Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies 
The effects of Unwavering Faith behave like an aura and are added onto the effects of whatever non-curse auras the player has cast. Thus, the effects that are granted can be further enhanced by the Guardian's own Aura Effect stat, with the resulting effect always being rounded down to the nearest integer for the physical damage reduction, and rounded down to the nearest tenth for the life regeneration. Generosity SupportGenerosity SupportSupport, Aura
Level: (1-20)Requires Level 31Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 2% increased Aura Area of EffectNon-Curse Auras from Supported Skills have 0.25% increased EffectSupported Skills have 5% increased Aura Area of Effect
Supported Skills have 0.5% increased Mana ReservedNon-Curse Auras from Supported Skills have (20-39)% increased Effect
Supported Auras do not affect youThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. will contribute its Increased Aura Effect to the total stat of any auras it supports. This is done on a per aura basis.
Auras that do not affect players will not grant Unwavering Faith. This includes auras such as PridePrideSpell, AoE, Aura, Physical
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (in either stance).
For example, a Guardian with six auras active and 50% Increased Aura Effect will grant 1% physical damage reduction and 0.3% life regeneration per aura (not 1.5% phys. dmg. reduction), granting a total of 6% physical damage reduction and 1.8% life regeneration. Note the damage reduction is not 9%, as one might initially expect; this is the result of the rounding down per aura.
The following table lists several breakpoints and how it affects the Unwavering Faith buff granted per aura.
|Increased Aura Effect||Phys. Dmg. Reduction||Life Regeneration|