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{{version |
{{version |
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− | | before = |
+ | | before = 0.7.2 |
| patch = 0.8.0 |
| patch = 0.8.0 |
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| patchdate = 2011 |
| patchdate = 2011 |
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{{blockquote top}} |
{{blockquote top}} |
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===Features=== |
===Features=== |
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− | * Added Act Two. It's low on quests for now. |
+ | * Added [[Act Two]]. It's low on quests for now. |
− | * Enabled the Duelist, our Str/Dex character class |
+ | * Enabled the [[Duelist]], our Str/Dex character class |
− | * Enabled the fourth difficulty level (Merciless) |
+ | * Enabled the fourth [[difficulty]] level (Merciless) |
* New character selection/creation scene |
* New character selection/creation scene |
||
* A hardcore league has been enabled |
* A hardcore league has been enabled |
||
− | * Added |
+ | * Added [[portal]]s on [[currency]] items and as a skill gem |
− | * Added Endurance, Frenzy and Power |
+ | * Added [[Endurance charge|Endurance]], [[Frenzy charge|Frenzy]] and [[Power charge]]s |
− | * Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike |
+ | * Added new skills: {{il|Frenzy}}, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, {{il|Double Strike}} |
− | * |
+ | * [[Flask]]s can now have mods |
* /online command now shows who is online |
* /online command now shows who is online |
||
− | * |
+ | * [[Waypoint]]s, doors and exits now stand out on the minimap |
− | * Revamped passive skill tree to have 450+ skills |
+ | * Revamped [[passive skill tree]] to have 450+ skills |
* Antialiasing support added |
* Antialiasing support added |
||
* Added grass technology |
* Added grass technology |
||
− | * Nearby players and |
+ | * Nearby players and [[NPC]]s are now shown on the minimap |
* Chat box now supports multiple chat types more easily |
* Chat box now supports multiple chat types more easily |
||
− | * Ghosts in Merveil's Lair are now purple |
+ | * Ghosts in [[Merveil's Lair]] are now purple |
− | * Tar |
+ | * [[Tar Zombie]]s added to [[the Coves]] |
* Monkeys can come down from trees in Act Two |
* Monkeys can come down from trees in Act Two |
||
* Substantial improvements to the quality and volume of sounds |
* Substantial improvements to the quality and volume of sounds |
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* Many spells now have "surge" effects |
* Many spells now have "surge" effects |
||
* Flasks can now have quality |
* Flasks can now have quality |
||
− | * |
+ | * [[Rhoa]]s can charge at you |
− | * |
+ | * [[Shield]]s can now [[block]] |
* Passive skill screen now shows the total of each attribute |
* Passive skill screen now shows the total of each attribute |
||
* Passive skill screen now allows you to see your player in the middle |
* Passive skill screen now allows you to see your player in the middle |
||
* We now support dragging items in addition to clicking twice |
* We now support dragging items in addition to clicking twice |
||
* Chat text is now more readable against light backgrounds |
* Chat text is now more readable against light backgrounds |
||
− | * |
+ | * [[Scavenger]]s now throw rocks rather than sand |
− | * The area's monster level is now shown on the minimap |
+ | * The [[area]]'s [[monster]] level is now shown on the minimap |
* Substantially increased the amount of random variations of world areas |
* Substantially increased the amount of random variations of world areas |
||
* Item images are shown next to full ground descriptions again |
* Item images are shown next to full ground descriptions again |
||
* Condensed requirements on items to be more concise |
* Condensed requirements on items to be more concise |
||
− | * Chaos damage effects added |
+ | * [[Chaos damage]] effects added |
− | * The Flooded Depths side area now has an entrance in the middle of its room |
+ | * [[The Flooded Depths]] side area now has an entrance in the middle of its room |
* Added a setting to control corpse targeting behaviour |
* Added a setting to control corpse targeting behaviour |
||
* Waypoint screen now hides acts/difficulties you haven't been to yet |
* Waypoint screen now hides acts/difficulties you haven't been to yet |
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* Fixed problems with shadows disappearing as the character moves around |
* Fixed problems with shadows disappearing as the character moves around |
||
* Fixed issues spawning non-equipment items sometimes |
* Fixed issues spawning non-equipment items sometimes |
||
− | * Boss monsters now grant bonus experience correctly |
+ | * [[Boss]] monsters now grant bonus experience correctly |
* Item links can now not be partially backspaced |
* Item links can now not be partially backspaced |
||
* Prevented many skills from damaging monsters on the other side of walls |
* Prevented many skills from damaging monsters on the other side of walls |
||
− | * Merveil's second form will now attack you properly |
+ | * [[Merveil]]'s second form will now attack you properly |
− | * Shield |
+ | * [[Shield Crab]]s no longer turn into [[Sand Spitter]]s called "Shield Crab" |
* Shield Crabs don't drop items when they transform into Sand Spitters |
* Shield Crabs don't drop items when they transform into Sand Spitters |
||
* First acquired skill now binds to right mouse button rather than middle |
* First acquired skill now binds to right mouse button rather than middle |
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* Gems now have level requirements in addition to attribute requirements |
* Gems now have level requirements in addition to attribute requirements |
||
* Reduced drop rate of rares and uniques by 25% |
* Reduced drop rate of rares and uniques by 25% |
||
− | * Added bow-wielding |
+ | * Added bow-wielding [[Skeleton]]s and [[Bandit]]s to some areas |
* Changed the levels of most items and mods |
* Changed the levels of most items and mods |
||
* Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now. |
* Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now. |
||
− | * Elemental |
+ | * {{il|Elemental Hit}} now picks one element type randomly per hit |
* Increased the number of Weapons and Armours in various categories with placeholder art |
* Increased the number of Weapons and Armours in various categories with placeholder art |
||
* Several new prenamed boss monsters added to certain areas |
* Several new prenamed boss monsters added to certain areas |
||
* Detonate Dead is now unaffected by increase in monster life due to additional players in the area |
* Detonate Dead is now unaffected by increase in monster life due to additional players in the area |
||
− | * Cold Snap now freezes for a longer duration than normal ice damage |
+ | * {{il|Cold Snap}} now freezes for a longer duration than normal ice damage |
* Cold Snap now freezes 50% of the time (chilling the rest) rather than always |
* Cold Snap now freezes 50% of the time (chilling the rest) rather than always |
||
* Changed player cap for non-town areas to six |
* Changed player cap for non-town areas to six |
||
− | * Reduced Fireball splash radius |
+ | * Reduced {{il|Fireball}} splash radius |
* Rares are now biased towards spawning with four mods |
* Rares are now biased towards spawning with four mods |
||
* Rare monsters are now limited to four mods |
* Rare monsters are now limited to four mods |
Latest revision as of 19:14, 13 December 2020
Version History | ||
---|---|---|
← 0.7.2 January 1, 2010 | 0.8.0 April 18, 2011 | 0.8.1 → January 1, 2011 |
Patch notes[ | ]
These are the official patch notes for version 0.8.0 released by Grinding Gear Games.[1]
Features[ | ]
- Added Act Two. It's low on quests for now.
- Enabled the Duelist, our Str/Dex character class
- Enabled the fourth difficulty level (Merciless)
- New character selection/creation scene
- A hardcore league has been enabled
- Added portals on currency items and as a skill gem
- Added Endurance, Frenzy and Power charges
- Added new skills: FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.- Flasks can now have mods
- /online command now shows who is online
- Waypoints, doors and exits now stand out on the minimap
- Revamped passive skill tree to have 450+ skills
- Antialiasing support added
- Added grass technology
- Nearby players and NPCs are now shown on the minimap
- Chat box now supports multiple chat types more easily
- Ghosts in Merveil's Lair are now purple
- Tar Zombies added to the Coves
- Monkeys can come down from trees in Act Two
- Substantial improvements to the quality and volume of sounds
- Environmental effect improvements in many world areas
- Many spells now have "surge" effects
- Flasks can now have quality
- Rhoas can charge at you
- Shields can now block
- Passive skill screen now shows the total of each attribute
- Passive skill screen now allows you to see your player in the middle
- We now support dragging items in addition to clicking twice
- Chat text is now more readable against light backgrounds
- Scavengers now throw rocks rather than sand
- The area's monster level is now shown on the minimap
- Substantially increased the amount of random variations of world areas
- Item images are shown next to full ground descriptions again
- Condensed requirements on items to be more concise
- Chaos damage effects added
- The Flooded Depths side area now has an entrance in the middle of its room
- Added a setting to control corpse targeting behaviour
- Waypoint screen now hides acts/difficulties you haven't been to yet
- Entities don't continue to accumulate arrows past 10 now
- The name of the current difficulty is now displayed in town (if higher than the first difficulty)
- When holding a two handed weapon, a transparent copy is shown in off-hand
- Now enters game immediately after creating a new character
- Assets are unloaded intelligently to conserve memory
- Players can now walk through each other in towns
Bug Fixes[ | ]
- Fixed a bug that could cause multiple mods of the same family to be generated on an item
- Sand spitters no longer get stuck doing nothing
- Fixed problems with shadows disappearing as the character moves around
- Fixed issues spawning non-equipment items sometimes
- Boss monsters now grant bonus experience correctly
- Item links can now not be partially backspaced
- Prevented many skills from damaging monsters on the other side of walls
- Merveil's second form will now attack you properly
- Shield Crabs no longer turn into Sand Spitters called "Shield Crab"
- Shield Crabs don't drop items when they transform into Sand Spitters
- First acquired skill now binds to right mouse button rather than middle
- Fixed bug where sand spitters would not bleed
- Fixed re-enabling of items that have been disabled due to requirements changing between versions
- Experience bar now has 20 sections rather than 21
- Dungeon chest rotation fixed
- Gems in inventory now have background colours showing whether their requirements are met
- Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)
Balance[ | ]
- Refunded all passive skills because of the new tree
- Made monsters twice as easy in lower difficulties. Harder in higher difficulties
- Boss monsters are now substantially more dangerous
- Rebalanced most skills
- Changed how monsters get accuracy and critical strike rating to be flatter
- Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)
- Overhaul of boss mods to make them all proportional to the monster's base values
- Gems now have level requirements in addition to attribute requirements
- Reduced drop rate of rares and uniques by 25%
- Added bow-wielding Skeletons and Bandits to some areas
- Changed the levels of most items and mods
- Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.
- Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now picks one element type randomly per hit- Increased the number of Weapons and Armours in various categories with placeholder art
- Several new prenamed boss monsters added to certain areas
- Detonate Dead is now unaffected by increase in monster life due to additional players in the area
- Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now freezes for a longer duration than normal ice damage- Cold Snap now freezes 50% of the time (chilling the rest) rather than always
- Changed player cap for non-town areas to six
- Reduced FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. splash radius- Rares are now biased towards spawning with four mods
- Rare monsters are now limited to four mods
- It's now slightly more likely to generate an off-colour socket
References[ | ]
- ↑ Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 26, 2016.