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Version History
3.12.0
September 18, 2020
3.12.1
September 21, 2020
3.12.2
September 24, 2020

Patch notes

These are the patch notes for version 3.12.1.[1]

Heist Improvements

  • Players no longer block other players in The Rogue Harbour.
  • Reward Chests in Unique Contracts no longer become locked when Lockdown occurs.
  • Reduced the damage that Clockwork Sentries deal with their on-death explosions.
  • Reduced the damage of Automaton Lightning Beam's impact area of effect hit.
  • Increased the damage of Automaton Lightning Beam's beam as well as its on-death explosion.
  • Escape Route minimap icons are now always visible to players in the same Wing.
  • Fixed a bug where Replica Quill RainReplica Quill Rain
    Short Bow
    Bow
    Quality: +20%
    Physical Damage: 13.2-35.2
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 120
    Requires Level 5, 26 DexSocketed Gems are Supported by Level 1 Arrow Nova
    +(10-20) to Dexterity
    100% increased Physical Damage
    (25-30)% increased Attack Speed
    +2 Mana gained for each Enemy hit by Attacks
    (50-100)% increased Projectile Speed
    +(25-50) to Accuracy Rating
    "How did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously?"
    - Doctor Bircus
    's "Socketed Gems are Supported by Level 1 Arrow Nova" did not work.
  • Fixed a bug where Replica Hyrri's TruthReplica Hyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
    +(25-35) to Dexterity
    Adds (12-15) to (24-28) Physical Damage to Attacks
    Adds (11-15) to (23-28) Cold Damage to Attacks
    +(23-28)% to Global Critical Strike Multiplier
    (0.8-1)% of Cold Damage Leeched as Life
    HAtred has 50% less Reservation
    "The type Delta test subjects could have escaped with the power offered by
    Prototype #15, but they suddenly chose to murder each other instead..."
    had a lower level requirement than intended.
  • Fixed a bug where an Agility Laser hazard could generate with the disabling mechanism in an unreachable location.
  • Fixed a bug in Grand Heists where multiple Rogues with the same Job could attempt to do a single job, resulting in multiple job progress bars being visible.
  • Fixed a bug where various Heist Unique Items did not have a slot in the Unique Collection Tab.

Skill Improvements

  • Fixed a bug where Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
    1% reduced Skill Effect Duration
    2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance
    Base duration is (3-4.9) seconds
    Deals (2.2-456.3) Base Fire Damage per second
    Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Base secondary duration is (1-2) seconds
    Maximum 3 Flame Walls at a time
    Wall will be (40-59) units long
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Wall skill icon.png
    required more experience than intended to level up.
  • Fixed a bug where Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (5-8) Mana
    Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
    1% increased Projectile Speed
    -2% chance to Impale Enemies on Hit
    2% increased Damage
    Deals (100-168.4)% of Base Attack Damage
    Projectiles Split towards (2-4) targets
    Consumes up to 1 Steel Shard
    60% chance to Impale Enemies on Hit
    (2-75) to (3-113) Added Attack Physical Damage
    Projectiles which have Split deal 35% less Damage
    50% less Area of Effect after Splitting
    Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    If you have no Steel Shards, Projectile counts as already having Split
    Projectiles can Split without hitting a target
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Splitting Steel skill icon.png
    and Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 40%
    Requires Level 12Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect2% increased Projectile SpeedGain 0.25% of Fire Damage as Extra Chaos DamageDeals (6-162) to (9-243) Fire Damage
    Fires (4-6) additional Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blazing Salvo skill icon.png
    weren't counted as projectiles for the sake of projectile-specific modifiers.
  • Fixed a bug where Splitting Steel wasn't affected by Area Damage modifiers.
  • Fixed a bug where various skills didn't chain as many times as they should have.
  • Fixed a bug where Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 115%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Shock enemies1% of Lightning Damage Converted to Chaos DamageLoses Intensity with 1% reduced frequency while moving0.5% increased Cast SpeedDeals (28-317) to (85-952) Lightning Damage
    +2 to Beam Width Per Intensity
    33% less branching angle per Intensity
    30% more Damage with Hits and Ailments per Intensity
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Crackling Lance skill icon.png
    could be used through some Heist doors.
  • Fixed a bug where CremationCremationSpell, AoE, Fire, Duration, Projectile
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
    Base duration is 8 seconds
    Maximum of 3 Geysers at a time
    Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
    Fires 3 additional Projectiles
    Fires Projectiles every 1 seconds
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    had many more projectiles than intended.
  • Fixed a bug where the tooltip of Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    could display a higher value of Life Regeneration than it actually granted.
  • Fixed a bug where multiple copies of Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
    1% increased Projectile Speed
    Fires an additional Projectile1.5% increased Projectile Speed
    Deals (100-127.4)% of Base Attack Damage
    Base duration is 5 seconds
    40% chance to Impale Enemies on Hit
    Fires 2 additional Projectiles
    Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
    (8-113) to (12-169) Added Attack Physical Damage
    Consumes up to 2 Steel Shards
    Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
    If you have no Steel Shards, only Fires 1 Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shattering Steel skill icon.png
    were offered by a vendor.

Miscellaneous Improvements

  • Fixed a bug introduced in 3.12.0 which prevented players from changing their God Powers in their hideouts.
  • Fixed a bug introduced in 3.12.0 where Coward's LegacyCoward's Legacy
    Chain Belt
    Requires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
    (5-10)% increased Movement Speed
    50% increased Effect of Curses on you
    You count as on Low Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability, with 80% increased Effect
    Death is your most important duty.
    Face it, or curse your bloodline for all eternity.
    unique belt didn't count you as being on Low Life when you were cursed with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    .

Crash Fixes

  • Fixed an instance crash that could occur after leaving a Heist area.

Hotfixes

The following server-side hotfixes were deployed after the 3.12.1 patch:[2][3][4][5][6]

  • Changed the Increased Effect of Hexes on Soul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (211-230)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Hex on you when your Totems die, with 80% more Effect
    The greatest mistakes cause suffering
    long after they have been made
    to be More Effect. This was a server-side change, and we will fix the description in our next client patch.
  • Fixed a bug with Asenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Quality: +20%
    Energy Shield: 20
    Requires Level 25, 39 Int+(20-30) to Intelligence
    +(60-80) to maximum Life
    +(60-80) to maximum Mana
    Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
    Non-Aura Curses you inflict are not removed from Dying Enemies
    Enemies near corpses affected by your Curses are Blinded
    Enemies Killed near corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
    Cool the head and cool the blade.
    where the explosions damaged players.
  • Fixed a bug where Abysses sometimes did not spawn their chests.
  • Fixed a bug where the experience penalty on death was not applied consistently in Heist areas.
  • Fixed an instance crash that could occur when using Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
    +0.6 seconds to Attack Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    and Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:1SuperiorMinions deal 1% increased DamageSummons (14-21) Skeleton Warriors
    Summons (2-9) Skeleton Archers
    Summons 1 Skeleton General
    Maximum (17-36) Summoned Skeletons
    Base duration is 20 seconds
    Summons (0-5) Skeleton Mages
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Summon Skeletons skill icon.png
    .
  • Killing Heist monsters no longer causes Alert Level to increase. Disabled various modifiers that are no longer relevant as a result of this change.
  • Significantly reduced the number of Rare monsters that spawn from Reward Rooms and during Lockdown, resulting in fewer Rare monsters in formations behind Heist doors.
  • Ally Equipment is now more likely to drop.
  • Fixed a bug causing higher-tier Ally Equipment to drop earlier than intended.
  • Fixed a bug where a Heist reward chest intended to drop Stacked Decks didn't do so at lower area levels.
  • Fixed a bug where Replica Maloney's MechanismReplica Maloney's Mechanism
    Ornate Quiver
    Requires Level 45Has 1 SocketHas 2 Sockets
    Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
    (7-12)% increased Attack Speed
    +(50-70) to maximum Life
    5% chance to Blind Enemies on Hit with Attacks
    "The Midnight Tinkerer's aid was invaluable during our brief alliance,
    but when we failed to make any progress on resurrection, he continued his search elsewhere..."
    triggered all socketed Bow Skills, rather than only the socketed Bow Skill in the quiver. Additionally, fixed a bug where the trigger cooldown was being ignored.
  • Fixed a bug introduced in 3.12.0 where Auras could be snapshotted, which could result in an instance crash.

References

  1. Kieren_GGG (September 21, 2020). "3.12.1 Patch Notes". Path of Exile Forums. Retrieved September 21, 2020.
  2. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 1". Path of Exile Forums. Retrieved September 22, 2020.
  3. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 2". Path of Exile Forums. Retrieved September 22, 2020.
  4. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 3". Path of Exile Forums. Retrieved September 23, 2020.
  5. Kieren_GGG (September 22, 2020). "3.12.1 Hotfix 4". Path of Exile Forums. Retrieved September 23, 2020.
  6. Kieren_GGG (September 23, 2020). "3.12.1 Hotfix 5". Path of Exile Forums. Retrieved September 23, 2020.
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