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Version History
3.12.1
September 21, 2020
3.12.2
September 24, 2020
3.12.2b
September 30, 2020

Patch notes

These are the patch notes for version 3.12.2.[1]

Heist Improvements

  • Rebalanced the amount of Alert Level that Reward Room and Main Path Chests generate when opened.
  • Added Alert Level Reduction, Time Before Lockdown and Maximum Alive Reinforcements bonuses to many existing Contract and Blueprint modifiers which didn't already have those bonuses.
  • Added additional Reward Types to various Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards now require level 68 or higher before they can be found as Chest Rewards.
  • Karst's Heist Perk now only applies to Reward Room Chests. This is being changed to bring him more in line with other Rogues' Heist Perks now that killing monsters no longer increases Alert Level.
  • Nenet and Tullina now give slightly less Alert Level Generation at maximum Job level (20% and 14%, down from 26% and 17% respectively).
  • After completing The Rogue Harbour quest icon.png The Rogue Harbour quest, you will be placed at the top of the stairs when arriving in The Rogue Harbour.
  • Many Heist monsters can now be Spectred!
  • Alert Level reduction modifiers from different sources are now multiplicative with one another.
  • You will now be placed slightly further away from the portal when entering a Heist.
  • Attempting to leave a Heist area before entering a Heist Wing will now request confirmation.
  • Grand Heist rewards which contain Enchanted Body Armours or Weapons are now more likely to contain higher-tier Base Types.
  • Monsters in formations during Heists now stagger the timing of their attacks, such that they're not all using their attacks at the same time.
  • Reduced the damage that Thaumaturgy Officers, Security Conjurors and Ashblessed Wardens deal.
  • Reduced the damage that Labra-tomaton, Labora-dor and Clockwork Sentries deal with their on-death explosions.
  • Clockwork Sentries now have a 20% chance to explode on death (down from 100%).
  • Improved the telegraphing effects and audio of Clockwork Sentries' on-death explosions.
  • It is now more clear when a Rogue has reached the maximum level for a given Heist Job.
  • Improved various Heist quest text notifications.
  • Heist Quest Items will now be removed from your inventory if you fail the Quest Contract. You will be able to get a new item when you re-obtain the appropriate Quest Contract.
  • You can now search by Job name in your Heist Locker.
  • Fixed a bug where some Grand Heists could not be completed.
  • Fixed a rare bug that could prevent completion of a Heist in Smuggler's Den.
  • Fixed a bug where Reward Room Chests that were opened using Demolition could be opened without causing Alert Level to increase.
  • Fixed a bug where Heist Chests could fail to properly lock when Lockdown began when playing in a party.
  • Fixed a bug where Gianna, Master of Disguise could sometimes fail to complete a Job.
  • Fixed a bug preventing Quantity and Rarity implicit modifiers on Heist Brooches from displaying.
  • Fixed a bug where the "Monsters have x% chance to Duplicate dropped Rogue Markers" modifier found on Heist Trinkets didn't display its description.
  • Fixed a bug which could cause Resonators to drop with linked sockets.
  • Fixed a bug which could sometimes cause players to get stuck in a Vault door.
  • Fixed a bug where, when returning to The Rogue Harbour from a Heist area, you could be placed in a Rogue Harbour instance that did not contain the portal to your Heist area.
  • Fixed a bug where the Primary Objective chest in Contracts could not be opened in party play if the player who created the Heist was not present.

General Improvements

  • Marked for Death, Mark the Prey and Malicious Intent can now be anointed.
  • Updated the description of the "Inflicts a random Hex on you when your Totems die, with 80% increased Effect" modifier on the Soul MantleSoul Mantle
    Spidersilk Robe
    Quality: +20%
    Energy Shield: (211-230)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
    (20-25)% increased Spell Damage
    (100-120)% increased Energy Shield
    50% increased Totem Life
    +1 to maximum number of Summoned Totems
    Inflicts a random Hex on you when your Totems die, with 80% more Effect
    The greatest mistakes cause suffering
    long after they have been made
    unique body armour to be 80% more Effect. This does not impact the already-hotfixed functionality of Soul Mantle.
  • Enabled the Cursed WordsCursed Words13Maw of MischiefIf you look hard enough for hidden meaning, you will find it. divination card.
  • Fixed a bug where the "Resistance Modifiers have x% increased Effect" enchantment modifier affected the "Your Maximum Resistances are x%" modifier found on LoreweaveLoreweave
    Elegant Ringmail
    Quality: +20%
    Armour: 452
    Energy Shield: (122-164)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (20-60)% increased Global Critical Strike Chance
    +(15-50) to maximum Energy Shield
    +(20-60) to maximum Life
    +(20-50) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (76-78)%
    When it comes to finding a use for surplus,
    a rich man has within himself
    boundless creativity.
    and Replica LoreweaveReplica Loreweave
    Elegant Ringmail
    Quality: +20%
    Armour: 452
    Energy Shield: (284-344)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (120-160)% increased Global Critical Strike Chance
    +(150-200) to maximum Energy Shield
    +(120-160) to maximum Life
    +(120-160) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (70-72)%
    "Better... stronger... more vital... and then... failure. Always, failure.
    What key fundamental secret are we missing?"
    .
  • Fixed a bug where shield modifiers were still applying to you while you had the Necromatic Aegis [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] keystone passive allocated.
  • Fixed a bug where modifiers that you could not apply to a given item were not visibly disabled in the Crafting Bench UI.
  • Fixed a bug which caused Beastcrafting to ignore metamods.
  • Fixed a bug where you could have more than 100 Poisons on you when using The Golden RuleThe Golden Rule
    Viridian Jewel
    Limited to: 1(30-40)% increased Armour while Bleeding
    Bleeding you inflict is Reflected to you
    +1% to Chaos Resistance per Poison on you
    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
    Hurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique jewel in combination with the Maw of ConquestMaw of Conquest
    Steel Circlet
    Quality: +20%
    Energy Shield: (147-170)
    Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells
    (200-250)% increased Energy Shield
    +(50-70) to maximum Life
    Unaffected by Poison
    (10-20)% of Damage taken Recouped as Life
    Young Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused.
    She rose from the pit alive and anew.
    A Leader. A Conquerer. A Viper.
    unique helmet.
  • Fixed a bug which caused monster versions of CremationCremationSpell, AoE, Fire, Duration, Projectile
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
    Base duration is 8 seconds
    Maximum of 3 Geysers at a time
    Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
    Fires 3 additional Projectiles
    Fires Projectiles every 1 seconds
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    to fire projectiles more frequently than intended.
  • Fixed a bug where Consecrated Ground status icon.pngConsecrated Ground from the Sanctuary ascendancy passive could be placed at the destination location after using FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Base duration is 3 seconds
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    (0-38)% increased maximum travel distance
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    while holding down Move.
  • Fixed a visual issue where DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.75 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 450%
    Radius: 30
    Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage2% increased Cast Speed0.5% chance to deal Damage without removing Charges2% increased Damage if three different Charge types removedDeals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
    Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
    Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
    20% increased Area of Effect per charge consumed
    30% less Damage with Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Discharge skill icon.png
    effects were rendered on top of your character, rather than at your target location, when using the Astral ProjectorAstral Projector
    Topaz Ring
    Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
    (20-25)% increased Spell Damage
    30% chance to Avoid Elemental Ailments
    Nova Spells have 20% less Area of Effect
    Nova Spells deal 30% less Damage to Players
    Nova Spells Cast at the targeted location instead of around you
    The body stands, but the spirit soars.
    unique ring.
  • Fixed a bug causing the mana cost of Discharge to be significantly lower than the listed value on the skill gem.
  • Fixed a bug where monsters could be knocked back into unwalkable terrain.
  • Fixed a bug where some new Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
    1% reduced Skill Effect Duration
    2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance
    Base duration is (3-4.9) seconds
    Deals (2.2-456.3) Base Fire Damage per second
    Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Base secondary duration is (1-2) seconds
    Maximum 3 Flame Walls at a time
    Wall will be (40-59) units long
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Wall skill icon.png
    and Frost ShieldFrost ShieldSpell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (30-54) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Requires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Area of Effect0.5% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldFrost Shield Regenerates 0% of its Life per secondBase duration is 10 seconds
    20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
    Maximum 4 Stages
    Frost Shield has (190-910) maximum Life per Stage
    60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
    You lose (150-730) Energy Shield per second
    Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
    You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frost Shield skill icon.png
    enchantments were missing descriptions.
  • Fixed a bug where Flame WallFlame WallSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (4-16) Mana
    Cast Time: 0.50 sec
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Fire Damage over Time Multiplier
    1% reduced Skill Effect Duration
    2% increased Cast SpeedInflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -0.5% to their Fire Resistance
    Base duration is (3-4.9) seconds
    Deals (2.2-456.3) Base Fire Damage per second
    Secondary Debuff Deals (7.2-1520.9) Base Fire Damage per second
    Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
    Base secondary duration is (1-2) seconds
    Maximum 3 Flame Walls at a time
    Wall will be (40-59) units long
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Wall skill icon.png
    didn't display the amount of damage that it added to projectiles in its tooltip.
  • Fixed a bug where Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
    1% increased Skill Effect Duration
    3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
    2% less Skill Effect Duration
    Base duration is 1 seconds
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion will have (47-522) to (71-783) added Fire Damage
    Explosion deals 50% less Base Damage
    Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    fuses were not always visually removed after exploding.

Crash Fixes

  • Fixed an instance crash that could occur when using Doom Blast.
  • Fixed an instance crash that could occur when using Animate Guardian.
  • Fixed an instance crash that could occur during Metamorph encounters.
  • Fixed an instance crash that could occur when using the Fury Valve unique amulet.
  • Fixed a client crash that could occur when using Flame Dash.
  • Fixed a client crash.

Hotfixes

The following hotfixes were deployed after the 3.12.2 patch:[2][3][4][5][6][7]

  • Fixed an instance crash introduced in 3.12.2 that could occur during a Heist.
  • Exiting a Heist can once again place you in a Rogue Harbour instance that does not contain your Heist Portal. This is a temporary measure to fix an issue introduced in 3.12.2 where players were unable to leave a Heist if the instance that contained their Heist portal was full. We will properly fix this issue in a future patch.
  • Fixed a bug where repeatedly using Ancestral CryAncestral CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (14-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
    Exerts the next 8 Melee Strike Attacks you perform
    Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
    Exerted Strikes target 2 additional Enemies
    Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Cry skill icon.png
    could give your character ever-increasing Armour.
  • Fixed a bug introduced in 3.12.2 where Isla was missing their Heist Perk description. This was purely a visual issue and will require a client restart to receive the fix.
  • Fixed the most common disconnect that could occur when escaping a Heist.

You will need to restart your client to receive this fix.

  • Fixed a rare bug where Stygian VisesStygian ViseHas 1 Abyssal Socket could drop with a regular socket in addition to their Abyss socket.
  • Fixed a common client crash that could occur, which frequently occurred in Warlord-influenced Map areas.

This has been deployed restartlessly. You will need to restart your client to receive this fix.

  • Fixed a bug with the ParadoxicaParadoxica
    Vaal Rapier
    One Handed Sword
    Quality: +20%
    Physical Damage: 26.4-104.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 14
    Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
    Veiled Prefix
    Veiled Suffix
    What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
    Unique where the double damage mod was not applying.
  • Fixed an instance crash that could occur with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .

References

  1. Kieren_GGG (September 24, 2020). "3.12.2 Patch Notes". Path of Exile Forums. Retrieved September 25, 2020.
  2. Kieren_GGG (September 25, 2020). "3.12.2 Hotfix 1". Path of Exile Forums. Retrieved September 25, 2020.
  3. Kieren_GGG (September 25, 2020). "3.12.2 Hotfix 2". Path of Exile Forums. Retrieved September 25, 2020.
  4. Chris (September 26, 2020). "3.12.2 Hotfix 3". Path of Exile Forums. Retrieved September 28, 2020.
  5. Hartlin_GGG (September 26, 2020). "3.12.2 Hotfix 4". Path of Exile Forums. Retrieved September 28, 2020.
  6. Hartlin_GGG (September 26, 2020). "3.12.2 Hotfix 5". Path of Exile Forums. Retrieved September 28, 2020.
  7. Kieren_GGG (September 29, 2020). "3.12.2 Hotfix 6". Path of Exile Forums. Retrieved September 29, 2020.
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