Version History | ||
---|---|---|
← 0.9.13 October 31, 2012 | 0.9.13b October 31, 2012 | 0.9.13c → November 1, 2012 |
Patch notes[ | ]
These are the official patch notes for version 0.9.13b released by Grinding Gear Games.
Changes[ | ]
- Added another Unique item.
- Finally added the ability to bind "Move only" to a skill slot.
- DiamondDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike ChanceRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., GraniteGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., RubyRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., SapphireSapphire FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. and Topaz flasksTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. now display an effect on your character when being used.- Added a new flask mod - "of Wardingof Warding
Suffix
Removes Curses on use" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character.- Spiders that use Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now look different than ones that use Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a server crash that could occur when using Phase Run.
- The VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. curse's additional chance to be stunned now works correctly.