Version History | ||
---|---|---|
← 0.11.6g October 21, 2013 | 1.0.0 October 23, 2013 | 1.0.0b → October 23, 2013 |
Patch notes[ | ]
These are the official patch notes for Version 1.0.0 released by Grinding Gear Games.[1]
Notes[ | ]
- Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
- The new Scion character class requires that you've rescued her in the Sceptre of God once before she can be used. This is an account-wide setting. We've enabled the Scion on any existing accounts that have finished Normal difficulty before.
- Path of Exile's Terms of Use have been updated for release. When you log into the website or game client you will be able to read and accept them.
New Four-Month Challenge Leagues[ | ]
- Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
- The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
- Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
- Nemesis: Nemesis is a Hardcore league (characters who die are converted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight substantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.
- The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
- The Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances cannot drop as a base type in Domination and Nemesis league but it can be created with a new vendor recipe. Unique Prismatic Rings can still drop in these leagues.
- There are six new Unique items that can drop in either challenge league, plus one that can only drop in Domination and one that can only drop in Nemesis.
- The Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Level: (1-20)Requires Level 24Supports any skill that can kill enemies.Per 1% Quality:1Superior0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Support Gem can not be obtained in these Challenge leagues.- Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.
Content - Major[ | ]
- Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes (Strength, Dexterity and Intelligence) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
- Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
- Added a grand finale boss fight.
- Added eight new end-game Maps including a new tier of level 78 maps.[a]
- Added 11 new Unique Items, three of which are designed by our community and eight which can only drop in the Domination and Nemesis leagues. Six of those eight appear in either challenge league, but there's also one that is exclusive to each league.
- Added two new Halloween Microtransactions - Demon Hand Pet and Decapitation Helmet Skin. They're for exclusively for sale until the end of November 1.
- Added six new monster types, three of which are exclusive to the new areas. The other three appear in previous areas also, such as the Cannibals who have replaced the Scavengers in early Act One.
- Many existing monsters have received new abilities when added to the new world areas.
- Added a new Rogue Exile - Xandro Blooddrinker, based on member of our community who won the "Well Dressed Exile Competition".
- The Eternal Laboratory has been visually revamped and is now present in the Solaris Temple. In Normal and Cruel difficulties, it contains lore.
- Added a new curse, Silence, that monsters can use on you.
Content - New Skills[ | ]
- Added a new Strength/Dexterity Skill Gem - Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
Fires an additional ProjectileDeals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.- Added a new Strength/Intelligence Skill Gem - Animate GuardianAnimate GuardianSpell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee AttacksPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.- Added a new Dexterity/Intelligence Skill Gem - Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.60 secAnimates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate.- Added a new Dexterity Support Gem - Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills deal 0.75% increased Projectile Damage to nearby EnemiesProjectiles Fired by Supported Skills have 3% chance not to Pierce EnemiesSupported Skills have (20-30)% less Projectile Speed
Supported Skills deal (10-19)% more Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Strength Support Gem - Reduced DurationLess Duration SupportSupport, Duration
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that has a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- We've added Trigger Gems, a new type of Support Gem that causes linked skills to be cast automatically on certain conditions. This patch includes six of these, with more coming in subsequent updates.
- Added a new Intelligence Trigger Support Gem - Hextouch SupportHextouch SupportTrigger, Support, Hex
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Supported CursesSupported Skills deal 1% increased Damage with Hits and Ailments per Curse on Enemy0.5% reduced Effect of Supported Curses
Supported Skills have 2% increased Curse DurationSupported Skills apply supported Curses on Hit
Supported Skills have (50-12)% reduced Curse Duration
You cannot Cast Supported Curse SpellsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Dexterity/Intelligence Trigger Support Gem - Cast on CritCast On Critical Strike SupportTrigger, Support, Spell
Icon: &
Level: (1-20)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
Supported Skills have 1% increased Spell Critical Strike ChanceSupported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-29)% more Spell Damage
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Strength/Intelligence Trigger Support Gem - Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 secRequires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack Damage
Supported Skills deal 0.5% increased Spell DamageSupported Skills deal 3% increased Attack DamageSupported Skills have 1% increased Cooldown Recovery RateSupported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Dexterity/Intelligence Trigger Support Gem - Cast on Death SupportCast on Death SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 0%Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 3% increased Area of Effect while DeadSupported Skills have +5% to Critical Strike Chance while DeadSupported Skills have 3% increased Skill Effect Duration while Dead100% chance to Trigger Supported Non-Minion Spells on Death
You cannot Cast Supported Triggerable Spells directly
(0-304)% more Damage while DeadThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Strength/Intelligence Trigger Support Gem - Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Intelligence/Dexterity Trigger Support Gem - Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect Duration1% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit(50-69)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Added a new Keystone Passive Skill - Mind over Matter: When hit, 30% of damage is taken from mana before life.
- Added a rebalanced Keystone Passive Skill - Avatar of Fire: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.
Features - Major[ | ]
- Added an achievement system. Achievements are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
- Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
- The development team and Gold/Diamond/Exalted/Eternal/Ruler supporters are now listed in the game's credits. These are displayed upon completion of the game.
- Waypoints, quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.
Features - Guilds[ | ]
- We've added Guilds! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
- There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
- There's a guild chat channel (bound to the & symbol). It spans across leagues.
- Powerful guilds can obtain tags that appear next to their members' names in chat. This requires sacrificing a set of end-game Maps, each of which corresponds to a letter or symbol in the tag. Tags are unique and some symbols are much rarer than others.
- You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.
- Guild purchases are handled by the guild leader. Players can visit their guild page on pathofexile.com to donate points to their guild.
- Guild Challenges are coming very soon!
Features - Player vs. Player[ | ]
- We've added a Capture the Flag PvP mode. It's available at Greust (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
- Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. *More PvP balance and usability changes are on the way.
- Dueling will be enabled very soon!
Features - Minor[ | ]
- Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
- The Path of Exile logo on the title screen is now 3D.
- Improved the visual appearance of metal in the graphics engine.
- Changed the colour of the Twitch chat text to turquoise because Guild chat is grey.
- The graphics engine has had several performance optimisations.
- Players now cannot spend or reserve their last point of life with Blood Magic.
- Chaos damage now has its own section on item display popups.
- Improved markup of terrain to prevent players catching on some objects as they run past.
Content - Minor[ | ]
- Merciless PvP is now handled by Maramoa rather than Greust.
- Some of the previously drop-only Skill and Support Gems are available from a new side quest. The new Trigger Gems are also available in this quest. The other new side quest offers utility flasks and rare items.
- The "Sharp and Cruel" and "Sever the Hand" quests in Merciless now offer rare items as rewards, rather than Skill or Support Gems.
- Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
- The Crematorium has been reduced to one level in size.
- The Slums waypoint has been moved to the Crematorium. If you previously had the Slums waypoint, you will be awarded the Crematorium waypoint.
- The Solaris Temple has been reduced to two levels. If you previously had the Solaris Temple Level 3 waypoint, you will be awarded the Solaris Temple Level 2 waypoint.
- The Shock and Horror boss in the Torture Chamber mapPrimordial Blocks MapMap Level: 72
Map Tier: 7
Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. has been revamped.- The Starkonja's HeadStarkonja's Head
Silken HoodQuality: +20%
Evasion: (761-865)Requires Level 60, 138 Dex+(50-70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death,
but merely a long sleep made eternal. and Hyrri's IreHyrri's Ire
Zodiac LeatherQuality: +20%
Evasion: (2220-2903)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
Adds (105-145) to (160-200) Cold Damage to Bow Attacks
10% chance to Dodge Attack Hits
10% chance to Dodge Spell HitsHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment. Unique items now have their own 3D art.- The effect for Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been improved.- Added new portal effects including special Map portals.
- Some world areas have been renamed.
- The Coast (formerly The Terraces) now has new types of chests.
- The new Ground Ice looks awesome.
- Removed some carts from the Arsenal MapArsenal MapMap Level: 67
Map Tier: 2
Guild Character: RTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..- Adjusted the size of the Jungle Valley MapJungle Valley MapMap Level: 72
Map Tier: 7
Guild Character: 3Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..- Adjusted the size of the Spider Forest MapSpider Forest MapMap Level: 69
Map Tier: 4
Guild Character: ÓTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..- Adjusted the density of monsters in the Promenade MapPromenade MapMap Level: 69
Map Tier: 4
Guild Character: ÉTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..- Continued to incrementally improve the sound, art, effects and environments.
Balance Changes - General[ | ]
- The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
- Characters now receive 8 life per level rather than 6.
- Increased the monster life bonus per additional player by 25% in Cruel and 50% in Merciless.
- Shock has been reduced to 30% increased damage taken per stack rather than 40%.
- Blinded players now have minimum light radius.
- The damage reflection auras have been reduced to 15%.
- Starting attributes for each character class now add to 60 rather than 58.
Balance Changes - Items[ | ]
- 40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus.
- Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
- Item drops from Merveil, Brutus, Vaal Oversoul, Piety and Dominus have been substantially increased in Cruel and Merciless difficulties.
- When using Orbs of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack., you're now 233% more likely to roll four linked sockets and 25% more likely to roll five linked sockets.- The implicit resistances possible on the Prismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental Resistances have been reduced slightly.
- The damage of two-handed weapons has been increased.
- New higher physical and elemental damage mods have been created for two-handed weapons.
- Bows also receive the increased damage and the new two-handed physical damage mods, but only have access to one-handed elemental damage mods.
- Staves have received new higher two-handed spell damage mods.
- Some of the rarest Unique items can now only drop from end-game Maps.
- The drop rate of the Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
Shift click to unstack. has been substantially reduced.- When traded to a vendor, three Bazaar MapBazaar MapMap Level: 75
Map Tier: 10
Guild Character: -Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. now become an Academy MapAcademy MapMap Level: 76
Map Tier: 11Travel to this Map by using it in a personal Map Device. Maps can only be used once., instead of a Precinct MapPrecinct MapMap Level: 76
Map Tier: 11
Guild Character: \Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..- New implicit mods have been added to the Maraketh BowAssassin BowBow
Physical Damage: 30-89
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier (Weapon Elemental Damage) and the Harbinger BowHarbinger BowBow
Physical Damage: 35-92
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance (Local Crit Chance).- The ResplendentResplendent
Prefix
+(91-100) to maximum Energy Shield mod can no longer spawn on shields.- All shield defences have been reduced by 17%.
Balance Changes - Unique Items[ | ]
- The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
- Kaom's PrimacyKaom's Primacy
Karui ChopperTwo Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6) to (415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 RageOne by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.: Increased Physical Damage has been increased.- Malachai's SimulaMalachai's Simula
Iron MaskQuality: +20%
Evasion: 57
Energy Shield: 12Requires Level 17, 21 Dex, 21 Int+20 to Strength
(15-30)% increased Spell Damage
(20-30)% increased Lightning Damage
+10% to Lightning Resistance
Blood Magic
Mortal ConvictionIt was a sliver of Malachai's soul
that animated the first Eternal Guardian.: Increased Mana Cost of Skills has been reduced.- Hrimnor's HymnHrimnor's Hymn
SledgehammerTwo Hand Mace
Quality: +20%
Physical Damage: (65-80) to (98.8-121.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies"The crack of bone, the spray of blood.
Is there sweeter music?"
- Hrimnor of the Ezomytes.: Increased Physical Damage has been increased.- Rigvald's ChargeRigwald's Charge
Highland BladeTwo Hand Sword
Quality: +20%
Physical Damage: (108-121.5) to (201.6-226.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn: Attack Speed has been increased.- Hyrri's IreHyrri's Ire
Zodiac LeatherQuality: +20%
Evasion: (2220-2903)
Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
Adds (105-145) to (160-200) Cold Damage to Bow Attacks
10% chance to Dodge Attack Hits
10% chance to Dodge Spell HitsHyrri loosed a barrage of arrows,
tipped with a poisoned hatred
only oppression can ferment.: Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.- Ondar's ClaspOndar's Clasp
Wrapped MittsQuality: +20%
Evasion: 13
Energy Shield: 3Requires Level 530% increased Attack Speed when on Full Life
Adds 1 to 13 Lightning Damage to Attacks
+(50-80) to Accuracy Rating
20% increased Movement Speed when on Low LifeA single lightning strike fells a man.
A single knife stroke fells an empire.: Attack Speed on Full Life and Movement Speed on Low Life have both been increased.- KaltenhaltKaltenhalt
Painted BucklerQuality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to BlockCold, miserable and alone... but alive.: Reflected Cold Damage has been increased.- Ambu's ChargeAmbu's Charge
Crusader ChainmailQuality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit RecentlyNothing stops the pain like a courageous rush into battle.: Increased Armour and Energy Shield has been increased.- Devoto's DevotionDevoto's Devotion
Nightmare BascinetQuality: +20%
Armour: (437-518)
Evasion: (629-745)Requires Level 67, 62 Str, 85 Dex+(50-65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury FootprintsSwift as thought are the actions of Man
when borne on wings of divine providence.: Attack Speed has been increased.- Ungil's GaucheUngil's Gauche
Boot KnifeRune Dagger
Quality: +20%
Physical Damage: (16-17.6) to (68-74.8)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike ChanceUnwieldy and garish became graceful
and deadly in Ungil's nimble hands.: Block While Dual Wielding has been increased.- The CovenantThe Covenant
Spidersilk RobeQuality: +20%
Energy Shield: (316-355)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 15 Added Chaos Damage
Socketed Gems Cost and Reserve Life instead of Mana
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum LifeMy Soul is your Strength
My Price is your Blood: Increased Energy Shield has been increased.- Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt: Increased Physical Damage per 10 Strength has been increased.- Lightbane RaimentLightbane Raiment
Ornate RingmailQuality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.: Increased Armour and Energy Shield, Chaos Damage reflected to melee attackers and the Chance to Create Desecrated Ground have all been increased.- Zahndethus' CassockZahndethus' Cassock
Sage's RobeQuality: +20%
Energy Shield: (181-199)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick: Added Lightning Damage, Chaos Resistance and Chance to Create Consecrated Ground have all been increased.- The following Unique items have been nerfed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
- FacebreakerFacebreaker
Strapped MittsQuality: +20%
Evasion: 36
Energy Shield: 7Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa: More Unarmed Physical Damage has been reduced.- Soul TakerSoul Taker
Siege AxeOne Handed Axe
Quality: +20%
Physical Damage: (105.6-124.8) to (198-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart.: Increased Physical Damage has been reduced.- WondertrapWondertrap
Velvet SlippersQuality: +20%
Energy Shield: (21-28)Requires Level 9, 21 Int+(5-10) to Strength
+(5-10) to Dexterity
+(5-10) to Intelligence
+(10-16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
10% increased Movement SpeedWonders abound at death's door.: Increased Movement Speed has been reduced.- RainbowstrideRainbowstride
Conjurer BootsQuality: +20%
Energy Shield: (88-102)Requires Level 53, 94 Int(4-6)% Chance to Block Spell Damage
(140-180)% increased Energy Shield
+(40-60) to maximum Mana
+20% to all Elemental Resistances
25% increased Movement Speed"They say that you should take life's troubles in your stride.
Some men have a longer stride than others."
- Gaius Sentari: All Elemental Resistances has been reduced.- Shavronne's WrappingsShavronne's Wrappings
Occultist's VestmentQuality: +20%
Energy Shield: (286-351)
Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy ShieldShavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted.: Increased Energy Shield has been reduced.- ThunderfistThunderfist
Murder MittsQuality: +20%
Evasion: 145
Energy Shield: (58-64)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on EnemiesThe roar of the heavens
Strikes more than fear
Into the hearts of Man: Lightning Damage has been reduced.- AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body.: Weapon Elemental Damage has been reduced.- The following Unique items have had more complex changes:
- Kaom's HeartKaom's Heart
Glorious PlateQuality: +20%
Armour: 931Requires Level 68, 191 StrHas no Sockets
(20-40)% increased Fire Damage
+500 to maximum LifeThe warrior who
fears will fall.: Increased Life has been reduced to 500. Increased Fire Damage has been added. A Divine Orb used on an existing version would only update the life.- BramblejackBramblejack
Plate VestQuality: +20%
Armour: 22
Movement Speed: -3%Adds 2 to 4 Physical Damage to Attacks
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved.: Melee Damage Reflect has been increased. It also now has additional life. A Divine Orb used on an existing copy will only reroll the Melee Damage Reflect.- Sadima's TouchSadima's Touch
Wool GlovesQuality: +20%
Energy Shield: 26Requires Level 11Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5-10)% increased Quantity of Items foundWealth unspent is wealth wasted.: Now requires character level 11 to equip.- Rat's NestRat's Nest
Ursine PeltQuality: +20%
Evasion: 745Requires Level 55, 114 Dex15% increased Attack Speed
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character SizeA lad with no fear of the pest
Let rats fill his helmet in jest
When they picked his skull clean
Where his head should have been
Was naught but a vermin-filled nest!: The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.Balance Changes - Monsters[ | ]
- Piety the Empyrean in the Shrine Map and the Shadow of the Vaal in the Maze Map now have significantly higher item quantity and rarity.
- Monster skill costs and mana pools now increase proportional to their level in a more natural way.
- The descriptions of properties on magic and rare monsters have been made more concise so that they're easier to read in combat.
- The Unwavering monster accuracy prefix has been renamed to Precise.
- Map Bosses now have 60% reduced curse effect (up from 50%).
- Act bosses now have 70% reduced curse effect (up from 40%).
- Rogue Exiles now have 50% reduced curse effect (up from 0%).
- Grapplers will now discharge when they have any kind of Charge, not just Power Charges.
Balance Changes - Active Skills[ | ]
- The following skills have had their mana costs reduced: Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem DurationTotem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of EffectTrap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Shock NovaShock NovaSpell, AoE, Lightning, Nova
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Shock Duration on enemiesRing has 2% chance to Shock
Ring Shocks as if dealing 5% more Damage1% increased Lightning DamageDeals (34-371) to (102-1114) Lightning Damage
20% chance to Shock enemies
(20-39)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Projectile Speed: 3260Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- The following skills have had their mana costs increased: DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Dual StrikeDual StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage progression past level 1 has been reduced.- SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage is increased at lower levels. Spark duration has been heavily reduced.- Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage at high levels has been reduced by around 40% at level 15.- Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of EffectTrap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage at high levels has been reduced by around 30% at level 15.- ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage has been increased by around 23%.- Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem DurationTotem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage at high levels has been reduced (around 10% less damage at level 15).- Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage at high levels has been reduced (around 10% less damage at level 15).- Devouring TotemDevouring TotemTotem, Spell
Level: (1-20)
Cost: (20-44) Mana
Cast Time: 1.00 secSummons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased totem life5% increased Totem Duration2% increased Totem Placement speedTotem lasts 8 seconds
Leeches (30-299) Life to you for each corpse Consumed
Leeches (9-59) Mana to you for each corpse ConsumedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The life leech from has been rescaled and adjusted. It now also leeches mana when a corpse is consumed. It will now consume corpses when you're missing either life or mana.- Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.- CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.- Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.Balance Changes - Auras[ | ]
- For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
- The mana cost for all auras except ClarityClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem.- AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage has been increased.- WrathWrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage has been increased.- HatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Damage increase has been increased.- Purity of ElementsPurity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.Per 1% Quality:1Superior2Anomalous3DivergentYou and nearby allies gain +(0.25-5)% to all Elemental Resistances0.5% increased Effect of AuraYour and nearby Allies' Damage Penetrates 0.05% Elemental ResistancesYou and nearby allies gain +(20-34)% to all Elemental Resistances
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Maximum resistances provided have been reduced.- HasteHasteAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed
You and nearby allies gain (9-16)% increased Cast Speed
You and nearby allies gain (4-9)% increased Movement Speed
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Attack Speed, Cast Speed and Movement speed increases have been increased. Haste now follows the same progression of area of effect changes as other auras.- VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Life Regeneration has been increased.- DisciplineDisciplineAura, Spell, AoE
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% increased Damage while on Full Energy ShieldYou and nearby Allies have 0.5% slower start of Energy Shield Recharge
You and nearby Allies gain 0.5% increased Energy Shield Recharge rateYou and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge rate
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Energy Shield granted has been increased.- GraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Evasion granted has been increased.- ClarityClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: The mana regeneration has been increased by around 15% at all levels.Balance Changes - Support Gems[ | ]
- Elemental Damage with Attacks SupportElemental Damage with Attacks SupportAttack, Support
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Elemental Damage with Attack SkillsSupported Skills have 0.25% chance to Freeze, Shock and Ignite0.025% of Elemental Damage Leeched as ManaSupported Attack Skills deal (20-34)% more Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Mana cost reduced. Damage reduced by 21%.- Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (28-24)% less Damage
Spells Cast by Totem have 40% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Damage reduction increased from 40% to 50%.- Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills deal (32-24)% less Damage
Attacks used by Totem have 50% less Attack Speed
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Damage reduction increased from 40% to 50%.- Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 50%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Mine Throwing SpeedSupported Skills have 1% reduced Mana ReservedMines from Supported Skills have 1% increased Detonation SpeedMine lasts 5 seconds
Supported Skills deal (40-33)% less Damage
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: The quality bonus has been changed to Mine Laying Speed.- Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Trap Trigger Area of EffectTrap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed
Supported Skills deal (0-38)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Damage increase has been reduced at all levels by a flat 5%.Balance Changes - Passive Skill Tree[ | ]
- Two new Keystone Passives described under "Content" above have been added.
- The centre of the tree has been significantly reworked to facilitate the Scion.
- Several clusters and Keystones have had their locations moved.
- Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance.
- Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
- Small chaos resistance nodes have been removed or integrated into nearby passives.
- Several damage clusters have had defensive bonuses added to them.
- The early Shadow tree has been given more access to mana. Flat mana has been added to one of the life nodes and Mental Acuity now offers 20% mana regeneration.
- The early Marauder tree has had the Strength bonuses from early melee notables increased. The versatility cluster also offers mana cost reduction.
- The early Witch tree has had life flask bonuses changes for nodes that provide general flask effect improvements. General Spell damage nodes have been improved.
- Several Notable Passives have been renamed.
- A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".
Bug Fixes[ | ]
- You now can't use an Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Shift click to unstack. on a fully linked item or a Jeweller's OrbJeweller's OrbStack Size: 20Reforges the number of sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more sockets.
Shift click to unstack. on a fully socketed item.- The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent.
- You can't drop items in PvP areas any more.
- Fixed a bug where you could apply cosmetic skins to an item if it had already been skinned with a Skin Transfer.
- Eternal OrbsEternal OrbStack Size: 10Creates an imprint of an item for later restorationRight click this item then left click on an item to create an imprint. This imprint can later be used to restore this specific item to that imprinted state.
Shift click to unstack. can no longer destroy items stored with Skin Transfer.- Transferred skins now display correctly when the item is linked in chat.
- FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will no longer drop fireballs out of line-of-sight of the target location.- Fixed problems related to when Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s sound plays.- Fixed a bug where linking microtransaction items on the forums wouldn't work correctly.
- Fixed a bug in the Way Forward quest where the spikes in the Prisoner's Gate would not be raised if you had the Seal key but hadn't seen *Piety raise them.
- Fixed a bug in ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. where the first arc in the chain would attempt to re-target to things outside its maximum range.- Fixed a bug where the Client can permanently stop rendering anything when a Windows "move" command is issued.
- Rare degeneration bears that generate with an aura from a mod now cast their degeneration aura properly as well.
- Fixed a bug where the life gain per hit from spells when using Cybil's PawCybil's Paw
Thresher ClawClaw
Quality: +20%
Physical Damage: 24-63.6
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks(8-12)% increased Cast Speed
+(30-40) to maximum Mana
+(5-8) Life gained for each Enemy hit by your Spells
8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you. displayed incorrectly.
Notes[ | ]
- ↑ The exact eight maps are not documented in the patch note or other official announcement. However, Chris has previewed that the new maps are in T1, 3, 5, 7, 9, 11 and T13 respectively.[2]
They are Orchard MapOrchard MapMap Level: 66
Map Tier: 1
Guild Character: STravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (T1), Museum MapMuseum MapMap Level: 68
Map Tier: 3
Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (T3), Villa MapVilla MapMap Level: 70
Map Tier: 5
Guild Character: ÄTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (T5), Labyrinth MapGardens MapMap Level: 72
Map Tier: 7
Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (T7), Residence MapResidence MapMap Level: 74
Map Tier: 9
Guild Character: !Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (T9), Academy MapAcademy MapMap Level: 76
Map Tier: 11Travel to this Map by using it in a personal Map Device. Maps can only be used once. (T11), Palace MapPalace MapMap Level: 78
Map Tier: 13
Guild Character: †Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and Courtyard MapCourtyard MapMap Level: 78
Map Tier: 13
Guild Character: ‡Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. (both T13), thanks to the page history function of this wiki .[3]
References[ | ]
- ↑ Chris (October 22, 2013). "1.0.0 Release Patch Notes". Official Path of Exile Forums. Retrieved October 22, 2013.
- ↑ Chris (October 17, 2013). "More 1.0.0 Information". Official Path of Exile Forums. Retrieved December 9, 2020.
- ↑ https://pathofexile.gamepedia.com/Map?action=history