Version History | ||
---|---|---|
← 0.7.0 January 1, 2010 | 0.7.1 October 3, 2010 | 0.7.2 → January 1, 2010 |
Patch notes[ | ]
These are the official patch notes for Version 0.7.1 released by Grinding Gear Games.[1]
Features[ | ]
- Item linking now works in global chat (messages prefixed with a #)
- Minimap is now saved between areas
- Added death penalties of 5% and 10% of current level's experience on Cruel and Ruthless difficulties respectively
- Your flasks now refill when you enter town
- Made the minimap slightly transparent
- Skills are greyed out when the player has insufficient mana to use them
- Added level to the /ladder command
- The social panel now switches to the messages tab automatically when a party invite is received
- The number of messages in the Messages tab is also shown in the tab's title
- The 1-9 keys now set the value of the slider in the Unstack Window
- Replaced raise zombie animation with a new faster one
- Implemented knockback
- Many animation and effect improvements (too many to list)
Bug Fixes[ | ]
- Monsters who burn to death should now give correct credit
- Disabled weapons now don't participate in combat or grant skills
- Fixed a bug that would cause items to get deleted
- Fixed a bug that would cause players to fail to change area occasionally
- Fixed the bow crash
- Increased spell damage mods now work
- Disabled corpse consumption of shield crab shells
- Esc and Shift are no longer bindable keys
- Fixed monster energy shield regeneration
- Disabled the /team cheats command. No more surprise PvP!
- Fixed orb of scouring to clear required level
- Fixed bugs that allowed items to be picked up from a distance or with right click
- Fixed large miscalculation in monster life for harder difficulties
- Fixed exploits with creating and using empty stack items
- Fixed an item duplication exploit
- Changed target selection to take into account object size when selecting targets by circle
- Merveil should always spawn spawns
- Fixed inline item icon placement in multiline chat messages
- Fixed item linking to be unspoofable
- Set Siren minimum attack distance to be more reasonable. They won't run away immediately now
- Player context menu is now disabled for chat messages when the chatbox is closed
- A shift-attack that fails due to mana will now fall back to a shift-attack
- The socket visibility state is now set correctly when items are added to the inventory
- Fixed Witches holding bows
Balance[ | ]
- Rebalanced higher difficulties to have less monster damage and more monster life
- Reduced requirements of most early levels of support gems
- Most monster mods are now substantially more dangerous
- Slightly reduced drop rate of magics, increased rate of rares, reduced rate of uniques
- Made life regeneration higher on items
- Reduced number of charges flasks use, made them faster and made them heal more
- Some of the Siren attack is now physical. They'll freeze you for less time
- Adjusted difficulty of bosses. Harder difficulties won't be quite so impossible.
- Doubled monster energy shields
- Increased automatic mana and life gain per level
- Reduced amounts of elemental damage increase, spell damage and area of effect on mods and passive skills
- Reduced power and mana usage of added elemental damage support gems
- Increased mana cost of added area of effect support gem
- Reduced number of raised zombies per level
- Rebalanced speed of multiple attack/multiple cast support gems to make them slower and much higher level
- Slightly increased Fireball mana cost and reduced its damage
- Slightly increased Ice Nova mana cost and increased its damage. Corrected its range
- Slightly increased Cold Snap's damage
- Rebalanced raised zombies to be a lot more powerful
- Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical
- Leap Slam and Ground Slam now check your Accuracy Rating
References[ | ]
- ↑ Qarl (January 05, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved January 05, 2017.