The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Recipes
Shards and Fragments
Result
Recipes
flask with "Surgeon's" (recharge on crit) mod x1
item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod x1
item with "Gathering", "Hoarding" (item quantity) mod x1
item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod (with maxed value) x1
item with "Gathering", "Hoarding" (item quantity) mod (with maxed value) x1
item with "Thunder Lord's" (+1 level to lightning gems) mod x1
item with "Combatant's" (+1 level to melee gems) mod x1
item with "Reanimator's" (+1 level to melee gems) mod x1
item with elemental resistance mod x1
item with mana gain on enemy kill mod x1
item with life gain on enemy hit mod x1
item with strength mod x1
item with intelligence mod x1
item with dexterity mod x1
item with attack speed mod x1
item with life leech mod x1
item with mana leech mod x1
item with critical strike damage multiplier mod x1
item with critical strike chance mod x1
flask with "Bubbling" mod x1
flask with "Catalyzed" mod x1
flask with "Fending" mod x1
item with "Plunder" mod x1
item with "Collecting" mod x1
item with resist all mod x1
item with physical damage scaling and accuracy mod x1
item with energy shield mod x1
item with elemental damage mod x1
item with physical damage scaling mod x1
item with physical damage mod x1
item with spell damage scaling mod x1
item with energy shield scaling mod x1
item with armour and energy shield scaling mod x1
item with armour and evasion scaling mod x1
item with energy shield and stun recovery mod x1
item with armour and stun recovery mod x1
item with evasion and stun recovery mod x1
item with life leech mod (at maxed value) x1
item with "Collecting" mod (at maxed value) x1
item with damage scaling mod (at maxed value) x1
item with "Plunder" mod (at maxed value) x1
item (magic, unidentified) x1
item (rare, unidentified) x1
any item without a higher-value vendor recipe
Orbs and Scrolls
Result
Recipes
Regal Orb x5
Exalted Orb x2
Divine Orb x1
armours (combined quality of at least 40%)
Blacksmith's Whetstone x1
weapons (combined quality of at least 40%)
no known recipes
maps (combined quality of at least 40%)
All must be rare:
two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
helmet x1
chest armour x1
gloves x1
boots x1
belt x1
amulet x1
ring x2
All must be rare and unidentified:
two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
helmet x1
chest armour x1
gloves x1
boots x1
belt x1
amulet x1
ring x2
item (linked red, green, and blue sockets) x1
item (six linked sockets) x1
no known recipes
gems (combined quality of at least 40%)
flasks (combined quality of at least 40%)
Orb of Fusing x1
Chromatic Orb x1
All must have the same name:
All must be of the same base item type (e.g., Coral Ring) and have 20% quality:
item (normal) x1
item (magic) x1
item (rare) x1
All must be of the same base item type (e.g., Coral Ring), unidentified, and have 20% quality:
item (normal) x1
item (magic) x1
item (rare) x1
no known recipes
All must be of the same base item type (e.g., Coral Ring):
item (normal) x1
item (magic) x1
item (rare) x1
item with six mods (rare, unidentified) x1
All must be of the same base item type (e.g., Coral Ring):
item (normal) x1
item (magic, unidentified) x1
item (rare, unidentified) x1
All must have the same name:
All must be of the same base item type (e.g., Coral Ring):
item (normal) x1
item (magic) x1
item (rare) x1
item (unique) x1
no known recipes
no known recipes
no known recipes
no known recipes
no known recipes
All must be rare and have 20% quality:
two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
helmet x1
chest armour x1
gloves x1
boots x1
All must be rare:
belt x1
amulet x1
ring x2
All must be rare, unidentified, and have 20% quality:
two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
helmet x1
chest armour x1
gloves x1
boots x1
All must be rare and unidentified:
belt x1
amulet x1
ring x2
Blacksmith's Whetstone x1
Equipment
Result
Recipes
Iron Ring x1
red skill gem x1
Iron Ring x1
green skill gem x1
Sapphire Ring (normal) x1
Iron Ring x1
blue skill gem x1
Iron Ring x7
Coral Ring (rare) x1
Iron Ring x7
Paua Ring (rare) x1
amulet x1
red skill gem x1
green skill gem x1
blue skill gem x1
reroll item of same type (magic, unidentified) x1
All must be of the same base item type (e.g., Coral Ring) and magic:
reroll item of same type (rare, unidentified) x1
All must be of the same base item type (e.g., Coral Ring) and rare:
Orb of Fusing x1
life flask x1
mana flask x1
Utility
Result
Recipes
decrease level of skill gem by 1
skill gem x1
Orb of Scouring x1
random map 1 level higher x1
All must have the same name:
For discussion on these recipes go to the forums[1]