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{{Patch | date = October 22, 2013 | before = Version 0.11.6g | before_date = October 22, 2013 | after = | after_date = | info = These are the official patch notes for Version 1.0.0 released by Grinding Gear Games. [1] | notes =

Notes

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
  • The new Scion character class requires that you've rescued her in the Sceptre of God once before she can be used. This is an account-wide setting. We've enabled the Scion on any existing accounts that have finished Normal difficulty before.
  • Path of Exile's Terms of Use have been updated for release. When you log into the website or game client you will be able to read and accept them.

New Four-Month Challenge Leagues:

  • Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
  • The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
  • Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
  • Nemesis: Nemesis is a Hardcore league (characters who die are coverted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight substantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
  • The Prismatic Ring inventory iconPrismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental ResistancesPrismatic Ring inventory icon cannot drop as a base type in Domination and Nemesis league but it can be created with a new vendor recipe. Unique Prismatic Rings can still drop in these leagues.
  • There are six new Unique items that can drop in either challenge league, plus one that can only drop in Domination and one that can only drop in Nemesis.
  • The Module Error: No skills found with q_where = skill.active_skill_name="Item Quantity" Support Gem can not be obtained in these Challenge leagues.
  • Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.

Content - Major:

  • Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes (Strength, Dexterity and Intelligence) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
  • Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
  • Added a grand finale boss fight.
  • Added eight new end-game Maps including a new tier of level 78 maps.
  • Added 11 new Unique Items, three of which are designed by our community and eight which can only drop in the Domination and Nemesis leagues. Six of those eight appear in either challenge league, but there's also one that is exclusive to each league.
  • Added two new Halloween Microtransactions - Demon Hand Pet and Decapitation Helmet Skin. They're for exclusively for sale until the end of November 1.
  • Added six new monster types, three of which are exclusive to the new areas. The other three appear in previous areas also, such as the Cannibals who have replaced the Scavengers in early Act One.
  • Many existing monsters have received new abilities when added to the new world areas.
  • Added a new Rogue Exile - Xandro Blooddrinker, based on member of our community who won the "Well Dressed Exile Competition".
  • The Eternal Laboratory has been visually revamped and is now present in the Solaris Temple. In Normal and Cruel difficulties, it contains lore.
  • Added a new curse, Silence, that monsters can use on you.

Content - New Skills:

  • Added a new Strength/Dexterity Skill Gem - Spectral Throw skill iconSpectral Throw: Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
  • Added a new Strength/Intelligence Skill Gem - Animate Guardian skill iconAnimate Guardian: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.
  • Added a new Dexterity/Intelligence Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
    AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
    TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
    : Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate.
  • Added a new Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Slower Projectiles".
  • Added a new Strength Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Reduced Duration".
  • We've added Trigger Gems, a new type of Support Gem that causes linked skills to be cast automatically on certain conditions. This patch includes six of these, with more coming in subsequent updates.
  • Added a new Intelligence Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Curse on Hit".
  • Added a new Dexterity/Intelligence Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cast on Crit".
  • Added a new Strength/Intelligence Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cast on Melee Kill".
  • Added a new Dexterity/Intelligence Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cast on Death".
  • Added a new Strength/Intelligence Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken".
  • Added a new Intelligence/Dexterity Trigger Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Cast when Stunned".
  • Added a new Keystone Passive Skill - Mind over Matter: When hit, 30% of damage is taken from mana before life.
  • Added a rebalanced Keystone Passive Skill - Avatar of Fire: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.

Features - Major:

  • Added an achievement system. Achievements are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
  • Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
  • The development team and Gold/Diamond/Exalted/Eternal/Ruler supporters are now listed in the game's credits. These are displayed upon completion of the game.
  • Waypoints, quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.

Features - Guilds:

  • We've added Guilds! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
  • There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
  • There's a guild chat channel (bound to the & symbol). It spans across leagues.
  • Powerful guilds can obtain tags that appear next to their members' names in chat. This requires sacrificing a set of end-game Maps, each of which corresponds to a letter or symbol in the tag. Tags are unique and some symbols are much rarer than others.
  • You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.
  • Guild purchases are handled by the guild leader. Players can visit their guild page on pathofexile.com to donate points to their guild.
  • Guild Challenges are coming very soon!

Features - Player vs. Player:

  • We've added a Capture the Flag PvP mode. It's available at Greust (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
  • Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. *More PvP balance and usability changes are on the way.
  • Dueling will be enabled very soon!

Features - Minor:

  • Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
  • The Path of Exile logo on the title screen is now 3D.
  • Improved the visual appearance of metal in the graphics engine.
  • Changed the colour of the Twitch chat text to turquoise because Guild chat is grey.
  • The graphics engine has had several performance optimisations.
  • Players now cannot spend or reserve their last point of life with Blood Magic.
  • Chaos damage now has its own section on item display popups.
  • Improved markup of terrain to prevent players catching on some objects as they run past.

Content - Minor:

  • Merciless PvP is now handled by Maramoa rather than Greust.
  • Some of the previously drop-only Skill and Support Gems are available from a new side quest. The new Trigger Gems are also available in this quest. The other new side quest offers utility flasks and rare items.
  • The "Sharp and Cruel" and "Sever the Hand" quests in Merciless now offer rare items as rewards, rather than Skill or Support Gems.
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
  • The Crematorium has been reduced to one level in size.
  • The Slums waypoint has been moved to the Crematorium. If you previously had the Slums waypoint, you will be awarded the Crematorium waypoint.
  • The Solaris Temple has been reduced to two levels. If you previously had the Solaris Temple Level 3 waypoint, you will be awarded the Solaris Temple Level 2 waypoint.
  • The Shock and Horror boss in the Torture Chamber map has been revamped.
  • The Starkonja's Head inventory iconStarkonja's HeadStarkonja's Head
    Silken Hood
    Quality: +20%
    Evasion: (761-865)
    Requires Level 60, 138 Dex+(50-70) to Dexterity
    50% reduced Damage when on Low Life
    10% increased Attack Speed
    25% increased Global Critical Strike Chance
    (100-130)% increased Evasion Rating
    +(80-100) to maximum Life
    150% increased Global Evasion Rating when on Low Life
    There was no hero made out of Starkonja's death,
    but merely a long sleep made eternal.
    Starkonja's Head inventory icon
    and Hyrri's Ire inventory iconHyrri's IreHyrri's Ire
    Zodiac Leather
    Quality: +20%
    Evasion: (2220-2903)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    Adds (105-145) to (160-200) Cold Damage to Bow Attacks
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Hyrri's Ire inventory icon
    Unique items now have their own 3D art.
  • The effect for Infernal Blow skill iconInfernal Blow has been improved.
  • Added new portal effects including special Map portals.
  • Some world areas have been renamed.
  • The Coast (formerly The Terraces) now has new types of chests.
  • The new Ground Ice looks awesome.
  • Removed some carts from the Arsenal Map.
  • Adjusted the size of the Jungle Valley Map.
  • Adjusted the size of the Spider Forest Map.
  • Adjusted the density of monsters in the Promenade Map.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance Changes - General:

  • The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
  • Characters now receive 8 life per level rather than 6.
  • Increased the monster life bonus per additional player by 25% in Cruel and 50% in Merciless.
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.
  • Blinded players now have minimum light radius.
  • The damage reflection auras have been reduced to 15%.
  • Starting attributes for each character class now add to 60 rather than 58.

Balance Changes - Items:

  • 40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus.
  • Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
  • Item drops from Merveil, Brutus, Vaal Oversoul, Piety and [[Dominus] have been substantially increased in Cruel and Merciless difficulties.
  • When using Orbs of Fusing, you're now 233% more likely to roll four linked sockets and 25% more likely to roll five linked sockets.
  • The implicit resistances possible on the Prismatic Ring inventory iconPrismatic RingPrismatic RingRequires Level 30+(8-10)% to all Elemental ResistancesPrismatic Ring inventory icon have been reduced slightly.
  • The damage of two-handed weapons has been increased.
  • New higher physical and elemental damage mods have been created for two-handed weapons.
  • Bows also receive the increased damage and the new two-handed physical damage mods, but only have access to one-handed elemental damage mods.
  • Staves have received new higher two-handed spell damage mods.
  • Some of the rarest Unique items can now only drop from end-game Maps.
  • The drop rate of the Glassblower's Bauble inventory iconGlassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.
    Shift click to unstack.
    Glassblower's Bauble inventory icon
    has been substantially reduced.
  • When traded to a vendor, three Bazaar maps now become an Academy Map, instead of a Precinct Map.
  • New implicit mods have been added to the Maraketh Bow inventory iconMaraketh BowMaraketh BowBow
    Physical Damage: 44-66
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Weapon Range: 120
    Requires Level 71, 222 Dex10% increased Movement Speed
    Maraketh Bow inventory icon
    (Weapon Elemental Damage) and the Harbinger Bow inventory iconHarbinger BowHarbinger BowBow
    Physical Damage: 35-92
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike Chance
    Harbinger Bow inventory icon
    (Local Crit Chance).
  • The Resplendent mod can no longer spawn on shields.
  • All shield defences have been reduced by 17%.

Balance Changes - Unique Items:

  • The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
  • Kaom's Primacy inventory iconKaom's PrimacyKaom's Primacy
    Karui Chopper
    Two Handed Axe
    Quality: +20%
    Physical Damage: (266.2-314.6) to (415.8-491.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.05
    Weapon Range: 13
    Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
    +20 Life gained on Kill
    +(150-250) to Accuracy Rating
    Culling Strike
    Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
    Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
    One by one, Kaom slaughtered the weakest tribe
    leaders until the others leapt to join his cause.
    Kaom's Primacy inventory icon
    : Increased Physical Damage has been increased.
  • Malachai's Simula inventory iconMalachai's SimulaMalachai's Simula
    Iron Mask
    Quality: +20%
    Evasion: 57
    Energy Shield: 12
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    (15-30)% increased Spell Damage
    (20-30)% increased Lightning Damage
    +10% to Lightning Resistance
    Blood Magic
    Mortal Conviction
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    Malachai's Simula inventory icon
    : Increased Mana Cost of Skills has been reduced.
  • Hrimnor's Hymn inventory iconHrimnor's HymnHrimnor's Hymn
    Sledgehammer
    Two Hand Mace
    Quality: +20%
    Physical Damage: (65-80) to (98.8-121.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
    (140-200)% increased Physical Damage
    15% reduced Enemy Stun Threshold
    1% of Physical Attack Damage Leeched as Life
    (40-50)% increased Stun Duration on Enemies
    "The crack of bone, the spray of blood.
    Is there sweeter music?"
    - Hrimnor of the Ezomytes.
    Hrimnor's Hymn inventory icon
    : Increased Physical Damage has been increased.
  • Module Error: Item link: No results found for search parameter "Rigvald's Charge".: Attack Speed has been increased.
  • Hyrri's Ire inventory iconHyrri's IreHyrri's Ire
    Zodiac Leather
    Quality: +20%
    Evasion: (2220-2903)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    Adds (105-145) to (160-200) Cold Damage to Bow Attacks
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Hyrri's Ire inventory icon
    : Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.
  • Ondar's Clasp inventory iconOndar's ClaspOndar's Clasp
    Wrapped Mitts
    Quality: +20%
    Evasion: 13
    Energy Shield: 3
    Requires Level 530% increased Attack Speed when on Full Life
    Adds 1 to 13 Lightning Damage to Attacks
    +(50-80) to Accuracy Rating
    20% increased Movement Speed when on Low Life
    A single lightning strike fells a man.
    A single knife stroke fells an empire.
    Ondar's Clasp inventory icon
    : Attack Speed on Full Life and Movement Speed on Low Life have both been increased.
  • Kaltenhalt inventory iconKaltenhaltKaltenhalt
    Painted Buckler
    Quality: +20%
    Chance to Block: 29%
    Evasion: (196-239)
    Movement Speed: -3%
    Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10-15)% of Physical Damage as Extra Cold Damage
    Reflects (25-50) Cold Damage to Melee Attackers
    +5% Chance to Block
    Cold, miserable and alone... but alive.
    Kaltenhalt inventory icon
    : Reflected Cold Damage has been increased.
  • Ambu's Charge inventory iconAmbu's ChargeAmbu's Charge
    Crusader Chainmail
    Quality: +20%
    Armour: (711-805)
    Energy Shield: (141-159)
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    +15% to all Elemental Resistances
    Gain an Endurance Charge when you take a Critical Strike
    Share Endurance Charges with nearby party members
    Regenerate 2% of Life per second if you have been Hit Recently
    Nothing stops the pain like a courageous rush into battle.
    Ambu's Charge inventory icon
    : Increased Armour and Energy Shield has been increased.
  • Devoto's Devotion inventory iconDevoto's DevotionDevoto's Devotion
    Nightmare Bascinet
    Quality: +20%
    Armour: (437-518)
    Evasion: (629-745)
    Requires Level 67, 62 Str, 85 Dex+(50-65) to Dexterity
    10% reduced Global Physical Damage
    16% increased Attack Speed
    (150-200)% increased Armour and Evasion
    +(15-25)% to Chaos Resistance
    20% increased Movement Speed
    Mercury Footprints
    Swift as thought are the actions of Man
    when borne on wings of divine providence.
    Devoto's Devotion inventory icon
    : Attack Speed has been increased.
  • Ungil's Gauche inventory iconUngil's GaucheUngil's Gauche
    Boot Knife
    Rune Dagger
    Quality: +20%
    Physical Damage: (16-17.6) to (68-74.8)
    Elemental Damage: 3-30
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.59
    Weapon Range: 10
    Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
    +(10-20) to Dexterity
    (80-100)% increased Physical Damage
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Unwieldy and garish became graceful
    and deadly in Ungil's nimble hands.
    Ungil's Gauche inventory icon
    : Block While Dual Wielding has been increased.
  • The Covenant inventory iconThe CovenantThe Covenant
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (316-355)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 15 Added Chaos Damage
    Socketed Gems Cost and Reserve Life instead of Mana
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    My Soul is your Strength
    My Price is your Blood
    The Covenant inventory icon
    : Increased Energy Shield has been increased.
  • Pillar of the Caged God inventory iconPillar of the Caged GodPillar of the Caged God
    Iron Staff
    Warstaff
    Quality: +20%
    Physical Damage: 16.8-50.4
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    Pillar of the Caged God inventory icon
    : Increased Physical Damage per 10 Strength has been increased.
  • Lightbane Raiment inventory iconLightbane RaimentLightbane Raiment
    Ornate Ringmail
    Quality: +20%
    Armour: (621-673)
    Energy Shield: (122-132)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
    Lightbane Raiment inventory icon
    : Increased Armour and Energy Shield, Chaos Damage reflected to melee attackers and the Chance to Create Desecrated Ground have all been increased.
  • Zahndethus' Cassock inventory iconZahndethus' CassockZahndethus' Cassock
    Sage's Robe
    Quality: +20%
    Energy Shield: (181-199)
    Movement Speed: -3%
    Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
    (125-150)% increased Energy Shield
    +(40-50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    Consecrated Ground regenerates 6% Life per second (Hidden)
    Consecrated Ground has a radius of 18 (Hidden)
    When dead men rise and darkness falls
    Only faith can be your walls
    Walls of Light, not of brick
    Twice as strong and twice as thick
    Zahndethus' Cassock inventory icon
    : Added Lightning Damage, Chaos Resistance and Chance to Create Consecrated Ground have all been increased.
  • The following Unique items have been nerfed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
  • Facebreaker inventory iconFacebreakerFacebreaker
    Strapped Mitts
    Quality: +20%
    Evasion: 36
    Energy Shield: 7
    Requires Level 16+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-800)% more Physical Damage with Unarmed Attacks
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    Facebreaker inventory icon
    : More Unarmed Physical Damage has been reduced.
  • Soul Taker inventory iconSoul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Quality: +20%
    Physical Damage: (105.6-124.8) to (198-234)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 11
    Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
    Adds 10 to 20 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    Soul Taker inventory icon
    : Increased Physical Damage has been reduced.
  • Wondertrap inventory iconWondertrapWondertrap
    Velvet Slippers
    Quality: +20%
    Energy Shield: (21-28)
    Requires Level 9, 21 Int+(5-10) to Strength
    +(5-10) to Dexterity
    +(5-10) to Intelligence
    +(10-16) to maximum Energy Shield
    100% increased Rarity of Items found when on Low Life
    10% increased Movement Speed
    Wonders abound at death's door.
    Wondertrap inventory icon
    : Increased Movement Speed has been reduced.
  • Rainbowstride inventory iconRainbowstrideRainbowstride
    Conjurer Boots
    Quality: +20%
    Energy Shield: (88-102)
    Requires Level 53, 94 Int(4-6)% Chance to Block Spell Damage
    (140-180)% increased Energy Shield
    +(40-60) to maximum Mana
    +20% to all Elemental Resistances
    25% increased Movement Speed
    "They say that you should take life's troubles in your stride.
    Some men have a longer stride than others."
    - Gaius Sentari
    Rainbowstride inventory icon
    : All Elemental Resistances has been reduced.
  • Shavronne's Wrappings inventory iconShavronne's WrappingsShavronne's Wrappings
    Occultist's Vestment
    Quality: +20%
    Energy Shield: (286-351)
    Movement Speed: -3%
    Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
    10% faster start of Energy Shield Recharge
    +(30-40)% to Lightning Resistance
    Reflects 1 to 250 Lightning Damage to Melee Attackers
    Chaos Damage does not bypass Energy Shield
    Shavronne's apparel became ever more extravagant
    as her body and soul became ever more corrupted.
    Shavronne's Wrappings inventory icon
    : Increased Energy Shield has been reduced.
  • Thunderfist inventory iconThunderfistThunderfist
    Murder Mitts
    Quality: +20%
    Evasion: 145
    Energy Shield: (58-64)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
    Adds 1 to 100 Lightning Damage to Attacks
    10% increased Attack Speed
    +(25-30) to maximum Energy Shield
    100% increased Duration of Lightning Ailments
    10% increased Stun Duration on Enemies
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    Thunderfist inventory icon
    : Lightning Damage has been reduced.
  • Auxium inventory iconAuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
    Auxium inventory icon
    : Weapon Elemental Damage has been reduced.
  • The following Unique items have had more complex changes:
  • Kaom's Heart inventory iconKaom's HeartKaom's Heart
    Glorious Plate
    Quality: +20%
    Armour: 931
    Requires Level 68, 191 StrHas no Sockets
    (20-40)% increased Fire Damage
    +500 to maximum Life
    The warrior who
    fears will fall.
    Kaom's Heart inventory icon
    : Increased Life has been reduced to 500. Increased Fire Damage has been added. A Divine Orb used on an existing version would only update the life.
  • Bramblejack inventory iconBramblejackBramblejack
    Plate Vest
    Quality: +20%
    Armour: 22
    Movement Speed: -3%
    Adds 2 to 4 Physical Damage to Attacks
    +(12-20) to maximum Life
    -2 Physical Damage taken from Attack Hits
    40% of Melee Physical Damage taken reflected to Attacker
    It is safer to be feared than to be loved.
    Bramblejack inventory icon
    : Melee Damage Reflect has been increased. It also now has additional life. A Divine Orb used on an existing copy will only reroll the Melee Damage Reflect.
  • Sadima's Touch inventory iconSadima's TouchSadima's Touch
    Wool Gloves
    Quality: +20%
    Energy Shield: 26
    Requires Level 11Adds 4 to 8 Fire Damage to Attacks
    Adds 1 to 13 Lightning Damage to Attacks
    +18 to maximum Energy Shield
    (5-10)% increased Quantity of Items found
    Wealth unspent is wealth wasted.
    Sadima's Touch inventory icon
    : Now requires character level 11 to equip.
  • Rat's Nest inventory iconRat's NestRat's Nest
    Ursine Pelt
    Quality: +20%
    Evasion: 745
    Requires Level 55, 114 Dex15% increased Attack Speed
    (60-75)% increased Global Critical Strike Chance
    150% increased Evasion Rating
    (20-25)% increased Rarity of Items found
    10% increased Movement Speed
    10% reduced Character Size
    A lad with no fear of the pest
    Let rats fill his helmet in jest
    When they picked his skull clean
    Where his head should have been
    Was naught but a vermin-filled nest!
    Rat's Nest inventory icon
    : The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.

Balance Changes - Monsters:

  • Piety the Empyrean in the Shrine Map and the Shadow of the Vaal in the Maze Map now have significantly higher item quantity and rarity.
  • Monster skill costs and mana pools now increase proportional to their level in a more natural way.
  • The descriptions of properties on magic and rare monsters have been made more concise so that they're easier to read in combat.
  • The Unwavering monster accuracy prefix has been renamed to Precise.
  • Map Bosses now have 60% reduced curse effect (up from 50%).
  • Act bosses now have 70% reduced curse effect (up from 40%).
  • Rogue Exiles now have 50% reduced curse effect (up from 0%).
  • Grapplers will now discharge when they have any kind of Charge, not just Power Charges.

Balance Changes - Active Skills:

The following skills have had their mana costs reduced: Ethereal Knives, Flame Totem, Searing Bond, Fire Trap, Detonate Dead, Shock Nova, Firestorm, Arc, Split Arrow and Whirling Blades. The following skills have had their mana costs increased: Discharge, Elemental Hit and Dual Strike. Elemental Hit: Damage progression past level 1 has been reduced. Spark: Damage is increased at lower levels. Spark duration has been heavily reduced. Bear Trap: Damage at high levels has been reduced by around 40% at level 15. Fire Trap: Damage at high levels has been reduced by around 30% at level 15. Arc: Damage has been increased by around 23%. Flame Totem: Damage at high levels has been reduced (around 10% less damage at level 15). Lightning Trap: Damage at high levels has been reduced (around 10% less damage at level 15). Devouring Totem: The life leech from has been rescaled and adjusted. It now also leeches mana when a corpse is consumed. It will now consume corpses when you're missing either life or mana. Righteous Fire: The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Cleave: The dual wielding penalty for Cleave is now multiplicative and includes elemental damage. Critical Weakness: The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.


Balance Changes - Auras:

For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled. The mana cost for all auras except Clarity has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem. Anger: Damage has been increased. Wrath: Damage has been increased. Hatred: Damage increase has been increased. Purity: Maximum resistances provided have been reduced. Haste: Attack Speed, Cast Speed and Movement speed increases have been increased. Haste now follows the same progression of area of effect changes as other auras. Vitality: Life Regeneration has been increased. Discipline: Energy Shield granted has been increased. Grace: Evasion granted has been increased. Clarity: The mana regeneration has been increased by around 15% at all levels.


Balance Changes - Support Gems:

Weapon Elemental Damage: Mana cost reduced. Damage reduced by 21%. Spell Totem: Damage reduction increased from 40% to 50%. Ranged Attack Totem: Damage reduction increased from 40% to 50%. Remote Mine: The quality bonus has been changed to Mine Laying Speed. Trap: Damage increase has been reduced at all levels by a flat 5%.


Balance Changes - Passive Skill Tree:

Two new Keystone Passives described under "Content" above have been added. The centre of the tree has been significantly reworked to facilitate the Scion. Several clusters and Keystones have had their locations moved. Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance. Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes. Small chaos resistance nodes have been removed or integrated into nearby passives. Several damage clusters have had defensive bonuses added to them. The early Shadow tree has been given more access to mana. Flat mana has been added to one of the life nodes and Mental Acuity now offers 20% mana regeneration. The early Marauder tree has had the Strength bonuses from early melee notables increased. The versatility cluster also offers mana cost reduction. The early Witch tree has had life flask bonuses changes for nodes that provide general flask effect improvements. General Spell damage nodes have been improved. Several Notable Passives have been renamed. A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


Bug Fixes:

You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item. The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent. You can't drop items in PvP areas any more. Fixed a bug where you could apply cosmetic skins to an item if it had already been skinned with a Skin Transfer. Eternal Orbs can no longer destroy items stored with Skin Transfer. Transferred skins now display correctly when the item is linked in chat. Firestorm will no longer drop fireballs out of line-of-sight of the target location. Fixed problems related to when Tempest Shield's sound plays. Fixed a bug where linking microtransaction items on the forums wouldn't work correctly. Fixed a bug in the Way Forward quest where the spikes in the Prisoner's Gate would not be raised if you had the Seal key but hadn't seen Piety raise them. Fixed a bug in Arc where the first arc in the chain would attempt to re-target to things outside its maximum range. Fixed a bug where the Client can permanently stop rendering anything when a Windows "move" command is issued. Rare degeneration bears that generate with an aura from a mod now cast their degeneration aura properly as well. Fixed a bug where the life gain per hit from spells when using Cybil's Paw displayed incorrectly. }}

References

  1. Chris (October 22, 2013). "1.0.0 Release Patch Notes". Official Path of Exile Forums. Retrieved October 22, 2013.
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