Version History | ||
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← 3.11.2b September 14, 2020 | 3.12.0 September 18, 2020 | 3.12.1 → September 21, 2020 |
Patch notes[ | ]
These are the patch notes for version 3.12.0.[1]
Please note: Patch 3.11.2 contained a broad restructure to Path of Exile's file system that necessitated a complete redownload of all game files. If you did not update the Path of Exile game client in the week prior to this release, this update will be very large. We suggest you begin the update process early.
The Heist Challenge League[ | ]
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- In the Heist Challenge League, you'll travel to The Rogue Harbour to hire skilled thieves in order to pull off elaborate and risky Heists. With their help, you'll infiltrate secure facilities, work to bypass security systems and steal valuable Artifacts. You'll need to be careful not to trigger the alarm or the facility will go into lockdown and you'll be swarmed by its guards. When this happens, you'll need to make a mad dash to the extraction point or you'll lose everything you stole along the way.
- Successfully completing Heists lays the foundation to pull off a thief's ultimate goal - a Grand Heist. For these, you'll need to accumulate Heist markers, gather intel and train and equip your crew. Intel and markers can be used to reveal the details of Blueprints which contain the secrets of elaborate facilities which will allow you to find more reward rooms and plan which Rogue expertise you'll need to bypass security. Grand Heists offer exclusive rewards like Trinkets, Alternate Quality Gems, Replica Unique Items, Experimented Base Types, Weapon and Body Armour enchantments and much more.
- Each Rogue has one main specialty and several secondary abilities. These skills are essential for completing Heists by allowing you to demolish walls, pick locks and much more. You can equip them with specialised rogue gear to make them more effective in Heists. Each successful Heist will help improve their skills.
- With 3.12.0, there are Standard, Hardcore and Solo Self-Found variations of the Heist challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Nenet's Hood, Huck's Helmet and Vinderi's Helmet Effects. When you reach 24 challenges, you will receive the Heist Cat Pet. At 36 challenges completed you'll receive the Heist Portal Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Heist Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Heist challenges you completed during the league.
Major New Content and Features[ | ]
- Added a new Intelligence Skill Gem - Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Fires projectiles that impact around a targeted location. The impact areas can overlap, hitting a target multiple times. The further away you target, the wider the area across which these projectiles can land.- Added a new Intelligence Skill Gem - Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
2% increased Cooldown Recovery Rate3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse FrequencyBase duration is 5 seconds
Deals (27-241) to (41-361) Physical Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Creates a sphere at the targeted location which deals physical and chaos damage at regular intervals, while pulling enemies towards the centre. Enemies at the centre of the sphere have less movement speed.- Added a new Intelligence Skill Gem - Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 115%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage
+2 to Beam Width Per Intensity
33% less branching angle per Intensity
30% more Damage with Hits and Ailments per Intensity
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Deals lightning damage to enemies in an area in front of the caster. Repeated casts intensify the damage dealt and narrow the range of enemies it hits.- Added a new Intelligence/Dexterity Skill Gem - Frost ShieldFrost ShieldSpell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Area of Effect0.5% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldFrost Shield Regenerates 0% of its Life per secondBase duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
Maximum 4 Stages
Frost Shield has (190-910) maximum Life per Stage
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You lose (150-730) Energy Shield per second
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Creates a Frost Shield in an area which can consume Energy Shield over a short period, gaining stages which make it more powerful. This Shield absorbs a portion of incoming damage and increases your chance to deal critical strikes while you are within it.- Added a new Strength/Dexterity Skill Gem - Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed-2% chance to Impale Enemies on Hit
2% increased DamageDeals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Consumes a Steel Shard to fire a single projectile that deals damage in an area when it splits on impact, or at the end of its flight.- Added a new Intelligence Skill Gem - Sigil of PowerSigil of PowerSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect-0.05 to Maximum StagesBuff Grants 1% chance to Shock enemies0.5% reduced Mana Cost of your Skills while in Area
Buff Grants 1% increased Spell DamageBase duration is 12 seconds
Gains a Stage when you Spend a total of (72-400) Mana while in Area
Maximum 4 Stages
Buff grants (2-7) to (29-141) Added Lightning Damage per Stage
Enemies in Area deal (10-19)% less Damage while at maximum Stages
Minimum 1 second between StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Creates an area which causes your skills to consume more mana but deal added lightning damage while you stand within it. Enemies within the area deal reduced damage. The Sigil grows more powerful based on mana spent while you are in it.- Added a new Intelligence Skill Gem - Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds
Deals (2.2-456.3) Base Fire Damage per second
Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Base secondary duration is (1-2) seconds
Maximum 3 Flame Walls at a time
Wall will be (40-59) units long
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Creates a wall of fire which deals burning damage to enemies within its area and applies a secondary debuff that burns for a short duration after they leave. Projectiles you fire through the wall deal added fire damage and apply this secondary debuff to enemies they hit.- Added a new Intelligence Skill Gem - Hex BlastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 150%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments
1% increased Effect of non-Damaging Ailments on EnemiesHexblast has 0.5% chance to not remove a HexDeals (74-689) to (110-1034) Chaos Damage
60% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
40% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance insteadPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Deals chaos damage to a targeted enemy. If the enemy is hexed, it will remove the hex, dealing more damage based on the amount of doom on the removed hex, and dealing damage in an area around the enemy (also removing the hexes from enemies hit by the area and dealing more damage where applicable).- Added a new Intelligence Support Gem - Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos
Icon: X
Level: (1-20)
Cast Time: 1.00 secRequires Level 31Deals chaos damage in an area based on the amount of Doom on the triggering Hex.Per 1% Quality:1Superior2Anomalous3DivergentDoom Blast has 0.5% increased Area of EffectCurse Skills have 2% reduced Skill Effect DurationDoom Blast has +0.05 Cooldown Use
Doom Blast deals 1.25% less Damage per 5 Doom on HexTrigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (39-430) to (58-645) Chaos Damage
60% more Damage per 5 Doom on Hex
Trigger This Skill when a Hex from Supported Skills endsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Causes supported Hex skills to trigger Doom Blast when they are removed or expire. Doom Blast deals chaos damage in an area based on the amount of Doom the Hex had when it was removed or expired. Cannot support Triggered or Aura hexes.- Added a new Intelligence/Dexterity Support Gem - Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageLose Intensity 1% slower while movingLose Intensity 1% faster while movingSupported Skills fire 3 additional Projectiles
Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Skills deal (25-16)% less Projectile Damage
Supported Skills deal 20% more Projectile Damage with Hits per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleportThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supported projectile skills deal more damage and fire fewer projectiles per intensity. Repeatedly using the supported skill adds Intensity. Cannot support triggered, Vaal, instant, or channelling skills, skills which reserve mana, or skills used by traps, totems or mines.- Added 28 [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] new Unique items, including one designed by a supporter.
- Added 11 new Divination Cards, designed by our supporters.
- Added 90 [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] new Replica Unique Items, which are twists on existing Unique items.[a] These can only be obtained through Heists.
- Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
- Added a Vendor Recipe for a special Support Gem. Good luck!
Minor New Content and Features[ | ]
- The following skills have received visual updates: Lightning Strike, Fire Storm, Ice Storm (from The Whispering Ice), Caustic Arrow, Smoke Mine, Discharge and all Curses,
- Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
- Divination Cards that award an item with an Elderslayer's Influence now have special background effects.
- A few torches will now light your way to Lioneye's Watch.
- Improved the Atlas Influence visuals.
- Significantly improved performance when viewing and using crafting benches.
- Made a multitude of visual adjustments to the brightness (and bloom effect) of skills and effects throughout the game.
- Improved effects culling across many skills and effects for performance.
- Continued to incrementally improve the sound, art, effects and environments.
Character Balance[ | ]
- Projectiles have been reworked to allow for more player-friendly behaviour. Previously, if a projectile could not perform a step in its behaviour sequence, it would skip that behaviour, attempt the next, and never attempt to perform the skipped behaviour again. Now, it will skip that behaviour, attempt the next, and if it reaches another enemy, attempt to perform the skipped behaviours again. For example, a projectile that can both Chain and Return will now hit a target and, if there are no enemies for it to Chain to, it will Return. If it then hits another group of enemies, it will attempt to Chain again (though it will not Return again after Chaining).
- The sequence of behaviours a projectile will attempt, in order, is now: Splitting, Piercing, Forking, Chaining then Returning.
- Many modifiers to the effects and durations of Chill and Shock (such as 'increased effect of Shock') now also affect Brittle and Sap. The descriptions of such modifiers have been updated to reflect this.
- Intensity now has a maximum of 3 stacks (from 4).
- Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
Skill Reworks[ | ]
Curse Skills
- Hexes apply a curse in an area and, when manually cast, apply an amount of Doom per second to cursed enemies up to a maximum. Doom increases the effect of the afflicted curse and stacks additively with modifiers to increased Curse effect.
- Marks apply to a single targeted enemy, and only one enemy can be marked by you at a given time. The current Mark skills are Poacher's MarkPoacher's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
Cursed enemies have -20% to Physical Damage Reduction
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have a 100% chance to grant a Frenzy Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (previously named Projectile Weakness). Monster rarity no longer affects the efficacy of Marks. Monsters deep in the Azurite Mine (Delve) also no longer reduce the efficacy of Marks on them.- Additions to the number of curses you can inflict on enemies apply cumulatively to both Hexes and Marks, but do not modify the number of enemies you can have Marked at any given time. Thus, you can have an enemy that is affected by both a Mark and a Hex, but you can't Mark an enemy with two Marks, nor can you Mark two different enemies.
- Items and enemies which previously reflected Curses will now only reflect Hexes.
Steel Skills
- Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed-2% chance to Impale Enemies on Hit
2% increased DamageDeals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can now consume Steel Shards to cause bonus effects. Steel Shards are gained through the Call of Steel skill, which causes all nearby Impaled enemies to release their Impale spikes and deals damage around them. If there are no Impaled enemies nearby, Call of Steel will create Steel Shards over time. Every Steel skill grants Call of Steel as well. You can have up to 12 Steel Shards at a time.Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.
- No longer causes cursed enemies to take increased extra damage from critical strikes.
- Cursed enemies now have a 100% chance to grant a power charge when slain.
- Hits against cursed enemies now have +1.5% to critical strike chance at all gem levels.
- Hits against cursed enemies now have +30% to critical strike multiplier at gem level 1, up to +49% at gem level 20.
- Cursed enemies now grant 65 life when killed at gem level 1, up to 600 at gem level 20.
- Cursed enemies now grant 25 mana when killed at gem level 1, up to 80 at gem level 20.
- Now causes cursed enemies to have a 1% chance to grant a power charge when hit per 4% gem quality (from 1% chance to grant a power charge when slain per 2% gem quality).
Poacher's MarkPoacher's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
Cursed enemies have -20% to Physical Damage Reduction
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have a 100% chance to grant a Frenzy Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Enemies afflicted with Poacher's Mark will always grant a frenzy charge when slain, and are more susceptible to physical damage. They always grant a small amount of life and mana when hit.
- No longer causes cursed enemies to grant increased flask charges.
- No longer causes cursed enemies to have less evasion.
- Cursed enemies now have a 100% chance to grant a frenzy charge when slain.
- Cursed enemies now grant 15 life when hit by attacks at gem level 1, up to 50 at gem level 20.
- Cursed enemies now grant 8 mana when hit by attacks at gem level 1, up to 25 at gem level 20.
- Now adds 6 to 9 physical damage to hits against cursed enemies at gem level 1, up to 30 to 45 at gem level 20.
- Cursed enemies now have -20% to physical damage reduction at all gem levels.
- Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).
Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Previously named Projectile Weakness
- Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
- No longer causes projectiles to pierce or knock back cursed enemies.
- Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
- Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
- Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
- Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Enemies afflicted by Warlord's Mark will always grant an Endurance Charge when slain, and grant rage when stunned. They also allow attacks to leech life and mana from them.
- No longer causes cursed enemies to have reduced Stun and Block Recovery.
- No longer causes cursed enemies to have a chance to be stunned.
- Hits against cursed enemies now have a 40% chance to double Stun Duration at gem level 1, up to 59% at gem level 20.
- Cursed enemies now grant 5 rage over 1 second when they are stunned.
- Cursed enemies now grant 2% Life and Mana Leech when hit by attacks.
- Now causes cursed enemies to have a 1% chance to grant an endurance charge when hit per 4% gem quality (from 1% chance to grant an endurance charge when slain per 2% gem quality).
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.
- Now has a base attack speed multiplier of 80%.
- Now deals 63% of base damage at gem level 1, up to 85% at gem level 20.
- Now fire 3 additional projectiles.
- Now has a 20% chance to impale enemies on hit.
- Subsequent hits from the same attack now deal 60% less damage.
- Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.
- Now has a base attack speed multiplier of 85%.
- Now deals 100% of base damage at gem level 1, up to 127% at gem level 20.
- Now has 8 to 12 added attack physical damage at gem level 1, up to 113 to 169 added attack physical damage at gem level 20.
- Now has a 40% chance to impale enemies on hit.
- Now fires 2 additional projectiles.
- Projectiles now deal up to 100% more damage at close range, based on the distance they travel, per Steel Shard consumed.
- Now grants 1 Steel Charge when you consume Steel Shards, granting +4% chance to block attack projectiles per steel charge. These have a base duration of 5 seconds.
- Now consumes up to 2 Steel Shards.
- Now fires only one projectile if no Steel Shards are consumed.
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Firestorm now calls down a large meteor that impacts the targeted location, followed by a series of smaller impacts at set intervals over the storm's duration. The base power of the spell has been significantly raised, so you are now limited to three Firestorms at any given time (any new storms created will replace the oldest).
- Now requires level 28 at gem level 1 (from 12). Please be aware that existing low level characters with Firestorm socketed may have that gear slot disabled until the Firestorm gem is removed.
- Now has a mana cost of 13 at gem level 1, up to 25 at gem level 20.
- Now has an added damage effectiveness of 50%.
- Now deals 22 to 33 fire damage at gem level 1, up to 207 to 311 fire damage at gem level 20.
- Now has a base duration of 1.4 seconds with one impact every 0.2 seconds.
- The first impact now has 100% more area of effect and deals 150% more damage.
Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.
- Now has a mana cost of 10 at gem level 1, up to 20 at gem level 20.
- Now has a cast time of 0.6 seconds.
- Now deals 21 to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20.
- Now converts 100% of physical damage to cold damage.
- The final spike now deals 200% more damage.
- Now knocks enemies back on hit.
DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 450%
Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed
30% less Damage with AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.
- Now has a larger base area of effect.
- Now has an added damage effectiveness of 450%.
- Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
- Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
- Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
- Now has 20% increased area of effect per charge consumed.
- Now deals 30% less damage with Ailments.
PunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Area of EffectBase duration is (9-10.9) seconds
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Cursed Enemies take (50-88)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2 Seconds when they Hit
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Punishment no longer requires that you be hit by the cursed enemy to benefit from its effects, and instead grants large benefits for high-damage killing blows against cursed enemies.
- No longer causes cursed enemies to grant more melee physical damage on melee hit.
- No longer causes cursed enemies to grant increased attack speed on melee hit.
- No longer causes enemies to have -20% to physical damage reduction.
- Now causes cursed enemies to take 50% increased damage while on Low Life at gem level 1, up to 88% increased damage at gem level 20.
- Now causes cursed enemies you hit to be Debilitated for 2 seconds.
- Now causes 10% of Overkill damage from killing blows against cursed enemies to be reflected to other enemies as physical damage.
- Now gains 1% increased effect of curse per 2% gem quality (previously caused cursed enemies to grant 1% increased attack speed on melee hit per 4% gem quality).
VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Vitality now grants flat life regeneration based on the level of the gem, and reserves a flat amount of mana (similar to Clarity and Precision). It can be used to more rapidly enable builds which rely on life regeneration to function (such as Righteous Fire) at lower levels, and no longer disproportionately rewards high-life builds.
- No longer grants life regeneration based on your maximum life.
- Now requires level 10.
- Now reserves 28 mana at gem level 1, up to 233 mana at gem level 20.
- Now causes you and nearby allies to regenerate 15 life per second at gem level 1, up to 247 at gem level 20.
- Now requires 25% less Strength at all gem levels.
Skill Balance[ | ]
- Lightning Trap, Glacial Hammer, Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, Storm Call, Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
- Only gems which are Curses will now have the Curse gem tag (ie. all Hexes and Marks). Skills which interact with Hexes and/or Marks will have the Hex and/or Mark tag, but will not have the Curse tag. Bane, for example, has the Hex tag but not the Curse tag, as it is not a Curse. As a result, modifiers to Curse skill gems will not affect skill gems like Bane.
- Improved the targeting behaviour of Lightning Tendrils, Wither, and Blade Flurry. They should no longer 'name lock', and now allow you to retarget without ceasing channelling.
Specific Skills[ | ]
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a base radius of 18 (from 22).
- Now deals 3 to 48 lightning damage at gem level 1 (from 3 to 57), up to 22 to 426 lightning damage at gem level 20 (from 28 to 533).
ClarityClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 25% less Intelligence at all gem levels.
ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now causes Hexed enemies to have 25% chance to be Shocked at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).
DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery RateBase duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer grants a minimum of one Endurance Charge.
- Now has a cooldown of 8 seconds at all gem levels (from 6 seconds).
EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer causes cursed enemies to have reduced critical strike chance or critical strike multiplier.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now gains additional radius as the gem levels, up to +10 at gem level 20 (from +7).
- Now gains 1% increased effect of curse per 2% gem quality (previously granted 1% reduced accuracy rating per 5% gem quality and 1% reduced critical strike chance per 2% gem quality).
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now causes Hexed enemies to have 25% chance to be Ignited at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).
FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now causes Hexed enemies to have 25% chance to be Frozen at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).
Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer grants reduced visibility to enemies.
- Now grants 100% increased stealth at all gem levels.
PrecisionPrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer has a Strength requirement.
- Now requires 22 Dexterity at gem level 1, up to 119 Dexterity at gem level 20.
Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now gains additional radius as the gem levels, up to +10 at gem level 20 (from +7).
- Now gains 1% increased effect of Curse per 2% gem quality (previously caused normal and magic enemies to have 1% less action speed per 2% gem quality).
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer causes attack hits to have a chance to Maim cursed enemies.
- No longer causes cursed enemies to take increased physical damage from damage over time.
- Curses applied by casting this spell now gain 10 Doom per second.
- Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
Vaal Skill Balance[ | ]
Vaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, Fire
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Fire Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Ignite
Nearby Enemies' Fire Resistance is Ignored by Hits
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Lightning Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer grant reduced damage taken of their respective damage types, and now instead grant +5% to their respective maximum resistances at all gem levels.
Support Gem Balance[ | ]
Awakened Curse On Hit Support - now named Awakened Hextouch SupportAwakened Hextouch SupportTrigger, Support, Hex
Icon: &
Level: (1-5)Requires Level 72Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Per 1% Quality:1Superior0.5% increased Effect of Supported Curses
Hexes applied by Supported Curse Skills have 0.5% chance to affect Hexproof EnemiesSupported Skills apply supported Curses on Hit
Hexes applied by Supported Curse Skills have (10-14)% chance to affect Hexproof Enemies
You cannot Cast Supported Curse Spells
Supported Skills can apply (0-1) additional CurseThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now only supports Hex Curse Skill Gems.
- Now grants the supported Hex a chance for it to affect Hexproof enemies (rather than apply to them).
Curse On Hit Support - now named Hextouch SupportHextouch SupportTrigger, Support, Hex
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Supported CursesSupported Skills deal 1% increased Damage with Hits and Ailments per Curse on Enemy0.5% reduced Effect of Supported Curses
Supported Skills have 2% increased Curse DurationSupported Skills apply supported Curses on Hit
Supported Skills have (50-12)% reduced Curse Duration
You cannot Cast Supported Curse SpellsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now only supports Hex Curse Skill Gems.
Intensify SupportIntensify SupportAoE, Spell, Support
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalSupported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Area of EffectLose Intensity 2% faster while movingLose Intensity 1% slower while movingSupported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills deal (10-14)% more Area Damage with Hits per Intensity
Supported Skills have 15% less Area of Effect per Intensity
Supported Skills have (30-49)% increased Area of Effect
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleportThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Supported skills now gain Intensity.
- Supported skills now deal 14% more Area Damage per Intensity at gem level 1 (from 10%), up to 22% at gem level 20 (from 16%).
- Supported skills now have 15% less Area of Effect per Intensity at all gem levels (from 12%).
- You can now have 3 maximum Intensity by default (from 4). This is no longer tied to the support gem, as skills such as Crackling Lance can utilise Intensity.
Deathmark Support - now named Predator SupportPredator SupportSupport, Minion, Spell, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills deal 0.5% increased Damage(Read Signal Prey article)Minions from Supported Skills have 1.5% increased Critical Strike Chance against the Prey
Minions from Supported Skills have +0.75% to Critical Strike Multiplier against the PreyMinions from Supported Skills deal (15-24)% more Damage to the Prey
Minions from Supported Skills deal (6-12)% more Damage
Minions from Supported Skills always target the Prey if possibleThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Renamed to Predator Support to signify that it is not a Mark skill.
- Now grants the Signal Prey skill (previously called Deathmark).
Spellslinger SupportSpellslingerSpell
Level: (1-20)
Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have 2% reduced Cooldown Recovery RateThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-38)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a cooldown of 0.6 seconds (from 0.5 seconds).
- Now grants supported skills increased cooldown recovery rate as the gem levels, from 0% at gem level 1 (unchanged) to 38% at gem level 20 (from 19%).
- Now has 30% Mana Reservation Override at gem level 1, down to 25% at gem level 20 (from 20% at all gem levels).
Passive Tree Balance[ | ]
- Added a new Keystone - Doomsday: Causes Hexes you cast to apply to an area, applying the Hex to all enemies in it for over its duration. The Hex area gains its maximum Doom after a short secondary duration.
- The Glancing Blows Keystone now causes you to take 65% of Damage from Blocked Hits (from 50%). It has been moved so as to make it more difficult to acquire via a Thread of Hope jewel.
- The Divine Flesh Keystone (obtainable via the Glorious Vanity unique Jewel) now grants +5% to maximum Chaos Resistance, down from +10%.
- The Skittering Runes cluster has moved just below Heart of Thunder. The notable now grants +10 to maximum Doom and 10% increased Effect of your Curses (from 15% increased Effect of your Curses).
- The Whispers of Doom cluster has moved next to Chaos Inoculation. The first passive in the cluster now grants 10% increased Cast Speed for Curses (from 15% increased Curse Duration). The small passive on the left path now grants 50% increased Doom gain rate (from 15% increased Cast Speed for Curses).
- The Hex Master cluster has moved to the left side of the tree, next to Disciple of the Forbidden. It now has 3 small passives before the notable. The entry passive now grants 5% increased Effect of your Curses. The two passives before the notable each grant 50% increased Doom gain rate. The notable now exclusively applies to Hex skills.
- The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.2% of Chaos damage leeched as Energy Shield. The right path grants 4% Chaos Resistance penetration on each passive.
- The new Dark Intent [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] cluster has been added where Skittering Runes used to be. It grants increases to the Effect of your Curses, reduced Mana Reservation of Curse Aura skills, increased damage with Hits and Ailments against Cursed Enemies, and additional starting Doom for all Hexes you apply.
- The new Mark the Weak [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] cluster has been added to the southeast of the Ranger, and grants increased Cast Speed for Curses, and causes hits against Marked Enemies to have increased Critical Strike Chance. It also causes Marked Enemies to have reduced accuracy, take increased damage, and grant additional flask charges when slain.
- The new Marked for Death cluster has been added to the southeast of the Duelist. It grants increased Effect of your Curses, Culling Strike against Marked enemies, and increased damage with Hits and Ailments against Enemies Marked by you.
Ascendancy Balance[ | ]
- Deadly Infusion Notable now grants +1.5% Critical Strike Chance while at maximum Power Charges (from +2%) and +5% to Critical Strike Multiplier per Power Charge (from +8%).
- The small passives which grant Critical Strike Chance and Multiplier now grant +10% to Critical Strike Multiplier (from +15%).
- Mistress of Sacrifice now causes your Offerings to have 50% reduced effect on you (from 25%).
- The Necromancer path now causes your Offerings to have 50% reduced effect on you (from 25%).
Item Balance[ | ]
- Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods. A list of all modifiers and their associated tags can be found here.
- As a result of the above changes, several fossil descriptions have changed slightly.
- Bound Fossils now also increase the likelihood of rolling Curse modifiers.
- Faceted Fossils now increase the likelihood of rolling all gem-related modifiers (rather than only modifiers to socketed gem levels).
- Items which apply a Curse to an enemy (such as the curse-on-hit Ring modifiers) no longer specify a level, and instead have a set magnitude for their values with a fixed amount of Doom, which is overwritten when another source applies a more potent version (similar to Arcane Surge).
- Items which Trigger a Mark on hit now only do so when hitting Rare and Unique enemies.
- Life regeneration modifiers are now less likely to roll on items. The values of life regeneration granted by these modifiers has been increased across all but the first tier, with the top tiers now granting twice as much life regeneration per second than before. Existing items with these modifiers can be updated to the new values with a Divine Orb.
- Crusader-influenced items can no longer roll a Physical Damage conversion modifier if the item already has one.
- The Labyrinth Enchantments which grant reduced Mana reservation for Vitality now grant 20% and 30% reduced mana Reservation (from 14% and 20%). Existing items with this enchantment are unaffected.
- The "Lancing Steel's primary Projectile Pierces 3/5 additional Targets" Labyrinth Enchantment has been replaced with a new enchantment that grants an additional Projectile. Existing items with this enchantment are unaffected.
- The "Lancing Steel's additional Projectiles have +20/30% chance to Impale Enemies" Labyrinth Enchantment has been replaced with a new enchantment granting a 20/30% chance not to consume Steel Shards. Existing items with this enchantment are unaffected.
- The "Shattering Steel fires an additional Projectile" Labyrinth Enchantment has been replaced with a new enchantment granting a 20/30% chance not to consume Steel Shards. Existing items with this enchantment are unaffected.
- The "30/40% of Glacial Cascade Physical Damage Converted to Cold Damage" Labyrinth Enchantment has been replaced with a new enchantment granting 6/10% of Physical Damage as Extra Cold Damage. Existing items with this enchantment are unaffected.
- The "increased Discharge Radius" Labyrinth Enchantment has been replaced with a new enchantment granting Discharge +3/+5 to Radius. Existing items with this enchantment are unaffected.
- Cat's Stealth, from Aspect of the Cat, now causes you to have 50% increased Stealth, and no longer grants 50% reduced Visibility to Enemies. This affects all items which grant Aspect of the Cat.
Cluster Jewel Balance[ | ]
All changes to Cluster Jewels affect existing items and characters.
- Eye of the Storm now increases the effect of non-Damaging Ailments you inflict with Critical Strikes (previously specified Chill and Shock, but it now also works with alternate elemental ailments).
- Precise Commander now causes you and nearby allies to have 25% increased Critical Strike Chance (from 30%), and +10% to Critical Strike Multiplier (from 12%).
- Vengeful Commander now grants 20% increased effect of Anger, Hatred and Wrath auras (from 30%).
- Vicious Bite now grants your minions +15% to Critical Strike Multiplier (from 20%) and 30% increased Critical Strike Chance (from 50%).
Unique Items[ | ]
- Items which previously inflicted a random Curse will now inflict a random Hex. This affects Soul MantleSoul Mantle
Spidersilk RobeQuality: +20%
Energy Shield: (211-230)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more EffectThe greatest mistakes cause suffering
long after they have been made, Ylfeban's TrickeryYlfeban's Trickery
Hubris CircletQuality: +20%
Energy Shield: (190-220)Requires Level 69, 154 IntTrigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on HitAn angry god is one thing,
but you should really fear a god
with an unpredictable sense of humour..- ThunderfistThunderfist
Murder MittsQuality: +20%
Evasion: 145
Energy Shield: (58-64)Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25-30) to maximum Energy Shield
100% increased Duration of Lightning Ailments
10% increased Stun Duration on EnemiesThe roar of the heavens
Strikes more than fear
Into the hearts of Man, Agnerod EastAgnerod East
Imperial StaffStaff
Quality: +20%
Physical Damage: 68.4-205.2
Critical Strike Chance: 7.00%
Attacks per Second: 1.15
Weapon Range: 13Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
+(80-120) to Intelligence
(30-50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning AilmentsOne for each corner of the great Vinktar Square., and StormchargerStormcharger
Plated GreavesQuality: +20%
Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. each now grant increased Lightning Ailment Duration on Enemies (rather than increased Shock Duration).- StormchargerStormcharger
Plated GreavesQuality: +20%
Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. and Doryani's FistDoryani's Fist
Vaal GauntletsQuality: +20%
Armour: 278
Energy Shield: (96-120)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones. each now grant increased Lightning Ailment Effect (rather than increased Shock Effect).- Crystal VaultCrystal Vault
Latticed RingmailQuality: +20%
Armour: (561-604)
Energy Shield: (111-120)
Movement Speed: -5%Requires Level 49, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15-20)% increased Effect of Cold AilmentsBeneath the frozen eye of Lunaris
a new world will be born.
A crystalline, perfectly still utopia. now grants increased Cold Ailment Effect (rather than increased Chill Effect).- The Blood ReaperThe Blood Reaper
Headsman AxeTwo Handed Axe
Quality: +20%
Physical Damage: (183-195.2) to (276-294.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on HitTo cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.: Now grants 20 Life Regeneration per Second (from 10). Existing versions of this item can be updated with the use of a Divine Orb.- BloodgripBloodgrip
Marble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out.: Now grants 16 to 24 Life Regeneration per Second (from 8 to 12). Existing versions of this item can be updated with the use of a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack..- GluttonyGluttony
Leather BeltRequires Level 8+(25-40) to maximum Life+(60-80) to maximum Life
You have Culling Strike against Cursed Enemies
(20-28) Life gained for each Cursed Enemy hit by your Attacks
(10-14) Mana gained for each Cursed Enemy hit by your Attacks
Take (100-200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy ShieldWhat started as a desire to feed
became a desire to learn...: No longer has level 30 Poacher's Mark on hit. No longer grants Culling Strike against enemies cursed with Poacher's Mark. Now grants 20 to 28 Life on hit with Attacks against Cursed Enemies, 10 to 14 Mana on hit with Attacks against Cursed enemies, and Culling Strike against Cursed Enemies.- Mark of SubmissionMark of Submission
Unset RingRequires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark,
that sacrifices soon welcomed their death.: Now Curses enemies with socketed Hex gem on hit. This affects all versions of the item.- Profane ProxyProfane Proxy
Unset RingRequires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse insteadThe machines do not hate. They merely serve one who does.: Now only causes socketed Hexes to be applied as an aura around your Skitterbot.- The Putrid CloisterThe Putrid Cloister
Museum MapMap Level: 78
Map Tier: 11
Guild Character: Õ
Item Quantity: +90%
Item Rarity: +45%Players are Cursed with Vulnerability, with 60% increased Effect
Players are Cursed with Conductivity, with 60% increased Effect
Players are Cursed with Flammability, with 60% increased Effect
Players are Cursed with Frostbite, with 60% increased Effect
Players are Cursed with Despair, with 60% increased Effect
Unique Boss drops divination cardsPlease take out your blades,
your whips, and your spikes.
Class is now in session.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.: No longer applies Projectile Weakness to players. Now applies Despair instead.- The Tempest's LiberationThe Tempest's Liberation
Callous MaskQuality: +20%
Evasion: (266-326)
Energy Shield: (76-100)Requires Level 60, 51 Dex, 51 IntSocketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100-150) to Evasion Rating
+(40-60) to maximum Energy Shield
+(60-80) to maximum Life
+(10-15)% to all Elemental Resistances
: The skill used by the Greater Harbinger of Storms will no longer try to chain to targets it has already affected.- Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Can now grant 10 to 15% increased Energy Shield Recovery Rate while affected by Discipline (from 20 to 30%). Can now grant 6 to 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (from 12 to 18%). Can now grant 10 to 15% increased Mana Recovery Rate while affected by Clarity (from 20 to 30%). Can now grant 10 to 15% increased Life Recovery Rate while affected by Vitality (from 20 to 30%). Can now grant 0.8 to 1.2% of Damage leeched as Life while affected by Vitality (from 1 to 1.5%). Can now grant 8 to 12% increased Recovery rate of Life and Energy Shield while affected by Malevolence (from 15 to 20%). Can now grant +20 to 30% to Critical Strike Multiplier while affected by Precision (from 30 to 50%). Existing versions can be updated with the use of a Divine Orb. New versions can now grant 1 to 1.5% of Life Regenerated per second while affected by Vitality (instead of 100 to 140 Life Regeneration per second). Existing versions of this item with this modifier are unaffected.- The Whispering IceThe Whispering Ice
Vile StaffWarstaff
Quality: +20%
Physical Damage: 49.2-91.2
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 IntelligenceGuard your darkest thoughts well, for they are
the cracks through which the Nightmare crawls.: The Ice Storm skill has undergone a significant rebalance, with larger impacts falling in a smaller area meaning you are significantly more likely to hit targets within the area multiple times over the storm's duration than before:
- Now has 2 to 4 base Cold Damage per 10 Intelligence (from 1 to 3).
- Now has a base Duration of 1 second (from 1.5 seconds).
- Now gains 0.1 seconds of additional base duration per 100 intelligence (from 0.15 seconds).
- There is now 1 impact every 0.2 seconds (from every 0.1 seconds)
- Now has an Added Damage effectiveness of 60% (from 45%).
- Now has a maximum of 5 storms at a time (any more than that replace the oldest).
- Impacts now have a base radius of 16 units (from 10).
- Impacts can now land in an area with a base radius of 22 (from 25).
Monster Changes[ | ]
- Raised Spectre versions of Redemption Sentries and Redemption Knights now have approximately 33% less Life and Damage than before.
- Bosses throughout Path of Exile and monsters deep in the Azurite Mine no longer reduce the effect of Marks on them.
- Hexproof monsters can now be cursed, but will ignore the effect of any Hexes applied to them (previously curses could not be applied). Hexproof in no way mitigates the effects of a Mark.
- Monsters which previously used curses have had their behaviours updated in line with the new curse behaviour.
- Monster packs in The Caverns and The Ancient Pyramid now spawn with the appropriate Necromancer (no more Ash Prophets with lightning skeletons).
- Monsters now use their own version of the new (as of 3.11.0) Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery RateBase duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Dreadwheel monsters (as found in The Climb) no longer have Quick and Fast Attacks as implicit modifiers, and have had the effects of those modifiers moved into their base properties. As a result, external modifiers to their movement and attack speed (such as those from Maps) will have a greater effect.
- Cannibals no longer have an extended wind-up before they throw their stones.
Atlas and Map Changes[ | ]
- Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers. [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.]
- Improved signalling for advancing the Atlas questline step in which Zana opens a portal after the map boss is slain.
- Penitentiary Incarcerator (boss of the Dungeon MapDungeon MapMap Level: 76
Map Tier: 9
Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.) will no longer spawn infinite Skeletons if he's allowed to live indefinitely.- Ancient Architect (boss of the Pier MapPier MapMap Level: 70
Map Tier: 3
Guild Character: zMan's reach extends into
the ocean, clawing at
its infinite depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.) will no longer summon spiked ground on top of other spiked ground.Zana League Mods Available During 3.12.0[ | ]
Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.12.0.
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
- Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
- Domination (costs 2 Chaos Orbs): Area contains 2 extra Shrines.
- Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline mod. Area contains 3 additional Magic Monster Packs.
- Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
- Beyond (Costs 5 Chaos Orbs): Slaying enemies close together has a chance to attract monsters from Beyond.
- Blight (Costs 8 Chaos Orbs): Area contains an additional Blight encounter.
- Delirium (Costs 16 Chaos Orbs): Area contains a mirror of Delirium.
Blight Balance Changes[ | ]
- Blight Towers have been rebalanced to try to provide a better diversity of strategies for handling Blighted maps.
- Arc Towers now cast 74% faster.
- Shock Nova towers now cast 50% faster.
- Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
- Seismic Towers now 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
- Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
- Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
- Stone Gaze Towers now reduce action speed by 20% (from 15%) and have a slightly reduced cooldown.
- Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
Incursion Changes[ | ]
- The Hall of Mettle, Hall of Heroes, and Hall of Legends are now only available in Incursion Temples whose temporal exploration began in level 68 and above areas.
Delve Changes[ | ]
- The Buried Monolith encounter (Legion) is now restricted to areas of level 68 and above.
User Interface Improvements[ | ]
- The /autoreply command now persists across area transitions.
- When you use an in-area transition (such as the entrance to a boss room), a very short cooldown is now applied to the transition at the destination, to prevent accidentally bouncing back with some overzealous clicking.
Quest Rewards[ | ]
- Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) ManaConsume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed-2% chance to Impale Enemies on Hit
2% increased DamageDeals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Duelist and Scion for completing Enemy at the Gate, and can be purchased from Nessa by the Ranger.- Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secCreate a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
1% reduced Skill Effect Duration2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire ResistanceBase duration is (3-4.9) seconds
Deals (2.2-456.3) Base Fire Damage per second
Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Base secondary duration is (1-2) seconds
Maximum 3 Flame Walls at a time
Wall will be (40-59) units long
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch and Templar for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.- VitalityVitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Marauder, Templar and Duelist for completing The Caged Brute, and can be purchased from Nessa by all characters.- PrecisionPrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can be purchased from Nessa by all characters after completing The Caged Brute.- ClarityClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can now be purchased from Nessa by all characters who have completed The Caged Brute.- Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
Fires (4-6) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch and Templar for completing The Siren's Cadence, and can be purchased from Nessa by the Shadow and Scion.- Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of baseRequires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile SpeedFires an additional Projectile1.5% increased Projectile SpeedDeals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Duelist for completing The Siren's Cadence and can be purchased from Nessa by the Ranger and Scion.- Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies have -0.25% to Elemental Resistances0.5% increased Effect of Curse0.5% increased Duration of Elemental Ailments on Cursed enemiesBase duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FrostbiteFrostbiteSpell, AoE, Duration, Cold, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Per 1% Quality:1Superior2Anomalous3DivergentFreezes on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to FreezeBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and ConductivityConductivitySpell, AoE, Duration, Lightning, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Per 1% Quality:1Superior2Anomalous3DivergentShocks on Cursed enemies have 1% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to ShockBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are now offered to the Witch, Shadow, Templar and Scion for completing Lost in Love. The Marauder can now purchase Flammability, and the Ranger can now purchase Frostbite, from Clarissa after completing Lost in Love.- VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Marauder, Templar and Scion for completing Lost in Love, and can be purchased from Clarissa by the Duelist.- DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Shadow and Ranger for completing Lost in Love, and can be purchased from Clarissa by the Scion.- Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered Witch, Shadow and Scion for completing Lost in Love, and can be purchased from Clarissa by the Ranger.- PunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Area of EffectBase duration is (9-10.9) seconds
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Cursed Enemies take (50-88)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2 Seconds when they Hit
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Templar, Marauder and Scion for completing Lost in Love, and can be purchased from Clarissa by the Duelist.- EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed Rare or Unique enemies deal (10-15)% less Damage
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Shadow and Templar for completing Lost in Love, and can be purchased from Clarissa by the Scion.- Sniper's MarkSniper's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
Cursed enemies take (16-35)% increased Damage from Projectile Hits
You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 seconds
You gain a Life Flask Charge when you Hit Cursed Enemy, no more
than once every 0.5 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Poacher's MarkPoacher's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
Cursed enemies have -20% to Physical Damage Reduction
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have a 100% chance to grant a Frenzy Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are now offered to the Ranger and Duelist for completing Lost in Love, and can be purchased from Clarissa by the Shadow and Scion.- Warlord's MarkWarlord's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant an Endurance Charge when HitCursed enemies take 0.2% increased DamageCursed Enemies grant 0.1 Rage Regenerated over 1 second when StunnedBase duration is (6-9.8) seconds
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Duelist and Marauder for completing Lost in Love, and can be purchased from Clarissa by the Ranger and Scion.- Assassin's MarkAssassin's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Power Charge when HitCursed enemies take 0.2% increased DamageHits against Cursed Enemies have +0.01% to Critical Strike ChanceBase duration is (6-9.8) seconds
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Cursed enemies have a 100% chance to grant a Power Charge when slainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Shadow and Ranger for completing Lost in Love, and can be purchased from Clarissa by the Duelist and Scion.- Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Duelist for completing Sever the Right Hand, and can be purchased from Clarissa by the Ranger and Scion.- FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch and Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Shadow and Scion.- Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more DamageDeals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Shadow and Scion.- Crackling LanceCrackling LanceSpell, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 115%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage
+2 to Beam Width Per Intensity
33% less branching angle per Intensity
30% more Damage with Hits and Ailments per Intensity
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Shadow and Scion.- HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 150%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Cast Speed2% increased Damage with Ailments
1% increased Effect of non-Damaging Ailments on EnemiesHexblast has 0.5% chance to not remove a HexDeals (74-689) to (110-1034) Chaos Damage
60% more Damage with Hits per 5 Doom on Hex with most Doom
Removes Hex with most Doom after Damaging
40% more Damage with Ailments per 5 Doom on Hex with most Doom
All Damage can Ignite
All Damage can Freeze
All Damage can Shock
Chaos Damage with Hits is Resisted by lowest Resistance insteadPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Shadow and Scion for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar.- Impending Doom SupportImpending Doom SupportSupport, Hex, Spell, AoE, Chaos
Icon: X
Level: (1-20)
Cast Time: 1.00 secRequires Level 31Deals chaos damage in an area based on the amount of Doom on the triggering Hex.Per 1% Quality:1Superior2Anomalous3DivergentDoom Blast has 0.5% increased Area of EffectCurse Skills have 2% reduced Skill Effect DurationDoom Blast has +0.05 Cooldown Use
Doom Blast deals 1.25% less Damage per 5 Doom on HexTrigger Doom Blast when a Hex from Supported Curse Skills ends
Deals (39-430) to (58-645) Chaos Damage
60% more Damage per 5 Doom on Hex
Trigger This Skill when a Hex from Supported Skills endsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. is now offered to the Witch, Shadow and Scion for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar.- Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageLose Intensity 1% slower while movingLose Intensity 1% faster while movingSupported Skills fire 3 additional Projectiles
Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Skills deal (25-16)% less Projectile Damage
Supported Skills deal 20% more Projectile Damage with Hits per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleportThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. is now offered to the Witch and Shadow for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.- Void SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
2% increased Cooldown Recovery Rate3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse FrequencyBase duration is 5 seconds
Deals (27-241) to (41-361) Physical Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Templar, Shadow and Scion for completing Breaking the Seal.- Frost ShieldFrost ShieldSpell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Area of Effect0.5% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldFrost Shield Regenerates 0% of its Life per secondBase duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
Maximum 4 Stages
Frost Shield has (190-910) maximum Life per Stage
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You lose (150-730) Energy Shield per second
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Templar, Shadow and Scion for completing Breaking the Seal.- Sigil of PowerSigil of PowerSpell, AoE, Duration, Lightning
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect-0.05 to Maximum StagesBuff Grants 1% chance to Shock enemies0.5% reduced Mana Cost of your Skills while in Area
Buff Grants 1% increased Spell DamageBase duration is 12 seconds
Gains a Stage when you Spend a total of (72-400) Mana while in Area
Maximum 4 Stages
Buff grants (2-7) to (29-141) Added Lightning Damage per Stage
Enemies in Area deal (10-19)% less Damage while at maximum Stages
Minimum 1 second between StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is now offered to the Witch, Templar and Shadow for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Scion.PvP Changes[ | ]
- To ensure Heist and the new skills receive the necessary QA time, we will be providing PvP balance changes in a followup patch shortly after the launch of 3.12.0
Bug Fixes[ | ]
- Fixed a bug where Fairgraves, Never Dying took his epithet way too literally and would become unable to be killed.
- Fixed a bug where BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could sometimes hit enemies on the other side of walls.- Fixed a bug where the fire effect while AshcallerAshcaller
Quartz WandWand
Quality: +20%
Physical Damage: 16.8-32.4
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 18, 65 Int(18-22)% increased Spell Damage10% chance to Trigger Level 8 Summon Raging Spirit on Kill
+(15-25)% to Fire Damage over Time Multiplier
Adds (4-6) to (7-9) Fire Damage to Spells
(20-30)% increased Burning Damage
(16-22)% chance to Ignite"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom was equipped came from your hand, rather than the wand.- Fixed a bug where the nice Grotto MapGrotto MapMap Level: 69
Map Tier: 2
Guild Character: hTrapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in a personal Map Device. Maps can only be used once. loop could be severed by a Vaal Side Area.- Fixed a bug where modifiers that applied the Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Curse without using the Temporal Chains skill to do so did not apply the 50% less effect on players modifier which the skill has.- Fixed a bug where two hideout decorations were assigned to be sold by Helena, who doesn't sell hideout decorations. Flagstone GroundFlagstone GroundHideout ItemCreates an object in your hideout3 Variations and Forest Encampment GroundForest Encampment GroundHideout ItemCreates an object in your hideout6 Variations can now both be purchased from Alva.
- Fixed a crash where, by adding an item to an Animated Guardian already wearing FleshcrafterFleshcrafter
Necromancer SilksQuality: +20%
Energy Shield: (257-315)
Movement Speed: -3%Requires Level 59, 160 Int(100-150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage does not bypass Minions' Energy Shield
Minions have (50-100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental ResistancesImbue the body with stolen spirit, hold the leash tight., you would instantly kill the guardian (and instance).- Fixed a bug where Onslaught granted by OmeyocanOmeyocan
Carnal BootsQuality: +20%
Evasion: 118
Energy Shield: 22Requires Level 55, 52 Dex, 52 Int(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%
You have Onslaught while not on Low Mana
Lose 7% of Mana per SecondOnly a fool seeks meaning
in a life so fleeting. didn't correctly interact with the boots enchantment which grants accuracy while you have Onslaught.- Fixed a few Vaal side areas which had monsters too close to the entrance.
- Fixed a bug where some Crossroads locations only partially faded out as they obscured the camera.
- Fixed a bug where Poet's PenThe Poet's Pen
Carved WandWand
Quality: +20%
Physical Damage: 10.8-20.4
Critical Strike Chance: 7.00%
Attacks per Second: (1.62-1.68)
Weapon Range: 120Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack SpeedIn every piece of prose, lies a tiny spark of magic. would trigger skills from a Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a bug where you couldn't accept or decline a friend request from an account with the same name as the character you were on.
- Fixed a few bugs where, when given certain items, your Animated Guardian might get a bit... fleshy.
- Fixed a bug where Liantra, the boss of the Tower MapTower MapMap Level: 69
Map Tier: 2
Guild Character: 0We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once., would lose her textures when affected by Drox's influence.- Fixed a bug where modifiers to Impale Effect would apply to existing Impales.
- Fixed a bug where some projectile-creating melee attacks (and Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) were not affected by some Exerted Attack effects.- Fixed a bug where the dropping rock visuals during the Vaal Oversoul encounter were not removed when the Vaal Oversoul was slain.
- Fixed a bug where the ghostly visions in the Cavern of Anger did not correctly fade out.
- Fixed a bug where Harvest-era versions of Edge of MadnessEdge of Madness
Etched GreatswordTwo Hand Sword
Quality: +20%
Physical Damage: (36.8-41.4) to (76.8-86.4)
Chaos Damage: (60-68) to (90-102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per LevelSoon, the pleas for mercy were muted.
Only one voice remained.
Laughing. didn't have the 'increased Chaos Damage per Level' modifier. They still won't have it, but new ones should!- Fixed a bug where the Temple of Atzoatl's map rooms could give Sextants of tiers higher than the Temple's area level should allow.
- Fixed a bug where you could 'share' spectre types with other players in Solo Self-Found leagues via PvP arenas
- Fixed a bug where Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.' melee weapon range would not correctly update if you were dual-wielding one-handed swords.- Fixed a bug where Increased Area of Effect SupportIncreased Area of Effect SupportSupport, AoE
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill with an area of effect.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have (30-49)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and the awakened version didn't affect Plague BearerPlague BearerSpell, Chaos, AoE
Level: (1-20)
Cost: (6-13) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectYou have 0.25% increased Movement Speed while InfectingGrants +0.5% to Damage over Time Multiplier for Poison while InfectingMaximum Plague Value is (4000-1000000)
When you inflict Poison while Incubating, adds 40% of the Expected Poison
Damage to Plague Value
While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
20% less Damage with Poison while Incubating and not at Maximum Plague Value
+(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s area of effect.- Fixed a bug where old items with Chance to Bleed set to 0 would suddenly say "Attacks Cause Bleeding" when advanced mod descriptions were displayed.
- Fixed a bug where Emperor's VigilanceEmperor's Vigilance
Steel Kite ShieldQuality: +20%
Chance to Block: 26%
Armour: (613-759)
Energy Shield: (121-150)
Movement Speed: -3%Requires Level 46, 60 Str, 60 Int(16-22)% Chance to Block Spell Damage
(300-400)% increased Armour and Energy Shield
(10-15)% increased maximum Life
Cannot Block while you have no Energy Shield
Damage from Blocked Hits cannot bypass Energy Shield
Damage from Unblocked hits always bypasses Energy Shield
Glancing BlowsChitus' success stemmed from his cunning, taking calculated risks so that greater dangers could be averted. took precedence over Divine Flesh, allowing some damage to be taken by your Energy Shield when it should have all bypassed it.- Fixed a bug which could allow the Arcade MapArcade MapMap Level: 68
Map Tier: 1
Guild Character: +We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once. to generate with an inaccessible, but tantalisingly monster-filled, area.- Fixed a bug where the Mineral Pools mapMineral Pools MapMap Level: 76
Map Tier: 9
Guild Character: {God's jar of raw materials.
Life lying dormant,
waiting to sprout.Travel to this Map by using it in a personal Map Device. Maps can only be used once. could place strongboxes in inaccessible locations (sorry, person who had a unique strongbox!)- Fixed a bug where the Mineral Pools boss room could be unreachable without certain travel skills on some layouts.
- Fixed a bug where Envy could be active alongside another aura while you had Mortal Conviction.
- Fixed a bug where Brutus could use his hook skill when you were within arm's reach.
- Fixed a bug where the PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura didn't respect Line of Sight rules.- Fixed a bug where killing a Shield Crab who was holding an Essence with Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 secRequires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
(for Combust) Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal CryPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would prevent it from dropping the Essence.- Fixed a bug where Arcanist BrandArcanist BrandSpell, Duration, Brand
Level: (1-20)
Cost: (18-32) Mana
Cast Time: 0.80 secRequires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Activation frequencySupported Skills have 0.5% increased Area of EffectSupported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeCan be Attached for a total Duration of 3 seconds
Activates every 1 second while Attached
Can be Detached for a total Duration of 5 seconds
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Supported Skills deal (55-46)% less Damage
Supported Skills have 40% less Area of Effect
Supported Skills have 40% reduced Chaining range
Supported Skills Deal (40-59)% more Damage to Branded Enemy
Supported Skills have limited Projectile Range
Supported Skills are Triggered by Arcanist Brand, from the Brand's locationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. would incorrectly check the player's line of sight to use FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and then target the player's location if it didn't have line of sight.- Fixed a bug where some corpse-using skills prioritised trying to use unusuable corpses over usable corpses.
- Fixed a bug where some characters (such as Gravicius) were using positional audio at such a height as to be unhearable.
- Fixed a bug where you could get stuck in Stygian Spire Abyssal Depths encounters.
- Fixed a bug where a wall in the Port tileset didn't correctly block projectiles.
- Fixed a bunch of rare crashes.
We really hope you enjoy Path of Exile: Heist. Thanks for your support!
Updates[ | ]
The following footnote was added to the modified patch notes due to editing:
- Cameria's AvariceCameria's Avarice
GavelOne Handed Mace
Quality: +20%
Physical Damage: (169-204) to (306.8-366)
Critical Strike Chance: (5.75%-7.00%)
Attacks per Second: 1.15
Weapon Range: 11Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Kill a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me"
"But then I wouldn't have everything I want, would I?" was erroneously noted as triggering its icicle skill on hit in 3.12.0, but this change is not yet ready, and will be included in a future patch.
Hotfixes[ | ]
The following server-side hotfixes were deployed after the 3.12.0 patch:[2]
One by one we've deployed the following misc (mostly serverside) hotfixes:
- Fixed an instance freeze/crash related to vendor recipes.
- Fixed an instance crash that could occur in Heist content
- Toned down the amount of unique items players were pillaging from early Heists
- Halved the life regeneration granted by Oak's Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery RateBase duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and doubled its cooldown- Fixed a bug where an invalid skill gem was being sold by a vendor
- Fixed a bug where a teleporter didn't work in a late Heist boss fight
- Fixed some crashes and graphical issues that Windows 7/DirectX users were experiencing
- Fixed the spam of other player names in The Rogue Harbour. You'll only see the names of players if they're in your party.
- The Sextant Mod that spawns monsters that are converted when killed would spawn monsters that crash.
- Fixed a client crash that would occur when throwing a trap at an Essence monster
- Allow players to run the same type of unique contract multiple times
- Various bugs with running contracts and blueprints
- Fixed a bug with the "A Valuable CombinationA Valuable CombinationWhen the sum is already greater than the parts, there is room to make it greater still.You will receive an extra Chaos Orb from a vendor when you trade items that would result in a Chaos Orb.Right-click to add this prophecy to your character." prophecy.
- Fixed the most common freeze and server crash related to Heists. At last!
- Fixed a bug where Heists would sometimes crash in Predictive Mode.
Notes[ | ]
- ↑ The patch notes for version 3.12.0 state that there were 90 new replica unique items added in Heist league. There was also one Easter egg added, Replica Bated Breath, which brings the total to 91.[3]
References[ | ]
- ↑ Bex_GGG (September 16, 2020). "Content Update 3.12.0 -- Path of Exile: Heist". Path of Exile Forums. Retrieved September 19, 2020.
- ↑ Chris (September 18, 2020). "3.12.0 Day One/Two Hotfixes". Path of Exile Forums. Retrieved September 20, 2020.
- ↑ Borntowheep (September 20, 2020). "Replica Bated Breath". Path of Exile Subreddit. Retrieved December 31, 2020.