Version History | ||
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← 1.1.3b May 8, 2014 | 1.1.4 May 29, 2014 | 1.1.4b → June 4, 2014 |
Patch notes[ | ]
These are the official patch notes for version 1.1.4 released by Grinding Gear Games.[1]
Content and Features[ | ]
- Added a new Intelligence skill - Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.- Added a new corrupted Skill Gem - Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1Superior1% increased DamageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
-1 to Radius for each Stage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.- Added a new corrupted Skill Gem - Vaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:1Superior2% increased Area of Effect(24-34)% Chance to Dodge Attack Hits
(24-34)% Chance to Dodge Spell Hits
Base duration is 6 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.- Added a new corrupted Skill Gem - Vaal ClarityVaal ClarityAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Per 1% Quality:1Superior2% increased Area of EffectBase duration is (8-9.9) seconds
Your and nearby allies' Skills Cost no Mana
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.- Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
- Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
- Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique mapDeath and Taxes
Necropolis MapMap Level: 83
Map Tier: 16
Guild Character: ¿
Item Quantity: +150%Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency ItemsSo the raiders danced,
leading their foe ever west,
towards certain death.Travel to this Map by using it in a personal Map Device. Maps can only be used once..- Added two new achievements: Virtue Corruption and Dream Enrichment.
- Added one new vendor recipe involving common Vaal items.
- Added 3D art for the following items: Chernobog's PillarChernobog's Pillar
Ebony Tower ShieldQuality: +20%
Chance to Block: 25%
Armour: (988-1112)
Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased EffectFire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame, FencoilFencoil
Gnarled BranchStaff
Quality: +20%
Physical Damage: 10.8-22.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen
- Old Ezomyte saying., Shavronne's WrappingsShavronne's Wrappings
Occultist's VestmentQuality: +20%
Energy Shield: (286-351)
Movement Speed: -3%Requires Level 62, 180 Int(3-10)% increased Spell Damage(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy ShieldShavronne's apparel became ever more extravagant
as her body and soul became ever more corrupted. and SkullheadSkullhead
Secutor HelmQuality: +20%
Armour: (176-196)
Evasion: (176-196)Requires Level 36, 42 Str, 42 Dex(60-80)% increased Armour and Evasion
+(50-70) to maximum Life
+(50-70) to maximum Mana
+(10-20)% to all Elemental Resistances
Minions have +10% Chance to Block Attack Damage
Minions have +(300-350) to Armour
Minions Regenerate 2% of Life per secondAll that was left of the Iron King was his bleached skull.
Yet it was all the Iron King needed..- We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
- We changed the way longer audio files are loaded and played to reduce load times and memory use.
- We have added race rewards and the functionality required for Race Season Eight.
- Updated and improved several audio elements of the game.
Vaal Side Areas from Fragments[ | ]
- To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
- We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.
Map Mods[ | ]
- We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. * * This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
- We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
- "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
- "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.
Dual Wielding Changes[ | ]
- We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
- Players now receive a +20% physical damage multiplier while dual wielding.
- We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
- A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
- In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.
Descent: Champions Changes[ | ]
- Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
- We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
- We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
- We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
- We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
- Added a new Unique Claw (Scar of FateScar of Fate
Nailed FistClaw
Quality: +20%
Physical Damage: 7.2-20.4
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 11+3 Life gained for each Enemy hit by AttacksSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
+3 Life gained for each Enemy hit by your SpellsInto darkness, horror, madness...
So goes the descent.) to one of the starting chests.- Added a new Unique One Hand Sword (Blood of SummerBlood of Summer
Rusted SwordOne Handed Sword
Quality: +20%
Physical Damage: 7.2-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1140% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness...
So goes the descent.) to both of the starting chests.- Buffed Tear of EntropyTear of Entropy
Iron HatQuality: +20%
Armour: 1030% increased Attack Speed when on Low Life
15% increased Attack Speed when on Full Life
+10 to maximum Life
20% increased Cast Speed when on Low Life
9% increased Cast Speed when on Full LifeInto darkness, horror, madness...
So goes the descent. (Unique Helmet), Relic of the CycleRelic of the Cycle
Crude BowBow
Quality: +20%
Physical Damage: 11-28.6
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 120100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final TargetInto darkness, horror, madness...
So goes the descent. (Unique Bow) and Remnant of EmpiresRemnant of Empires
Goathide BucklerQuality: +20%
Chance to Block: 28%
Evasion: 14
Movement Speed: -3%3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on BlockInto darkness, horror, madness...
So goes the descent. (Unique Shield).- The Templar now receives the FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed+0.5 to radius
0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Shadow now receives the Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Templar no longer receives the Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Skill Gem.- The Templar's Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem has been moved to the opposing area's chest.- The Marauder and Duelist now receive Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in the provisions chest.General Balance[ | ]
- We have increased the rewards from Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 75
Map Tier: 8
Guild Character: $
Item Quantity: (+120%-+200%)(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and Acton's NightmareActon's Nightmare
Overgrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: Ô
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large ChestCurious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.Travel to this Map by using it in a personal Map Device. Maps can only be used once., to help bring them in line with the rewards gained from other unique maps.- We have reduced the movement penalty that armour types have as follows:
- Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
- Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
- Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.
Bug Fixes[ | ]
- Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
- Fixed a bug where exploding strongboxes would not have a delay before they exploded.
- Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
- Fixed a bug where some skills could move monsters or players to inside terrain.
- Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
- Fixed some common cases where Strongboxes could block progress.
- Fixed a bug where character audio looped in character creation.
- Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
- Fixed a bug where creating a new character on an account with no characters would not have a default league.
- Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
- Fixed an issue where corrupting some unique quivers could remove the level requirement.
- Fixed some issues with the Eternal Weapon Effect for some weapon types.
- Fixed some issues with Witch weapon animations.
References[ | ]
- ↑ Chris (May 29, 2014). "1.1.4 Patch Notes". Official Path of Exile Forums. Retrieved May 29, 2014.