(added link to next patch) |
(fixed the formatting) |
||
Line 7: | Line 7: | ||
| info = |
| info = |
||
| notes = |
| notes = |
||
⚫ | |||
− | |||
− | ==Patch Notes== |
||
These are the official patch notes for Version 0.11.0 released by Grinding Gear Games.<ref>Chris (June 3, 2013). [http://www.pathofexile.com/forum/view-thread/403446 "0.11.0 Patch Notes"]. ''Official Path of Exile Forums''. Retrieved June 3, 2013.</ref> |
These are the official patch notes for Version 0.11.0 released by Grinding Gear Games.<ref>Chris (June 3, 2013). [http://www.pathofexile.com/forum/view-thread/403446 "0.11.0 Patch Notes"]. ''Official Path of Exile Forums''. Retrieved June 3, 2013.</ref> |
||
Line 145: | Line 142: | ||
* A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels. |
* A consequence of the item allocation changes is that if you're playing alone, the labels of valuable items that drop will appear for a few seconds even if you're not currently showing the item labels. |
||
* We've added some experimental code that triggers a local position resync if you are [[stun]]ned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths. |
* We've added some experimental code that triggers a local position resync if you are [[stun]]ned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths. |
||
+ | |||
⚫ | |||
==References== |
==References== |
Revision as of 11:47, 7 June 2013
Template:Patch