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===New Content===
 
===New Content===
 
* Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.
 
* Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.
* Added a new [[Intelligence]]/[[Dexterity]] [[Support Gem]] - [[Cast while Channelling]]: While [[cast]]ing supported [[channelling skill]]s, trigger another linked [[spell]] at regular intervals, with a small damage penalty. This support gem is available from the [[Sharp and Cruel]] quest reward in [[Cruel]] difficulty for the [[Witch]], [[Templar]], [[Shadow]] and [[Scion]]. It is available for all classes from [[Petarus and Vanja]] after completing [[The Eternal Nightmare]] in [[Normal]] difficulty. There's a new [[Channelling (gem tag)|Channelling tag]] on relevant skill gems.
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* Added a new [[Intelligence]]/[[Dexterity]] [[Support Gem]] - {{sl|Cast while Channelling Support}}: While [[cast]]ing supported [[channelling skill]]s, trigger another linked [[spell]] at regular intervals, with a small damage penalty. This support gem is available from the [[Sharp and Cruel]] quest reward in [[Cruel]] difficulty for the [[Witch]], [[Templar]], [[Shadow]] and [[Scion]]. It is available for all classes from [[Petarus and Vanja]] after completing [[The Eternal Nightmare]] in [[Normal]] difficulty. There's a new [[Channelling (gem tag)|Channelling tag]] on relevant skill gems.
* Added a new Neutral [[Skill Gem]] - [[Vaal Breach]]: Creates a Breach at your location, making you vulnerable to its powerful inhabitants.
+
* Added a new Neutral [[Skill Gem]] - {{sl|Vaal Breach}}: Creates a Breach at your location, making you vulnerable to its powerful inhabitants.
 
* Before her rescue, [[Navali]] is now guarded by [[The Faun]].
 
* Before her rescue, [[Navali]] is now guarded by [[The Faun]].
 
* Very early areas in [[Act One]] have been cosmetically improved.
 
* Very early areas in [[Act One]] have been cosmetically improved.

Revision as of 04:18, 4 December 2016

Version History
2.4.3c
November 28, 2016
2.5.0
December 2, 2016

Patch notes

These are the official patch notes for version 2.5.0 released by Grinding Gear Games.[1]

The Breach Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 2.5.0, there are Standard and Hardcore variations of the Breach challenge league available. They have the same core mechanics and items.
  • Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.
  • Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape.
  • Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable.
  • Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded.
  • There are a total of 35 new unique items specific to the Breach league.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal Effect inventory iconBreach Portal EffectBreach Portal EffectPortalThis character's portals use the Breach effect.Breach Portal Effect inventory icon. When you complete your 36th challenge, you will receive the Demonic Wings inventory iconDemonic WingsDemonic WingsArmour AttachmentAdds the Demonic Wings back attachment to any equipped body armour.Demonic Wings inventory icon. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league.

New Content

New Features

  • Many of 2.5.0's features including the new renderer were deployed early with update 2.4.2. Thank you for your testing and feedback.
  • The DirectX 9 renderer is still the default. You can change to the DirectX 11 renderer in the options. We will make the DirectX 11 renderer the default once we're sure there are no remaining problems.
  • Melee action targeting has been greatly improved.
  • The challenge and achievements panel now has progress bars for numeric challenges. Your overall challenge progress and challenge reward milestones are also shown.
  • Weapons now display their range on their item descriptions.
  • Improved early tutorials.
  • Added support for the slash symbol in Module Error: Item link: No results found for search parameter "Premium Stash Tab". price fields.
  • Various improvements to preloading have been made.
  • Unique Maps can now drop if you have completed their equivalent base type on the Atlas.

Essence Changes

  • Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.
  • The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).
  • At level 47 areas and above, Whispering Essences can no longer appear.
  • At level 67 areas and above, Muttering Essences can no longer appear.
  • The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.
  • Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.
  • The gloves mod from Essence of Insanity inventory iconEssence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Triggers Level 20 Spectral Spirits when Equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 70% increased Mana Regeneration Rate while Shocked
    Body Armour: You gain Onslaught for 6 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 25% chance to gain a Power Charge when you Block
    Quiver: Projectiles Pierce 2 additional Targets
    Amulet: 10% chance to Recover 10% of Mana when you use a Skill
    Ring: You and your Minions take 40% reduced Reflected Damage
    Belt: 10% increased Movement Speed during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Insanity inventory icon
    now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.
  • The weapon mod from Essence of Horror inventory iconEssence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced Elemental Damage Taken while stationary
    Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill Nearby Enemies when you Block
    Quiver: 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased Effect of Fortify on you
    Ring: 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Horror inventory icon
    now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    .
  • The weapon mod from Essence of Delirium inventory iconEssence of DeliriumEssence of DeliriumStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
    Gloves: Socketed Gems deal 30% more Damage over Time
    Boots: Cannot be Poisoned
    Body Armour: 25% reduced Chaos Damage taken over time
    Helmet: +2 to Level of Socketed Aura Gems
    Shield: +15% Chance to Block Spell Damage while on Low Life
    Quiver: 25% increased Effect of your Marks
    Amulet: +10% to Damage over Time Multiplier
    Ring: Hexes you inflict have +5 to maximum Doom
    Belt: +50% to Chaos Resistance during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    Essence of Delirium inventory icon
    now deals 750 chaos damage per second for 10 seconds (down from 1,000).

Map Mod Changes

  • A large variety of new map mods have been added to the map pool.
  • The "Grounded", "Molten" and "Incombustible" map mods that granted specific elemental resistance will no longer appear on maps. They've been succeeded by a new global elemental and chaos resistance map mod with lower values.
  • The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration.
  • The "of Smothering" map mod now only affects recovery rate of Life and Energy Shield, no longer affecting mana recovery. This includes existing versions of the mod.
  • The "Splitting" mod previously added multiple projectiles at yellow and red tier maps. They now only add two projectiles at all tiers. Existing mods will not update unless a Divine orb is used on the map.
  • "of Hemomancy", the mod that gave all characters Blood Magic, will no longer appear on maps.
  • "of Exposure" will now reduce maximum resistances by a lower amount. In mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now. In higher-tier maps, it'll reduce maximum elemental resistances by -9% to -12%. Existing mods will not update unless a Divine orb is used on the map.
  • The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.

General Balance Changes

  • Increased the range of all melee weapons. This is also a significant buff to the radius of Cyclone inventory iconCycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-54)% of base
    Effectiveness of Added Damage: (44-54)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon
    Cyclone inventory icon
    .
  • In addition to the existing Master "quality of life" improvements made in 2.4.2, the experience progression of non-Zana Masters has been adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach level 7 from 6 and 10% easier to reach level 6 from 5.
  • The Sextant Mods for additional currency items from Nemesis monsters is now only available on red maps.
  • Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.
  • Reduced the damage of the bosses in the Module Error: Item link: No results found for search parameter "Overgrown Shrine Map". and chaos Warbands leaders in general.
  • Increased the damage of the bosses in the Module Error: Item link: No results found for search parameter "Shipyard Map". and lightning Warbands leaders in general.
  • Reduced monster pack density in the Twilight Strand slightly.
  • Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%. This doesn't apply to the Totemic Mastery notable passive.
  • Doubled all sources of totem elemental resistance in the passive skill tree.
  • Bleeding effects from non-puncture sources are now affected by the same (additive and multiplicative) duration modifiers as bleeding effects from puncture sources.
  • Poison from non-Viper Strike skill iconViper Strike sources is now affected by multiplicative skill effect duration modifiers. Additive skill effect duration modifiers were already being applied.

Unique Item Balance Changes

  • Cospri's Malice inventory iconCospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Quality: +20%
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 14
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    Cospri's Malice inventory icon
    and Mjölner inventory iconMjölnerMjölner
    Gavel
    One Handed Mace
    Quality: +20%
    Physical Damage: (108-129.6) to (202-242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    Look the storm in the eye and you will have its respect.
    Mjölner inventory icon
    now have 250ms cooldowns on triggering socketed skills (up from 100ms).
  • Reduced block and spell block values on Rumi's Concoction inventory iconRumi's ConcoctionRumi's Concoction
    Granite Flask
    Lasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 68+(8-12)% Chance to Block Attack Damage during Flask effect
    +(4-6)% Chance to Block Spell Damage during Flask effect
    "Yesterday I was clever, so I wanted to change the world.
    Today I am wise, so I am changing myself."
    -Rumi of the Vaal
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Rumi's Concoction inventory icon
    by around 33%. A Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    can be used to reroll the stats within this new range.
  • Facebreaker inventory iconFacebreakerFacebreaker
    Strapped Mitts
    Quality: +20%
    Evasion: 36
    Energy Shield: 7
    Requires Level 16+30% to Global Critical Strike Multiplier
    10% reduced Enemy Stun Threshold
    (600-800)% more Physical Damage with Unarmed Attacks
    Extra gore
    Fly like a Storm Crow, crush like a Rhoa
    Facebreaker inventory icon
    's critical strike multiplier has been reduced to 45%. A Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    can be used to reroll the stats within this new range.
  • Grand Spectrum (Viridian Jewel) inventory iconGrand SpectrumGrand Spectrum
    Viridian Jewel
    Limited to: 315% increased Elemental Damage per Grand SpectrumFists that strike like a falling tree.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Grand Spectrum (Viridian Jewel) inventory icon
    's increased elemental damage has been reduced to 4%. A Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    can be used to reroll the stats within this new range.
  • The Aylardex inventory iconThe AylardexThe Aylardex
    Agate Amulet
    Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
    +(50-70) to maximum Mana
    +1 to Maximum Power Charges
    10% increased Mana Regeneration Rate per Power Charge
    (80-100)% increased Power Charge Duration
    1% of Damage is taken from Mana before Life per Power Charge
    40% reduced Critical Strike Chance per Power Charge
    Shackled fires dance about;
    Might within from force without.
    The Aylardex inventory icon
    now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    on this item doesn't cause the new stat to appear.
  • Nuro's Harp inventory iconNuro's HarpNuro's Harp
    Harbinger Bow
    Bow
    Quality: +20%
    Elemental Damage: (120-140) to (180-210)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: (1.32-1.38)
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage
    Adds (120-140) to (180-210) Cold Damage
    (10-15)% increased Attack Speed
    (10-30)% increased Light Radius
    15% chance to create Chilled Ground when you Freeze an Enemy
    Create Consecrated Ground when you Shatter an Enemy
    40% increased Effect of Chilled Ground
    Night's frost becomes morning's dew
    Darkness cleansed, pure and new.
    Nuro's Harp inventory icon
    now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    on this item doesn't cause the new stat to appear.
  • Soul Strike inventory iconSoul StrikeSoul Strike
    Spike-Point Arrow Quiver
    Requires Level 64(20-30)% increased Global Critical Strike Chance+30 to Dexterity
    Adds (13-18) to (26-32) Chaos Damage to Attacks
    (8-12)% increased Attack Speed
    +(100-120) to maximum Energy Shield
    80% faster start of Energy Shield Recharge
    40% reduced Energy Shield Recharge Rate
    In this chaotic world
    The rewards of the Soul
    Outlast the rewards of the Flesh.
    Soul Strike inventory icon
    's faster start of energy shield recharge has been reduced to 80%. A Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    can be used to reroll the stats within this new range.
  • Energy From Within inventory iconEnergy From WithinEnergy From Within
    Cobalt Jewel
    Radius: Large(3-6)% increased maximum Energy Shield
    Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
    The Azmeri ascetics learnt the power
    of going without the body's ordinary cravings.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Energy From Within inventory icon
    's additional energy shield has been reduced to 3-6%. A Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    can be used to reroll the stats within this new range.

Skill Balance Changes

  • Blade Vortex skill iconBlade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.
  • Reduced the maximum number of Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
    AshwakerSummonRagingSpiritOnKill - Base duration is 5 seconds, Maximum 20 Summoned Raging Spirits, 10% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
    SummonRagingSpirit - Base duration is 5 seconds, Maximum 20 Summoned Raging Spirits, Minions gain 15% less Added Damage, Minions cannot Taunt Enemies (page)
    s to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
  • Ancestral Warchief skill iconAncestral Warchief now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    now deals 10% more damage at gem level 20, tapered down to no change at gem level 1.
  • Raise Spectre skill iconRaise Spectre now grants +30% elemental resistances to its minions.
  • Decoy Totem skill iconDecoy Totem can no longer evade and has a 4 second cooldown at all levels.
  • Blade Flurry skill iconBlade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • Blight skill iconBlight's damage has been increased by 5% damage at level 1 of the gem, up to 35% more damage at level 20 of the gem.
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
  • Summon Flame Golem skill iconSummon Flame Golem, Summon Ice Golem skill iconSummon Ice Golem, and Summon Lightning Golem skill iconSummon Lightning Golem now have 70% resistance to their respective element. Summon Chaos Golem skill iconSummon Chaos Golems now have 60% resistance to Chaos.
  • Summon Flame Golem skill iconSummon Flame Golem's damage has been increased by 140%.
  • Summon Ice Golem skill iconSummon Ice Golem's damage has been increased by 75%.
  • Summon Lightning Golem skill iconSummon Lightning Golem's damage has been increased by 75%.
  • Summon Stone Golem skill iconSummon Stone Golem's damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased.
  • Summon Chaos Golem skill iconSummon Chaos Golem's damage has been increased by 65%.
  • Melee Skeletons from the Summon Skeletons skill iconSummon Skeletons skill now deal 25% more damage. Summon Skeletons skill iconSummon Skeletons and Vaal Summon Skeletons skill iconVaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second.
  • Some triggered skills can now find targets that are farther away than they could before.
  • Reduced the damage penalty on Module Error: No skills found with q_where = skill.active_skill_name="Ranged Attack Totem" to match Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem". At gem level 1, it has changed from -50% to -35%. At gem level 20, it has changed from -31% to -26%.
  • The Module Error: No skills found with q_where = skill.active_skill_name="Minion and Totem Elemental Resistance Support" gem now has a multiplicative minion and totem elemental damage stat on it, scaling from 10% at level 1 to 19% more elemental damage at gem level 20.

Trickster Ascendancy Changes

  • Weave the Arcane now also reduces damage taken by 8% if you have spent a total of 200 mana recently.

Raider Ascendancy Changes

  • Avatar of the Veil's elemental damage has been increased to 40%.
  • Avatar of the Chase's increase to Onslaught effect has been increased to 100%.
  • Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy.
  • Rapid Assault now has a 100% chance to gain Onslaught on kill.
  • Quartz Infusion now has a 100% chance to gain Phasing on kill.
  • The minor Ascendancy skills leading up to Avatar of the Chase now grant 20% increased Onslaught duration, instead of 5% attack speed.

Flask Charge Generation on Critical Strike

  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The Harvest inventory iconThe HarvestThe Harvest
    Jasper Chopper
    Two Handed Axe
    Quality: +20%
    Physical Damage: (139.2-150.8) to (218.4-236.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
    1.2% of Damage Leeched as Life on Critical Strike
    3% increased Global Critical Strike Chance per Level
    Gain a Flask Charge when you deal a Critical Strike
    Let it grow and gather inside them,
    Let it flow through their veins.
    Don't waste a drop.
    The Harvest inventory icon
    and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
  • The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.

Zana League Mods Available During 2.5.0

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Bug Fixes

  • Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    ).
  • Fixed a bug where you wouldn't be able to see someone casting Blight skill iconBlight or Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    if you entered their proximity after they had started casting it.
  • Fixed a bug where Temporal Chains skill iconTemporal Chains didn't affect Blight skill iconBlight.
  • Fixed a bug where alt-tabbing in fullscreen mode would change to windowed mode.
  • Fixed a bug where Navali could grant Prophecies to players who had not rescued her yet.
  • Fixed various problems with the Twinned Kaom boss fight.
  • PvP spectators can no longer use flasks or perform triggered actions.
  • Blade Flurry skill iconBlade Flurry now uses the average of both main and off-hand attack speeds if using two valid weapons.
  • Fixed a bug where Blade Vortex skill iconBlade Vortex ending could end other buffs.
  • Monsters that use Herald skills can no longer turn them off.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    would not switch targets correctly if they were far away or if they changed to same team/party.
  • Bonespire from the Module Error: Item link: No results found for search parameter "Necropolis Map".boss once again deals damage over time.
  • Fixed a bug where status ailments that were auras couldn't be removed from players. This prevented removal of ailments that had proliferation.
  • Fixed an issue with Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    and Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" where the ray could be visually separated from the totem after being knocked back.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Scorching Ray". Please choose only one of the following ids:
    FireBeam - Deals (11.7-439.4) Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    DivineFireBeamUnique - Deals 738.9 Base Fire Damage per second, Base duration is 1.5 seconds, Additional Debuff stages add 60% of Damage, Burning Debuff can have a maximum of 8 stages, Fire Exposure applies -25% to Fire Resistance, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (page)
    's targeting could get stuck on item highlights.
  • Fixed a bug where manually selected chat channel numbers were not being remembered.
  • Fixed a bug where Summon Stone Golem skill iconSummon Stone Golems would attack enemies much further from their target location than other golems.
  • The 40 quality recipe now ignores six-socket items.
  • Fixed two instance crashes.

The following hotfix was deployed after the 2.5.0 patch:[2]

  • Fixed a bug where the projectiles from Vaal Spectral Throw skill iconVaal Spectral Throw failed to work.
  • Fixed a bug where monsters summoned by the Module Error: No skills found with q_where = skill.active_skill_name="Cast while Channelling Support" did not appear to perform actions.
  • Fixed a client crash with Blade Vortex skill iconBlade Vortex.
  • Fixed a crash with Russian text.

References

  1. Bex_GGG (November 29, 2016). "Content Update 2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved November 30, 2016.
  2. Qarl (December 3, 2016). "2.5.0 Hotfix". Official Path of Exile Forums. Retrieved December 3, 2016.