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* The [[Leaguestone]] progress bar now appears red when the leaguestone has not activated because it is underleveled for the area that the player is in.
* Added minimum generation levels to some mods on Leaguestones where they could drop before that content could spawn.
* {{il|Perandus Leaguestone|Perandus Leaguestones}} that drop after this patch will now have a 20% chance to spawn [[Cadiro Perandus|Cadiro]] as an implicit.
* {{il|Onslaught Leaguestone|Onslaught Leaguestones}} that drop after this patch will now have 20% increased Quantity of Items found in the next area.
* The Aspect of Ruination unique monster from the Luring {{il|Rampage Leaguestone}} mod now does 20% less damage.
* The [[Ancient Reliquary]] is now Normal difficulty.
* Made Ancient Reliquary Keys allocated as valuable items, according to allocation rules.
* Fixed an issue where the Tormented Alchemist was incorrectly called Tormented Poisoner in the challenge list.
* Fixed a bug where some areas would consume {{il|Tempest Leaguestone}} charges, but not create tempests.
* Fixed an issue where the {{il|Ambush Leaguestone}} prevented other sources of additional strongboxes (such as the {{il|Monstrous Treasure}} prophecy) from adding Strongboxes to the area.
* Fixed an issue where implicit mods on {{il|Windripper}} and {{il|Lioneye's Glare}} could be recovered with a {{il|Blessed Orb}}. These now correctly behave like legacy versions in the non-challenge leagues.
* Fixed a bug where
* Fixed a bug with the appearance of the Arcane Halo effect.
* Fixed an issue where {{il|Voll's Protector}} was only granting one charge per skill use when it should be able to grant multiple charges.
* Fixed a client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again. EDIT: We have had reports of this crash still happening.
* Fixed an instance start-up crash that would happen when a {{il|Tempest Leaguestone}} was used, and with a Tempest Prophecy triggered.
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