Version History | ||
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← 1.2.4e November 20, 2014 | 1.3.0 December 12, 2014 | 1.3.0b → December 13, 2014 |
Patch notes[ | ]
These are the official patch notes for version 1.3.0 released by Grinding Gear Games.[1][2]
Notes[ | ]
- Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
New Challenge Leagues[ | ]
- Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
- Torment: In the Torment league, your adventures are haunted by the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
- Bloodlines: Bloodlines is a Hardcore league (characters who die are converted to Standard characters). Each pack of magic monsters has a shared Bloodlines mod that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed. Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren.
- The new challenge leagues include a set of eight new challenges. In a patch soon, we'll be adding a Totem Pole decoration that is awarded to you as you complete challenges. It can be displayed in your hideout and permanently displays how many of the Torment/Bloodlines challenges you completed during these leagues.
- The first 50 players to complete all eight challenges will receive an exclusive Torment/Bloodlines challenge shirt.
- Out of the 26 total Unique items added in this update, there are three new Unique items that can only drop in in the Torment challenge league, and three that can only drop in the Bloodlines challenge league.
New Forsaken Master: Leo Redmane, Master of the Arena[ | ]
Leo Redmane, disgraced duelist; famous for slicing the defeated around the neck, adorning them with a 'mane of blood'.
Leo's not one to let exile get in the way of opportunity. It is with great pride that he dubs himself 'Master of the Arena' and now organises exile-on-exile duels on the very dirt that the Eternal greats once fought over.
- Leo's daily missions involve achieving specific PvP objectives within that league. They're the same for everyone that day. You're able to complete them with PvP-only characters.
- PvP kills award you with 80 reputation and favour with Leo.
- Leo can be invited to your hideout but doesn't take up a slot like other Forsaken Masters. You can host him in addition to your other Masters.
- Leo's hideout tileset is the Gardens. He offers a small variety of hideout decorations in exchange for Favour.
- Like other Forsaken Masters, Leo acts as a vendor for items. His items have a PvP focus and his signature mod is a global damage increase.
- Leo's crafting bench, the Gladiator's WorkbenchGladiator's WorkbenchHideout ItemCreates an object in your hideout1 Variation, allows you to craft useful PvP mods onto your items.
- Leo's master level 8 crafting metamod is "Cannot roll mods with required level above 28".
New Player vs Player Features[ | ]
- You're now able to make PvP-only characters in a league once you've talked to Leo Redmane. You can choose a blank character or one that has a preconstructed build with items that can't be removed from that character. You can upgrade these PvP-only characters with your own items, but can only ever enter PvP areas with them.
- We've overhauled non-tournament PvP. We now track PvP ratings on a per-character basis and use matchmaking to find opponents who have similar ratings. There are two sets of queues - America and Europe. Your characters have a different PvP rating for each match type.
- We've introduced formal PvP tournaments and are starting our first tournament season on December 20. It runs on both America and Europe simultaneously and awards Alternate Art Unique Items and awesome prizes from our sponsors!
- Free-for-all tournaments take place in the Sarn Arena. They're a massive brawl where you get a point per player kill. If you die, you're sent to a new arena to continue the massacre.
- Blitz tournaments are a series of rapid-fire one-on-one duels, where you're quickly matched against a new opponent as soon as your last round finishes. Your goal is to get as many victories as possible within the time limit.
- Swiss tournaments are highly competitive tournaments that match players with similar records against each other. They're run in a regimented series of matches, each one a best-of-seven. Swiss tournaments provide the most competitive structure of the three tournaments on offer.
- Different game modes such as Capture the Flag can be run in either Swiss or Blitz tournament formats.
- You can read more about the structure of PvP Tournament Season One here.
Major Content/Features[ | ]
- We've added 26 new Unique Items, 11 of which have been designed by supporters.
- Added a new Intelligence Skill - Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectProjectiles Pierce 0.1 additional TargetsProjectiles gain 1.5% increased Area of Effect after ForkingDeals (140-155)% of Base Attack Damage
Creates 4 explosions
35% less Area Damage
(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. (Available from the Lost in Love quest for the Witch and Shadow.)- Added a new Dexterity Skill - Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.05 Cooldown UseBase duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
(0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. (Available from the Lost in Love quest for the Duelist, Ranger, Shadow and Scion.)- Added a new Dexterity Skill - Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.1 Cooldown UsesBase duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
(0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. (Available from the Enemy at the Gate quest in Cruel for the Duelist, Ranger and Shadow. It can also be created with the vendor recipe: Blink Arrow gem + Orb of Alteration. This recipe works in reverse also.)- Added a new Strength/Intelligence Skill - Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Strike your enemies, building up static energy on you. This energy damages enemies around you when it expires. (Available from the Enemy at the Gate quest for the Templar and Marauder, and from the Mercy Mission quest for the Duelist and Witch.)- Added a new Strength Skill - ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Perform a swift counter-attack against enemies in a cone shape when you block with your shield. (Available from the Intruders in Black quest for the Templar, Marauder, Duelist, Ranger and Scion.)- Added a new Strength Skill - VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. (Available from the Lost in Love quest for the Templar, Marauder and Duelist.)- Added a new Dexterity Skill - RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding. (Available from the Lost in Love quest for the Duelist, Ranger, Shadow and Scion).- Added a new Intelligence/Strength support gem - Physical to Lightning SupportPhysical to Lightning SupportLightning, Physical, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning DamageSupported Skills have 0.5% of Physical Damage Converted to Lightning DamageEnemies Shocked by Supported Skills take 0.5% increased Physical DamageSupported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.. (Available from the Sharp and Cruel quest for the Templar, Shadow and Scion).- Introduced an events panel that shows upcoming events (PvP tournaments and races). It allows you to join races/events from anywhere in the game. You can also join general Ranked PvP queues. To access this panel, press B.
- Added support for Stash Item Highlighting. If you enter text in the "Highlight Items" box, it'll highlight any items in the currently viewed tab that contain that text.
- Added two new microtransactions: Vapour Flicker Strike EffectVapour Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a cloud of vapour. and Serpent Egg Wand SkinSerpent Egg WandWeapon SkinChanges the appearance of any equipped wand to the Serpent Egg Wand..
Minor Content/Features[ | ]
- Added a Notifications Settings screen that allows you to enable or disable various toast notifications such as friends coming online or events starting.
- The Ghostflame Summon Raging SpiritGhostflame Raging Spirit EffectSkill Gem EffectYour Summon Raging Spirit now creates skulls infused with a ghostly green fire. alternate skill effect now has a surge effect that matches that of the skill.
- Minor performance improvements related to the user interface.
- Guildmates can now be spectated in PvP.
- Spectator mode has received several improvements, such as allowing you to see the life values for combatants.
- More lore to discover has been added in Act Two.
- Introduced 3d art for the following unique items: GoldrimGoldrim
Leather CapQuality: +20%
Evasion: (58-82)+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)No metal slips as easily through the fingers as gold., Alternate Art FencoilFencoil
Gnarled BranchStaff
Quality: +20%
Physical Damage: 10.8-22.8
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 13+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen
- Old Ezomyte saying., Cherrubim's MaleficenceCherrubim's Maleficence
Triumphant LamellarQuality: +20%
Armour: (1064-1216)
Evasion: (1335-1526)
Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
(160-200)% increased Armour and Evasion
+(70-100) to maximum Life
100% increased total Recovery per second from Life Leech"The Consort of Chaos descended,
swiftly, brutally, artfully, she consumed the living,
leaving naught behind but a Rosemarie bloom,
to celebrate the massacre."
- Blass, explorer, hunter, adventurer, Alternate ArtThe Bringer of RainThe Bringer of Rain
Nightmare BascinetQuality: +20%
Armour: (518-680)
Evasion: (745-978)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!" and Asphyxia's WrathAsphyxia's Wrath
Two-Point Arrow QuiverRequires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby EnemyMist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland..- Continued to incrementally improve the sound, art, effects and environments.
Content from the Rampage/Beyond Challenge Leagues[ | ]
- After the last two challenge leagues ended, we've folded their content into the core Path of Exile experience in the following ways:
- Rampage is not being introduced into the core game as an always-on feature. Rampage-specific unique items now grant Rampage while equipped.
- Rampage is still available as a Zana Map Device option, but its level and price have been reduced.
- Beyond portals and demons are not being introduced into the core game as an always-on feature. They are available in the random map mod pool and as a Zana Map Device option. Its price and level have been reduced.
- None of the Rampage/Beyond-specific Unique items have been introduced into the regular drop pool. Zana's Map Device offers some ways to obtain them.
General Balance[ | ]
- Block recovery is now correctly additive with stun recovery.
- All items that had a mod that included the phrase "Gems in this item" (e.g. "Gems in this item supported by Level 5 Blind") now instead say "Socketed Gems" (e.g. "Socketed Gems supported by Level 5 Blind"). Their function has not changed.
Monster Balance[ | ]
- Fire Fury now uses additional skills in Cruel and Merciless difficulties.
- The duration of Silence has been reduced to three seconds.
- Animated Weapons and Guardians created by monsters now have a variable damage range.
Master and Mission Balance[ | ]
We are very pleased with how engaged players were with the Forsaken Masters. After the completion of the Rampage and Beyond challenge leagues, we felt that the Master reputation grind was a little too long. We have increased the rewards of higher level missions and have moved some features to lower Master levels.
- Masters now grant more reputation for higher level missions.
- The master ability to remove a crafted mod is now available at level 7 rather than 8.
- Daily missions at master level 6 now take place in Merciless difficulty.
- Zana's earlier daily missions are now at lower levels.
- Zana's Map Device league mods have had their levels and costs adjusted. Rampage and Beyond have been heavily reduced in price and moved to lower levels. Torment and Bloodlines are now available at Zana level 8.
- Hybrid weapon mods have been removed from Vagan and Tora's crafting options. Crafted items that already have these mods will not be affected. Their economic impact was severe.
- The global energy shield, evasion and armour crafted mods at Elreon's Blessed Font are now prefixes. Existing mods are unaffected.
Active Skill Balance[ | ]
- Auras and aura-like effects can now affect totems.
- Summoned totems are only affected by auras that affect defensive properties.
- Summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.
- The mana costs of Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (7-11) Mana
Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning DamageDeals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced. These have generally been lowered by one mana point, with Glacial Hammer reduced to the same as Lightning Strike.- Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to FreezePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has had its physical and fire damage taken when hit reduced at high levels. By gem level 20 they are reduced from -189 to -161.- CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.- Dual Strike'sDual StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. damage penalty has been increased from 10% to 15%.- Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to Spells
Adds (4-38) to (5-56) Cold Damage to Attacks
Deals (18-308) to (26-462) Cold Damage
Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage
Buff grants 0.5% increased Damage takenBuff grants (2-19) to (7-76) Added Spell Lightning Damage
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Deals (1-23) to (31-1108) Lightning Damage
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been changed from Spell to Cast active skill types to indicate that they deal secondary damage and not spell damage.- PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now bleeds for 10% of hit damage at all levels. It also gains more increased physical damage per level.- Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secSummons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.- Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now works with no primary weapon equipped.- Doubles created by Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will now correctly copy any microtransaction effects that add to an item's visual effects, not only those that replace an item's skin. They will also copy the visual effects of any auras, buffs, debuffs, flask effects or charges on your character.- Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain (25-31)% increased Attack Speed
You and nearby allies gain (24-31)% increased Cast Speed
You and nearby allies gain (10-13)% increased Movement Speed
Base duration is 4 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has had its attack speed and cast speed reduced by a flat 5% at all levels.Support Gem Balance[ | ]
- The Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2AnomalousSupported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support gem now does not increase the mana cost of supported skills. In addition to reducing block, it now also reduces dodge.- Cast on Critical Strike'sCast On Critical Strike SupportTrigger, Support, Spell
Icon: &
Level: (1-20)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
Supported Skills have 1% increased Spell Critical Strike ChanceSupported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-29)% more Spell Damage
You cannot Cast Supported Triggerable Spells directlyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. cooldown has been increased from 0.01 seconds to 0.05 seconds.- Cold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire DamageSupported Skills have 0.5% of Cold Damage Converted to Fire DamageSupported Skills deal 3% increased Damage with PoisonSupported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now has a mana cost multiplier of 110%, up from 100%.- Hextouch SupportHextouch SupportTrigger, Support, Hex
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Supported CursesSupported Skills deal 1% increased Damage with Hits and Ailments per Curse on Enemy0.5% reduced Effect of Supported Curses
Supported Skills have 2% increased Curse DurationSupported Skills apply supported Curses on Hit
Supported Skills have (50-12)% reduced Curse Duration
You cannot Cast Supported Curse SpellsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now starts with -50% curse duration instead of -10% curse effect. It gains 2% curse duration per gem level, up to 12% reduced curse duration at gem level 20. Its quality remains the same.- Increased Critical Strikes SupportIncreased Critical Strikes SupportSupport
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike ChanceSupported Skills have +0.25% to Critical Strike MultiplierSupported Skills have a .5% chance to gain a Power Charge on Killing BlowSupported Skills have (60-117)% increased Critical Strike Chance
Supported Skills have +2% to Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now starts at 90% critical strike chance, increasing to 147% at gem level 20. It now provides 1% critical strike chance per 1% of quality.- Increased Critical Damage SupportIncreased Critical Damage SupportSupport
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have +0.75% to Critical Strike MultiplierSupported Skills have 1% increased Critical Strike ChanceSupported Skills have +1.5% to Damage over Time Multiplier for Ailments from Critical StrikesSupported Skills have +(100-138)% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now provides 50% critical strike multiplier, up to 69% at gem level 20. It now provides 0.5% critical strike multiplier per 1% of quality.Passive Skill Tree Balance[ | ]
- The Templar, Marauder, and Duelist starting areas have been reworked significantly.
- Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
- Cast speed in the Witch and Shadow starting areas has been reduced.
- The mana and mana regeneration path in the Witch starting area has been modified so that all passives provide mana and mana regeneration.
- The mana regeneration on the Energy Shield and Mana Regeneration Witch starting node has been reduced.
- The elemental penetration on Heart of Flame, Heart of Thunder and Heart of Ice has been reduced.
- Many critical multiplier bonuses and some critical chance bonuses have been reduced.
- Block chance has been reduced, replaced, or removed throughout the tree. Spell block in the Witch area has also been reduced slightly.
- The Wall of Thorns cluster has been removed.
- Removed two passives from the Ranger sword wheel.
- Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%.
- Added a new Bloodletting cluster, increasing physical damage over time, granting melee chance to bleed, and increased attack damage to bleeding enemies.
- Added a new armour cluster with a notable passive called Soul of Steel that also provides physical damage reduction and elemental resistances
- Added a new armour cluster with a notable passive called Unyielding that also provides critical damage reduction (this was previously in the Marauder starting area).
- Acrobatics now grants 30% less block and spell block.
- The Mortal Conviction notable passive has been reduced to 50% less mana reserved.
PVP-Specific Balance[ | ]
- PvP Arenas have been improved so that they're more symmetrical and fair for different builds.
- Multi-fight matches are now best-of-seven. The arena changes layout (without a loading screen) every three matches for fairness.
- Some shrines such as the Acceleration Shrine have been removed from CTF arenas.
- PvP damage scaling has been adjusted to ((damage / time) / 125)^0.61 * 125 * time for physical/chaos damage and ((damage / time) / 290)^0.58 * 290 * time for elemental damage.
- PvP durations for shock, freeze, chill, bleed and Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict PoisonDeals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been cut in half.- Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s PvP damage has been increased by 15%.- FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s PvP damage has been increased by 5%.- Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s PvP damage has been reduced by 20%.- Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s PvP damage has been increased from -30% to -20%.- Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
Fires 3 secondary ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s PvP damage has been reduced by 20%.- Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.' PvP damage has been reduced by 30%.- Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s effective PvP duration used for damage scaling has been reduced from from 1.4 to 1.2 seconds.- Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s effective PvP duration used for damage scaling has been reduced from 0.8 to 0.7 seconds.- The Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Trap Trigger Area of EffectTrap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed
Supported Skills deal (0-38)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. support gem's effective PvP duration used for damage scaling has been increased from 1.4 to 1.1 seconds.- Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now has 40% reduced effectiveness against other players.Item Balance[ | ]
Shields have had their base block chances rebalanced. Most of the higher base block chances on Shields have been reduced. Other reductions were also performed on Uniques items and the Passive Skill Tree. This change was made because reaching the maximum block chance of 75% had become much easier than we intended. It was far too efficient a defence at higher levels. Players will still be able to reach high block chance values, but this will now require much greater investment.
- All shields have had their block chance reduced.
- The evasion values of dexterity shields have been reduced.
- Unique rings, amulets, belts and quivers no longer lose their minimum level when corrupted.
- Beyond is now available as a map mod which can stack with the Zana map device option.
- The level requirement of the Unset Ring has been reduced.
- Added a new supporter-created crafting mod to the Armourer's Workbench.
- Weapons that cause bleeding now cause the same bleeding value as level 1 PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Etched Shield has been renamed to Etched Kite Shield.
Unique Item Balance[ | ]
- Rampage-specific Unique items now cause Rampage while equipped.
- Atziri's AcuityAtziri's Acuity
Vaal GauntletsQuality: +20%
Armour: (742-788)Requires Level 63, 100 Str+(60-80) to Intelligence
(25-35)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal: The modifier that makes leech apply instantly on critical strikes now has it apply instantly at 60% effectiveness. Existing versions of this item are affected by this change.- Cloak of DefianceCloak of Defiance
Lacquered GarbQuality: +20%
Evasion: (1201-1487)
Energy Shield: (235-291)
Movement Speed: -3%Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
10% of Damage is taken from Mana before Life
Mind Over MatterWhen the throat roars,
As eyes weep,
When the hand grips hard
With trembling fingers,
When belly twists
Yet legs stand strong,
That is the work
Of the Defiant Heart.: The 10% additional mana absorption has been removed.- Crest of PerandusCrest of Perandus
Pine BucklerQuality: +20%
Chance to Block: 31%
Evasion: 51
Movement Speed: -3%Requires Level 8, 26 Dex3% increased Movement Speed+(60-80) to maximum Life
Regenerate (5-7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block"With piety and justice."
- Perandus family motto: Chance to block has been reduced from 10% to 5%.- Essentia SanguisEssentia Sanguis
Vaal ClawClaw
Quality: +20%
Physical Damage: (75.4-87) to (197.6-228)
Elemental Damage: 1-200
Critical Strike Chance: 6.50%
Attacks per Second: (1.56-1.69)
Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws
(140-180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost ReaverThe darkest clouds clashed and coupled,
giving birth to four lightning children of hate.: Chance to block has been reduced from 10% to 8%. Lightning damage has been increased from 1-50 to 1-80. Increased physical damage has been increased from 80-120% to 140-180%.- Hyaon's FuryHyaon's Fury
Legion SwordOne Handed Sword
Quality: +20%
Physical Damage: 63.6-117.6
Elemental Damage: 1 to (550-650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 11Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire: Damage taken per frenzy charge has been reduced from 6% to 3%.- Immortal FleshImmortal Flesh
Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (66.7-75) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed: The maximum resistances penalty has been reduced from -10% to -5% and the -40% elemental resistances penalty has been removed.- Lightbane RaimentLightbane Raiment
Ornate RingmailQuality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.: Chance to create Desecrated Ground on block has been increased from 50% to 100%.- Lightning CoilLightning Coil
Desert BrigandineQuality: +20%
Armour: (789-902)
Evasion: (789-902)
Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless.: Damage conversion has been reduced from 40% to 30%.- Marylene's FallacyMarylene's Fallacy
Lapis AmuletRequires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike"Marylene stroked the medallion at her breast before every duel and every cast of the die."
- Victario, the People's Poet: Critical strike chance penalty has been reduced from 60% to 50%.- Oro's SacrificeOro's Sacrifice
Infernal SwordTwo Hand Sword
Quality: +20%
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 13Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an EnemyGive yourself to the flames and your name
will burn in the minds of men forever.: The increase to both fire and physical damage taken has been reduced from 20% to 10%.- Rumi's ConcoctionRumi's Concoction
Granite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 68+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect"Yesterday I was clever, so I wanted to change the world.
Today I am wise, so I am changing myself."
-Rumi of the VaalRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Chance to block during flask effect has been reduced from 30-40% to 20-30%. Chance to block spells during flask effect has been reduced from 15-20% to 10-15%.- The AnvilThe Anvil
Amber AmuletRequires Level 45+(20-30) to Strength8% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
+(34-48) Life gained when you Block
+(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith.: Chance to block has been reduced from 10% to 8%. Life gained on block has been increased from 30-40 to 34-48. Mana gained on block has been increased from 10-20 to 10-24. Damage reflected to attackers on block has been increased from 200-250 to 240-300.- The Bringer of RainThe Bringer of Rain
Nightmare BascinetQuality: +20%
Armour: (518-680)
Evasion: (745-978)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!": Chance to block has been reduced from 15% to 6%. The chance to gain an endurance charge when you block has been increased from 10% to 20%.- Ungil's GaucheUngil's Gauche
Boot KnifeRune Dagger
Quality: +20%
Physical Damage: (16-17.6) to (68-74.8)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike ChanceUnwieldy and garish became graceful
and deadly in Ungil's nimble hands.: Chance to block has been reduced from 20% to 12%.- Wings of EntropyWings of Entropy
Ezomyte AxeTwo Handed Axe
Quality: +20%
Physical Damage: (156.6-174) to (235.8-262)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 13Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual WieldingFire and Anarchy are the most reliable agents of change.: Chance to block has been reduced from 15% to 8%.- Zahndethus' CassockZahndethus' Cassock
Sage's RobeQuality: +20%
Energy Shield: (181-199)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick: Chance to create Consecrated Ground on block has been increased from 50% to 100%.Race Balance[ | ]
- Descent bosses have been rebalanced and have had their experience rewards increased.
- Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been added to the Endless Ledge and both Descent race types.- Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 65%
Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage
Stronger Pulses deal 10% more Damage with Hits and AilmentsDeals (1-37) to (4-703) Lightning Damage
Stronger Pulses deal 100% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses
+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been added as a Descent: Champions skill gem for the Shadow, Witch and Templar.- Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been replaced with Lightning Tendrils in Descent for the Witch.- The Descent: Champions Unique item Blood of SummerBlood of Summer
Rusted SwordOne Handed Sword
Quality: +20%
Physical Damage: 7.2-18
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1140% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on KillInto darkness, horror, madness...
So goes the descent. has been rebalanced to have less movement speed per frenzy charge, no area damage increase, but higher added physical damage.Bug Fixes[ | ]
- When Blood Magic is active, your mana orb no longer shows as fully reserved.
- Fixing a bug where HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom could grant mods multiple times.- Fixed a bug involving Headhunter and proximity shields.
- Fixed a bug where Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. counted base attack duration only from main hand weapon, regardless of whether that weapon worked with the skill. Now this skill uses the average of however many of the equipped weapons support it.- Fixed a bug where Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. couldn't be dispelled by a flask if you didn't have the skill equipped.- Fixed a bug where the /remaining count would be wrong after you shatter (or PyrePyre
Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter.) Catarina minions in some mission variations.- Fixed a bug with The Three DragonsThe Three Dragons
Golden MaskQuality: +20%
Evasion: 115
Energy Shield: 22Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn where dealing both fire and lightning damage in the same hit would contribute both values towards shock chance.- Fixed bugs related to leaving Vagan's area after dying while fighting him.
- Fixed a bug where Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 secThrows a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could stop a monster performing its current action.- Fixed a bug where life and mana gain on hit only worked if the hit dealt damage.
- Fixed a bug that prevented Path of Exile working properly when run with the settings file redirected over a network.
- Fixed some bugs relating to souls appearing or disappearing from Vaal Skills when returning to previously entered areas with Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage
Buff grants 0.5% increased Damage takenBuff grants (2-19) to (7-76) Added Spell Lightning Damage
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Deals (1-23) to (31-1108) Lightning Damage
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. active.- Fixed a bug where the Eye of Tzteosh could curse your pet. This resulted in very strange behaviour with cursed chickens.
References[ | ]
- ↑ Chris (December 12, 2014). "Patch 1.3.0". Official Path of Exile Forums. Retrieved December 12, 2014.
- ↑ Chris (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved January 22, 2015.