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(replacing passive template with cargo passive skill box) |
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− | <onlyinclude>{{ |
+ | <onlyinclude>{{fixme|Unflinching}}</onlyinclude>{{Passive skill box|Unflinching}} |
− | | name = Unflinching |
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− | | type = Ascendancy Notable |
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− | | ascendancyclass = Juggernaut |
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− | | bonuses = |
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− | * 30% chance to gain an Endurance Charge when you are Hit |
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− | * 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges |
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− | * Gain an Endurance Charge every second if you've been Hit Recently |
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− | * +1 to Maximum Endurance Charges |
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− | }}</onlyinclude> |
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'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. |
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. |
Revision as of 09:59, 29 July 2018
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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