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Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

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Path of Exile Wiki
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(→‎Version history: patch 3.14 information)
(13 intermediate revisions by 6 users not shown)
Line 11: Line 11:
 
|intelligence_percent = 100
 
|intelligence_percent = 100
 
|gem_tags = Vaal, Projectile, Spell, AoE, Fire
 
|gem_tags = Vaal, Projectile, Spell, AoE, Fire
|gem_description = Launches a series of fireballs in all directions around the caster.
+
|gem_description = Launches a series of fireballs in a spiral around the caster.
 
|active_skill_name = Vaal Fireball
 
|active_skill_name = Vaal Fireball
 
|skill_id = VaalFireballSpiralNova
 
|skill_id = VaalFireballSpiralNova
 
|cast_time = 0.75
 
|cast_time = 0.75
 
|required_level = 1
 
|required_level = 1
  +
|quality_type1_weight = 50
  +
|quality_type1_stat_text = 1% increased Projectile Speed
  +
|quality_type1_stat1_id = base_projectile_speed_+%
  +
|quality_type1_stat1_value = 1000
 
|static_vaal_souls_requirement = 30
 
|static_vaal_souls_requirement = 30
 
|static_vaal_stored_uses = 1
 
|static_vaal_stored_uses = 1
|static_vaal_soul_gain_prevention_time = 5
 
 
|static_critical_strike_chance = 6
 
|static_critical_strike_chance = 6
|static_damage_effectiveness = 180
+
|static_damage_effectiveness = 240
 
|static_damage_multiplier = 100
 
|static_damage_multiplier = 100
 
|static_attack_speed_multiplier = 100
 
|static_attack_speed_multiplier = 100
Line 33: Line 36:
 
|static_stat5_id = cannot_cancel_skill_before_contact_point
 
|static_stat5_id = cannot_cancel_skill_before_contact_point
 
|static_stat5_value = 1
 
|static_stat5_value = 1
|stat_text = Deals (9-1095) to (14-1643) Fire Damage<br>(20-39)% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>+(0-4) to radius
+
|stat_text = Deals (9-1095) to (14-1643) Fire Damage<br>Fires Projectiles in a spiral<br>(20-39)% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +(0-9) Radius
|quality_stat_text = 0.5% chance to Ignite enemies
 
|static_quality_stat1_id = base_chance_to_ignite_%
 
|static_quality_stat1_value = 0.5
 
 
|level1 = True
 
|level1 = True
 
|level1_level_requirement = 1
 
|level1_level_requirement = 1
Line 61: Line 61:
 
|level3 = True
 
|level3 = True
 
|level3_level_requirement = 4
 
|level3_level_requirement = 4
|level3_stat_text = Deals 13 to 20 Fire Damage<br>22% chance to Ignite enemies<br>54% more Damage with Ignite
+
|level3_stat_text = Deals 13 to 20 Fire Damage<br>22% chance to Ignite enemies<br>54% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
 
|level3_stat1_id = spell_minimum_base_fire_damage
 
|level3_stat1_id = spell_minimum_base_fire_damage
 
|level3_stat1_value = 13
 
|level3_stat1_value = 13
Line 70: Line 70:
 
|level3_stat4_id = active_skill_ignite_damage_+%_final
 
|level3_stat4_id = active_skill_ignite_damage_+%_final
 
|level3_stat4_value = 54
 
|level3_stat4_value = 54
  +
|level3_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
  +
|level3_stat5_value = 1
 
|level4 = True
 
|level4 = True
 
|level4_level_requirement = 7
 
|level4_level_requirement = 7
|level4_stat_text = Deals 18 to 27 Fire Damage<br>23% chance to Ignite enemies<br>56% more Damage with Ignite
+
|level4_stat_text = Deals 18 to 27 Fire Damage<br>23% chance to Ignite enemies<br>56% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
 
|level4_stat1_id = spell_minimum_base_fire_damage
 
|level4_stat1_id = spell_minimum_base_fire_damage
 
|level4_stat1_value = 18
 
|level4_stat1_value = 18
Line 81: Line 83:
 
|level4_stat4_id = active_skill_ignite_damage_+%_final
 
|level4_stat4_id = active_skill_ignite_damage_+%_final
 
|level4_stat4_value = 56
 
|level4_stat4_value = 56
  +
|level4_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
  +
|level4_stat5_value = 1
 
|level5 = True
 
|level5 = True
 
|level5_level_requirement = 11
 
|level5_level_requirement = 11
|level5_stat_text = Deals 26 to 40 Fire Damage<br>24% chance to Ignite enemies<br>58% more Damage with Ignite<br>+1 to radius
+
|level5_stat_text = Deals 26 to 40 Fire Damage<br>24% chance to Ignite enemies<br>58% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
 
|level5_stat1_id = spell_minimum_base_fire_damage
 
|level5_stat1_id = spell_minimum_base_fire_damage
 
|level5_stat1_value = 26
 
|level5_stat1_value = 26
Line 92: Line 96:
 
|level5_stat4_id = active_skill_ignite_damage_+%_final
 
|level5_stat4_id = active_skill_ignite_damage_+%_final
 
|level5_stat4_value = 58
 
|level5_stat4_value = 58
|level5_stat5_id = active_skill_base_radius_+
+
|level5_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level5_stat5_value = 1
+
|level5_stat5_value = 2
 
|level6 = True
 
|level6 = True
 
|level6_level_requirement = 16
 
|level6_level_requirement = 16
|level6_stat_text = Deals 40 to 60 Fire Damage<br>25% chance to Ignite enemies<br>60% more Damage with Ignite<br>+1 to radius
+
|level6_stat_text = Deals 40 to 60 Fire Damage<br>25% chance to Ignite enemies<br>60% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
 
|level6_stat1_id = spell_minimum_base_fire_damage
 
|level6_stat1_id = spell_minimum_base_fire_damage
 
|level6_stat1_value = 40
 
|level6_stat1_value = 40
Line 105: Line 109:
 
|level6_stat4_id = active_skill_ignite_damage_+%_final
 
|level6_stat4_id = active_skill_ignite_damage_+%_final
 
|level6_stat4_value = 60
 
|level6_stat4_value = 60
|level6_stat5_id = active_skill_base_radius_+
+
|level6_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level6_stat5_value = 1
+
|level6_stat5_value = 2
 
|level7 = True
 
|level7 = True
 
|level7_level_requirement = 20
 
|level7_level_requirement = 20
|level7_stat_text = Deals 54 to 81 Fire Damage<br>26% chance to Ignite enemies<br>62% more Damage with Ignite<br>+1 to radius
+
|level7_stat_text = Deals 54 to 81 Fire Damage<br>26% chance to Ignite enemies<br>62% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
 
|level7_stat1_id = spell_minimum_base_fire_damage
 
|level7_stat1_id = spell_minimum_base_fire_damage
 
|level7_stat1_value = 54
 
|level7_stat1_value = 54
Line 118: Line 122:
 
|level7_stat4_id = active_skill_ignite_damage_+%_final
 
|level7_stat4_id = active_skill_ignite_damage_+%_final
 
|level7_stat4_value = 62
 
|level7_stat4_value = 62
|level7_stat5_id = active_skill_base_radius_+
+
|level7_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level7_stat5_value = 1
+
|level7_stat5_value = 3
 
|level8 = True
 
|level8 = True
 
|level8_level_requirement = 24
 
|level8_level_requirement = 24
|level8_stat_text = Deals 72 to 109 Fire Damage<br>27% chance to Ignite enemies<br>64% more Damage with Ignite<br>+1 to radius
+
|level8_stat_text = Deals 72 to 109 Fire Damage<br>27% chance to Ignite enemies<br>64% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
 
|level8_stat1_id = spell_minimum_base_fire_damage
 
|level8_stat1_id = spell_minimum_base_fire_damage
 
|level8_stat1_value = 72
 
|level8_stat1_value = 72
Line 131: Line 135:
 
|level8_stat4_id = active_skill_ignite_damage_+%_final
 
|level8_stat4_id = active_skill_ignite_damage_+%_final
 
|level8_stat4_value = 64
 
|level8_stat4_value = 64
|level8_stat5_id = active_skill_base_radius_+
+
|level8_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level8_stat5_value = 1
+
|level8_stat5_value = 3
 
|level9 = True
 
|level9 = True
 
|level9_level_requirement = 28
 
|level9_level_requirement = 28
|level9_stat_text = Deals 95 to 143 Fire Damage<br>28% chance to Ignite enemies<br>66% more Damage with Ignite<br>+2 to radius
+
|level9_stat_text = Deals 95 to 143 Fire Damage<br>28% chance to Ignite enemies<br>66% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
 
|level9_stat1_id = spell_minimum_base_fire_damage
 
|level9_stat1_id = spell_minimum_base_fire_damage
 
|level9_stat1_value = 95
 
|level9_stat1_value = 95
Line 144: Line 148:
 
|level9_stat4_id = active_skill_ignite_damage_+%_final
 
|level9_stat4_id = active_skill_ignite_damage_+%_final
 
|level9_stat4_value = 66
 
|level9_stat4_value = 66
|level9_stat5_id = active_skill_base_radius_+
+
|level9_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level9_stat5_value = 2
+
|level9_stat5_value = 4
 
|level10 = True
 
|level10 = True
 
|level10_level_requirement = 32
 
|level10_level_requirement = 32
|level10_stat_text = Deals 124 to 186 Fire Damage<br>29% chance to Ignite enemies<br>68% more Damage with Ignite<br>+2 to radius
+
|level10_stat_text = Deals 124 to 186 Fire Damage<br>29% chance to Ignite enemies<br>68% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
 
|level10_stat1_id = spell_minimum_base_fire_damage
 
|level10_stat1_id = spell_minimum_base_fire_damage
 
|level10_stat1_value = 124
 
|level10_stat1_value = 124
Line 157: Line 161:
 
|level10_stat4_id = active_skill_ignite_damage_+%_final
 
|level10_stat4_id = active_skill_ignite_damage_+%_final
 
|level10_stat4_value = 68
 
|level10_stat4_value = 68
|level10_stat5_id = active_skill_base_radius_+
+
|level10_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level10_stat5_value = 2
+
|level10_stat5_value = 4
 
|level11 = True
 
|level11 = True
 
|level11_level_requirement = 36
 
|level11_level_requirement = 36
|level11_stat_text = Deals 159 to 239 Fire Damage<br>30% chance to Ignite enemies<br>70% more Damage with Ignite<br>+2 to radius
+
|level11_stat_text = Deals 159 to 239 Fire Damage<br>30% chance to Ignite enemies<br>70% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
 
|level11_stat1_id = spell_minimum_base_fire_damage
 
|level11_stat1_id = spell_minimum_base_fire_damage
 
|level11_stat1_value = 159
 
|level11_stat1_value = 159
Line 170: Line 174:
 
|level11_stat4_id = active_skill_ignite_damage_+%_final
 
|level11_stat4_id = active_skill_ignite_damage_+%_final
 
|level11_stat4_value = 70
 
|level11_stat4_value = 70
|level11_stat5_id = active_skill_base_radius_+
+
|level11_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level11_stat5_value = 2
+
|level11_stat5_value = 5
 
|level12 = True
 
|level12 = True
 
|level12_level_requirement = 40
 
|level12_level_requirement = 40
|level12_stat_text = Deals 204 to 305 Fire Damage<br>31% chance to Ignite enemies<br>72% more Damage with Ignite<br>+2 to radius
+
|level12_stat_text = Deals 204 to 305 Fire Damage<br>31% chance to Ignite enemies<br>72% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
 
|level12_stat1_id = spell_minimum_base_fire_damage
 
|level12_stat1_id = spell_minimum_base_fire_damage
 
|level12_stat1_value = 204
 
|level12_stat1_value = 204
Line 183: Line 187:
 
|level12_stat4_id = active_skill_ignite_damage_+%_final
 
|level12_stat4_id = active_skill_ignite_damage_+%_final
 
|level12_stat4_value = 72
 
|level12_stat4_value = 72
|level12_stat5_id = active_skill_base_radius_+
+
|level12_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level12_stat5_value = 2
+
|level12_stat5_value = 5
 
|level13 = True
 
|level13 = True
 
|level13_level_requirement = 44
 
|level13_level_requirement = 44
|level13_stat_text = Deals 258 to 388 Fire Damage<br>32% chance to Ignite enemies<br>74% more Damage with Ignite<br>+3 to radius
+
|level13_stat_text = Deals 258 to 388 Fire Damage<br>32% chance to Ignite enemies<br>74% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
 
|level13_stat1_id = spell_minimum_base_fire_damage
 
|level13_stat1_id = spell_minimum_base_fire_damage
 
|level13_stat1_value = 258
 
|level13_stat1_value = 258
Line 196: Line 200:
 
|level13_stat4_id = active_skill_ignite_damage_+%_final
 
|level13_stat4_id = active_skill_ignite_damage_+%_final
 
|level13_stat4_value = 74
 
|level13_stat4_value = 74
|level13_stat5_id = active_skill_base_radius_+
+
|level13_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level13_stat5_value = 3
+
|level13_stat5_value = 6
 
|level14 = True
 
|level14 = True
 
|level14_level_requirement = 48
 
|level14_level_requirement = 48
|level14_stat_text = Deals 326 to 490 Fire Damage<br>33% chance to Ignite enemies<br>76% more Damage with Ignite<br>+3 to radius
+
|level14_stat_text = Deals 326 to 490 Fire Damage<br>33% chance to Ignite enemies<br>76% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
 
|level14_stat1_id = spell_minimum_base_fire_damage
 
|level14_stat1_id = spell_minimum_base_fire_damage
 
|level14_stat1_value = 326
 
|level14_stat1_value = 326
Line 209: Line 213:
 
|level14_stat4_id = active_skill_ignite_damage_+%_final
 
|level14_stat4_id = active_skill_ignite_damage_+%_final
 
|level14_stat4_value = 76
 
|level14_stat4_value = 76
|level14_stat5_id = active_skill_base_radius_+
+
|level14_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level14_stat5_value = 3
+
|level14_stat5_value = 6
 
|level15 = True
 
|level15 = True
 
|level15_level_requirement = 52
 
|level15_level_requirement = 52
|level15_stat_text = Deals 410 to 615 Fire Damage<br>34% chance to Ignite enemies<br>78% more Damage with Ignite<br>+3 to radius
+
|level15_stat_text = Deals 410 to 615 Fire Damage<br>34% chance to Ignite enemies<br>78% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
 
|level15_stat1_id = spell_minimum_base_fire_damage
 
|level15_stat1_id = spell_minimum_base_fire_damage
 
|level15_stat1_value = 410
 
|level15_stat1_value = 410
Line 222: Line 226:
 
|level15_stat4_id = active_skill_ignite_damage_+%_final
 
|level15_stat4_id = active_skill_ignite_damage_+%_final
 
|level15_stat4_value = 78
 
|level15_stat4_value = 78
|level15_stat5_id = active_skill_base_radius_+
+
|level15_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level15_stat5_value = 3
+
|level15_stat5_value = 7
 
|level16 = True
 
|level16 = True
 
|level16_level_requirement = 56
 
|level16_level_requirement = 56
|level16_stat_text = Deals 513 to 770 Fire Damage<br>35% chance to Ignite enemies<br>80% more Damage with Ignite<br>+3 to radius
+
|level16_stat_text = Deals 513 to 770 Fire Damage<br>35% chance to Ignite enemies<br>80% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
 
|level16_stat1_id = spell_minimum_base_fire_damage
 
|level16_stat1_id = spell_minimum_base_fire_damage
 
|level16_stat1_value = 513
 
|level16_stat1_value = 513
Line 235: Line 239:
 
|level16_stat4_id = active_skill_ignite_damage_+%_final
 
|level16_stat4_id = active_skill_ignite_damage_+%_final
 
|level16_stat4_value = 80
 
|level16_stat4_value = 80
|level16_stat5_id = active_skill_base_radius_+
+
|level16_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level16_stat5_value = 3
+
|level16_stat5_value = 7
 
|level17 = True
 
|level17 = True
 
|level17_level_requirement = 60
 
|level17_level_requirement = 60
|level17_stat_text = Deals 640 to 960 Fire Damage<br>36% chance to Ignite enemies<br>82% more Damage with Ignite<br>+4 to radius
+
|level17_stat_text = Deals 640 to 960 Fire Damage<br>36% chance to Ignite enemies<br>82% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
 
|level17_stat1_id = spell_minimum_base_fire_damage
 
|level17_stat1_id = spell_minimum_base_fire_damage
 
|level17_stat1_value = 640
 
|level17_stat1_value = 640
Line 248: Line 252:
 
|level17_stat4_id = active_skill_ignite_damage_+%_final
 
|level17_stat4_id = active_skill_ignite_damage_+%_final
 
|level17_stat4_value = 82
 
|level17_stat4_value = 82
|level17_stat5_id = active_skill_base_radius_+
+
|level17_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level17_stat5_value = 4
+
|level17_stat5_value = 8
 
|level18 = True
 
|level18 = True
 
|level18_level_requirement = 64
 
|level18_level_requirement = 64
|level18_stat_text = Deals 795 to 1193 Fire Damage<br>37% chance to Ignite enemies<br>84% more Damage with Ignite<br>+4 to radius
+
|level18_stat_text = Deals 795 to 1193 Fire Damage<br>37% chance to Ignite enemies<br>84% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
 
|level18_stat1_id = spell_minimum_base_fire_damage
 
|level18_stat1_id = spell_minimum_base_fire_damage
 
|level18_stat1_value = 795
 
|level18_stat1_value = 795
Line 261: Line 265:
 
|level18_stat4_id = active_skill_ignite_damage_+%_final
 
|level18_stat4_id = active_skill_ignite_damage_+%_final
 
|level18_stat4_value = 84
 
|level18_stat4_value = 84
|level18_stat5_id = active_skill_base_radius_+
+
|level18_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level18_stat5_value = 4
+
|level18_stat5_value = 8
 
|level19 = True
 
|level19 = True
 
|level19_level_requirement = 67
 
|level19_level_requirement = 67
|level19_stat_text = Deals 934 to 1401 Fire Damage<br>38% chance to Ignite enemies<br>86% more Damage with Ignite<br>+4 to radius
+
|level19_stat_text = Deals 934 to 1401 Fire Damage<br>38% chance to Ignite enemies<br>86% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
 
|level19_stat1_id = spell_minimum_base_fire_damage
 
|level19_stat1_id = spell_minimum_base_fire_damage
 
|level19_stat1_value = 934
 
|level19_stat1_value = 934
Line 274: Line 278:
 
|level19_stat4_id = active_skill_ignite_damage_+%_final
 
|level19_stat4_id = active_skill_ignite_damage_+%_final
 
|level19_stat4_value = 86
 
|level19_stat4_value = 86
|level19_stat5_id = active_skill_base_radius_+
+
|level19_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level19_stat5_value = 4
+
|level19_stat5_value = 9
 
|level20 = True
 
|level20 = True
 
|level20_level_requirement = 70
 
|level20_level_requirement = 70
|level20_stat_text = Deals 1095 to 1643 Fire Damage<br>39% chance to Ignite enemies<br>88% more Damage with Ignite<br>+4 to radius
+
|level20_stat_text = Deals 1095 to 1643 Fire Damage<br>39% chance to Ignite enemies<br>88% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
 
|level20_stat1_id = spell_minimum_base_fire_damage
 
|level20_stat1_id = spell_minimum_base_fire_damage
 
|level20_stat1_value = 1095
 
|level20_stat1_value = 1095
Line 287: Line 291:
 
|level20_stat4_id = active_skill_ignite_damage_+%_final
 
|level20_stat4_id = active_skill_ignite_damage_+%_final
 
|level20_stat4_value = 88
 
|level20_stat4_value = 88
|level20_stat5_id = active_skill_base_radius_+
+
|level20_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level20_stat5_value = 4
+
|level20_stat5_value = 9
 
|level21 = True
 
|level21 = True
 
|level21_level_requirement = 72
 
|level21_level_requirement = 72
|level21_stat_text = Deals 1217 to 1826 Fire Damage<br>40% chance to Ignite enemies<br>90% more Damage with Ignite<br>+5 to radius
+
|level21_stat_text = Deals 1217 to 1826 Fire Damage<br>40% chance to Ignite enemies<br>90% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
 
|level21_stat1_id = spell_minimum_base_fire_damage
 
|level21_stat1_id = spell_minimum_base_fire_damage
 
|level21_stat1_value = 1217
 
|level21_stat1_value = 1217
Line 300: Line 304:
 
|level21_stat4_id = active_skill_ignite_damage_+%_final
 
|level21_stat4_id = active_skill_ignite_damage_+%_final
 
|level21_stat4_value = 90
 
|level21_stat4_value = 90
|level21_stat5_id = active_skill_base_radius_+
+
|level21_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level21_stat5_value = 5
+
|level21_stat5_value = 10
 
|level22 = True
 
|level22 = True
 
|level22_level_requirement = 74
 
|level22_level_requirement = 74
|level22_stat_text = Deals 1352 to 2028 Fire Damage<br>41% chance to Ignite enemies<br>92% more Damage with Ignite<br>+5 to radius
+
|level22_stat_text = Deals 1352 to 2028 Fire Damage<br>41% chance to Ignite enemies<br>92% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
 
|level22_stat1_id = spell_minimum_base_fire_damage
 
|level22_stat1_id = spell_minimum_base_fire_damage
 
|level22_stat1_value = 1352
 
|level22_stat1_value = 1352
Line 313: Line 317:
 
|level22_stat4_id = active_skill_ignite_damage_+%_final
 
|level22_stat4_id = active_skill_ignite_damage_+%_final
 
|level22_stat4_value = 92
 
|level22_stat4_value = 92
|level22_stat5_id = active_skill_base_radius_+
+
|level22_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level22_stat5_value = 5
+
|level22_stat5_value = 10
 
|level23 = True
 
|level23 = True
 
|level23_level_requirement = 76
 
|level23_level_requirement = 76
|level23_stat_text = Deals 1501 to 2251 Fire Damage<br>42% chance to Ignite enemies<br>94% more Damage with Ignite<br>+5 to radius
+
|level23_stat_text = Deals 1501 to 2251 Fire Damage<br>42% chance to Ignite enemies<br>94% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
 
|level23_stat1_id = spell_minimum_base_fire_damage
 
|level23_stat1_id = spell_minimum_base_fire_damage
 
|level23_stat1_value = 1501
 
|level23_stat1_value = 1501
Line 326: Line 330:
 
|level23_stat4_id = active_skill_ignite_damage_+%_final
 
|level23_stat4_id = active_skill_ignite_damage_+%_final
 
|level23_stat4_value = 94
 
|level23_stat4_value = 94
|level23_stat5_id = active_skill_base_radius_+
+
|level23_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level23_stat5_value = 5
+
|level23_stat5_value = 10
 
|level24 = True
 
|level24 = True
 
|level24_level_requirement = 78
 
|level24_level_requirement = 78
|level24_stat_text = Deals 1665 to 2497 Fire Damage<br>43% chance to Ignite enemies<br>96% more Damage with Ignite<br>+5 to radius
+
|level24_stat_text = Deals 1665 to 2497 Fire Damage<br>43% chance to Ignite enemies<br>96% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
 
|level24_stat1_id = spell_minimum_base_fire_damage
 
|level24_stat1_id = spell_minimum_base_fire_damage
 
|level24_stat1_value = 1665
 
|level24_stat1_value = 1665
Line 339: Line 343:
 
|level24_stat4_id = active_skill_ignite_damage_+%_final
 
|level24_stat4_id = active_skill_ignite_damage_+%_final
 
|level24_stat4_value = 96
 
|level24_stat4_value = 96
|level24_stat5_id = active_skill_base_radius_+
+
|level24_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level24_stat5_value = 5
+
|level24_stat5_value = 10
 
|level25 = True
 
|level25 = True
 
|level25_level_requirement = 80
 
|level25_level_requirement = 80
|level25_stat_text = Deals 1846 to 2769 Fire Damage<br>44% chance to Ignite enemies<br>98% more Damage with Ignite<br>+6 to radius
+
|level25_stat_text = Deals 1846 to 2769 Fire Damage<br>44% chance to Ignite enemies<br>98% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
 
|level25_stat1_id = spell_minimum_base_fire_damage
 
|level25_stat1_id = spell_minimum_base_fire_damage
 
|level25_stat1_value = 1846
 
|level25_stat1_value = 1846
Line 352: Line 356:
 
|level25_stat4_id = active_skill_ignite_damage_+%_final
 
|level25_stat4_id = active_skill_ignite_damage_+%_final
 
|level25_stat4_value = 98
 
|level25_stat4_value = 98
|level25_stat5_id = active_skill_base_radius_+
+
|level25_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level25_stat5_value = 6
+
|level25_stat5_value = 10
 
|level26 = True
 
|level26 = True
 
|level26_level_requirement = 82
 
|level26_level_requirement = 82
|level26_stat_text = Deals 2046 to 3069 Fire Damage<br>45% chance to Ignite enemies<br>100% more Damage with Ignite<br>+6 to radius
+
|level26_stat_text = Deals 2046 to 3069 Fire Damage<br>45% chance to Ignite enemies<br>100% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
 
|level26_stat1_id = spell_minimum_base_fire_damage
 
|level26_stat1_id = spell_minimum_base_fire_damage
 
|level26_stat1_value = 2046
 
|level26_stat1_value = 2046
Line 365: Line 369:
 
|level26_stat4_id = active_skill_ignite_damage_+%_final
 
|level26_stat4_id = active_skill_ignite_damage_+%_final
 
|level26_stat4_value = 100
 
|level26_stat4_value = 100
|level26_stat5_id = active_skill_base_radius_+
+
|level26_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level26_stat5_value = 6
+
|level26_stat5_value = 11
 
|level27 = True
 
|level27 = True
 
|level27_level_requirement = 84
 
|level27_level_requirement = 84
|level27_stat_text = Deals 2266 to 3399 Fire Damage<br>46% chance to Ignite enemies<br>102% more Damage with Ignite<br>+6 to radius
+
|level27_stat_text = Deals 2266 to 3399 Fire Damage<br>46% chance to Ignite enemies<br>102% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
 
|level27_stat1_id = spell_minimum_base_fire_damage
 
|level27_stat1_id = spell_minimum_base_fire_damage
 
|level27_stat1_value = 2266
 
|level27_stat1_value = 2266
Line 378: Line 382:
 
|level27_stat4_id = active_skill_ignite_damage_+%_final
 
|level27_stat4_id = active_skill_ignite_damage_+%_final
 
|level27_stat4_value = 102
 
|level27_stat4_value = 102
|level27_stat5_id = active_skill_base_radius_+
+
|level27_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level27_stat5_value = 6
+
|level27_stat5_value = 11
 
|level28 = True
 
|level28 = True
 
|level28_level_requirement = 86
 
|level28_level_requirement = 86
|level28_stat_text = Deals 2509 to 3763 Fire Damage<br>47% chance to Ignite enemies<br>104% more Damage with Ignite<br>+6 to radius
+
|level28_stat_text = Deals 2509 to 3763 Fire Damage<br>47% chance to Ignite enemies<br>104% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
 
|level28_stat1_id = spell_minimum_base_fire_damage
 
|level28_stat1_id = spell_minimum_base_fire_damage
 
|level28_stat1_value = 2509
 
|level28_stat1_value = 2509
Line 391: Line 395:
 
|level28_stat4_id = active_skill_ignite_damage_+%_final
 
|level28_stat4_id = active_skill_ignite_damage_+%_final
 
|level28_stat4_value = 104
 
|level28_stat4_value = 104
|level28_stat5_id = active_skill_base_radius_+
+
|level28_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level28_stat5_value = 6
+
|level28_stat5_value = 11
 
|level29 = True
 
|level29 = True
 
|level29_level_requirement = 88
 
|level29_level_requirement = 88
|level29_stat_text = Deals 2777 to 4165 Fire Damage<br>48% chance to Ignite enemies<br>106% more Damage with Ignite<br>+7 to radius
+
|level29_stat_text = Deals 2777 to 4165 Fire Damage<br>48% chance to Ignite enemies<br>106% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
 
|level29_stat1_id = spell_minimum_base_fire_damage
 
|level29_stat1_id = spell_minimum_base_fire_damage
 
|level29_stat1_value = 2777
 
|level29_stat1_value = 2777
Line 404: Line 408:
 
|level29_stat4_id = active_skill_ignite_damage_+%_final
 
|level29_stat4_id = active_skill_ignite_damage_+%_final
 
|level29_stat4_value = 106
 
|level29_stat4_value = 106
|level29_stat5_id = active_skill_base_radius_+
+
|level29_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level29_stat5_value = 7
+
|level29_stat5_value = 11
 
|level30 = True
 
|level30 = True
 
|level30_level_requirement = 90
 
|level30_level_requirement = 90
|level30_stat_text = Deals 3072 to 4608 Fire Damage<br>49% chance to Ignite enemies<br>108% more Damage with Ignite<br>+7 to radius
+
|level30_stat_text = Deals 3072 to 4608 Fire Damage<br>49% chance to Ignite enemies<br>108% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
 
|level30_stat1_id = spell_minimum_base_fire_damage
 
|level30_stat1_id = spell_minimum_base_fire_damage
 
|level30_stat1_value = 3072
 
|level30_stat1_value = 3072
Line 417: Line 421:
 
|level30_stat4_id = active_skill_ignite_damage_+%_final
 
|level30_stat4_id = active_skill_ignite_damage_+%_final
 
|level30_stat4_value = 108
 
|level30_stat4_value = 108
|level30_stat5_id = active_skill_base_radius_+
+
|level30_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level30_stat5_value = 7
+
|level30_stat5_value = 11
 
|level31 = True
 
|level31 = True
 
|level31_level_requirement = 91
 
|level31_level_requirement = 91
|level31_stat_text = Deals 3231 to 4846 Fire Damage<br>49% chance to Ignite enemies<br>109% more Damage with Ignite<br>+7 to radius
+
|level31_stat_text = Deals 3231 to 4846 Fire Damage<br>49% chance to Ignite enemies<br>109% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
 
|level31_stat1_id = spell_minimum_base_fire_damage
 
|level31_stat1_id = spell_minimum_base_fire_damage
 
|level31_stat1_value = 3231
 
|level31_stat1_value = 3231
Line 430: Line 434:
 
|level31_stat4_id = active_skill_ignite_damage_+%_final
 
|level31_stat4_id = active_skill_ignite_damage_+%_final
 
|level31_stat4_value = 109
 
|level31_stat4_value = 109
|level31_stat5_id = active_skill_base_radius_+
+
|level31_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level31_stat5_value = 7
+
|level31_stat5_value = 12
 
|level32 = True
 
|level32 = True
 
|level32_level_requirement = 92
 
|level32_level_requirement = 92
|level32_stat_text = Deals 3397 to 5095 Fire Damage<br>50% chance to Ignite enemies<br>110% more Damage with Ignite<br>+7 to radius
+
|level32_stat_text = Deals 3397 to 5095 Fire Damage<br>50% chance to Ignite enemies<br>110% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
 
|level32_stat1_id = spell_minimum_base_fire_damage
 
|level32_stat1_id = spell_minimum_base_fire_damage
 
|level32_stat1_value = 3397
 
|level32_stat1_value = 3397
Line 443: Line 447:
 
|level32_stat4_id = active_skill_ignite_damage_+%_final
 
|level32_stat4_id = active_skill_ignite_damage_+%_final
 
|level32_stat4_value = 110
 
|level32_stat4_value = 110
|level32_stat5_id = active_skill_base_radius_+
+
|level32_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level32_stat5_value = 7
+
|level32_stat5_value = 12
 
|level33 = True
 
|level33 = True
 
|level33_level_requirement = 93
 
|level33_level_requirement = 93
|level33_stat_text = Deals 3572 to 5358 Fire Damage<br>50% chance to Ignite enemies<br>111% more Damage with Ignite<br>+7 to radius
+
|level33_stat_text = Deals 3572 to 5358 Fire Damage<br>50% chance to Ignite enemies<br>111% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
 
|level33_stat1_id = spell_minimum_base_fire_damage
 
|level33_stat1_id = spell_minimum_base_fire_damage
 
|level33_stat1_value = 3572
 
|level33_stat1_value = 3572
Line 456: Line 460:
 
|level33_stat4_id = active_skill_ignite_damage_+%_final
 
|level33_stat4_id = active_skill_ignite_damage_+%_final
 
|level33_stat4_value = 111
 
|level33_stat4_value = 111
|level33_stat5_id = active_skill_base_radius_+
+
|level33_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level33_stat5_value = 7
+
|level33_stat5_value = 12
 
|level34 = True
 
|level34 = True
 
|level34_level_requirement = 94
 
|level34_level_requirement = 94
|level34_stat_text = Deals 3755 to 5633 Fire Damage<br>51% chance to Ignite enemies<br>112% more Damage with Ignite<br>+7 to radius
+
|level34_stat_text = Deals 3755 to 5633 Fire Damage<br>51% chance to Ignite enemies<br>112% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
 
|level34_stat1_id = spell_minimum_base_fire_damage
 
|level34_stat1_id = spell_minimum_base_fire_damage
 
|level34_stat1_value = 3755
 
|level34_stat1_value = 3755
Line 469: Line 473:
 
|level34_stat4_id = active_skill_ignite_damage_+%_final
 
|level34_stat4_id = active_skill_ignite_damage_+%_final
 
|level34_stat4_value = 112
 
|level34_stat4_value = 112
|level34_stat5_id = active_skill_base_radius_+
+
|level34_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level34_stat5_value = 7
+
|level34_stat5_value = 12
 
|level35 = True
 
|level35 = True
 
|level35_level_requirement = 95
 
|level35_level_requirement = 95
|level35_stat_text = Deals 3947 to 5921 Fire Damage<br>51% chance to Ignite enemies<br>113% more Damage with Ignite<br>+7 to radius
+
|level35_stat_text = Deals 3947 to 5921 Fire Damage<br>51% chance to Ignite enemies<br>113% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
 
|level35_stat1_id = spell_minimum_base_fire_damage
 
|level35_stat1_id = spell_minimum_base_fire_damage
 
|level35_stat1_value = 3947
 
|level35_stat1_value = 3947
Line 482: Line 486:
 
|level35_stat4_id = active_skill_ignite_damage_+%_final
 
|level35_stat4_id = active_skill_ignite_damage_+%_final
 
|level35_stat4_value = 113
 
|level35_stat4_value = 113
|level35_stat5_id = active_skill_base_radius_+
+
|level35_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level35_stat5_value = 7
+
|level35_stat5_value = 12
 
|level36 = True
 
|level36 = True
 
|level36_level_requirement = 96
 
|level36_level_requirement = 96
|level36_stat_text = Deals 4149 to 6224 Fire Damage<br>52% chance to Ignite enemies<br>114% more Damage with Ignite<br>+8 to radius
+
|level36_stat_text = Deals 4149 to 6224 Fire Damage<br>52% chance to Ignite enemies<br>114% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
 
|level36_stat1_id = spell_minimum_base_fire_damage
 
|level36_stat1_id = spell_minimum_base_fire_damage
 
|level36_stat1_value = 4149
 
|level36_stat1_value = 4149
Line 495: Line 499:
 
|level36_stat4_id = active_skill_ignite_damage_+%_final
 
|level36_stat4_id = active_skill_ignite_damage_+%_final
 
|level36_stat4_value = 114
 
|level36_stat4_value = 114
|level36_stat5_id = active_skill_base_radius_+
+
|level36_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level36_stat5_value = 8
+
|level36_stat5_value = 13
 
|level37 = True
 
|level37 = True
 
|level37_level_requirement = 97
 
|level37_level_requirement = 97
|level37_stat_text = Deals 4361 to 6542 Fire Damage<br>52% chance to Ignite enemies<br>115% more Damage with Ignite<br>+8 to radius
+
|level37_stat_text = Deals 4361 to 6542 Fire Damage<br>52% chance to Ignite enemies<br>115% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
 
|level37_stat1_id = spell_minimum_base_fire_damage
 
|level37_stat1_id = spell_minimum_base_fire_damage
 
|level37_stat1_value = 4361
 
|level37_stat1_value = 4361
Line 508: Line 512:
 
|level37_stat4_id = active_skill_ignite_damage_+%_final
 
|level37_stat4_id = active_skill_ignite_damage_+%_final
 
|level37_stat4_value = 115
 
|level37_stat4_value = 115
|level37_stat5_id = active_skill_base_radius_+
+
|level37_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level37_stat5_value = 8
+
|level37_stat5_value = 13
 
|level38 = True
 
|level38 = True
 
|level38_level_requirement = 98
 
|level38_level_requirement = 98
|level38_stat_text = Deals 4583 to 6875 Fire Damage<br>53% chance to Ignite enemies<br>116% more Damage with Ignite<br>+8 to radius
+
|level38_stat_text = Deals 4583 to 6875 Fire Damage<br>53% chance to Ignite enemies<br>116% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
 
|level38_stat1_id = spell_minimum_base_fire_damage
 
|level38_stat1_id = spell_minimum_base_fire_damage
 
|level38_stat1_value = 4583
 
|level38_stat1_value = 4583
Line 521: Line 525:
 
|level38_stat4_id = active_skill_ignite_damage_+%_final
 
|level38_stat4_id = active_skill_ignite_damage_+%_final
 
|level38_stat4_value = 116
 
|level38_stat4_value = 116
|level38_stat5_id = active_skill_base_radius_+
+
|level38_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level38_stat5_value = 8
+
|level38_stat5_value = 13
 
|level39 = True
 
|level39 = True
 
|level39_level_requirement = 99
 
|level39_level_requirement = 99
|level39_stat_text = Deals 4816 to 7224 Fire Damage<br>53% chance to Ignite enemies<br>117% more Damage with Ignite<br>+8 to radius
+
|level39_stat_text = Deals 4816 to 7224 Fire Damage<br>53% chance to Ignite enemies<br>117% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
 
|level39_stat1_id = spell_minimum_base_fire_damage
 
|level39_stat1_id = spell_minimum_base_fire_damage
 
|level39_stat1_value = 4816
 
|level39_stat1_value = 4816
Line 534: Line 538:
 
|level39_stat4_id = active_skill_ignite_damage_+%_final
 
|level39_stat4_id = active_skill_ignite_damage_+%_final
 
|level39_stat4_value = 117
 
|level39_stat4_value = 117
|level39_stat5_id = active_skill_base_radius_+
+
|level39_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level39_stat5_value = 8
+
|level39_stat5_value = 13
 
|level40 = True
 
|level40 = True
 
|level40_level_requirement = 100
 
|level40_level_requirement = 100
|level40_stat_text = Deals 5061 to 7591 Fire Damage<br>54% chance to Ignite enemies<br>118% more Damage with Ignite<br>+8 to radius
+
|level40_stat_text = Deals 5061 to 7591 Fire Damage<br>54% chance to Ignite enemies<br>118% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
 
|level40_stat1_id = spell_minimum_base_fire_damage
 
|level40_stat1_id = spell_minimum_base_fire_damage
 
|level40_stat1_value = 5061
 
|level40_stat1_value = 5061
Line 547: Line 551:
 
|level40_stat4_id = active_skill_ignite_damage_+%_final
 
|level40_stat4_id = active_skill_ignite_damage_+%_final
 
|level40_stat4_value = 118
 
|level40_stat4_value = 118
|level40_stat5_id = active_skill_base_radius_+
+
|level40_stat5_id = fireball_base_radius_up_to_+_at_longer_ranges
|level40_stat5_value = 8
+
|level40_stat5_value = 13
 
|level1_intelligence_requirement = 0
 
|level1_intelligence_requirement = 0
 
|level1_experience = 0
 
|level1_experience = 0
Line 595: Line 599:
 
{{for|the non-Vaal counterpart|Fireball}}
 
{{for|the non-Vaal counterpart|Fireball}}
   
'''Vaal Fireball''' is a [[Vaal_skill|vaal]] [[spell]] that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.
+
'''Vaal Fireball''' is a [[Vaal skill|Vaal]] [[spell]] that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.
   
 
==Skill functions and interactions==
 
==Skill functions and interactions==
* '''[[Area of Effect]]''': The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. The threshold jewel {{il|Rolling Flames}} causes the radius to increase the further each fireball travels before collision.
+
* '''[[Area of Effect]]''': The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all [[area of effect|AoE]] increases. Full spell damage is done to any enemy in range of the explosion.
   
 
* '''[[Pierce|Piercing]]''': A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
 
* '''[[Pierce|Piercing]]''': A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
   
 
* '''[[Fork]]''': Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
 
* '''[[Fork]]''': Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
  +
  +
* {{il|Fury Valve}}: Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.
  +
  +
* '''Positioning''': Phasing allows characters to move through monsters. Standing in the exact center of a very large monster while casting vaal fireball will cause most or all fireballs to hit 1 single target. Small rooms will also cause most or all hits against walls to overlap area of effect damage onto 1 target.
   
 
==Gem level progression==
 
==Gem level progression==
Line 610: Line 618:
 
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
 
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
 
|c1_pattern_value = %d&nbsp;to&nbsp;%d
 
|c1_pattern_value = %d&nbsp;to&nbsp;%d
  +
|c2_abbr = Ignite<br>Chance
 
|c2_header = x% chance to Ignite enemies
  +
|c2_pattern_extract = (%d+)%% chance to Ignite enemies
  +
|c2_pattern_value = %d%%
  +
|c3_abbr = More<br>Ignite<br>Damage
  +
|c3_header = x% more Damage with Ignite
  +
|c3_pattern_extract = (%d+)%% more Damage with Ignite
  +
|c3_pattern_value = %d%%
  +
|c4_abbr = Radius
  +
|c4_header = Projectiles gain Radius as they travel farther, up to +x Radius
  +
|c4_pattern_extract = Projectiles gain Radius as they travel farther, up to %+(%d+) Radius
  +
|c4_pattern_value = +%d
 
}}
 
}}
   
Line 618: Line 638:
 
==Video demonstration==
 
==Video demonstration==
 
{{#ev:youtube|TChzrQj2ahQ|300}}
 
{{#ev:youtube|TChzrQj2ahQ|300}}
  +
  +
{{Skill microtransaction list|skill=Fireball}}
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|2.0.0}}
+
{{Version history table row|3.14.0}}
  +
*Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
  +
{{Version history table row|3.11.0}}
  +
* Now has an added Damage effectiveness of 240% (from 180%).
  +
* No longer gains additional explosion radius as the gem levels up.
  +
* Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  +
* Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
  +
{{Version history table row|3.6.0}}
  +
* Adjusted to match the damage and added damage effectiveness of Fireball.
  +
{{Version history table row|3.3.0}}
  +
* Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
  +
* Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
  +
* Now gains up to +4 to the explosion's radius at gem level 20.
  +
* Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  +
* Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
  +
* Now has an added damage effectiveness of 160% (up from 125%).
  +
* Now requires 30 souls per use (down from 32).
  +
* Now prevents you from gaining Vaal souls for 5 seconds after use.
  +
{{Version history table row|2.0.0}}
 
* Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
 
* Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
{{VersionHistoryRow|1.1.0d}}
+
{{Version history table row|1.1.1}}
  +
* If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
  +
{{Version history table row|1.1.0d}}
 
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
 
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{VersionHistoryRow|1.1.0}}
+
{{Version history table row|1.1.0}}
 
* Introduced to the game.
 
* Introduced to the game.
 
|}
 
|}

Revision as of 01:58, 5 May 2021

Vaal FireballVaal, Projectile, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill iconVaal Fireball inventory icon
Acquisition
Area level: 1
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemVaalFireball

Vaal Fireball skill screenshot

For the non-Vaal counterpart, see Fireball.

Vaal Fireball is a Vaal spell that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.

Skill functions and interactions

  • Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion.
  • Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
  • Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
  • Fury Valve inventory iconFury ValveFury Valve
    Turquoise Amulet
    Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
    +(15-20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20-30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    A single act of anger travels countless paths of destruction.
    Fury Valve inventory icon
    : Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.
  • Positioning: Phasing allows characters to move through monsters. Standing in the exact center of a very large monster while casting vaal fireball will cause most or all fireballs to hit 1 single target. Small rooms will also cause most or all hits against walls to overlap area of effect damage onto 1 target.

Gem level progression

LevelRequired LevelRequired IntelligenceFire
Damage
Ignite
Chance
More
Ignite
Damage
RadiusExp.Total Exp.
1109 to 1420%50%N/A00
22010 to 1621%52%N/A7070
341613 to 2022%54%+1308378
472218 to 2723%56%+115541932
5113126 to 4024%58%+266678599
6164140 to 6025%60%+22604734646
7205054 to 8126%62%+34972584371
8245872 to 10927%64%+395714180085
9286795 to 14328%66%+4169595349680
103275124 to 18629%68%+4283759633439
113683159 to 23930%70%+54539961087435
124092204 to 30531%72%+57031281790563
1344100258 to 38832%74%+610612232851786
1448109326 to 49033%76%+620658704917656
1552117410 to 61534%78%+725071107424766
1656125513 to 77035%80%+7579893613223702
1760134640 to 96036%82%+81508391928307621
1864142795 to 119337%84%+82779273556100356
1967148934 to 140138%86%+94386973999970095
20701551095 to 164339%88%+9242081556342051651
21721591217 to 182640%90%+10N/AN/A
2274N/A1352 to 202841%92%+10N/AN/A
2376N/A1501 to 225142%94%+10N/AN/A
2478N/A1665 to 249743%96%+10N/AN/A
2580N/A1846 to 276944%98%+10N/AN/A
2682N/A2046 to 306945%100%+11N/AN/A
2784N/A2266 to 339946%102%+11N/AN/A
2886N/A2509 to 376347%104%+11N/AN/A
2988N/A2777 to 416548%106%+11N/AN/A
3090N/A3072 to 460849%108%+11N/AN/A
3191N/A3231 to 484649%109%+12N/AN/A
3292N/A3397 to 509550%110%+12N/AN/A
3393N/A3572 to 535850%111%+12N/AN/A
3494N/A3755 to 563351%112%+12N/AN/A
3595N/A3947 to 592151%113%+12N/AN/A
3696N/A4149 to 622452%114%+13N/AN/A
3797N/A4361 to 654252%115%+13N/AN/A
3898N/A4583 to 687553%116%+13N/AN/A
3999N/A4816 to 722453%117%+13N/AN/A
40100N/A5061 to 759154%118%+13N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
9Divination card inventory iconVolatile PowerVolatile Power card artDivination card frameVolatile Power9Superior Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Divination card inventory icon
random corrupted superior Vaal gem with 20% qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
13Divination card inventory iconThe CataclysmThe Cataclysm card artDivination card frameThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Divination card inventory icon
random corrupted level 21 Spell gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Threshold jewels

The following threshold jewels augment Vaal Fireball:

ItemLimitRadiusStats
Rolling FlamesRolling Flames inventory iconRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Rolling Flames inventory icon
1Medium(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch

Video demonstration

Alternate skill effects

Vaal Fireball has the following alternate skill effects:

ItemEffect(s)
Dragon Fireball EffectDragon Fireball Effect inventory iconDragon Fireball EffectSkill Gem EffectYour Fireball becomes a flaming dragon whelp skeleton that explodes on impactDragon Fireball Effect inventory iconYour Fireball becomes a flaming dragon whelp skeleton that explodes on impact

Version history

Version Changes
3.14.0
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
3.11.0
  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
3.6.0
  • Adjusted to match the damage and added damage effectiveness of Fireball.
3.3.0
  • Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
  • Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
  • Now gains up to +4 to the explosion's radius at gem level 20.
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
  • Now has an added damage effectiveness of 160% (up from 125%).
  • Now requires 30 souls per use (down from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
2.0.0
  • Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
1.1.1
  • If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.