Version History | ||
---|---|---|
← 0.9.3f November 19, 2011 | 0.9.3g November 19, 2011 | 0.9.3h → November 24, 2011 |
Patch notes[ | ]
These are the official patch notes for version 0.9.3g released by Grinding Gear Games.
- Added European servers! They're part of the same realm - just select a gateway when you launch the game and you'll be put on the appropriate servers by default when creating an area. You can still play with anyone in the world.
- Developers now speak in orange text in game. This should solve impersonation issues.
- Changed the empty game-instance decay time back to 15 minutes (from 8).
- Fixed an issue that could prevent the realm starting correctly.
- Increased the drop rates of Orb of Alchemy by 50%, Orb of Chance by 25% and Chaos Sphere by 100%. They're still quite hard to find.
- Doubled the damage reflected by the damage reflection auras.
- Changed Immortal Call to have no up-front invulnerability time (it now requires Endurance Charges to have any effect).
- Immortal Call now only prevents Physical damage.
- Changed Detonate Dead, Infernal Blow and Explosive Arrow to not have their damage scaled by mods that affect "Spell Damage".
- Reduced the freeze duration of Merveil's Cold Snap.
- Increased the drop rate of belts.
- Increased the damage of Dual Strike by reducing its damage penalty from -20% to -10%.
- Fixed Glacial Hammer to scale in damage properly as it levels up.
- Reduced the Vendor costs of Flasks and hid some invalid high level items.