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{{Passive skill box|Unflinching}}
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
 
| name = Unflinching
 
| type = Ascendancy Notable
 
| ascendancyclass = Juggernaut
 
| bonuses =
 
* 30% chance to gain an Endurance Charge when you are Hit
 
* 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
 
* Gain an Endurance Charge every second if you've been Hit Recently
 
* +1 to Maximum Endurance Charges
 
}}</onlyinclude>
 
   
 
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
 
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.2.0}}
+
{{Version history table row|3.2.0}}
 
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}.
 
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}.
{{VersionHistoryRow|3.0.0}}
+
{{Version history table row|3.0.0}}
 
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
 
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
{{VersionHistoryRow|2.2.0}}
+
{{Version history table row|2.2.0}}
 
* Added to the game.
 
* Added to the game.
 
|}
 
|}

Latest revision as of 07:57, 11 November 2020

Unflinching
Ascendancy Notable Passive Skill
Unflinching (Juggernaut) passive skill icon
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]

Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.

Version history[ | ]

Version Changes
3.2.0
  • Added 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges and Gain an Endurance Charge if you've been Hit Recently.
3.0.0
  • Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
2.2.0
  • Added to the game.