Version History | ||
---|---|---|
← 0.6.13 January 1, 2010 | 0.7.0 November 9, 2010 | 0.7.1 → January 1, 2010 |
Patch notes[]
These are the official patch notes for Version 0.7.0 released by Grinding Gear Games.[1]
- Completely rebalanced everything
- Added Cruel and Ruthless difficulty levels
- Enabled the Witch character class
- Added a quest screen that shows the next step on any active quests
- Enabled quest restrictions on which areas can be entered
- Added monster difficulty/reward scaling for parties
- Added experience sharing among members of a party
- Ground items now show socket arrangement
- Improved calculation of chill/freeze/burn effects
- Added attribute requirements to skill gems
- Bosses should now generally drop better rewards
- Pathfinding improvements
- Fixed shift-attacking
- Changed life and mana leech to leech over time
- Added better out-of-sync detection and recovery
- Fixed bug with party members changing instance simultaneously
- Changed monster spawn density to provide better coverage
- Added bindable key to show all hovers permanently (Z)
- Inventory slots highlight to show where items can be placed
- Skills show damage per second estimate
- Gems socketed into ground items are now very visible
- Size of elemental visual effects are now proportional to damage magnitude
- Improved monster AI regarding fleeing
References[]
- ↑ Qarl (January 05, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved January 05, 2017.