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{{Base item
<onlyinclude>{{#invoke:item|item
 
| Name = Underground River Map
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|rarity_id = normal
| Rarity = Normal
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|name = Underground River Map
| Type = Map
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|class_id = Map
| MapLevel = 76
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|size_x = 1
| HelpText = Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
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|size_y = 1
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|drop_level = 77
}}</onlyinclude>
 
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|drop_rarities_ids = normal, magic, rare, unique
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|tags = mid_tier_map, indoors_area, cave, map, default
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|metadata_id = Metadata/Items/Maps/MapAtlasUndergroundRiver
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|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
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|purchase_cost_normal1_name = Orb of Alchemy
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|purchase_cost_normal1_amount = 4
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|purchase_cost_magic1_name = Orb of Alchemy
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|purchase_cost_magic1_amount = 4
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|purchase_cost_magic2_name = Orb of Chance
  +
|purchase_cost_magic2_amount = 1
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|purchase_cost_rare1_name = Orb of Alchemy
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|purchase_cost_rare1_amount = 5
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|purchase_cost_unique1_name = Chaos Orb
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|purchase_cost_unique1_amount = 10
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|map_tier = 10
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|map_guild_character = É
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|map_area_id = MapAtlasUndergroundRiver
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|unique_map_guild_character = æ
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|unique_map_area_id = MapAtlasUndergroundRiverUnique
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|unique_map_area_level = 77
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|map_series = Atlas of Worlds
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|map_area_level = 77
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|inventory_icon = Underground River Map (Atlas of Worlds)
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|drop_enabled = False
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|release_version = 2.4.0
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|upgraded_from_set1_group1_item_id = Metadata/Items/Maps/MapAtlasReef
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|upgraded_from_set1_group1_amount = 3
  +
}}
   
This [[map]] is based on the [[Cavern of Wrath]] and [[Cavern of Anger]] zones in [[Act 1]].
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This [[map]] is based on the first part of [[The Caverns]] in [[Act 2]]. It's a linear series of caverns connected by narrow bridges.
   
 
'''Map Type''': Indoors
 
'''Map Type''': Indoors
   
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[[File:Underground River Map example layout.png|thumb|Underground River Map example layout]]
'''Boss''': [[Beast of the Pits]] (based on [[The Great White Beast]]).
 
   
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==Boss Arena==
'''Boss Video''': [https://www.youtube.com/watch?v=_mxi9ErAJT8 Map Bosses - Underground River]
 
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An L-shaped cavern at the end of the map. Entrance seals when the boss is engaged.
   
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==Boss==
'''Vendor''':
 
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[[It That Fell]], based on [[Q'uru]] from The Caverns. Repeats the following sequence of maneuvers:
* Produced by three {{il|Orchard Map|Orchard Maps}} or three {{il|Cells Map|Cells Maps}}.
 
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*Summons a small pack of Plummeting Ursas.
* Three {{il|Underground River Map|Underground River Maps}} yield one {{il|Necropolis Map}}.
 
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*Uses {{il|Earthquake}} and jumps up, disappearing for a few seconds.
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*Lands in the same spot and uses Earthquake again.
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*Enrages for a few seconds.
   
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It's highly recommended to prepare physical damage mitigation, including {{il|Immortal Call}}, in case of being overrun by [[Plummeting Ursa]]s. It That Fell's melee damage is comparable to one of those Ursas, but it has higher attack speed, especially when enraged. The safest way to deal with this boss is to clear summoned Ursas as soon as possible, wait out the enrage and use the limited time before it uses the Neo maneuver again to deal damage. The pack of Ursas is usually 4-6 strong and there's a danger of being surprised later on by those that didn't drop initially. A good way to avoid that is to walk around the edges of the Earthquake the boss leaves behind when jumping. There seems to be no limit to how many Ursas can be summoned.
==Divination Cards==
 
* {{il|The Trial}}
 
   
==Playthrough/Boss Video==
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==Boss video==
{{#ev:youtube|GJ6eq5OLB-o|400|}}
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{{#ev:youtube|jhWsTXe9uxQ|300}}
   
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{{Map item drops}}
[[Category:Submerged Passage tileset]]
 
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{{Item acquisition}}
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{{OtherMapVersions}}
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{{#lst:Underground River Map|version history}}
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[[Category:Caverns tileset]]

Latest revision as of 14:03, 8 March 2019

Underground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground River Map (Atlas of Worlds) inventory icon
Acquisition
Area level: 77
DROP DISABLED
Vendor Prices
Normal4x Orb of Alchemy
Magic4x Orb of Alchemy
1x Orb of Chance
Rare5x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasUndergroundRiver
Underground River
Map area
No Waypoint
IdMapAtlasUndergroundRiver
Act11
Area level77
BossesIt That Fell
Area type tagscave
Tagsindoors_area, map, einharmaps, cave_area
The Shaper: Life, like still water, becomes trapped. Stagnant. Foul.
Maps loading screen

This map is based on the first part of The Caverns in Act 2. It's a linear series of caverns connected by narrow bridges.

Map Type: Indoors

Underground River Map example layout

Underground River Map example layout

Boss Arena[ | ]

An L-shaped cavern at the end of the map. Entrance seals when the boss is engaged.

Boss[ | ]

It That Fell, based on Q'uru from The Caverns. Repeats the following sequence of maneuvers:

  • Summons a small pack of Plummeting Ursas.
  • Uses Earthquake inventory iconEarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-120)% of base
    Effectiveness of Added Damage: (85-120)%
    Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
    1% increased Skill Effect Duration
    Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their value
    Deals (85-150)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon
    Earthquake inventory icon
    and jumps up, disappearing for a few seconds.
  • Lands in the same spot and uses Earthquake again.
  • Enrages for a few seconds.

It's highly recommended to prepare physical damage mitigation, including Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon
, in case of being overrun by Plummeting Ursas. It That Fell's melee damage is comparable to one of those Ursas, but it has higher attack speed, especially when enraged. The safest way to deal with this boss is to clear summoned Ursas as soon as possible, wait out the enrage and use the limited time before it uses the Neo maneuver again to deal damage. The pack of Ursas is usually 4-6 strong and there's a danger of being surprised later on by those that didn't drop initially. A good way to avoid that is to walk around the edges of the Earthquake the boss leaves behind when jumping. There seems to be no limit to how many Ursas can be summoned.

Boss video[ | ]

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconThe TrialThe Trial card artDivination card frameThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
Divination card inventory icon
1
Divination card inventory iconHunter's RewardHunter's Reward card artDivination card frameHunter's Reward3The Taming inventory iconThe TamingThe Taming inventory iconTo tame a beast, you first must subdue its heart.Divination card inventory icon1
Divination card inventory iconGlimmer of HopeGlimmer of Hope card artDivination card frameGlimmer of Hope8Gold Ring inventory iconGold RingGold Ring inventory iconWhen you dwell in total darkness, even the faintest light may guide you out.Divination card inventory icon1
Divination card inventory iconTreasure HunterTreasure Hunter card artDivination card frameTreasure Hunter7Vaults of Atziri inventory iconVaults of AtziriVaults of Atziri inventory icon
Corrupted
"Don't worry, I know what I'm doing."
- Toggo's Last Words
Divination card inventory icon
1
Divination card inventory iconThe Wolf's ShadowThe Wolf's Shadow card artDivination card frameThe Wolf's Shadow3Hyaon's Fury inventory iconHyaon's FuryHyaon's Fury inventory icon"If I fall, we will fall together with my fangs in your throat."Divination card inventory icon1
Divination card inventory iconLysah's RespiteLysah's Respite card artDivination card frameLysah's Respite6Agate Amulet inventory iconAgate AmuletAgate Amulet inventory icon
Corrupted
So many memories,
so much pain in
such a small token.
Drown it in blood
so you can forget.
Divination card inventory icon
1

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Reef Map (Atlas of Worlds) inventory iconReef MapReef MapMap Level: 76
Map Tier: 9
Guild Character: Y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Reef Map (Atlas of Worlds) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Underground Sea Map (Atlas of Worlds) inventory iconUnderground Sea MapUnderground Sea MapMap Level: 78
Map Tier: 11
Guild Character: 0
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground Sea Map (Atlas of Worlds) inventory icon
3Underground River Map (Atlas of Worlds) inventory iconUnderground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground River Map (Atlas of Worlds) inventory icon
Manual
Shaped Phantasmagoria Map (Atlas of Worlds) inventory iconShaped Phantasmagoria MapShaped Phantasmagoria MapMap Level: 76
Map Tier: 9
Guild Character: +
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Shaped Phantasmagoria Map (Atlas of Worlds) inventory icon
3Underground River Map (Atlas of Worlds) inventory iconUnderground River MapUnderground River MapMap Level: 77
Map Tier: 10
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground River Map (Atlas of Worlds) inventory icon
Manual

Other versions

  • Underground River Map (Metamorph) inventory iconUnderground River MapUnderground River MapMap Level: 80
    Map Tier: 13
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Underground River Map (Blight) inventory iconUnderground River MapUnderground River MapMap Level: 75
    Map Tier: 8
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Underground River Map (Legion) inventory iconUnderground River MapUnderground River MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Underground River Map (Synthesis) inventory iconUnderground River MapUnderground River MapMap Level: 76
    Map Tier: 9
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Underground River Map (Betrayal) inventory iconUnderground River MapUnderground River MapMap Level: 74
    Map Tier: 7
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Underground River Map (Ritual) inventory iconUnderground River MapUnderground River MapMap Level: 69
    Map Tier: 2
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Underground River Map (Heist) inventory iconUnderground River MapUnderground River MapMap Level: 69
    Map Tier: 2
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Underground River Map (Harvest) inventory iconUnderground River MapUnderground River MapMap Level: 80
    Map Tier: 13
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Underground River Map (Delirium) inventory iconUnderground River MapUnderground River MapMap Level: 80
    Map Tier: 13
    Guild Character: 9
    Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Underground River Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Underground River Map (War for the Atlas) inventory iconUnderground River MapUnderground River MapMap Level: 74
    Map Tier: 7
    Guild Character: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Underground River Map (Atlas of Worlds) inventory iconShaped Underground River MapShaped Underground River MapMap Level: 82
    Map Tier: 15
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Underground River Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Underground River Map (Original) inventory iconUnderground River MapUnderground River MapMap Level: 70
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (Original) inventory icon
    , the original variant.
  • Underground River Map (The Awakening) inventory iconUnderground River MapUnderground River MapMap Level: 72
    Map Tier: 5
    Guild Character: É
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Underground River Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (Not in patch notes) The Atlas will now be shuffled every league.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • (Not in patch note) The layout was swapped with Underground Sea Map.
  • (Not in patch note) Beast of the Pits no longer the map boss. It That Fell became the map boss.
0.10.0
  • Start of open beta. Old map item were wiped from the server data. Map progress is re-tiered. Area level had changed to 70 (T5).
0.9.11
  • Introduced to the game. Initially, the area level is 61 (T2).