Map Tier: 10
Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Acquisition
Area level: 77
DROP DISABLEDVendor Prices
Normal | 4x Orb of Alchemy |
Magic | 4x Orb of Alchemy 1x Orb of Chance |
Rare | 5x Orb of Alchemy |
Unique | 10x Chaos Orb |
1x Scroll FragmentMetadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasUndergroundRiver
Id | MapAtlasUndergroundRiver |
---|---|
Act | 11 |
Area level | 77 |
Bosses | It That Fell |
Area type tags | cave |
Tags | indoors_area, map, einharmaps, cave_area |
The Shaper: Life, like still water, becomes trapped. Stagnant. Foul. |
This map is based on the first part of The Caverns in Act 2. It's a linear series of caverns connected by narrow bridges.
Map Type: Indoors
Boss Arena
An L-shaped cavern at the end of the map. Entrance seals when the boss is engaged.
Boss
It That Fell, based on Q'uru from The Caverns. Repeats the following sequence of maneuvers:
- Summons a small pack of Plummeting Ursas.
- Uses EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-120)% of base
Effectiveness of Added Damage: (85-120)%
Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and jumps up, disappearing for a few seconds. - Lands in the same spot and uses Earthquake again.
- Enrages for a few seconds.
It's highly recommended to prepare physical damage mitigation, including Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., in case of being overrun by Plummeting Ursas. It That Fell's melee damage is comparable to one of those Ursas, but it has higher attack speed, especially when enraged. The safest way to deal with this boss is to clear summoned Ursas as soon as possible, wait out the enrage and use the limited time before it uses the Neo maneuver again to deal damage. The pack of Ursas is usually 4-6 strong and there's a danger of being surprised later on by those that didn't drop initially. A good way to avoid that is to walk around the edges of the Earthquake the boss leaves behind when jumping. There seems to be no limit to how many Ursas can be summoned.
Boss video
Items found in this area
Item | |
---|---|
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win." | 1 |
The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | 1 |
The TrialThe Trial7Map Map Tier: 15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. | 1 |
Hunter's RewardHunter's Reward3The TamingTo tame a beast, you first must subdue its heart. | 1 |
Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out. | 1 |
Treasure HunterTreasure Hunter7Vaults of Atziri Corrupted"Don't worry, I know what I'm doing." - Toggo's Last Words | 1 |
The Wolf's ShadowThe Wolf's Shadow3Hyaon's Fury"If I fall, we will fall together with my fangs in your throat." | 1 |
Lysah's RespiteLysah's Respite6Agate Amulet CorruptedSo many memories, so much pain in such a small token. Drown it in blood so you can forget. | 1 |
Item acquisition
This item is drop disabled.
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | Type |
---|---|---|
3 | Reef MapReef MapMap Level: 76 Map Tier: 9 Guild Character: YTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Type |
---|---|---|---|
Underground Sea MapUnderground Sea MapMap Level: 78 Map Tier: 11 Guild Character: 0Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 3 | Underground River MapUnderground River MapMap Level: 77 Map Tier: 10 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Shaped Phantasmagoria MapShaped Phantasmagoria MapMap Level: 76 Map Tier: 9 Guild Character: +Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 3 | Underground River MapUnderground River MapMap Level: 77 Map Tier: 10 Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | Manual |
Other versions
- Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph. - Underground River MapUnderground River MapMap Level: 75
Map Tier: 8
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight. - Underground River MapUnderground River MapMap Level: 76
Map Tier: 9
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion. - Underground River MapUnderground River MapMap Level: 76
Map Tier: 9
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis. - Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal. - Underground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual. - Underground River MapUnderground River MapMap Level: 69
Map Tier: 2
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist. - Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest. - Underground River MapUnderground River MapMap Level: 80
Map Tier: 13
Guild Character: 9Life, like still water, becomes trapped. Stagnant. Foul.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium. - Underground River MapUnderground River MapMap Level: 74
Map Tier: 7
Guild Character: 9Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas. - Shaped Underground River MapShaped Underground River MapMap Level: 82
Map Tier: 15
Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds. - Underground River MapUnderground River MapMap Level: 70
Map Tier: 5
Guild Character: ÁTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., the original variant. - Underground River MapUnderground River MapMap Level: 72
Map Tier: 5
Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.