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Frenzy Charge
Charge
Frenzy Charge status icon.png

You have 4% increased Attack and Cast Speed and deal 4% more Damage for each Frenzy Charge on you.

In-game description

Sources

Passive

On hit

On kill

Other

Modifiers

Maximum

Minimum

Per Charge

  • Frenzy: 5% more Attack Damage, 5% more Attack Speed
  • Charged Traps Support: supported skill has 10% increased Trap Throwing Speed
  • Ice Bite Support: supported skill gains +2-15 to 3-23 Cold Damage
  • Charged Mines Support: supported skill has 10% increased Mine Throwing Speed
  • Victario's Acuity: 5% increased Projectile Speed
  • The Blood Dance: 2% increased Movement Speed, regenerate 0.5% of Life per second, 6% increased Damage with hits against Enemies on Low Life; 3% reduced Attack and Cast Speed
  • Tulfall: 10-15% increased Cold Damage
  • Maligaro's Cruelty: 10% increased Damage with Poison
  • Snakebite: 2% increased Attack Speed, 6% increased Accuracy Rating, +5% to Damage over Time Multiplier for Poison; 10% reduced Frenzy Charge Duration
  • Hopeshredder: 4% increased Movement Speed, 2% chance to Avoid Elemental Damage, 0.5% of Attack Damage Leeched as Life; 200 Cold Damage taken per second while moving
  • Hyaon's Fury: 12% increased Lightning Damage, +20 Life gained on Kill; 1% increased Damage taken
  • Darkray Vectors: 5% increased Movement Speed, 2% chance to Dodge Attack Hits
  • Surgebinders: 4-7% increased Elemental Damage
  • The Restless Ward: 1% increased Movement Speed
  • Attack Speed per Frenzy Charge: 2% increased Attack Speed
  • Evasion per Frenzy Charge: 4/5% increased Evasion Rating
  • Movement Speed per Frenzy Charge: 2% increased Movement Speed
  • Disciple of the Slaughter: 5% increased Damage
  • Raider's Avatar of the Slaughter: 8% increased Attack Damage, 3% increased Movement Speed, 3% increased Attack Speed, 8% increased Evasion Rating
  • Trickster's Swift Killer: 5% inreased Damage
  • Shaper's Suffix (Sword; 68): 5% incrased Accuracy Rating
  • Elder's Prefix (Quiver; 80): 3-6 Cold Damage

Precursor's Emblem

  • 1% increased Movement Speed
  • Regenerate 0.3% of Life per second
  • 5% increased Damage
  • +6-8 to 12-13 Cold Damage
  • +1% Chance to Block Attack Damage
  • 1% chance to Dodge Attack Hits
  • Gain 1% of Cold Damage as Extra Chaos Damage
  • 8% increased Evasion Rating
  • 10% increased Accuracy Rating
  • 6% increased Critical Strike Chance
  • 1% additional Physical Damage Reduction

While at Maximum Frenzy Charges

Precursor's Emblem*

  • Gain Onslaught for 4s on hit
  • Gain a Flask Charge when you deal a Critical Strike
  • You have Iron Reflexes

While at No Frenzy Charges

Duration

Other

  • Precursor's Emblem*: 15% chance to gain Maximum Frenzy Charges when you gain Frenzy Charges

Removal

???

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