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+ | {{Passive skill box|Unflinching}} |
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− | <onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}} |
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− | | name = Unflinching |
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− | | type = Ascendancy Notable |
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− | | ascendancyclass = Juggernaut |
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− | | bonuses = |
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− | * 30% chance to gain an Endurance Charge when you are Hit |
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− | * 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges |
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− | * Gain an Endurance Charge every second if you've been Hit Recently |
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− | * +1 to Maximum Endurance Charges |
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− | }}</onlyinclude> |
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'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. |
'''Unflinching''' is a Notable [[Ascendancy passive skill]] for the [[Juggernaut]] that grants an additional maximum [[endurance charge]], a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum. |
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==Version history== |
==Version history== |
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+ | {{Version history table header}} |
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− | {{VersionHistoryTable}} |
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− | {{ |
+ | {{Version history table row|3.2.0}} |
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}. |
* Added {{c|mod|25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges}} and {{c|mod|Gain an Endurance Charge if you've been Hit Recently}}. |
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− | {{ |
+ | {{Version history table row|3.0.0}} |
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%). |
* Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%). |
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− | {{ |
+ | {{Version history table row|2.2.0}} |
* Added to the game. |
* Added to the game. |
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Latest revision as of 07:57, 11 November 2020
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Version history[ | ]
Version | Changes |
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3.2.0 |
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3.0.0 |
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2.2.0 |
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