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'''Boss''':
 
'''Boss''':
*[[K'aj Q'ura]]
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* K'aj Q'ura
*[[K'aj Y'ara'az]]
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* K'aj Y'ara'az
*[[K'aj A'alai]]
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* K'aj A'alai
   
  +
== Mechanics ==
The triple boss fight is similar to the one in [[the Apex of Sacrifice]], the only difference being that in this map, a boss leaves a growing black pool on death that deals physical damage to players standing in it.
 
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The three bosses are located in the room in an inactive state and cannot be damaged in anyway until they are triggered to fight. Killing each boss will spill a very large [[AoE]] black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with [[Endurance Charge]], {{sl|Immortal Call}}, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.
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'''K'aj Q'ura'''
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* Uses a physical [[AoE]] {{sl|Cleave}} that applies 2 stacks of [[bleed]]. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
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* Uses a fast-moving physical [[AoE]] [[Cyclone]] that leaves a red coloured [[desecrated ground]] with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
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* After being killed, [[Whipping Miscreation]] begin to spawn from portals.
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'''K'aj Y'ara'az'''
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* Uses a hybrid physical and fire [[Dual Strike]]. Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
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* Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.
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'''K'aj A'alai'''
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* Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
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* Uses a physical projectile [[AoE]] [[Rain of Arrows]].
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* Casts a physical [[Firestorm]]* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
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* After being killed, [[Tentacle Miscreation]] begin to spawn from portals.
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*This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.
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== Strategy ==
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  +
The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) is needed as well.
  +
  +
Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.
  +
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Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.

Revision as of 23:30, 12 June 2015

Vaal Temple MapMap Level: 79
Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
Vaal Temple Map

Vaal Temple Map can only be created by corrupting a level 78 map.

Map type: Indoors

Boss:

  • K'aj Q'ura
  • K'aj Y'ara'az
  • K'aj A'alai

Mechanics

The three bosses are located in the room in an inactive state and cannot be damaged in anyway until they are triggered to fight. Killing each boss will spill a very large AoE black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with Endurance Charge, Immortal Call skill iconImmortal Call, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.

K'aj Q'ura

  • Uses a physical AoE Cleave skill iconCleave that applies 2 stacks of bleed. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
  • Uses a fast-moving physical AoE Cyclone that leaves a red coloured desecrated ground with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
  • After being killed, Whipping Miscreation begin to spawn from portals.

K'aj Y'ara'az

  • Uses a hybrid physical and fire Dual Strike. Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
  • Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.

K'aj A'alai

  • Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
  • Uses a physical projectile AoE Rain of Arrows.
  • Casts a physical Firestorm* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
  • After being killed, Tentacle Miscreation begin to spawn from portals.
  • This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.

Strategy

The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) is needed as well.

Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.

Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.