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==Skill Functions and Interactions==
 
==Skill Functions and Interactions==
 
Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as {{sl|Lesser Multiple Projectiles}} or {{sl|Greater Multiple Projectiles}} do not have any effect despite reducing damage. Other support gems, such as {{sl|Chain}}, do result in each projectile being able to hit more than one target.
 
Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as {{sl|Lesser Multiple Projectiles}} or {{sl|Greater Multiple Projectiles}} do not have any effect despite reducing damage. Other support gems, such as {{sl|Chain}}, do result in each projectile being able to hit more than one target.
  +
  +
In terms of the range meant by "nearby" enemies, Vaal Power Siphon will target at least all enemies onscreen. This is an AoE calculation, so projectile speed does not affect the effective range.<ref>https://www.pathofexile.com/forum/view-thread/1657038/page/1#p13247277</ref>
   
 
==Gem level progression==
 
==Gem level progression==

Revision as of 17:13, 20 March 2017

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For the non-Vaal counterpart, see Power Siphon.

Vaal Power Siphon is a vaal projectile attack that fires a single wand projectile at each nearby enemy, granting a power charge for any slain by it.

Skill Functions and Interactions

Vaal Power Siphon fires one projectile at each enemy, meaning that if 20 enemies are present, adding Lesser Multiple Projectiles will cause 60 total projectiles to be fired. However each set of projectiles is able only to hit the enemy it targeted, and only with a single projectile. This means that additional projectiles created by support gems such as Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" do not have any effect despite reducing damage. Other support gems, such as Module Error: No skills found with q_where = skill.active_skill_name="Chain", do result in each projectile being able to hit more than one target.

In terms of the range meant by "nearby" enemies, Vaal Power Siphon will target at least all enemies onscreen. This is an AoE calculation, so projectile speed does not affect the effective range.[1]

Gem level progression

LevelRequired LevelRequired IntelligenceDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
11233150%150%00
21539152%151.8%1524915249
31948154%153.6%4151756766
42356155%155.4%81983138749
52764157%157.2%147968286717
63173159%159%250557537274
73581161%160.8%405086942360
83888163%162.6%4477181390078
94194164%164.4%6153182005396
1044100166%166.2%8346392840035
1147106168%168%15707604410795
1250113170%169.8%16339876044782
1353119172%171.6%21510308195812
1456125173%173.4%281218911008001
1559132175%175.2%509936016107361
1662138177%177%940073125508092
1764142179%178.8%1527336640781458
1866146181%180.6%2628658267068040
1968151182%182.4%62890590129958630
2070155184%184.2%212046017342004647
2172159186%186%N/AN/A
2274N/A188%187.8%N/AN/A
2376N/A190%189.6%N/AN/A
2478N/A191%191.4%N/AN/A
2580N/A193%193.2%N/AN/A
2682N/A195%195%N/AN/A
2784N/A197%196.8%N/AN/A
2886N/A199%198.6%N/AN/A
2988N/A200%200.4%N/AN/A
3090N/A202%202.2%N/AN/A
3191N/A203%203.1%N/AN/A
3292N/A204%204%N/AN/A
3393N/A205%204.9%N/AN/A
3494N/A206%205.8%N/AN/A
3595N/A207%206.7%N/AN/A
3696N/A208%207.6%N/AN/A
3797N/A209%208.5%N/AN/A
3898N/A209%209.4%N/AN/A
3999N/A210%210.3%N/AN/A
40100N/A211%211.2%N/AN/A

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.