So, I started to write scripts to extract data from the game files. You already noticed descent chests and quest rewards. Gems and monsters are coming soon. I'd like to alert you on one point: my scripts build the tables directly from the GGPK file and are not aware of the changes on the wiki. Every time a new game update goes live, I'll just generate the tables again and completely overwrite the wiki pages. And of course it means that your edits will be lost.
My advice: when you have suggestions to change anything on the tables, please write them on my talk page. I'll include them in my script so that the next extract has the correct format.
I already tried to apply some of your changes from the chest page to the reward page (only one column when the content is the same for all classes, repeat column headers now and then). Soon, I'll try to apply sorting too (currency, then weapon ,then armour, then gems). Having "x2" and "x3" for repeated items is a bit more complicated technically, this might come later. But I really dislike the bulleted lists. I find the tables much clearer without those bullets so I won't add them at first, unless the community insists.
Thanks for your contribs.
Chriskang (talk) 09:01, 3 December 2013 (UTC)
- That sounds great. The only changes I would make to the Quest Rewards script is to link the skill and regret books, which should be pretty simple, and to write out Act X Difficulty for users who aren't familiar with the acronyms. A while ago there was also some talk about listing the possible rolls for items(like 25 - 40 on leather belts), but I think it looks fine as it is.
- For the Descent Chests, I was mostly concerned with separating the areas to make the table more readable. You could do this in one giant chart if that's easier, or just make separate tables like I did. I also bolded Curious and Alluring, but that's not a big deal. Magnanimous2 (talk) 00:22, 4 December 2013 (UTC)