Version History | ||
---|---|---|
← 3.0.3b November 21, 2017 | 3.1.0 December 8, 2017 | 3.1.0b → December 9, 2017 |
Version 3.1.0 introduces the War for the Atlas expansion, which adds new content and features as well as vast changes to the existing game.
Patch notes[ | ]
These are the official patch notes for version 3.1.0 released by Grinding Gear Games.[1]
Major Features[ | ]
- A mysterious entity, known only as The Elder, haunts the Atlas of Worlds, spreading decay and battling The Shaper for control. For more information about the War for the Atlas, check out www.pathofexile.com/war.
- Added 32 new maps including two new Unique maps.
- Added new boss fights with The Elder and his four Guardians.
- Introduced Shaped and Elder items. These items can only be obtained in areas where the Shaper or the Elder holds influence, or by defeating the Shaper or Elder themselves. Shaped and Elder items can obtain mods not found elsewhere, as well as higher-tier versions of some existing mods.
- Added a new quest: Queen of the Sands. This quest can be obtained by talking to Petarus and Vanja in Act 9 after completing the prerequisite quest The Storm Blade. The Book of Skill quest reward for completing The Storm Blade has been moved to the Queen of the Sands. The Storm Blade now rewards players with their choice of several rare weapons.
- Added 48 new Unique items.
- Added 6 new Divination Cards designed by our supporters.
- Added a new Dexterity/Intelligence Skill Gem - UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.- Added a new Dexterity Skill Gem - CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.- Added a new Intelligence/Dexterity Skill Gem - BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Your body explodes, dealing spell damage in an area around you, and a targeted corpse also explodes, dealing damage around it. Your body is recreated at the location of the corpse. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.- Added a new Dexterity/Intelligence Skill Gem - Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Maximum of 60 Orbs at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.- Vulnerability has been split into two skill gems - VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Vulnerability, a Strength Skill Gem, curses all targets in an area, causing them to take increased physical damage and increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.- DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., an Intelligence Skill Gem, curses all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability skill gems have become Despair.- Added a new Intelligence Support Gem - Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot support Minions that channel skills.Per 1% Quality:1Superior2Anomalous3DivergentGain Infusion after Channelling a Supported Skill for -0.02 seconds0.5% increased Effect of InfusionInfusion grants 0% of Life Regenerated per secondWhile Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Supported Skills deal (15-24)% more Damage
Gain Infusion after Channelling a Supported Skill for (1.6-1) second
Infusion lasts 6 seconds after you finish Channelling
Infusion grants 10% more Damage of Types matching Supported Skill Gem's tagsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Creates a barrier around you while you channel a supported skill. The barrier reduces the physical and lightning damage you take from hits, and grants you a chance to gain a power charge when hit.- Added a new Dexterity Support Gem - Volley SupportVolley SupportSupport, Projectile
Icon: =
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Projectile Damage1% increased distance between Firing PointsSupported Skills have 0.5% increased Area of EffectSupported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills fire 2 additional Projectiles
Supported Skills deal (12-3)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Adds two projectiles to supported skills, and causes them to be fired from points to either side of you, in parallel. Projectiles Nova (found on Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Quality: +20%
Physical Damage: 67.2-140.4
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 13Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break.) will currently override the projectile source part of this support, however, this will change in a future patch.- Added a new Intelligence Support Gem - Spell Cascade SupportSpell Cascade SupportAoE, Spell, Support
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Area of Effect
Supported Skills have 5% increased delay between affected AreasSupported Area of Effect Skills also affect areas in front of and behind the targeted area
Supported Skills have (25-16)% less Area of Effect
Supported Skills deal (40-31)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supported area-targeting skills will also target an area in front of and behind your initial target.- Added a new Strength Support Gem - Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have +0.2 to Melee Strike RangeSupported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supported single-target melee skills targets two additional nearby enemies.- Added a new Dexterity Support Gem - Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageMirage Archer fires 0.1 additional Projectiles with Supported Skills
Mirage Archer lasts -0.1 secondsSupported Skills have 1% increased Skill Effect DurationMirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Hitting an enemy with a supported bow skill creates a Mirage Archer who continues to use that skill for a duration.- Added 3D art for: Malachai's MarkMalachai's Mark
Murder MittsQuality: +20%
Evasion: (242-266)
Energy Shield: (48-52)Requires Level 67, 51 Dex, 51 Int(80-100)% increased Evasion and Energy Shield
+(60-80) to maximum Life
+(15-25) Life gained on Kill
+(15-25) Energy Shield gained on Kill
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequenceWhat man does not wish for immortality?, Dialla's MalefactionDialla's Malefaction
Sage's RobeQuality: +20%
Energy Shield: 88
Movement Speed: -3%Requires Level 37Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +1 to Level
Gems Socketed in Green Sockets have +10% to Quality
Gems Socketed in Blue Sockets gain 25% increased Experience
Has no Attribute RequirementsHe took me by my hand, promised me power beyond compare.
But i did not do it for power.
I did it for love.
And I'd do it again in an instant., DendrobateDendrobate
Sentinel JacketQuality: +20%
Evasion: (825-891)
Energy Shield: (260-280)
Movement Speed: -3%Requires Level 59, 86 Dex, 86 IntSocketed Gems are Supported by Level 10 Lesser Poison
(130-150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15-25)% to all Elemental Resistances
(75-100)% increased Damage with Poison if you have at least 300 Dexterity
(15-25)% increased Poison Duration if you have at least 150 IntelligenceAsk any tracker and they'll tell you:
the most dangerous animals
are the ones who don't bother to hide., HiltlessHiltless
Reaver SwordTwo Hand Sword
Quality: +20%
Physical Damage: (182.4-212.4) to (400.8-436.8)
Critical Strike Chance: (7.00%-7.50%)
Attacks per Second: 1.50
Weapon Range: 15Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon RangeThe cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul., Void BatteryVoid Battery
Prophecy WandWand
Quality: +20%
Physical Damage: 42-76.8
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 120Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge"The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro, Redblade TramplersRedblade Tramplers
Ancient GreavesQuality: +20%
Armour: (407-483)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning GroundOur home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life. and Lightning CoilLightning Coil
Desert BrigandineQuality: +20%
Armour: (789-902)
Evasion: (789-902)
Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless..- Added a new unique Strongbox designed by one of our supporters.
- Added a new Rogue Exile based on the winner of the Best Dressed Exile competition.
The Abyss Challenge League[ | ]
Main page: Abyss league
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge league available, as well as solo self-found variants of both. They have the same core mechanics and items. In the Abyss League, players will encounter cracks in the ground. Get too close, and these cracks widen and spread, allowing the terrible monsters to climb from their inky depths. Pursue these cracks, and you may discover a massive chasm from which dangerous packs of monsters emerge. Once you defeat these monsters, the Abyss continues to propagate, creating more chasms. Take too long, and the Abyss will seal shut, but if you're quick and deadly enough, a chest filled with valuable rewards will emerge from below.
- As players progress through the Abyss League, some pits may offer access to the Abyssal Depths below. These Abyssal Depths are packed with monstrous creatures and valuable rewards, and culminate in an exciting boss encounter.
- Exploring the Abyssal Depths in high-level areas might result in an encounter with a Lich boss. These difficult boss fights are quite rare, but very rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique item.
- Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels, these can be placed in sockets in your passive tree to grant powerful bonuses. Unlike other Jewels, they have a set of exclusive new properties and can also be placed in Abyssal Sockets on your items! These sockets can be found on the new Abyss Uniques and a new base type of Abyss-socketed belt: the Stygian Vise.
- The Abyss League includes a set of 40 new challenges. When you complete 12 challenges, you receive the Abyss HelmetAbyss HelmetHelmet SkinChanges the appearance of any equipped helmet to the Abyss Helmet. skin. At 24, you receive the Abyss WingsAbyss WingsArmour AttachmentAdds the Abyss Wings Back Attachment to any equipped body armour.. When you complete your 36th challenge, you receive the Abyss PortalAbyss Portal EffectPortalThis character's portals use the Abyss Portal Effect. effect. These microtransactions are exclusively available in the Abyss League.
- From the 19th challenge onwards and for every third challenge after that, you receive pieces of an Abyss Totem PoleAbyss Challenger TrophyHideout ItemCreates an object in your hideout8 Variations decoration to display in your hideout. The Totem Pole permanently showcases how many of the Abyss challenges you completed during this league.
Minor Features[ | ]
- The targeting behaviour of many skills has been improved, especially against large targets such as Kitava and Arakaali.
- Updated the item frames to fit the current user interface.
- Updated the Stash chest model. So new! So shiny!
- The tutorial has been slightly adjusted to better direct players who are having trouble very early on.
- Added a tutorial element for using Portal scrollsPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.
Shift click to unstack., and improved the Waypoint tutorial.- Added a visible Tutorial barrier to the entry of Lioneye's Watch, which vanishes after a passive skill point is applied.
- You can now open the Help Panel by pressing ';'. This can be changed in the Options menu.
- You can now dismiss Help Panel notifications by right-clicking them. They will disappear by themselves after 6 seconds.
- You can now turn Divination Cards in at Navali in the Epilogue town or in your hideout. The description of the Divination Card achievement "Soothsaying" has been updated to reflect this.
- The Forsaken Masters have moved back to Oriath, and can now be found in the Epilogue town.
- An effect is now played on corpses which disappear due to hitting the corpse-creation limit for skills like DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Unearth.- Values for ailments, such as Shock and Chill effectiveness, can now be viewed in the Character panel.
- Added a system for scaling the visual effects of ailments based on the size of the monster.
- Added voice acting for many NPCs and story glyphs which were missing them when they were added in The Fall of Oriath.
- Added images to the map pin hovers for areas added in The Fall of Oriath.
- Added an option to leave your current party to the character portrait drop-down menu.
- The league selected on the drop-down menu on the Character Selection screen is now saved, and will be the selected league whenever you open your client.
- Improved the quest reward selection user interface.
- Added a timer below each flask icon which, while the flask is active, displays the remaining duration for that flask.
- Debuffs are now displayed on a separate line to buffs, flask effects and charges.
- Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.
- Skills with modified cooldowns now show their final cooldown rather than the cooldown modifier.
- Monsters will now show their rarity as they're emerging.
- The Challenges tab now displays the number of challenges you have completed at the top.
- The default minimum for Dynamic Resolution Scaling is now set to 30 frames per second. You can change this in the Options menu.
- Improved the effects for monster rarities and ailments.
- Added support for subsurface scattering. Check out the ice and candles!
- Optimised a lot of skills, areas, monsters and effects.
- Continued to incrementally improve the sound, art, effects and environments.
Character Balance[ | ]
- Intimidate now causes enemies to take 10% increased Attack Damage (rather than 10% increased Damage).
- The experience penalty at very high levels has been increased. This predominantly affects characters at level 95 and above.
Skill Balance[ | ]
- Existing Vulnerability Skill gems are now DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. gems. Despair curses all targets in an area, making them less resistant to chaos damage, and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. There is a new red skill gem called VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Your minions (and their minions) will no longer deal or take damage while you are dead.
- Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. no longer gains bonus radius when using your life. The damage bonus from using your life grows less quickly as the gem levels up, dealing 76% more damage at level 20 (down from 95%).- Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. The base fire damage dealt by the spell part of the explosion has been significantly increased. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.8).- Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage
1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28-72)
Minions have (105-776) additional Accuracy Rating
Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now grants additional accuracy to Spectres based on the level of the gem.- Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Damage: (80-100)% of baseRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now remove all movement speed, as opposed to reducing it by 300%.- Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secSummons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now have a 15% less Added Damage multiplier, up from 30%.- Summoned SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now have a 50% more added damage multiplier, up from 30% less added damage.- Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secSummons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Spiders created from Arakaali's FangArakaali's Fang
Fiend DaggerRune Dagger
Quality: +20%
Physical Damage: (87-112) to (310.3-374.4)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on HitAll children must eat., and the spirit skulls from the Essence of InsanityEssence of InsanityStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack. can no longer taunt their enemies.- The amount of burning damage dealt by the burning ground created by a Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Projectile Speed: 3260Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on a character with the Pitch DarknessPitch Darkness
Viridian JewelRadius: Medium(10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an EnemyWith a fire burning brash in his golden eye,
Marceus fired his arrow into the pitch-dark sky,
And seared the hope of surprise,
From Kaom's skulking horde.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. threshold jewel is now determined by the level of the Burning Arrow skill gem.- Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect DurationDeals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can now trigger lightning strikes from channelled skills.- DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per stack (down from 5), and the cast time has been reduced to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more steadily as the skill gem levels up. It can now create higher level corpses at most levels, except level 19 of the gem, in which the maximum corpse level has been lowered from 100 to 81.- Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Level: (1-20)
Cost: (1-5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 65%
Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Lightning Damage0.5% increased Area of Effect0.5% increased Cast SpeedDeals 98% of Damage
Stronger Pulses deal 10% more Damage with Hits and AilmentsDeals (1-37) to (4-703) Lightning Damage
Stronger Pulses deal 100% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses
+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been reworked. It is now a channelled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall.- Minion Life SupportMinion Life SupportSupport, Minion
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.75% increased Minion maximum LifeMinions Regenerate 0.1% of Life per secondMinions from Supported Skills deal 1% increased Damage while on Full LifeSupported Skills have (30-49)% more Minion maximum LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now affects Minion Life multiplicatively (it now provides 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the gem (up to 49% more life at level 20).- Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectSacrifices 0.05% of Skeleton's Life to deal that much Chaos DamageMinions recover 0.1% of Life on HitSacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's RobeQuality: +20%
Energy Shield: (294-348)
Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop IdentifiedRenowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city..- Ruthless SupportRuthless SupportSlam, Support, Melee, Attack, Strike
Icon: u
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Attack SpeedSupported Skills have 1% reduced Attack Speed
Ruthless Blows with Supported Skills deal 1% more Melee DamageEvery third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (70-98)% more Damage with Bleeding caused by Melee HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. can no longer support Channelled skills.- CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can no longer be supported by Ruthless Support.- Iron Will SupportIron Will SupportSpell, Support
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Spell DamageSupported Skills have 0.5% reduced Cast Speed
Supported Skills deal 2% increased DamageSupported Skills have 0.5% increased Projectile SpeedStrength's Damage bonus applies to all Spell Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. can now support Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and will affect the damage dealt by Skeleton Mages if you are using the Dead ReckoningDead Reckoning
Cobalt JewelLimited to: 1
Radius: MediumMinions have +(7-10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton MagesA mage from the coast rode up on a broken nag, legs burnt to his bones.
Before he collapsed, he uttered:
"I watched the world we know end yesterday."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. threshold jewel.- Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% chance to Freeze Enemies for 350 ms when Hit0.05% less Physical Damage taken from Hits
0.05% less Fire Damage taken from HitsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
(8-13)% less Physical Damage taken from Hits
(8-12)% less Fire Damage taken from Hits
Base duration is (2.5-4.4) seconds
Buff grants Immunity to FreezePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s chilling effect now slows enemies by 30% when you are hit (up from 10%).- Melee attacks supported by MultistrikeMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
Supported Skills have 1% increased Area of Effect per RepeatSupported Skills have 0.5% increased Attack SpeedSupported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal (30-20)% less Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. now more accurately take attack range (including area of effect modifiers) into account when checking for targets for subsequent attacks. This has negatively impacted some skills and positively impacted others, but in general melee skills supported by Multistrike will target monsters that better fit the behaviour of the attack.- BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.- Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of EffectBase duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now correctly modified by factors based on the state of the projectile (such as Powerful Precision's "Projectiles have 100% increase Critical Strike Chance against Targets they Pierce").- Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.- Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account.- Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-280)% of base
Effectiveness of Added Damage: (230-280)%
Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.- EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-120)% of base
Effectiveness of Added Damage: (85-120)%
Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s radius has been increased from 25 to 28 for the second stage.- ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack SpeedConverts 5% of Physical Damage to a random Element1% chance to cause Bleeding+0.1 to maximum StagesDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.- WitherWitherSpell, AoE, Duration, Chaos, Channelling
Level: (1-20)
Cost: (3-9) Mana
Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationHindered Enemies deal 0.2% reduced Chaos Damage5% chance to apply an additional Withered Debuff if you Cast this Spell yourself(30-36)% reduced Movement Speed
6% increased Chaos Damage taken
Base duration is 0.5 seconds
Withered lasts 2 seconds
(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now increases Chaos damage taken by 6% (down from 7%), and stacks up to 15 times (down from 20).- Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Level: (1-20)
Souls Per Use: 15
Can Store 2 Use(s)
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1Superior1% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s radius has been reduced to 70 units (down from 120).Item Balance[ | ]
- Divination Cards: The locations, drop rates and requirements for many Divination Cards have been reworked, in part due to the changes to the Atlas in this patch, and in part to better integrate Divination Cards into areas introduced in The Fall of Oriath.
- Life regeneration mods have been slightly renamed and reordered as two higher tiers have been added.
- Life regeneration mods on rare items have been buffed across the board, with the existing highest tier mod now granting up to 20 life per second. Existing items can be updated to these new values using Divine orbs.
- When used on a belt, Essence of InsanityEssence of InsanityStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Triggers Level 20 Spectral Spirits when Equipped
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack. now grants 10% increased Movement Speed during any Flask effect, up from 5%.- Atlas-only item basetypes can no longer be found in Vaal side areas.
- Lowered the level requirement for Two-Toned Boots to 70.
- Lowered the level requirement for Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage, Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage and Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage to 70.
- Lowered the level requirement for Bone HelmetBone HelmetArmour: 197
Energy Shield: 38Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage to 73.- Lowered the level requirement for the Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating and Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield to 73.
- Lowered the level requirement for the OpalOpal RingRequires Level 80(15-25)% increased Elemental Damage and Steel RingsSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks to 78.
Unique Item Balance[ | ]
- Atziri's AcuityAtziri's Acuity
Vaal GauntletsQuality: +20%
Armour: (742-788)Requires Level 63, 100 Str+(60-80) to Intelligence
(25-35)% increased Global Critical Strike Chance
(200-220)% increased Armour
+(60-75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently"The heart is the herald.
It will tell me when it is best to strike."
- Atziri, Queen of the Vaal: No longer instantly leeches Life from critical strikes, and instead grants Vaal Pact if you have dealt a Critical Strike Recently. This does not affect existing versions of the item. See the Passive Tree Changes section for more information regarding changes to Vaal Pact.- Witchfire BrewWitchfire Brew
Stibnite FlaskLasts 5.00 Seconds
Consumes 60 of 60 Charges on use
20% More Evasion RatingRequires Level 48Creates a Smoke Cloud on Use50% increased Charges used
Grants Level 21 Despair Curse Aura during Flask Effect"Think of those that cursed us, judged us,
and burned our sisters upon the pyre.
Think of their names as you drink,
and even their children will feel what we do to them today."
-Vadinya, to her covenRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Now creates a Despair curse aura on use. This affects all versions of the item.- DoomfletchDoomfletch
Royal BowBow
Quality: +20%
Physical Damage: (26.4-31.2) to (73.2-78)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). No longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage. DiviningDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. an existing Doomfletch will change the added physical damage and the added damage of a random element, but will not remove the critical strike chance.- Doomfletch's PrismDoomfletch's Prism
Royal BowBow
Quality: +20%
Physical Damage: (26.4-31.2) to (73.2-78)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element"The Vaal, a thousand years ago,
came up with more delightful methods of murder
than I could ever wish for."
- Koralus Doomfletch: Now adds 100% of Physical Damage as Damage of each Element (down from 110%). This change can be divinedDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack..- Kongming's StratagemKongming's Stratagem
Ivory Spirit ShieldQuality: +20%
Energy Shield: (122-138)
Movement Speed: -3%Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
+(20-30) to Intelligence
(250-300)% increased Energy Shield
(30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to BlockThose who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.: No longer creates a smoke cloud when a socketed trap is triggered. Instead, grants the "Fog of War" skill, which creates a smoke cloud when any of your traps are triggered. This skill has a cooldown.- Lion's RoarLion's Roar
Granite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Adds Knockback to Melee Attacks during Flask effect
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
(7-10)% more Melee Physical Damage during effectA sprinkle of hunger, a spoonful of menace
and three generous cups of Might.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Now only grants knockback to melee attacks during flask effect.- LycosidaeLycosidae
Rawhide Tower ShieldQuality: +20%
Chance to Block: (29%-31%)
Armour: (207-255)
Movement Speed: -3%Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
+(30-40) to maximum Life
Your hits can't be Evaded
+(3-5)% Chance to Block
Adds 250 to 300 Cold Damage to CounterattacksA true predator does not chase; It waits.: Chance to drop from monsters has been greatly reduced. This item was being used on a significant portion of melee characters across all levels as an extremely cheap way to get around accuracy requirements.- Bisco's CollarBisco's Collar
Gold AmuletRequires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35-50)% increased Quantity of Items Dropped by Slain Normal EnemiesFriendship worth its weight in gold,
a treasure every day.
I thought together we'd grow old,
until fate pulled you away.: Chance to drop from monsters has been greatly reduced.- Queen of the ForestQueen of the Forest
Destiny LeatherQuality: +20%
Evasion: (1923-2163)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last.: Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). This change can be divinedDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.. The movement speed bonus this item can provide has been capped at 100% for all versions. Changes to evasion basetypes in The Fall of Oriath both pushed the evasion rating of this item too high, and took the movement speed this item granted to extremes.- Rise of the PhoenixRise of the Phoenix
Mosaic Kite ShieldQuality: +20%
Chance to Block: 24%
Armour: (294-323)
Energy Shield: (56-61)
Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(80-100)% increased Armour and Energy Shield
+(40-60) to maximum Life
Regenerate (15-20) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low LifeMy bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory.: Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). These changes can be divinedDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.. New versions now also grant 40 to 60 Life (this cannot be divinedDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.).- Omen on the WindsOmen on the Winds
Viridian JewelLimited to: 2
Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Now allows Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to pierce 3 additional targets (down from 5). This can be divinedDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack..- The Dancing DervishThe Dancing Dervish
Reaver SwordTwo Hand Sword
Quality: +20%
Physical Damage: (155-173.6) to (260-291.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 13Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.: While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.- The PandemoniusThe Pandemonius
Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall,
beneath which all are buried.: The chilling effect now slows enemies by 30% when you are hit (up from 10%). These changes affect all versions of the item.- The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.": Now adds half of your Strength to your Minions (rather than all of your strength). This affects all versions of the item.- Dead ReckoningDead Reckoning
Cobalt JewelLimited to: 1
Radius: MediumMinions have +(7-10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton MagesA mage from the coast rode up on a broken nag, legs burnt to his bones.
Before he collapsed, he uttered:
"I watched the world we know end yesterday."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Now correctly replaces a number of Skeleton Warriors with Skeleton Mages when using Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: 0.80 secRequires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:1SuperiorMinions deal 1% increased DamageSummons (14-21) Skeleton Warriors
Summons (2-9) Skeleton Archers
Summons 1 Skeleton General
Maximum (17-36) Summoned Skeletons
Base duration is 20 seconds
Summons (0-5) Skeleton Mages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Death's OathDeath's Oath
Astral PlateQuality: +20%
Armour: (2133-2417)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart.: Now properly updates its behaviour when items, passives or skills change it in some way.- AuxiumAuxium
Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body.: Clarified that Freeze Duration (not Effect) is based on Energy Shield. The functionality has not changed.Monster Balance[ | ]
- New monsters have been added to areas all throughout Wraeclast and Oriath, including newer, more difficult versions of the Parasites found throughout Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout Act 5.
- The number of monsters found in areas throughout the campaign has been adjusted, and the number of monsters found throughout the game should be more consistent across multiple instances. This particularly affects The Old Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The Ebony Barracks and The Crystal Veins, but is not strictly limited to those areas.
- The following unique monsters are no longer Immune to Freeze, and instead have a minimum action speed that they will be set to if they are frozen: The Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus, Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
- Monsters which trigger skills based on the damage they take can now trigger those skills from taking damage over time.
- Infested monsters that can spawn parasites when slain now grant increased experience and drops when shattered or exploded, to compensate for them not releasing their parasites on death.
- Shield Crabs now give additional experience if destroyed before they would unleash their final form.
- Crimson Scholars also give additional experience if shattered.
- Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown.
- Both versions of Reflect now only appear on Nemesis rare monsters.
- The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines monsters now appear more quickly and should be more clearly visible.
- The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs now explode and create damaging patches on the ground, and Ryslatha herself is much more mobile. The monsters spawned by her pods are possessed by more difficult Parasites. Ryslatha herself is now immune to Knockback.
- The Lightning Thorns skill (used by the Blackguard Mages as well as others) no longer deals a flat amount of reflected Lightning damage to attackers. Instead, it triggers a nova of lightning projectiles with a short cooldown.
- The parasite infesting Hollowskull, the Willing Host is now called Encephalophage.
- Encephalophage can now Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Parasites that drop off of slain monsters will now match their host's rarity.
- Riptide now better signals when it will use its dangerous skills, and creates fewer vortexes.
- Captain Arteri and Captain Aurelianus can now drop items -- just not very many.
- Carrion Burrowers are now visually distinct from their surface-dwelling counterparts.
- The life and damage of many Warbands monsters has been adjusted to make them suitable map bosses.
- The beams in the Avarius Reassembled encounter now have more pattern variations. They also deal less damage, but the damage persists for a duration after you have been touched.
- The beams in the Cato, Defiler of Light encounter have had the same treatment.
- Maligaro's Slam attack in Acts 7 and 9 now always Poisons and Maims on hit.
- Sulphuric Striders and Undying Operators can no longer appear in Essence monoliths.
- The Bloodstained skeletons found in The Blood Aqueduct have been made slightly more difficult.
- Effigy of Fear's crows now deal more damage.
- Improved the Tolman encounter in Act 8. Tolman and the Ankh can now use a few extra skills.
- Catarina missions which require you to find, raise, and kill an undead monster now use different on-death effects.
- Reduced the amount of damage dealt by the Pillars of Carnage rune explosion.
- Shavronne's Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in Acts 6 and 9 now deals more damage and has a clearer area of effect. The skill also deals less damage at close range.- Shavronne's Stormburst in Act 9 now fires an additional projectile. It can no longer stun, and it deals less damage to players at close range.
- Shavronne's summoned books now have more life and deal approximately 35% more damage.
- Anacuacotli, Death's Worship now deals physical damage with her projectile nova. Her Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secSummons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions have 1% increased DurationMaximum 0.1 Summoned Raging SpiritsMinions can't be Damaged for 0.1 seconds after being SummonedBase duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now deal more damage at lower levels.- Greust's bandit allies now flee when he dies.
- Doedre's spirit is now a little quicker at raising zombies in Act 9.
- Doedre in Act 9 no longer repeatedly summons a large number of stone pillars. The pillars now die when the encounter ends.
- Significant portions of the Depraved Trinity encounter have been reworked. In particular, Maligaro's BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Shavronne's Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have undergone large changes.- The damage of Kitava's X-Blast (the skill shaped like an X!) has been lowered slightly in Act 10.
- The Bear Acolytes in Act 6 now move more quickly.
- Brinecrack now has a sweet suite of cracking new skills.
- Clockwork Golems will no longer simply flee. Instead, they will move around you and to you based on different conditions. Their damage has been increased by 25%.
- Reduced the damage dealt by the Harbinger of Disorder's Holy Mortar, and the duration of its Holy Spark.
- The Augmented Dead in The Chamber of Sins in Act 7 no longer have a chance to launch a lightning soul on death.
- Dawn can now throw his shield, and it will explode into smaller projectiles.
- Dusk has a new projectile skill called Carpet Bomb, and it doesn't make your floors more comfortable to walk on.
- The Window Shard monsters in Act 10 now deal more damage, have more life and resist all Elements (instead of just cold). They spawn in fewer numbers and are larger. They now have altered behaviour to be less likely to all use their rolling attack immediately.
- Plague Retch in the Chamber of Sins now has some friends he can hang out with.
- Sin and Innocence are now a little more dynamic during the Act 10 finale.
- The Basilisk now has a Stone Gaze ability. If you face each other during this ability, you become petrified. Petrification is similar to freeze, but is removed if you are hit a number of times or the duration runs out.
- The Bloodsoaked Fallen in The Blood Aqueduct now explode on death, sending corrupted blood projectiles in all directions.
- Tukohama's Vanguards no longer summon multiple totems at a time while spectredRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage
1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28-72)
Minions have (105-776) additional Accuracy Rating
Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and the duration of their totems has been lowered to 5 seconds (from 10). They are less likely to place additional totems while they have at least one totem.- Wickerman Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. damage has been lowered while spectred. These monsters were using a version of Righteous Fire not intended for spectres, and were dealing significantly more damage than intended as a result. This change brings them in line with other spectres who use Righteous Fire.Map Balance[ | ]
- The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
- The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
- Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
- Mao KunMao Kun
Shore MapMap Level: 75
Map Tier: 8
Guild Character: À
Item Quantity: (+100%-+120%)(60-100)% increased Experience gain
Monsters deal (175-190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on HitThe Treasures of the Tides wait
in agony at the End of the World.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.: Monsters no longer gain Power and Endurance charges every 20 seconds, as this was consistently causing performance problems. These monsters now have a chance to gain those charges on hit. The number of monsters that appear in this map has been reduced, but the area now grants an increase to experience gained to compensate.- Added a new map prefix: Feasting -- Area is inhabited by Cultists of Kitava.
- Many monsters which appeared in Acts 5 through 10 but did not appear in Maps have been added to Maps.
- Map bosses which have multiple forms or phases no longer count as multiple map bosses for the sake of achievements and challenges.
- Suncaller Asha's Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ability has been rebalanced, and now has a 4 second cooldown.- Rek'tar can now smack around players who are standing too close to walls.
- Purge Hounds now come out of their gates from farther away, and will pursue players for longer distances.
- Water Elementals and their variants now appear in packs as a mix of visible and hidden monsters (as opposed to all hidden or all visible).
- The boss of the Death and TaxesDeath and Taxes
Necropolis MapMap Level: 79
Map Tier: 12
Guild Character: ¿
Item Quantity: +150%Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased ExperienceSo the raiders danced,
leading their foe ever west,
towards certain death.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. unique map now moves 35% faster while immune to damage.- Twisted Effigy monster corpses can now be DesecrateDesecrateSpell, AoE, Duration, Chaos
Level: (1-20)
Cost: (11-26) Mana
Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed10% increased Chaos Damage3% chance to spawn an additional CorpseEach Corpse spawned has 1% chance to be a Forgotten CorpseBase duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.d if you bring one into a map with you.- Rhoa map bosses now regain 33% of their maximum life whenever you break one of their nests.
- Added a pack of magic monsters to the boss rooms of maps that were missing them.
- Monsters can now appear closer to the entrances in Oba's Cursed TroveOba's Cursed Trove
Underground Sea MapMap Level: 69
Map Tier: 2
Item Quantity: +40%Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 10 (Hidden)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Area becomes fatal after some time"Here the soil is more deadly than any swing of the axe."
- Oba of the Karui, Conqueror of Corruption.Travel to this Map by using it in a personal Map Device. Maps can only be used once..- The Hallowed GroundHallowed Ground
Cemetery MapMap Level: (70-79)
Map Tier: 6
Guild Character: Ð
Item Quantity: +100%
Item Rarity: +100%Monster Level: (70-79)
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 secondsSome dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. unique map is now on the CemeteryCemetery MapMap Level: 73
Map Tier: 6
Guild Character: LTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. basetype.- The Perandus ManorThe Perandus Manor
Chateau MapMap Level: 78
Map Tier: 4
Guild Character: ™
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)(100-150)% increased Experience gain
Monster Level: 78
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro PerandusForget kings and emperors;
He who holds the coin holds all the power.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. unique map is no longer on the Atlas.Passive Tree Changes[ | ]
- Vaal Pact has been significantly reworked. It no longer grants instantaneous Life Leech, and instead doubles the rate of your Life Leech as well as your maximum Leech rate. It has been moved into the Duelist's area.
- The passive skills behind Mind over Matter now grant 10% increased Mana (down from 12%) on the non-notables, and 30% increased Mana (down from 40%) and 40 added mana (down from 100) on the notable.
- The Hematophagy notable now grants 3% of maximum Life per second to Maximum Leech Rate (down from 5%).
- The Vitality Void notable now grants 3% of maximum Life per second to Maximum Leech Rate (down from 5%).
- Passive skills which previously granted increased Melee Physical Damage while holding a Shield now grant increased Physical Attack Damage while holding a Shield (it is no longer restricted to Melee).
- Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.
- Removed one of the passive skills leading to the Ash, Frost and Storm notable (near the Scion).
Ascendancy Balance Changes[ | ]
- Slayer: Brutal Fervour no longer grants +10% of maximum Life per second to maximum Life Leech rate.
Pantheon[ | ]
- The map bosses you are required to defeat to upgrade your Pantheon have, for the most part, changed.
- Shakari has been added to the Pantheon.
Labyrinth Balance[ | ]
- Added a new Darkshrine effect that can only be found in The Eternal Labyrinth.
- Changed the requirements for some chests to appear. In general, chests should feel more rewarding and better suited for their level and difficulty.
- Increased the total amount of items found on average from Silver Chests.
- The helmet enchantment which grants additional projectiles for BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).Zana League Mods Available During 3.1.0[ | ]
- Level 2: Anarchy (costs 2 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Area is inhabited by 3 additional Rogue Exiles, 20% increased quantity of items found.- Level 3: Bloodlines (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.- Level 4: Beyond (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.- Level 4: Fortune Favours the Brave (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.- Level 5: Ambush (costs 4 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Areas contain 3 extra Strongboxes.- Level 6: Domination (costs 4 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Area contains 3 extra Shrines.- Level 7: Essence (costs 5 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Area contains 2 extra Essence Monoliths.- Level 8: Breach (costs 6 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.): Areas contain 2 extra Breaches.PvP Balance[ | ]
- Removed the Level 60 Sarn Arena variant. Players who do not fit the requirements for the Level 40 Sarn Arena will be taken to the Open Sarn Arena.
- Characters which have entered the portal to Oriath at the end of Act 4 can no longer join Low Level Duelling queues.
- Death's OathDeath's Oath
Astral PlateQuality: +20%
Armour: (2133-2417)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart. now deals significantly less damage against players (and GrandmastersHall of Grandmasters
Promenade MapMap Level: 78
Map Tier: 11
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.).- PvP-only characters can no longer activate the map device.
- Bleeding, Ignite and Poison now undergo PvP scaling based on the attack or cast time of the ailment's source. For skills with time override, the ailments use that.
World Changes[ | ]
- Completing the Mercy Mission quest now rewards players with their choice of Support gem, as well as a flask.
- The Hedge Maze has been removed and both Chitus' PlumChitus' PlumAs succulent as blood, as sweet as power. and the Trial of Ascendancy have been moved into The Imperial Gardens.
- Story glyphs have been added to areas all throughout Wraeclast, but in particular the areas added in The Fall of Oriath.
- The Strange Barrel now contains many more ordinary non-swarming things.
- The Fuel event in The Beacon is now more involved, with extra monster packs spawning during the event.
- The Southern Forest, especially in Act 6, has been fleshed out. The Act 6 version can now generate Vaal side areas.
- In the leadup to the Depraved Trinity encounter, the heart-entrances to Maligaro, Shavronne and Doedre's areas stop beating as you defeat the associated boss.
- The Templar's Stash in the Act 10 Ossuary has been renamed to the Sealed Chest. It has been given a new model.
- Hargan no longer discusses The High Gardens, and talking to him about it is no longer required for the All Ears achievement.
- Added numerous variations to world areas throughout the campaign. Most areas, in particular areas added in The Fall of Oriath, now have several new possible layouts.
- Voll's Proclamation in The Western Forest is now destroyed in Part 2. You should check it out. It's pretty neat.
- Updated the minimap icons for doors and area transitions that were missing them.
- Shrines should no longer appear directly outside Tukohama's Fortress.
- Kitava's arena in Act 10 is now called The Altar of Hunger.
- Malachai's journal no longer references an incorrect date.
Prophecies[ | ]
- Rare monsters able to fulfill the requirements for unique item Prophecies have been added to various locations throughout the world. They provide the opportunity to obtain an item with a high enough level to be six-linked.
- You are no longer required to have the subject of a fated unique Prophecy equipped, and can now complete such prophecies by merely holding the unique item in your inventory while killing the correct boss.
- The Prophecy 'The TwinsThe TwinsWhat was one is now two. The strong find greater strength in numbers.You will encounter an area where powerful monsters are duplicated.Right-click to add this prophecy to your character.' which turns a non-Twinned map into a Twinned map no longer grants 6% increased quantity of items found.
- The Prophecy 'Monstrous TreasureMonstrous TreasureIn a long lost dream, great foes hide in tiny boxes, but so do great rewards.You will travel to a map where the monsters lie in wait, open the boxes they guard, and slay them all.Right-click to add this prophecy to your character.' now completes upon opening the final strongbox in the area.
Bug Fixes[ | ]
- Fixed a lot of typos and mismatches between character dialogue as spoken and as written.
- Fixed a bug which caused certain chests in the Labyrinth which were intended to drop only Jewellery to instead drop items of all kinds.
- Fixed a bug which caused earlier levels of the Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem to display the wrong life values. This does not affect Zombie balance.- Fixed a bug where some Vorici mission requirements would continue to be displayed even after completing or failing his mission.
- Fixed a bug where turning in a set of The SirenThe Siren7The Whispering Ice
CorruptedAt the beck and call
of The Siren's hand,
winter ravages
the trembling land,
and the weight of ice that binds
will break the strongest of minds. Divination Cards was giving a corrupted Whispering IceThe Whispering Ice
Vile StaffWarstaff
Quality: +20%
Physical Damage: 49.2-91.2
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 IntelligenceGuard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls. without the correct 20% quality.- Fixed a bug where the notable Practical Application granted Strength and Dexterity as separate (rather than combined) stats. This does not change the function of the passive whatsoever.
- Fixed a bug where you could bypass the barrier in Act 7 Chamber of Sins early.
- Fixed a bug where Ice Bite SupportIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have 15% chance to Freeze
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Supported Skills have (8-69) to (12-103) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. could support totem, trap and mine skills, despite its effect not working on them.- Fixed supportability description text of both Ice BiteIce Bite SupportCold, Support
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Damage with Hits against Frozen EnemiesSupported Skills deal 0.1% increased Damage per Frenzy ChargeSupported Skills have 1% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have 15% chance to Freeze
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Supported Skills have (8-69) to (12-103) added Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and InnervateInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Shock Duration on EnemiesInnervation lasts 0.1 seconds0.2% chance to gain Innervation when you Shock a Unique Enemy with Supported SkillsSupported Skills have (2-14) to (29-251) added Lightning Damage
Supported Skills have 20% chance to Shock
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Gain Innervation on Killing a Shocked Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Fixed a bug where the Defiance notable was granting increased melee physical damage that was not conditional to holding a shield.
- Fixed a bug where you could Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. out of General Adus's arena without completing the encounter. Also prevented access to the Trarthan PowderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" until General Adus is dead, for good measure. You know what you did, Raiz.- Fixed a bug with the "increased global Armour while you have no Energy Shield" stat found on the Broken FaithBroken Faith
Archon Kite ShieldQuality: +20%
Chance to Block: 12%
Armour: 187
Energy Shield: 36
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated GroundBe not blinded by the light. unique item. This modifier was not correctly applying to armour which was gained by converting Evasion Rating to Armour with the Iron Reflexes keystone passive.- Fixed a bug with the bonus unique Labyrinth Shrine effect that would cause a huge lag spike when activated.
- Fixed a bug which prevented some monsters from being able to trigger their mines.
- Fixed a bug where Tormented Spirits could possess the Solaris and Lunaris orbs during the Dawn and Dusk encounters.
- Fixed a bug in some languages where the skill popup UI would not properly scale to fit some text fields.
- Fixed a bug where the text on the Challenges screen could overlap in some languages.
- Fixed a client crash caused by the low mana tutorial.
- Fixed a bug where totems with low maximum life values would fail to reach 1 life due to rounding, thus failing to properly disable Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 18Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Burning Damage0.5% increased Area of EffectBuff Grants 1% increased Spell DamageGrants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a bug where you could kill Abberath, the Cloven One before it transitioned into its later phases.
- Fixed a bug where the Gem Level-up tutorial would incorrectly override other tutorials.
- Fixed a bug where shrines could occasionally be placed in unreachable locations.
- Fixed a bug where double-clicking a character with an expired name would deselect the character while you were changing its name. This would prevent the renamed character from being automatically logged in as intended, and not change the name on the character select screen even though it had saved the new character's name to the server.
- Fixed a bug where selecting a slot on the Cosmetics tab after switching between the Cosmetics tab and Inventory tab using hotkeys would require an extra click.
- Fixed a bug where modifiers to ailment damage from attacks while holding a shield were applying twice if you weren't using VarunastraVarunastra
Vaal BladeOne Handed Sword
Quality: +20%
Physical Damage: (121.6-163.8) to (265.6-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types"Painful suicide in the hands of a fool,
Creative death in the hands of a master."
- Icius Perandus, Antiquities Collection, Item 2992.- Fixed a bug where the sextant that grants players instant life and mana recovery from flasks was not actually granting any instant recovery.
- Fixed a bug where removing a Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem from its socket (or doing anything else to disable the skill) would immediately trigger all Static Strike explosions.- Fixed a bug where enemies hit by SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (175-220)% of base
Effectiveness of Added Damage: (175-220)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Physical DamageShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of EffectDeals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s linear component also unintentionally got hit by the area of effect that hit created.- Fixed a bug where low-level characters in the same league and on the same account as characters engaged in the Shaper questline had that questline displayed in their quest tracker while in a town or hideout.
- Fixed a bug where effects that changed the size of your character could cause some spells and effects to appear incorrectly.
- Fixed a bug where damage-over-time effects were not correctly causing some bosses to transition through their phases. This could result in pure damage-over-time characters being unable to progress through some fights.
- Fixed a bug where Doedre could kill herself while teleporting if her life was especially low.
- Fixed a bug where skeleton generals summoned by Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: 0.80 secRequires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:1SuperiorMinions deal 1% increased DamageSummons (14-21) Skeleton Warriors
Summons (2-9) Skeleton Archers
Summons 1 Skeleton General
Maximum (17-36) Summoned Skeletons
Base duration is 20 seconds
Summons (0-5) Skeleton Mages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. played the wrong effect as they appeared.- Fixed a bug where you could continue to channel skills even after being reduced to 0 action speed (such as after being petrified by The Basilisk).
- Fixed a bug where the automatically-updating public parties tab would turn off AFK mode.
- Fixed a bug where a Forsaken Master could teleport into a position that blocked access to areas (such as doorways).
- Fixed the displayed duration of InnervationInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Shock Duration on EnemiesInnervation lasts 0.1 seconds0.2% chance to gain Innervation when you Shock a Unique Enemy with Supported SkillsSupported Skills have (2-14) to (29-251) added Lightning Damage
Supported Skills have 20% chance to Shock
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Gain Innervation on Killing a Shocked Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and Arcane SurgeArcane Surge SupportArcane, Support, Spell, Duration
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Spell DamageArcane Surge grants 0.01% of Mana Regenerated per secondArcane Surge lasts 0.1 secondsGain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
Arcane Surge grants (10-20)% more Spell Damage
Arcane Surge grants (30-58)% increased Mana Regeneration Rate
Arcane Surge lasts 4 seconds
Supported Skills deal (10-19)% more Spell Damage while you have Arcane SurgeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. on skills which have their own duration modifiers.- Fixed a bug where the duration of instances of Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. applied on-hit from items was too short.- Fixed a bug where attempting to respawn in a hideout where the waypoint was blocked by an object could cause you to disconnect.
- Fixed Life and Mana levels overlapping text with the Help Panel open.
- Fixed a bug where unique maps which shared a basetype with a map that had a boss whose soul could be captured for the pantheon would be displayed as having that boss.
- Fixed a bug where Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would sometimes not interact correctly with Herald of IceHerald of IceSpell, AoE, Cold, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeAdds (4-38) to (5-56) Cold Damage to Spells
Adds (4-38) to (5-56) Cold Damage to Attacks
Deals (18-308) to (26-462) Cold Damage
Damage cannot be ReflectedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s on-shatter effect.- Fixed some instances of NPC talk options being placed in the wrong category.
- Fixed a bug where using a warcry while holding Debeon's DirgeDebeon's Dirge
Despot AxeTwo Handed Axe
Quality: +20%
Physical Damage: 108-146.4
Elemental Damage: (310-350) to (460-500)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller AreaA sharp and heavy beat,
discorded, out of tune,
when you hear it on the wind,
you know death will follow soon. would ignore knockback avoidance.- Fixed a bug where, despite being untargetable, allied Harbingers (and other untargetable entities) could trigger enemy traps.
- Fixed a bug where gaining multiple Shrine effects of the same type in the Labyrinth would stack, rather than replace each other.
- Fixed several instances of skills becoming invisible after leaving and reentering an area. This includes Kitava's Devouring Darkness.
- Fixed a bug where Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of EffectBase duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s explosions were not destroying chests, cairns and barrels.- Fixed some slightly wonky descriptons on the Fortify-centric passive skills.
- Fixed a bug where skills supported by InnervateInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Shock Duration on EnemiesInnervation lasts 0.1 seconds0.2% chance to gain Innervation when you Shock a Unique Enemy with Supported SkillsSupported Skills have (2-14) to (29-251) added Lightning Damage
Supported Skills have 20% chance to Shock
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Gain Innervation on Killing a Shocked Enemy with Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. would call all skills spells in the skill popup.- Fixed a bug where some tightly-packed areas (such as Forsaken Master mission areas) would try and fail to spawn extra monsters like Tormented Spirits and Rogue Exiles. Now they should try and succeed! Great job!
- Moved the Labyrinth Silver chests and other rewards away from walls, and locked their rotation. This should prevent items they spit out becoming inaccessible.
- Fixed a bug where The Fellshrine Ruins could generate a Vaal side-area on the wrong side of the river.
- Removed several of Silk's old dialogue options that were out of date.
- Fixed a bug where GrandmastersHall of Grandmasters
Promenade MapMap Level: 78
Map Tier: 11
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. were only gaining more attack damage from Frenzy charges, not general damage.- Fixed a bug where The Vaal Ruins in Act 2 could generate a pile of extra rooms it wasn't meant to.
- Fixed a bug where the Shield Crabs in The Boiling Lake didn't drop loot.
- Fixed a bug where the Lightning Rods in the General Adus and Minotaur fights could be knocked back.
- Fixed some audio popping/cracking issues.
- Fixed a bug where the Ankh of EternityAnkh of Eternity"The amulet, it... whispers to me. Horrible things..." and The TeardropThe Teardrop"T'gnagn iia y r'ngusla ph'tu Tsoatha nga mekghul'an."
- Indecipherable verse quest items were missized for the size of their art.- Fixed a bug where players could have more than the number of pets they actually own following them.
- Fixed a bug where French rare names were not always using the correct gender for the epithet.
- Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1.5% increased Arrow SpeedMinions have 1% increased Duration3% increased Minion Maximum Life+0.05 Cooldown UseBase duration is 3 seconds
Minions deal 75% more Damage
Minions deal (0-114)% increased Damage
(0-57)% increased Minion Maximum Life
(0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s behaviour and reliability on unusual terrain has been improved.- Fixed a bug where item hovers would sometimes vibrate.
Hotfixes[ | ]
The following hotfix was deployed after the 3.1.0 patch:[2]
- Fixed an instance crash that occurred by linking mystery boxes in chat.
- Fixed an instance crash with the 'Queen of the Sands' quest.
- Fixed an instance crash with CremationCremationSpell, AoE, Fire, Duration, Projectile
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
Fires Projectiles every 1 seconds
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when used with a Spell Totem. The game client may continue to experience crashes until we restart the servers and update clients.- Fixed a bug where Wicker Man SpectresRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Movement SpeedMinions deal 1% increased Melee Damage
1% increased Minion Maximum LifeMinions have 0.5% reduced Enemy Stun ThresholdMinions are Created with maximum Frenzy ChargesMaximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (28-72)
Minions have (105-776) additional Accuracy Rating
Minions have +30% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would not move if they did not have a target.- Fixed a bug where Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. supported by Spell CascadeSpell Cascade SupportAoE, Spell, Support
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Area of Effect
Supported Skills have 5% increased delay between affected AreasSupported Area of Effect Skills also affect areas in front of and behind the targeted area
Supported Skills have (25-16)% less Area of Effect
Supported Skills deal (40-31)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. wasn't dealing damage.
References[ | ]
- ↑ NickK_GGG (December 5, 2017). "Path of Exile 3.1.0: War for the Atlas Patch Notes". Official Path of Exile Forums. Retrieved December 5, 2017.
- ↑ Qarl (December 9, 2017). "3.1.0 Hotfix 1". Official Path of Exile Forums. Retrieved December 9, 2017.