Version 3.14.0

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Version History
3.13.2c
April 12, 2021
3.14.0
April 16, 2021
3.14.0b
April 19, 2021

Patch notes

These are the official patch notes for version 3.14.0 released by Grinding Gear Games.[1]

The Ultimatum Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Ultimatum Challenge League, you'll test your skills in the trials of Chaos. In every area, you'll encounter The Trialmaster who will present you with a reward, objective and choice of three modifiers that add extra challenge to the encounter.
  • If you're successful, you must then choose between accepting the reward you've earned or attempting additional trials with increased difficulty in the hopes of earning additional rewards. Choose wisely, because if you fail, you'll lose all the rewards you've earned so far. Each encounter with the Trialmaster provides a series of trials with increasing difficulty.
  • In maps, you'll occasionally find Inscribed Ultimatums which can be placed in the map device to transport you to the Trialmaster's domain. Each Inscribed Ultimatum specifies an offering that you must bring with you, a reward you can earn and an assortment of Ultimatum difficulty modifiers. If you're able to complete the Trial, you'll earn the specified reward. However, if you fail, you'll forfeit the offering you brought with you.
  • With 3.14.0, there are Standard, Hardcore and Solo Self-Found variations of the Ultimatum challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Ultimatum Helmet. When you reach 24 challenges, you will receive the Ultimatum Pet. At 36 challenges completed you'll receive the Ultimatum Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Ultimatum Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Ultimatum challenges you completed during the league.

Major New Content and Features

  • Added a new Strength/Intelligence Skill Gem - Reap: A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge, which raises both the damage and cost of the skill.
  • Added a new Strength/Intelligence Skill Gem - Exsanguinate: Release several tendrils of blood, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can be applied to these tendrils.
  • Added a new Strength Skill Gem - Petrified Blood: Apply a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
  • Added a new Strength/Intelligence Skill Gem - Corrupting Fever: Draw out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
  • Added a new Strength Support Gem - Bloodthirst: Supports attack skills, causing them to deal added physical damage with weapons equal to 2% of your maximum life while on low life.
  • Added a new Strength/Intelligence Support Gem - Cruelty: Supports skills that hit enemies, causing them to deal more damage with hits. You also gain a Cruelty buff, which makes all supported skills deal up to 50% more damage over time, based on the amount of damage of the initial hit.
  • Blood Magic Support has been removed. Two new Support gems have been added in its place.
  • Added a new Strength Support Gem - ArroganceArrogance SupportAura, Support
    Icon: B
    Cost and Reservation Multiplier: (220%-201%)
    Cooldown Time: 0.00 sec
    Requires Level 31Supports any skill with a reservation.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Aura effectSupported Skills have 0.1% reduced Life ReservationSupported Skills deal 0.5% increased DamageSupported Skills have (10-19)% increased Aura effect
    Supported Skills Reserve Life instead of Mana
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports any skill with a reservation. Skills reserve life instead of mana and have increased aura effect. The reservation multiplier decreases as the gem level increases. Any existing Blood Magic Support Gems will be converted to Arrogance Support Gems.
  • Added a new Strength Support Gem - Lifetap: Supports any skill. Skills cost life instead of mana. If you've spent a certain amount of life, you will gain a Lifetap buff which causes supported skills to deal more damage.
  • Added 13 new Unique Items.
  • Added 14 new Divination Cards, designed by our supporters.
  • Added Ritual to the core game, rebalanced around the lower rate of encountering Ritual gameplay. Please read the Ritual Changes section for more information.
  • Introduced the Vaal Reliquary Key, which can be found as an extremely rare drop throughout the game. When consumed in the Map Device, it grants you access to an ancient vault with a chest that drops a special foil version of a Vaal-themed unique item. Uniques dropped in this way have equal weighting. This is the rarest Reliquary Key yet.
  • Introduced the Veiled Chaos Orb, a currency item that reforges rare items in a similar way to a regular Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    , but guarantees the result will have a random veiled modifier. This item can be obtained from Betrayal encounters or found as a rare drop throughout the game.
  • Added six new Vendor recipes.
  • Added five new equipment base types, available in the Atlas.

Minor New Content and Features

Atlas and Map Changes

  • Conquerors of the Atlas encounters can now be accessed through a map item. When you have a Conqueror's Citadel ready to go, speaking to Zana will open the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 VariationsFavour cost: 0 interface with a map containing the Conqueror's Citadel already placed in the first slot. Currency can be applied to these maps in the same way as a regular map, and adding fragments or scarabs alongside the map will enhance the map further. Item Quantity will only increase the amount of rewards dropped by the Conqueror by 20% of its total value.
  • The Maven will now only Witness encounters in The Uncharted Realms Atlas region for the player that created the encounter.
  • Awakening Bonus Objectives no longer provide additional chance to receive an Atlas Mission when completing a Map.
  • Reduced the chance for Map Areas to contain Abyss, Ambush, Blight, Breach, Domination, Essence, Heist, Legion, Metamorph and Torment encounters by 20%. The chance to encounter a Zana mission containing any of these mechanics has also been lowered by the same amount.
  • Reduced the chance for Map Areas to contain a Delirium Mirror by approximately 20%. The chance to encounter a Zana mission containing a Delirium encounter has also been lowered by the same amount.
  • Zana is now half as likely to offer a unique Synthesis Map when offering missions.

Ritual Changes

  • Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
  • Ritual SplintersRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel.
    Shift click to unstack.
    will no longer be offered as rewards from Ritual encounters in maps that have been opened with a Blood-filled VesselBlood-filled VesselRituals have 20% improved Favour Rewards
    Rituals spawn Monsters 20% faster
    Rituals have 20% more maximum monsters alive
    Can be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map.
    .
  • Added four Ritual Atlas passive nodes to the Haewark Hamlet Atlas region, which grant various bonuses to Ritual encounters. Please read the Atlas Passive Balance section for more information.
  • Added three Ritual Watchstone modifiers, which grant various bonuses to Ritual encounters.

Harvest Changes

  • Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. We have published a development manifesto that goes into more detail about the changes and the reasoning behind them.
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting StationHorticrafting StationHideout Item
    Stack Size: 20
    0 VariationsFavour cost: 0
    crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.

Other League Changes

General Changes

  • We have rebalanced league-specific rewards that were provided far more readily through other content compared to the original league content. Some rewards will now be exclusive to their respective league, or much rarer from other types of content (for example, Stygian VisesStygian ViseHas 1 Abyssal Socket are now almost exclusively available as rewards from Abyssal Depths encounters and Delirium Orbs are now exclusive to Delirium encounters).

Abyss Changes

  • You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
  • Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
  • Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.

Blight Changes

  • Blighted Maps can now be Corrupted with outcomes similar to regular Maps. Chests in these maps have a chance to drop Tainted Oils, which can be used to anoint Corrupted items.
  • Blighted Maps now apply the Map's Item Quantity Modifier to the Blight Chest count at 20% of the total value.
  • Various Oil modifiers that affect Maps have been updated. Please read the Oil Changes section for more information.
  • You can now find Blight Scarabs from various sources. Each Scarab guarantees a Blight encounter in an Area, with higher-tier Scarabs guaranteeing an additional Blight Boss, a 50% chance for Blight Chests to contain an additional Reward, or Blight Lanes to contain an additional Reward Chest.

Betrayal Changes

  • Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
  • You will still obtain progress towards unlocking the craftable versions of these veiled modifiers, however progress towards unlocking craftable versions of these modifiers is now slightly faster and many crafts have had their worst tier removed.
  • The weighting of Veiled modifiers has been rebalanced in a way that makes modifiers exclusive to one or two types of equipment more common, while modifiers that can appear on a wider range of equipment types are rarer.
  • We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We've also improved some of the less-interesting or less-valuable rewards.
  • Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence.
  • Betrayal targets are now more likely to drop veiled items with their signature modifiers.
  • Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter.
  • Scarabs can no longer be obtained from Bargaining in Areas under level 68.
  • Various craftable Veiled modifiers have been rebalanced. Please read the Crafted Veiled Modifier Balance section for more information.

Bestiary Changes

  • Added 10 new Beastcrafting recipes.
  • Splitting an item through Beastcrafting now applies a Split modifier to both items, preventing further splitting.
  • Party members that are not the map creator are now required to be within a 250 unit radius (roughly two screens) of a captured beast in order for it to be added to their Menagerie.

Breach Changes

  • Blessings of EshBlessing of EshStack Size: 10Upgrades a breach unique item to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
    Shift click to unstack.
    , TulBlessing of TulStack Size: 10Upgrades a breach unique item to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
    Shift click to unstack.
    , XophBlessing of XophStack Size: 10Upgrades a breach unique item to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
    Shift click to unstack.
    , Uul-NetolBlessing of Uul-NetolStack Size: 10Upgrades a breach unique item to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
    Shift click to unstack.
    and ChayulaBlessing of ChayulaStack Size: 10Upgrades a breach unique item to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it.
    Shift click to unstack.
    can now be used to upgrade an associated Breachstone to a higher tier version.

Delirium Changes

  • Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information.
  • The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.

Delve Changes

  • Delve has been rebalanced in a way that makes better rewards appear earlier and more frequently at shallow depths. Very deep depths no longer provide such an exponential increase to the rate of encountering high-tier rewards.
  • Fractured FossilsFractured FossilStack Size: 10Creates a split copy. Cannot be used to split Influenced,
    Enchanted, Fractured, or Synthesised items.
    Place in a Resonator to influence item crafting.
    Shift click to unstack.
    now apply a Split modifier to both items, preventing further duplication. As a result, Fractured Fossils can no longer be applied to items that cannot be Split, such as Synthesised, Enchanted, Fractured or Influenced items.

Essence Changes

  • Various Essence outcomes have been rebalanced. Please read the Essence Balance section for more information.

Heist Changes

  • The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.

Incursion Changes

  • Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 VariationsFavour cost: 0. You will need access to the Map Device to use this convert function.
  • We have made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded - many of these unique items have been improved (please read the Incursion Uniques Changes section for more information).
  • Previously, the temple's boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
  • Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
  • The Explosives Rooms now contain some basic chests that can be opened with Flashpowder KegsFlashpowder KegThis item can be used to destroy a wall connecting two chambers in the Temple of Atzoatl. This item will drop on the ground when leaving the Temple. if you don't need them for opening a path elsewhere in the temple.
  • The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
  • The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
  • The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.

Legion Changes

  • Added three new Incubators related to BlightBlighted IncubatorAdds an incubated Blight item to an equippable item
    Item drops after killing # monsters
    Blight ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    , DeliriumMaddening IncubatorAdds an incubated Delirium item to an equippable item
    Item drops after killing # monsters
    Delirium ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    and MetamorphMorphing IncubatorAdds an incubated Metamorph item to an equippable item
    Item drops after killing # monsters
    Metamorph ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    .
  • Abyssal IncubatorsAbyssal IncubatorAdds an incubated Rare Abyss item to an equippable item
    Item drops after killing # monsters
    Rare Abyss ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can now drop Abyss Scarabs.
  • Cartographer's IncubatorsCartographer's IncubatorAdds an incubated Map item to an equippable item
    Item drops after killing # monsters
    Map ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can now drop Shaper and Elder-influenced maps, as well as maps with Delirium Orbs applied to them.
  • Decadent IncubatorsDecadent IncubatorAdds an incubated Perandus item to an equippable item
    Item drops after killing # monsters
    Perandus ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can no longer drop Perandus league-exclusive unique items and now drops Scarabs more often.
  • Enchanted IncubatorsEnchanted IncubatorAdds an incubated Enchanted Helmet item to an equippable item
    Item drops after killing # monsters
    Enchanted HelmetRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can now drop items with an enchantment from the Eternal Labyrinth.
  • Fragmented IncubatorsFragmented IncubatorAdds an incubated Fragment item to an equippable item
    Item drops after killing # monsters
    Fragment ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can now drop Offerings to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
    and can no longer drop Pale Court Key fragments.
  • Foreboding IncubatorsForeboding IncubatorAdds incubated valuable Currency Shards or a Harbinger item to an equippable item
    Item drops after killing # monsters
    valuable Currency Shards or Harbinger ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    can now drop Harbinger Scarabs. Ancient OrbsAncient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
    Shift click to unstack.
    can now only be dropped from Foreboding Incubators of level 68 or higher.
  • The item drop pool for the Mysterious IncubatorMysterious IncubatorAdds an incubated item to an equippable item
    Item drops after killing # monsters
    ItemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    has been updated to include all of the new rewards.

Metamorph Changes

Perandus Changes

  • Sources of Perandus coinsPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus.
    Shift click to unstack.
    have had their coin counts normalised. The selection of items sold by Cadiro has been modernised and their costs have been adjusted accordingly.
  • Vendors will no longer offer any scroll fragmentsScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.
    Shift click to unstack.
    in exchange for Perandus Coins.

Synthesis Changes

Talisman Changes

  • Talismans no longer drop using the well-rolled modifier system.

Labyrinth Changes

  • Consuming an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth. You must have completed the six different Trials of Ascendancy found in Maps in order to access this area.
    in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 VariationsFavour cost: 0 now opens portals to a random Trial of Ascendancy for the Eternal Labyrinth. Trials opened in this way will not award an Offering to the Goddess upon completion.
  • Interacting with the Divine Font will now display a window with the available enchantments. For example, after completing the Eternal Labyrinth, a window will be displayed where you will have the option to pick one of three Helmet enchantments, or an enchantment for your Boots or Gloves.
  • The Daily Labyrinth Ladder has been retired. The Labyrinth unique Jewels that were previously obtainable by completing the Labyrinth the fastest in a certain difficulty can now be obtained as rare rewards from Izaro's Treasure Chests in the Eternal and Enriched Eternal Labyrinth.

Character Balance

  • The Low threshold for Life, Mana and Energy Shield is now 50% or below (previously below 35%). This means that a single 50% reservation will now put you into a Low state. Light radius has been adjusted accordingly.
  • The costs and reservations system for skills has been extensively reworked to add new options. Previously, all skills had either a Mana cost or a Mana reservation (with a limited number of effects allowing you to spend different resources instead of Mana). Now, skills can have costs of Mana, Life, Energy Shield, and/or less common resources such as Rage. Most modifiers that previously affected "Mana costs" now just affect "costs", and will thus apply to all cost values. Modifiers which still specifically refer to "Mana costs" will only modify the amount of Mana a skill costs, not other cost values. Similarly, there are now some modifiers that specifically modify only Life costs. Vaal Skills requiring Souls to use is not a cost, and thus modifiers to costs will not apply to them - this has technically always been the case, but because that distinction did not previously matter, a couple of modifiers referred to this as a cost. Those descriptions have been corrected. Similarly, the base reservation of a skill can now be an amount of Mana or Life, or both (other resources may become Reservable in future), and most modifiers to "Mana reservation" now just affect "reservation" without restriction to either resource. Several mechanics have been adjusted to account for these changes; for example the changes to Blood Magic Support replace Mana costs and reservations with Life costs and reservations, and these changes will now be reflected in the new skill popups.
  • Percentage reservations are now stored with more precision internally, allowing them to have up to two decimal places in the percentage value, however the total amount of resources reserved must still be a whole number. This prevents some cases where small reductions in reservation values would have no effect due to rounding. As an example, if a skill reserves 50% of Mana, a modifier granting "1% reduced reservation" will now change the reservation to 49.5% Mana, where previously it would still be 50% due to the change not affecting the percentage by a whole number. However, it is still not possible to reserve less than 1 of something, so for a player with 100 Mana, that 49.5% reservation will still reserve 50 of it. For a player with 1000 Mana, 495 would be reserved.
  • Reserving Mana or Life no longer involves spending anything - so you don't need any current Mana to turn on an Aura, you just need enough of your Mana orb to be unreserved that the Aura's reservation will fit. However, while previously reservations were mutually exclusive with costs, this is no longer the case and it's possible for a skill to have both a reservation and a cost, in which case the cost will still require spending (but using a reservation skill a second time to 'turn it off' does not require paying the cost again). The most notable case of this is Mine skills - these all have costs as well as reservations, which must both be satisfied to use the skill, and can each be modified separately. This also means that mechanics that add to the costs of skills, such as the VoidbringerVoidbringer
    Conjurer Gloves
    Quality: +20%
    Energy Shield: (105-129)
    Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    +(40-80) to Total Mana Cost of Skills
    +(15-20) Energy Shield gained on Kill
    Absolute corruption empowers absolutely.
    unique gloves, will now affect skills with reservations, which previously escaped this due to being unable to have both. Likewise, Support gems that add a Mana reservation to skills, such as BlasphemyBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Supported Curses0.5% reduced Effect of Supported Curses
    Supported Skills have 2% increased Area of Effect
    Supported Skills have 0.1% reduced Mana Reserved
    Supported Skills apply their Curse as an Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    (0-76)% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    , no longer inherently remove the cost as part of that process.
  • The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
  • Modifiers that allow your Hexes to affect Hexproof Enemies (such as the Cospri's WillCospri's Will
    Assassin's Garb
    Quality: +20%
    Evasion: (1768-2063)
    Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
    +(17-29)% to Chaos Resistance
    You can apply an additional Curse
    Your Hexes can affect Hexproof Enemies
    60% chance to Poison on Hit against Cursed Enemies
    Curse their vile Council,
    They cast me aside as if I am some bastard child.
    If they only knew the power I possess.
    unique Body Armour) no longer allow your Hexes to affect yourself while you have Hexproof (as you are not your own Enemy).
  • The Corrupted Blood status icon.pngCorrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleed status icon.pngBleeding. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply. Modifiers that affect both Bleeding and Corrupted Blood such as the "of Staunchingof Staunching
    Suffix
    Immunity to Bleeding and Corrupted Blood during Flask effect
    Removes Bleeding and Corrupted Blood on use
    " modifier on Flasks have had their descriptions updated to reflect this change. Monsters that apply Corrupted Blood have been balanced around these changes accordingly. Corrupted Blood applied by Monster modifiers now have different values, and these values are now calculated based on the Monster's level rather than its main hand damage, so some effects which raised Monster attack damage no longer scale Corrupted Blood in unintuitive ways.
  • Call of Steel no longer has a cooldown (previously 0.2 seconds).
  • Increased Character Size is now capped at 100%.

Skill Balance

AngerAngerAura, Spell, AoE, Fire
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png

  • Now grants 16 to 23 additional Fire Damage to Spells at gem level 1 (previously 15 to 21) and 109 to 155 additional Fire Damage to Spells at gem level 20 (previously 99 to 140). This makes the additional Fire Damage apply to Attacks and Spells by the same amount.

BerserkBerserkSpell
Cost: (10-16) Mana
Can Store 1 Use(s)
Cooldown Time: 5.00 sec
Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Attack Damage0.5% increased Cooldown Recovery RateBuff grants 1% more Spell DamageAt least 5 Rage required to start Berserking
(15-20)% more Damage with Attacks
(15-20)% more Attack Speed
(25-30)% more Movement Speed
(15-19)% less Damage taken
25% increased Character Size
Lose 5 Rage per second
Each second, 20% more Rage loss Rate
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Berserk skill icon.png

  • Divergent quality now causes the Buff to grant 0.25% more Spell Damage per 1% quality (previously 1%).

Blade BlastBlade BlastSpell, AoE, Physical
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (11-210) to (17-315) Physical Damage
35% more Area of Effect per Blade Vortex blade detonated
Unnerve Enemies for 4 seconds on Hit
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Blast skill icon.png

  • Now deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20.
  • Now has added damage effectiveness of 50% (previously 60%).

Blade VortexBlade VortexSpell, AoE, Duration, Physical
Radius: 15
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

  • Now has a base duration of 4 seconds (previously 5 seconds).
  • Now has a radius of +2 at gem level 20 (previously +4).
  • Now has added damage effectiveness of 20% (previously 25%).
  • Now deals 86 to 129 Physical Damage at gem level 20 (previously 101 to 151).

BladestormBladestormAttack, AoE, Duration, Melee
Cost: 8 Mana
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (105%-120%)
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-120)% of Base Attack Damage
Base duration is 3 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm skill icon.png

Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Mana Reserved: 35%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png

  • Now requires 35% Mana reservation (previously 25%).

Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Cost: (4-16) Mana
Can Store 1 Use(s)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%
Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration
1% increased Cooldown Recovery Rate
Deals (14-1336) to (21-2003) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
Cold Exposure applies -15% to Cold Resistance
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
25% reduced Energy Shield Recharge rate
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Bomb skill icon.png

  • Cold Exposure status icon.pngCold Exposure now applies -15% to Cold Resistance (previously -25%).

General's CryGeneral's CryWarcry, AoE, Duration
Cost: (15-19) Mana
Cast Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
(0-38)% increased Warcry Speed
Supported Skills deal (45-30)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Attacks with Supported Skills count as Exerted
Supported Strike Skills cannot target additional Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
General's Cry skill icon.png

  • Mirage Warriors now channel for a duration of 0.6 seconds (previously 1 second).

PunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex
Radius: 22
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Area of EffectBase duration is (9-10.9) seconds
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Cursed Enemies take (50-88)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2 Seconds when they Hit
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Punishment skill icon.png

  • Cursed Enemies now take 40-78% increased Damage while on Low Life (previously 50-88%).

Seismic CrySeismic CryWarcry, AoE, Duration
Cost: (14-19) Mana
Can Store 1 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Exerts the next 4 Melee Slam Attacks you perform
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks deal 30% more Damage
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
200% increased Knockback Distance
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Cry skill icon.png

  • Exerted Attacks now deal 20% more Damage per previous Attack Exerted by this Warcry (previously 30%).

SpellslingerSpellslingerSpellRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have 2% reduced Cooldown Recovery RateThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills have (0-38)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spellslinger skill icon.png

  • No longer supports skills granted by items.
  • No longer activates if there are no valid linked skills.

Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
Cost: (30-54) Mana
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage
1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
Maximum 1 Summoned Golem
Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Carrion Golem skill icon.png

  • The Golem's Cascade skill now has a 6 second cooldown (previously 4 seconds). The skill now also travels a shorter distance and has less area of effect.
  • Summoned Carrion Golem now deals approximately 11% less damage at all gem levels.

Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Cost: (7-11) Mana
Cast Time: 1.00 sec
Effectiveness of Added Damage: (50%-73%)
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon.png

  • The spread range of spore pods from Toxic Rain is now affected by Area of Effect modifiers. This means that having higher Area of Effect causes the resulting spore pods to spread out more. The base spread range of the spore pods has also been slightly lowered.
  • Each Spore Pod now applies 5% less Movement Speed to nearby Enemies (previously 10%), to a maximum of 30% (previously 60%).

Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Cost: 6 Mana
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png

  • No longer grants increased Fortify status icon.pngFortify duration.
  • Now grants Fortify on Melee Hit for 6 seconds at gem level 1, up to 11.7 seconds at gem level 20.
  • Quality no longer grants increased Fortify duration.
  • Quality now grants Fortify for 0-2 seconds on Melee Hit.

VitalityVitalityAura, Spell, AoE
Radius: 36
Mana Reserved: (28-233)
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 10Casts an aura that grants life regeneration to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vitality skill icon.png

  • Now causes you and nearby allies to Regenerate 10 Life per second at gem level 1 (previously 15) and 193.2 Life per second at gem level 20 (previously 247).

Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
Deals (32-972) to (48-1459) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
(0-38)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon.png

  • Now has added damage effectiveness of 240% (previously 220%).
  • Exposure now applies -15% to Elemental Resistance matching highest Damage taken (previously -25%).
  • Now deals 35 to 52 Physical Damage at gem level 1 (previously 32 to 48) and 1057 to 1585 Physical Damage at gem level 20 (previously 972 to 1459).

Vaal Skill Balance

Specific Skill

Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
Souls Per Use: 25 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%
Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds
Deals (38-924) to (64-1539) Lightning Damage
100% chance to Shock enemies
Chains +(5-9) Times
100% increased Effect of Lightning Ailments
100% increased Duration of Lightning Ailments
15% more Damage for each remaining Chain
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Arc skill icon.png

  • No longer causes Modifiers to Buff Duration to also apply to this Skill's Soul Gain Prevention.
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 6).

Vaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-331) to (20-496) Physical Damage
Base duration is 3 seconds
+(8-12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png

  • Now deals 11 to 17 Physical Damage at gem level 1 (previously 14 to 20), and 276 to 413 Physical Damage at gem level 20 (previously 331 to 496).
  • Now has added damage effectiveness of 60% (previously 75%).
  • Now hits enemies every 0.2 seconds (previously 0.13).
  • Now has a base duration of 5 seconds (previously 3).
  • Now stores up to 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 5).

Vaal BlightVaal BlightVaal, Spell, Chaos, AoE, Duration, Nova, Channelling
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.60 sec
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (4.3-524.7) Base Chaos Damage per second
Base duration is 6 seconds
Base secondary duration is 3 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Hindered Enemies take 20% increased Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blight skill icon.png

  • Now has a Soul Gain Prevention duration of 7 seconds (previously 8).

Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-198%)
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon.png

  • Now expends 15 Souls per use (previously 20).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).

Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png

  • Now deals 46 to 69 Cold Damage at gem level 1 (previously 35 to 53), and 1571 to 2356 Cold Damage at gem level 20 (previously 1002 to 1502).
  • Now deals 34.3 base Cold Damage per second at gem level 1 (previously 29.4), and 1532.7 base Cold Damage per second at gem level 20 (previously 1495.5).
  • Now has added damage effectiveness of 350% (previously 200%).
  • The base radius of the Hit is now 32 (previously 15).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 8).

Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Attack Speed: 400% of Base
Effectiveness of Added Damage: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png

  • Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
  • Now has 300% of base Attack Speed (previously 400%).
  • Now expends 25 Souls per use (previously 35).
  • Now has a Soul Gain Prevention duration of 5 seconds (previously 7).

Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (60%-71%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png

  • Now deals 70% of base Attack Damage at gem level 1 (previously 60%) and 85% of base Attack Damage at gem level 20 (previously 71%)
  • Ongoing effect now ends after 9 Aftershocks (previously 7).
  • Now has a Soul Gain Prevention duration of 9 seconds (previously 12).

Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png

  • Now has a Soul Gain Prevention duration of 4 seconds (previously 5).

Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1Superior1% increased DamageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
-1 to Radius for each Stage
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png

  • Now deals 120% more Spell Damage for each stage (previously 110%).
  • Now deals 100% more Damage with Ailments for each stage (previously 90%).
  • Now has a base radius of 45 (previously 35).
  • Now has -2 to radius for each stage (previously -1).
  • Now has a Soul Gain Prevention duration of 3 seconds (previously 6).

Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Souls Per Use: 15 (N) /
Can Store 4 Use(s)
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (190%-300%)
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (250-400)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png

  • This Attack can now be Exerted as though it was not a Vaal Skill.
  • Now deals 250% of base Attack Damage at gem level 1 (previously 190%) and 400% of base Attack Damage at gem level 20 (previously 300%).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).

Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold, Nova
Souls Per Use: 25 (N) /
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (11-274) to (17-428) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ice Nova skill icon.png

  • Now deals 18 to 26 Cold Damage at gem level 1 (previously 11 to 17), and 518 to 762 Cold Damage at gem level 20 (previously 274 to 428).
  • Now has a Cast Time of 0.7 seconds (previously 0.8).
  • Now has added damage effectiveness of 120% (previously 70%).
  • Now stores up to 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).

Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png

  • Now deals 105% of base Attack Damage at gem level 1 (previously 80%) and 130% of base Attack Damage at gem level 20 (previously 98%).
  • Now has a base duration of 6 seconds (previously 8).
  • Now stores 2 uses (previously 1).
  • Now has a Soul Gain Prevention duration of 8 seconds (previously 10).

Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png

  • Now deals 26 to 79 Lightning Damage at gem level 1 (previously 18 to 54) and 686 to 2057 Lightning Damage at gem level 20 (previously 466 to 1399).
  • Now has added damage effectiveness of 250% (previously 170%).
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 6).

Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Rain of Arrows skill icon.png

  • Now fires 27 additional arrows at gem level 1 (previously 17) and 33 additional arrows at gem level 20 (previously 21).
  • Now fires 4 additional sequences of arrows (previously 3).

Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls Per Use: 35 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Attack Speed: 250% of Base
Effectiveness of Added Damage: (150%-180%)
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+4 to maximum Stages
Can't be Evaded
+(0-2) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png

  • Now deals 200% of base Attack Damage at gem level 1 (previously 150%) and 250% of base Attack Damage at gem level 20 (previously 180%).
  • Now expends 25 Souls per use (previously 35).
  • Now stores up to 3 uses (previously 2).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).

Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
Souls Per Use: 40 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:1Superior1% increased Burning DamageSacrifices 30% of your total Energy Shield and Life
Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
Base duration is 4 seconds
Grants (15-28)% more Spell Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Righteous Fire skill icon.png

  • Now deals 80-99% of Sacrificed Energy Shield and Life as Fire Damage per second (previously 161-180%).
  • Now Sacrifices 60% of your total Energy Shield and Life (previously 30%).
  • Now grants 10-19% more Spell Damage (previously 15-28%).
  • Now has a Soul Gain Prevention duration of 6 seconds (previously 12).

Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Souls Per Use: 15 (N) /
Can Store 2 Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (150%-184%)
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1Superior1% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Power Siphon skill icon.png

  • Now grants +25% to Critical Strike Multiplier per Power Charge (previously +10%).
  • Now grants 50% increased Critical Strike Chance per Power Charge (previously 20%).
  • Now stores up to 3 uses (previously 2).
  • Now has a Soul Gain Prevention duration of 2 seconds (previously 4).

Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spark skill icon.png
Now has a Soul Gain Prevention duration of 5 seconds (previously 6).

Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Souls Per Use: 10 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Attack Speed: 110% of Base
Effectiveness of Added Damage: (91%-135%)
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Spectral Throw skill icon.png
Now deals 125% of base Attack Damage at gem level 1 (previously 91%) and 170% of base Attack Damage at gem level 20 (previously 135%). Now fires 8 additional projectiles (previously 4). Now expends 15 Souls per use (previously 10). Now has a Soul Gain Prevention duration of 4 seconds (previously 6).

Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage
Base duration is 6 seconds
(10-29)% increased Effect of Lightning Ailments
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Storm Call skill icon.png

  • Now deals 21 to 38 Lightning Damage at gem level 1 (previously 14 to 26), and 510 to 947 Lightning Damage at gem level 20 (previously 370 to 687).
  • Now has added damage effectiveness of 130% (previously 100%).
  • Now has a Soul Gain Prevention duration of 7 seconds (previously 9).

Support Gem Balance

Brutality SupportBrutality SupportPhysical, Support
Icon: U
Cost and Reservation Multiplier: 130%
Requires Level 38Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (40-59)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now supports any skill that deals damage (previously required the skill to Hit an enemy).

Passive Tree Balance

  • A new Relentless and Veteran Soldier cluster has been added to the southeast of the Templar's starting location. Relentless causes you to Regenerate 1% of Life per second if you have Stunned an Enemy Recently, and grants 25% increased Physical Damage. Veteran Soldier grants a +10% to Physical Damage over Time Multiplier, +20 to maximum Life, and 20% increased Physical Damage.
  • A new Vanquisher cluster has been added to the southwest of the Templar's starting location. It causes you to Crush Enemies for 4 seconds when you Hit them while they are on Full Life, and grants 40% increased Physical Damage.
  • The Red Storm cluster has been removed and replaced with a new Vitality Extraction cluster. It causes you to Recover 2% of Life on Kill if you've Spent Life Recently, grants 25% increased Damage with Skills that Cost Life, and Life Flasks gain 1 Charge every 3 seconds.
  • The small nodes at the Scion's starting location which previously granted increased Melee Physical Damage are no longer restricted to Melee only.

Born to Fight

  • The increased Melee Physical Damage and increased Melee Attack Speed modifiers are no longer restricted to Melee only.

Chainbreaker

  • No longer causes you to Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds.
  • Now causes Skills to cost +3 Rage.

Corrupted Soul

  • Now causes you to Gain 15% of Maximum Life as Extra Maximum Energy Shield (previously 20%).

Hardened Scars

  • No longer grants Fortify during the Effect of any Life Flask.
  • Now grants Fortify while Recovering Life from a Life Flask.

Versatile Stance

  • The small node in this cluster that previously granted increased Cooldown Recovery for Stance Skills now grants 10% reduced Reservation of Stance Skills.

Atlas Passive Balance

Haewark Hamlet

  • Power Hungry has been removed.
  • Per Diemon has been moved to Glennach Cairns.
  • Added two small nodes, which cause Monsters Sacrificed at Ritual Altars in Areas to grant 10% increased Tribute.
  • Added Sacred Lands, which grants +10% chance for Areas to contain Ritual Altars.
  • Added Paid in Blood, which allows you to reroll Favours in Areas 2 additional times, while also granting 100% increased chance of Ritual Altars with Special Rewards.
  • The Grove's Call now grants +10% chance for Areas to contain The Sacred Grove (previously +5%).
  • Clarified that the Bribery Atlas Passive causes 200% more items to drop instead of 2 additional items. This is purely a description change.
  • Nature's Favour now causes Plants Harvested in Areas to be more likely to give less common Crafting Options (previously gave rarest of 2 chosen Crafting Options).

Tirn's End

  • Exotic Goods now causes a wider selection of Items to drop.
  • Big Game now has a 15% chance for Yellow Beasts to be replaced with Red Beasts (previously 30%).
  • Great Migration now has a 10% chance for Areas with Einhar Missions to contain additional Packs of Beasts instead of other Monsters (previously 5%).

Lex Proxima

Lex Ejoris

  • Small Perandus nodes now grant a 10% chance to drop twice as many Perandus CoinsPerandus CoinStack Size: 5000Trade coins to Cadiro Perandus.
    Shift click to unstack.
    (previously 20% increased Stack size of Perandus Coins found in Areas).
  • Friend of the Family now causes Cadiro to offer the rarest of 3 options (previously 5).
  • Escaped Experiment now has a 50% chance for Areas to contain a Rogue Metamorph (previously 100%).
  • Finest Samples now causes Metamorphs in Areas to deal 15% more Damage (previously 50%). In addition, it now causes Metamorphs in Areas to have 150% more Life (previously 100%).
  • Time Dilation now causes Incursion Monsters in Areas to be at least Magic Rarity. Incursion Architects no longer drop an additional Rare Incursion Item.
  • Pathological now has a 5% chance to apply layers of Delirium to Maps found in Areas (previously 10%).
  • Compulsive Hoarder now has a 10% chance to cause Delirium encounters in Areas to generate three additional Reward types (previously 15%).

Glennach Cairns

New Vastir

  • High Value Targets has been moved to Glennach Cairns.
  • Protracted Battle has been added (previously in Glennach Cairns).
  • Votive Hoard now has a 20% chance for Abyssal Troves in Areas to drop a Rare Item with an Abyssal Socket (previously 10%). It no longer increases the Level of Abyssal Troves.
  • Sulphite-hoarding Monsters spawned by Sulphite Sentinels are now more dangerous but more rewarding.
  • Out of the Blue now has a 20% chance for Sulphite Veins and Chests in Areas to also contain an equal amount of Azurite (previously 5%).
  • Total Anarchy now causes Areas to have a 10% chance to contain 20 additional Rogue Exiles (previously added 1 Rogue Exile per 2 additional content types applied to Areas).
  • Rogue Trader now has a 50% chance for Wild Rogue Exiles to have additional rewards (previously 15%). However, it now causes them to have 200% increased Maximum Life.

Valdo's Rest

Lira Arthain

Uncharted Realms

  • Neural Pathways now grants a +1% chance (previously +0.5%) for a Synthesis Map to be dropped from Unique Bosses in Tier 14+ Maps (previously Tier 11+).

Ascendancy Balance

Ascendant

Gladiator

  • No longer grants 25% more Damage with Bleeding.
  • Now grants 25% more Physical Damage over Time.

Berserker

  • Minor nodes now grant 10% increased Physical Damage (previously 12% increased Attack Physical Damage).
  • Pain Reaver has been replaced with Defy Pain.

Defy Pain

  • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds.
  • 25% increased Armour per Defiance.
  • 50% increased Maximum total Life recovery per second from Leech while you have Defiance.
  • At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance.

Flawless Savagery

  • The increased Critical Strike Chance modifier now applies to both Attacks and Spells.
  • The added Physical Damage modifier now applies to both Attacks and Spells.

Assassin
Ambush and Assassinate

  • Now grants 15% more Damage with Hits and Ailments against Enemies that are on Low Life (previously 25%).

Gladiator
Gratuitous Violence

  • No longer grants 20% more Damage with Bleeding.
  • Now grants 20% more Physical Damage over Time.

Elementalist
Bastion of Elements

  • Primal Aegis now takes 75 Damage per Allocated Notable Passive Skill (previously 100).

Liege of the Primordial

  • It is no longer possible to temporarily bypass your Golem limit (for example if your Golems died very quickly with the Fleshcrafter unique Body Armour).

Necromancer
Essence Glutton

  • Now causes you to Regenerate 4% of Mana over 2 seconds when you Consume a corpse (previously 8%).

Pathfinder
Master Surgeon

Item Balance

  • The Orb of BindingOrb of BindingStack Size: 20Upgrades a normal item to a rare item with up to four linked socketsRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    has been added to the core drop pool and can be obtained from various sources throughout the game.
  • The Sacrificial GarbSacrificial GarbArmour: 329
    Evasion: 329
    Energy Shield: 64
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int+1 to Level of all Vaal Skill Gems
    Body Armour now drops with a "+1 to Level of all Vaal Skill Gems" implicit modifier. Existing items cannot gain this modifier.
  • The "Enemies you Kill Explode, Dealing x% of their Life as Physical Damage" modifiers can no longer appear on Crusader-influenced Body Armours or as Synthesis Implicits. To replace this, modifiers that grant "Enemies you Kill have a x% chance to Explode, dealing a tenth of their maximum Life as Physical Damage" have been added. Existing items will retain the original modifiers and cannot be updated to the new modifiers.
  • Quivers can no longer roll the "Global Critical Strike Chance", "Global Critical Strike Multiplier" or "Global Damage over Time Multiplier" modifiers. Instead, they can now roll "Critical Strike Chance with Bows", "Critical Strike Multiplier with Bows" and "Damage over Time Multiplier with Attacks" modifiers. Existing items cannot obtain the newer modifiers through Divine Orbs.
  • Hunter-influenced Quivers can no longer roll the Global Physical, Fire or Chaos Damage over Time Multiplier modifiers. Instead, they can now roll Physical, Fire or Chaos Damage over Time with Attack Skills modifiers. Existing items will be updated to the newer versions.
  • The Corruption outcome on Quivers that granted the "Skills Chain +1 times" modifier has been removed. In its place, an "Arrows Chain +1 times" modifier has been added. Existing items will be updated to the newer versions.
  • You can no longer craft "x% of Physical Damage Converted to x Damage" modifiers on items which already have a modifier of this type present.
  • A Physical Damage over Time Multiplier has been added as a Prefix modifier to Wands and Staves.
  • The Physical Damage over Time Multiplier modifier can now be rolled on Cobalt JewelsCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. (previously could only be rolled on ViridianViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Crimson JewelsCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.).
  • The Elder-influenced Weapon modifier that grants 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Poison Damage over Time Multiplier modifier.
  • The Elder-influenced Weapon modifier that grants 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage has been removed. In its place, Elder-influenced Weapons can now roll a new Local Bleeding Damage over Time Multiplier modifier.
  • The Hunter-influenced modifier that granted increased Damage with Poison has been removed. A new modifier that grants Chaos Damage over Time has been added in its place.
  • The Warlord-influenced modifier that granted increased Damage with Bleeding has been removed. A new modifier that grants Physical Damage over Time has been added in its place.
  • Elder and Shaper-influenced Rings can no longer roll increased Melee Damage, increased Projectile Damage, or increased Spell Damage modifiers as Suffixes.
  • The Sextant modifier which granted "Players deal x% increased Damage for each Poison on them", "Players have x% increased Movement Speed for each Poison on them" and "Areas contain x additional packs of Poisonous Monsters" has been removed.
  • Watchstones that don't have sextant modifiers applied to them can be imprinted once again.
  • You can no longer obtain the "Areas have +2% chance to grant an Atlas Mission on Completion" modifier on Titanium Watchstones. The +4% and +6% versions of this modifier can still be obtained.
  • Flasks can no longer be obtained from the Fateful MeetingFateful Meeting9League-Specific Item
    Double-Influenced Item
    Two-Implicit
    Corrupted
    Some people act as beacons,
    illuminating the path for others.
    I was lucky to meet one such person.

    - Anton to Zhenya
    Divination Card.
  • Unique Blight items that have been anointed now show their passive skill information when hovered.
  • The "of Treasuresof Treasures
    Suffix
    (1000-2000)% increased Rarity of Contained Items
    " modifier on Strongboxes now grants 100-250% more Rarity of Contained Items (previously 1000-2000% increased Rarity of Contained Items).
  • The Forbidden WoodsForbidden Woods MapMap Level: 77
    Map Tier: 10
    Guild Character: '
    Every instinct wills you to sleep through the bitter cold; a certain death.
    Those that yet survive must fight through every aching movement.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Silo MapSilo MapMap Level: 73
    Map Tier: 6
    Guild Character:
    Grim blessings whispered in the deepest, most secret of places.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maps can no longer roll the TwinnedTwinned
    Prefix
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    +7% Monster pack size
    Area contains two Unique Bosses
    modifier.

Essence Balance

General Essence Changes

  • Screaming Essences can now be used to reforge rare items, in addition to upgrading normal items to rare. This brings them into line with Shrieking and Deafening Essences.

Deafening Essence of AnguishDeafening Essence of AnguishStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (45-54) to (80-90) Fire Damage to Spells
Two Handed Weapon: Adds (67-81) to (120-135) Fire Damage to Spells
Gloves: Adds (9-11) to (17-21) Fire Damage to Attacks
Body Armour: (9-10)% chance to Avoid Fire Damage from Hits
Shield: (9-10)% chance to Avoid Fire Damage from Hits
Other Armour: (31-44)% chance to Avoid being Ignited
Quiver: Adds (9-11) to (17-21) Fire Damage to Attacks
Belt: (31-44)% chance to Avoid being Ignited
Other Jewellery: Adds (23-27) to (43-48) Fire Damage to Attacks
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants 31-44% chance to Avoid being Ignited to Helmets, Boots and Belts (previously 31-34%).

Deafening Essence of ContemptDeafening Essence of ContemptStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
Gloves: Adds (6-7) to (10-11) Physical Damage to Attacks
Other Armour: Reflects (151-200) Physical Damage to Melee Attackers
Quiver: Adds (6-7) to (10-11) Physical Damage to Attacks
Amulet: Adds (16-18) to (27-30) Physical Damage to Attacks
Ring: Adds (10-11) to (16-17) Physical Damage to Attacks
Belt: Reflects (151-200) Physical Damage to Melee Attackers
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now adds 19-25 to 39-45 Physical Damage to One Hand Weapons (previously 17-24 to 36-41).
  • Now adds 30-41 to 63-73 Physical Damage to Two Hand Weapons (previously 27-38 to 58-66).

Essence of Dread

  • No longer grants +x to Weapon Range to Melee Weapons.
  • Now grants increased Impale Effect to Melee Weapons.

Screaming Essence of DreadScreaming Essence of DreadStack Size: 9
Essence Level: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Other One Handed Weapon: (7-9)% increased Impale Effect
Two Handed Melee Weapon: (14-16)% increased Impale Effect
Wand: (34-41)% increased Projectile Speed
Bow: +1 to Level of Socketed Bow Gems
Body Armour: +(139-322) to Armour
Helmet: +(50-90) to Armour
Shield: +(139-322) to Armour
Other Armour: +(30-45) to Armour
Quiver: (34-41)% increased Projectile Speed
Amulet: (17-19)% increased Armour
Ring: +(80-120) to Armour
Belt: +(323-400) to Armour
Right click this item then left click a normal item to apply it.
Shift click to unstack.

  • Now grants +323-400 to Armour to Belts (previously +139-322).

Shrieking Essence of DreadShrieking Essence of DreadStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Other One Handed Weapon: (10-12)% increased Impale Effect
Two Handed Melee Weapon: (17-19)% increased Impale Effect
Wand: (42-46)% increased Projectile Speed
Bow: +2 to Level of Socketed Bow Gems
Body Armour: +(323-400) to Armour
Helmet: +(91-138) to Armour
Shield: +(323-400) to Armour
Other Armour: +(46-60) to Armour
Quiver: (42-46)% increased Projectile Speed
Amulet: (20-22)% increased Armour
Ring: +(121-200) to Armour
(401-460) to Armour
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants +401-460 to Armour to Belts (previously +323-400).

Deafening Essence of DreadDeafening Essence of DreadStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Other One Handed Weapon: (13-15)% increased Impale Effect
Two Handed Melee Weapon: (20-22)% increased Impale Effect
Wand: (47-52)% increased Projectile Speed
Bow: +2 to Level of Socketed Bow Gems
Body Armour: +(401-440) to Armour
Helmet: +(139-180) to Armour
Shield: +(401-440) to Armour
Other Armour: +(61-75) to Armour
Quiver: (47-52)% increased Projectile Speed
Amulet: (23-24)% increased Armour
Ring: +(201-300) to Armour
Belt: +(481-520) to Armour
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants +481-520 to Armour to Belts (previously +420-480).

Essence of Envy

  • No longer grants Physical Attack Damage Leeched as Mana to Weapons and Quivers.
  • Now grants local Added Chaos Damage to Weapons.
  • Now grants Added Chaos Damage with Attacks to Quivers.

Essence of Misery

  • No longer grants Projectiles Pierce additional Targets to Quivers.
  • Now grants Physical Damage leeched as Mana to Quivers.

Deafening Essence of ScornDeafening Essence of ScornStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: (110-119)% increased Critical Strike Chance for Spells
Gloves: (31-44)% chance to Avoid being Stunned
Helmet: (31-44)% chance to Avoid being Stunned
Shield: (110-119)% increased Critical Strike Chance for Spells
Other Armour: (7-8)% chance to Dodge Spell Hits
Quiver: +(35-41)% to Global Critical Strike Multiplier
Amulet: +(35-41)% to Global Critical Strike Multiplier
Ring: +(21-25)% to Global Critical Strike Multiplier
Belt: (16-17)% reduced Enemy Stun Threshold
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants 31-44% chance to Avoid being Stunned to Gloves and Helmets (previously 31-34).

Shrieking Essence of WoeShrieking Essence of WoeStack Size: 9
Essence Level: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: (67-82)% increased Spell Damage
Two Handed Weapon: (107-122)% increased Spell Damage
Body Armour: +(77-90) to maximum Energy Shield
Helmet: +(46-51) to maximum Energy Shield
Shield: +(60-69) to maximum Energy Shield
Other Armour: +(28-35) to maximum Energy Shield
Quiver: (35-38)% increased Elemental Damage with Attack Skills
Amulet: (17-18)% increased maximum Energy Shield
Ring: +(38-43) to maximum Energy Shield
Belt: +(32-37) to maximum Energy Shield
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants +77-90 to maximum Energy Shield to Body Armour (previously +73-82).

Deafening Essence of WoeDeafening Essence of WoeStack Size: 9
Essence Level: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

One Handed Weapon: (83-94)% increased Spell Damage
Two Handed Weapon: (123-144)% increased Spell Damage
Body Armour: +(88-95) to maximum Energy Shield
Helmet: +(52-58) to maximum Energy Shield
Shield: +(75-85) to maximum Energy Shield
Other Armour: +(38-45) to maximum Energy Shield
Quiver: (39-42)% increased Elemental Damage with Attack Skills
Amulet: (18-19)% increased maximum Energy Shield
Ring: +(44-47) to maximum Energy Shield
Belt: +(38-43) to maximum Energy Shield
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • Now grants +88-95 to maximum Energy Shield to Body Armour (previously +83-92).
  • Now grants +75-85 to maximum Energy Shield to Shields (previously +70-80).
  • Now grants +38-45 to maximum Energy Shield to Gloves and Boots (previously +36-42).

Essence of Zeal

  • No longer grants increased Stun and Block Recovery to Helmets and Body Armour.
  • Now grants increased Warcry Speed to Helmets.
  • Now grants increased Totem Placement Speed to Body Armours.

Essence of DeliriumEssence of DeliriumStack Size: 9
Essence Level: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Gloves: Socketed Gems deal 30% more Damage over Time
Boots: Cannot be Poisoned
Body Armour: 25% reduced Chaos Damage taken over time
Helmet: +2 to Level of Socketed Aura Gems
Shield: +15% Chance to Block Spell Damage while on Low Life
Quiver: 25% increased Effect of your Marks
Amulet: +10% to Damage over Time Multiplier
Ring: Hexes you inflict have +5 to maximum Dooms
Belt: +50% to Chaos Resistance during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • No longer grants Chaos Damage Leeched as Life to Amulets.
  • Now grants a +10% to Damage over Time Multiplier to Amulets.
  • No longer grants 40% increased Damage with Poison to Quivers.
  • Now grants 25% increased Effect of your Marks to Quivers.
  • No longer grants 40% increased Damage with Poison to Rings.
  • Now grants Hexes you inflict have +5 to maximum Doom to Rings.
  • No longer grants 2% of your maximum Mana when you Block to Shields.
  • Now grants +15% chance to Block Spell Damage while on Low Life to Shields.
  • The Weapon modifier that causes your Hits to inflict Decay now deals 700 Chaos Damage (previously 500) per second for 8 seconds. Existing items with this modifier will be updated to this new value.

Essence of HorrorEssence of HorrorStack Size: 9
Essence Level: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • The Chill Nearby Enemies when you Block modifier granted to Shields now has a greater radius.

Essence of HysteriaEssence of HysteriaStack Size: 9
Essence Level: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Cast Level 20 Fire Burst on Hit
Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Body Armour: 25% increased Area of Effect
Helmet: Socketed deal 30% more Damage while on Low Life
Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
Quiver: Gain 15% of Physical Damage as Extra Fire Damage
Amulet: 150% increased Recovery per second from Life Leech
Ring: Gain 10% of Physical Damage as Extra Fire Damage
Belt: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • No longer grants Socketed Gems have +50% chance to Ignite to Helmets.
  • Now grants Socketed Gems deal 30% more Damage while on Low Life to Helmets.
  • Now grants 25% increased Area of Effect to Body Armour (previously 10%).
  • Now adds 60 to 100 Fire Damage if you've Blocked Recently to Shields (previously 40 to 80).
  • Now grants 150% increased Recovery per second from Life Leech to Amulets (previously 40%).
  • Now grants Gain 15% of Physical Damage as Extra Fire Damage to Quivers (previously 10%).
  • The Boots modifier that Drops Burning Ground status icon.pngBurning Ground while moving, dealing 2500 Fire Damage per second, now does so for 4 seconds (previously 1 second). The Burning Ground visual effect has also been been updated to more accurately reflect the damage area. Existing items with this modifier can be updated to the new value with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Weapon modifier now always casts Fire Burst skill icon.pngFire Burst on Hit (previously 10% chance). Existing items with this modifier will be updated to the new value.
  • Fire Burst now has a 1 second Cooldown (previously 0.5 seconds).
  • Fire Burst now has a 6% Critical Strike Chance (previously 5%).
  • Fire Burst now has an added damage effectiveness of 340% (previously 130%).
  • Fire Burst now has a base radius of 24 (previously 15).
  • Fire Burst now deals 1526 to 2288 Fire Damage at level 20 (previously 703 to 1055).

Essence of InsanityEssence of InsanityStack Size: 9
Essence Level: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: Triggers Level 20 Spectral Spirits when Equipped
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Boots: 70% increased Mana Regeneration Rate while Shocked
Body Armour: You gain Onslaught for 6 seconds when Hit
Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Shield: 25% chance to gain a Power Charge when you Block
Quiver: Projectiles Pierce 2 additional Targets
Amulet: 10% chance to Recover 10% of Mana when you use a Skill
Ring: You and your Minions take 40% reduced Reflected Damage
Belt: 10% increased Movement Speed during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.

  • No longer grants You and your Minions take reduced Reflected Damage to Quivers.
  • Now grants Projectiles Pierce 2 additional Targets to Quivers.
  • No longer grants 12% increased Movement Speed while on Burning, Chilled or Shocked ground to Boots.
  • Now grants 70% increased Mana Regeneration Rate while Shocked to Boots.
  • Now grants Onslaught for 6 seconds when Hit to Body Armour (previously 3 seconds).
  • Now grants You and your Minions take 40% reduced Reflected Damage to Rings (previously 10%).
  • Now grants 25% chance to gain a Power Charge when you Block to Shields (previously 10%).
  • Spectral Spirits summoned from the Weapon modifier now deal 32% more damage.

Abyss Jewel Balance

The following Abyss Jewel modifiers have been adjusted. Please note that only the highest tier of modifiers have been listed - lower tiers of these modifiers have also been adjusted in similar ways. Additionally, Abyss Jewel modifier weightings have been adjusted.

  • Regenerate 17-20 Energy Shield per second (previously 9-12)
  • Regenerate 17-20 Life per second (previously 9-12)
  • Regenerate 3.1-4 Mana per second (previously 2.1-3)
  • 10-15% increased Effect of Cold Ailments (previously 6-10)
  • 10-15% increased Effect of Lightning Ailments (previously 6-10)
  • Adds 10-11 to 18-21 Chaos Damage to Attacks (previously 4-5 to 6-7)
  • 17–20% chance to Avoid being Ignited (previously 9-10)
  • 17–20% chance to Avoid being Chilled (previously 9-10)
  • 17–20% chance to Avoid being Frozen (previously 9-10)
  • 17–20% chance to Avoid being Shocked (previously 9-10)
  • 17–20% chance to Avoid being Poisoned (previously 9-10)
  • 17–20% chance to Avoid being Stunned (previously 9-10)
  • 17–20% chance to avoid Bleeding (previously 9-10)
  • Minions deal 15-17 to 20-24 additional Chaos Damage (previously 15-17 to 22-26)
  • Minions deal 15-17 to 20-24 additional Physical Damage (previously 15-17 to 22-26)
  • Minions deal 19-25 to 26-34 additional Fire Damage (previously 15-17 to 22-26)
  • Minions deal 19-25 to 26-34 additional Cold Damage (previously 15-17 to 22-26)
  • Minions deal 1-6 to 43-51 Added Lightning Damage (previously 3-9 to 30-36)
  • Minions Regenerate 27-30 Life per second (previously 9-12)

Cluster Jewel Balance

  • Added a new Cluster Jewel notable - Blood Artist: Grants a +14% to Physical Damage over time Multiplier if you've Spent Life Recently, and +20 to Strength.
  • Added a new Cluster Jewel notable - Phlebotomist: Grants a +14% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently, and 20% increased Critical Strike Chance.
  • The Cluster Jewel notable Aerodynamics now grants 10% increased Projectile Speed (previously 20%).
  • The Cluster Jewel notable Brand Loyalty now causes Enemies to take 4% increased Damage for each of your Brands Attached to them (previously 5%).
  • The Cluster Jewel notable Dark Discourse now grants 6% increased Effect of your Curses (from 10%).
  • The Cluster Jewel notable Exposure Therapy now grants a +8% to Damage over Time Multiplier (previously +10%).
  • The Cluster Jewel notable First Among Equals now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).
  • The Cluster Jewel notable Grand Design now grants 10% increased Brand Attachment Range (from 20%).
  • The Cluster Jewel notable Haemorrhage now grants a +15% to Damage over Time Multiplier for Ailments from Critical Strikes (previously 18%) and 30% increased Critical Strike Chance (previously 40%).
  • The Cluster Jewel notable Magnifier no longer grants 10% increased Area Damage.
  • The Cluster Jewel notable Rend no longer grants a +12% to Damage over Time Multiplier for Bleeding. It now grants a +12% to Physical Damage over Time Multiplier.
  • The Cluster Jewel notable Renewal now causes Minions to have 5% chance to deal Double Damage while they are on Full Life (previously 6%).
  • The Cluster Jewel notable Replenishing Presence now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).
  • The Cluster Jewel notable Snowstorm now causes you to Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies (previously 10%).
  • The Cluster Jewel notable Stalwart Commander now causes Determination, Discipline and Grace to have 15% increased Aura Effect (previously 20%).
  • The Cluster Jewel notable Streamlined now grants 20% increased Projectile Speed (previously 30%).
  • The Cluster Jewel notable Surprise Sabotage now grants a +8% to Critical Strike Multiplier with Traps and Mines (previously 10%) and Trap and Mine Damage now Penetrates 4% Elemental Resistances (previously 5%).
  • The Cluster Jewel notable Tempered Arrowheads now causes Bow Skills to have 10% increased Skill Effect Duration (previously 20%).
  • The Cluster Jewel notable Vast Power now grants 3% increased Area of Effect per Power Charge, up to a maximum of 50% (previously uncapped).
  • The Cluster Jewel notable Vengeful Commander now causes Anger, Hatred and Wrath to have 15% increased Aura Effect (previously 20%).
  • The Cluster Jewel notable Wicked Pall now grants 30% increased Chaos Damage (previously 35%) and 5% increased Skill Effect Duration (previously 10%).
  • The Cluster Jewel notable Widespread Destruction now grants 6% increased Area of Effect (previously 10%).

Oil Changes

The following Map modifiers available by anointing Blighted Maps have been adjusted.

Verdant OilVerdant OilStack Size: 10
Oil Tier: 4
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • Now grants 35% increased Experience gain.
  • Now grants 5% increased Pack size (previously 15%).

Teal OilTeal OilStack Size: 10
Oil Tier: 5
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • No longer causes Varieties of Items contained in 5 Blight Chests to be Lucky.
  • Now causes Blight Monsters in Areas to spawn 25% faster.
  • Now causes Encounter Duration to be 40 seconds shorter.

Azure OilAzure OilStack Size: 10
Oil Tier: 6
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • No longer grants 15% increased Experience gain.
  • Now causes Varieties of Items contained in 4 Blight Chests to be Lucky.

Indigo OilIndigo OilStack Size: 10
Oil Tier: 7
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • No longer causes Towers to deal 40% more Damage.
  • Now causes Blight Encounters in Areas to contain up to 3 additional Blight Bosses.

Violet OilViolet OilStack Size: 10
Oil Tier: 8
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • No longer grants 30% increased Quantity of Items found in the Area.
  • Now causes Lanes of Blight Encounters in Areas to have 20% chance for an additional Reward Chest.

Black OilBlack OilStack Size: 10
Oil Tier: 10
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • Now grants 6% chance for Blight Chests to contain an additional Reward (previously 10%).

Opalescent OilOpalescent OilStack Size: 10
Oil Tier: 11
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • Now causes Varieties of Items contained in 15 Blight Chests to be Lucky.
  • Now grants 5% increased Pack size (previously 25%).

Silver OilSilver OilStack Size: 10
Oil Tier: 12
Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Shift click to unstack.

  • No longer causes Varieties of Items contained in 15 Blight Chests to be lucky.
  • Now grants 65% increased Quantity of Items found in the Area.

Crafted Veiled Modifier Balance

The following craftable veiled modifiers have been adjusted. Please note that only the highest tier of craftable modifiers have been listed - lower tiers of these modifiers have also been adjusted in similar ways.

  • Added a Physical Damage over Time Multiplier modifier.
  • Attacks with this Weapon Penetrate 11-13% Elemental Resistances (previously 9-10%)
  • Attacks with this Weapon Penetrate 11-13% Chaos Resistance (previously 9-10%)
  • 51-60% increased Fire Damage
18-20% chance to Ignite (previously 10-11%)
  • 51-60% increased Cold Damage
18-20% chance to Freeze (previously 10-11%)
  • 51-60% increased Lightning Damage
18-20% chance to Shock (previously 10-11%)
  • 73-80% increased Fire Damage
29-34% chance to Ignite (previously 21-23%)
  • 73-80% increased Cold Damage
29-34% chance to Freeze (previously 21-23%)
  • 73-80% increased Lightning Damage
29-34% chance to Shock (previously 21-23%)
  • +31-35% to Fire Damage over Time Multiplier (previously +36-40%)
  • +31-35% to Cold Damage over Time Multiplier (previously +36-40%)
  • +31-35% to Chaos Damage over Time Multiplier (previously +36-40%)
  • +(21-25) to Strength and Dexterity (previously +15-17)
  • +(21-25) to Dexterity and Intelligence (previously +15-17)
  • +(21-25) to Strength and Intelligence (previously +15-17)
  • Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby (previously 120)
  • +41-45 to maximum Life (previously +34-40) [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.][a]
+41-45 to maximum Mana (previously +34-40)
  • +41-45 to maximum Life (previously +36-40)
Regenerate 4 Mana per second
  • +41-45 to maximum Mana (previously +36-40)
Regenerate 25 Life per second
  • 17-20% increased Brand Attachment range (previously 11-12%)
  • 15-17% increased Damage (previously 17-20%)
  • Non-Channelling Skills have -7 to -6 to Total Mana Cost (previously -9 to -8)
  • 20-30% chance to Avoid Elemental Ailments (previously 25-35%)
20-30% chance to Avoid being Stunned (previously 25-35%)
  • 90% increased Effect of Fortify on you while Focussed (previously 120%)
  • Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown (previously 4 seconds).

Unique Item Balance

  • Many unique items that were league-specific have now also been added to the core drop pool.
  • The Death Aura skill icon.pngDeath Aura skill granted by the Death's OathDeath's Oath
    Astral Plate
    Quality: +20%
    Armour: (2133-2417)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    unique Body Armour now deals 758 Base Chaos Damage per second (previously 563).
  • The Law of the WildsLaw of the Wilds
    Hellion's Paw
    Claw
    Quality: +20%
    Physical Damage: 34.866
    Critical Strike Chance: (7.32%-7.68%)
    Attacks per Second: (1.84-1.92)
    Weapon Range: 11
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
    (15-20)% increased Attack Speed
    (22-28)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    The strong survive. The strongest thrive.
    unique claw now has a 20% chance to Trigger Level 25 Summon Spectral Wolf skill icon.pngSummon Spectral Wolf on Critical Strike with this Weapon (previously Level 20). Existing items will be updated to the new value.
  • The Infernal MantleInfernal Mantle
    Widowsilk Robe
    Quality: +20%
    Energy Shield: (360-420)
    Movement Speed: -3%
    Requires Level 65, 187 Int+1 to Level of Socketed Fire Gems
    (25-35)% increased Fire Damage
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    25% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    unique Body Armour now causes you to take 15% increased Spell Damage when on Low Mana (previously 25%). Existing versions can be updated to the new values with a Divine Orb.
  • The GluttonyGluttony
    Leather Belt
    Requires Level 8+(25-40) to maximum Life+(60-80) to maximum Life
    You have Culling Strike against Cursed Enemies
    (20-28) Life gained for each Cursed Enemy hit by your Attacks
    (10-14) Mana gained for each Cursed Enemy hit by your Attacks
    Take (100-200) Physical Damage when you use a Movement Skill
    You have no Armour or Maximum Energy Shield
    What started as a desire to feed
    became a desire to learn...
    unique Belt now has a level requirement of 48 (previously 8). This change was introduced unintentionally in 3.13.0. [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.][b]
  • The Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Quality: +20%
    Physical Damage: 46.897.2
    Chaos Damage: (50-80)–(130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Weapon Range: 120
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 10 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    The hunt continues when the prey falls.
    unique Bow now causes Minion Spells Triggered by it to have a 0.25 second Cooldown with 5 Uses (previously no cooldown). Minions now deal 1% increased Damage per 5 Dexterity (previously 10). Existing items will be updated to the new versions.
  • The Molten Burst skill icon.pngMolten Burst skill granted by the Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (234.9-251.1)(350.9-375.1)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 13
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
    unique Axe now fires 3 additional Projectiles (previously 2).
  • The Replica Last ResortReplica Last Resort
    Nailed Fist
    Claw
    Quality: +20%
    Physical Damage: (8-8.8)(22-24.2)
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.60
    Weapon Range: 11
    Requires Level 3, 11 Dex, 11 Int+3 Life gained for each Enemy hit by Attacks50% increased Attack Speed when on Low Life
    (80-100)% increased Physical Damage
    100% increased Accuracy Rating when on Low Life
    200% increased Damage with Claws while on Low Life
    Deal no Damage when not on Low Life
    "An absurdly vicious weapon in the hands of our test subjects. It seems to
    channel the desperate will to live. Intriguing."
    - Researcher Olesya
    unique Claw now grants 25% increased Attack Speed when on Low Life (previously 50%). Existing versions can be updated to the new values with a Divine Orb.
  • The Brandsurge skill icon.pngBrandsurge skill granted by the Witchhunter's JudgmentWitchhunter's Judgment
    Highborn Staff
    Staff
    Quality: +20%
    Physical Damage: 57.6174
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 68, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill
    Brand Skills have (50-100)% increased Duration
    The pyre is never wasted on just one heretic.
    unique Staff now deals approximately 20% more damage and Overcharged Brands now Activate 35% faster (previously 25%), +35% (previously +25%) every 0.5 seconds.
  • Added a fifth variant of the Vessel of VinktarVessel of Vinktar
    Topaz Flask
    Lasts 4.00 Seconds
    Consumes (54-60) of 60 Charges on use
    Requires Level 68(80-100)% increased Charges used
    Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
    You are Shocked during Flask effect, causing 50% increased Damage taken
    20% of Lightning Damage Leeched as Life during Flask effect
    <One of the four modifiers>
    The great city of storms, washed away by Vinktar's thirst for power.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    which grants 25-40% increased Effect of Shock during the Flask Effect and causes Shock to spread to other Enemies in a radius of 20 during the Flask Effect.
  • The Damage Conversion variation of the Vessel of Vinktar now causes 50% of Physical Damage to be Converted to Lightning during the Flask Effect (previously 20%). Existing versions can be updated to the new values using a Divine Orb.
  • The Added Lightning Damage to Spells variation of the Vessel of Vinktar now grants 25-35 to 110-130 Lightning Damage to Spells during the Flask Effect (previously 15-25 to 70-90). Existing versions can be updated to the new values using a Divine Orb.
  • The VigilThe Vigil
    Crimson Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Armour
    With at least 40 Strength in Radius, Vigilant Strike
    Fortifies you and Nearby Allies for 12 seconds
    When Voll took the throne,
    He swore to care for the empire with eyes open.
    And so he looked to the salvation of his people,
    Blind to the damnation in his hands.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique Jewel now grants Fortify with a base duration of 8 seconds (previously 12 seconds).
  • The Atziri's ReignAtziri's Reign
    Crimson Jewel
    Limited to: 1(15-20)% increased Vaal Skill Effect Duration
    Vaal Skills have (15-20)% chance to regain consumed Souls when used
    Corrupted
    Atziri went to great lengths to ensure her immortality,
    but nothing is eternal.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique Jewel now causes Vaal Skills to have 15-20% chance to regain consumed Souls when used, and now has a limit of 1 (previously 2).
  • The Rigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    +7 Life gained for each Enemy hit by your Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Projectiles Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.
    unique Quiver no longer has the Projectiles Fork modifier. This has been replaced with an Arrows Fork modifier. Existing items will be updated to the new version.
  • The Signal FireThe Signal Fire
    Fire Arrow Quiver
    Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
    +(80-100) to Evasion Rating
    +(10-30) to maximum Mana
    Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
    50% of Physical Damage Converted to Fire Damage
    Adds 5 to 10 Fire Damage to Bow Attacks
    Fire spreads thick and fast.
    The first spark is never the last.
    unique Quiver no longer has the Physical Damage Added as Fire Damage modifier. This has been replaced with a Physical Attack Damage Added as Fire Damage modifier. Existing items will be updated to the new version.

Incursion Uniques Changes

Apep's SlumberApep's Slumber
Vaal Spirit Shield
Quality: +20%
Chance to Block: 24%
Energy Shield: (159-183)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (20-22) to (30-37) Chaos Damage
+(80-100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 50 Energy Shield per Second per Poison on you, up to 250 per second
Poisons on you expire 50% slower
The heart grows slow,
the spirit grows strong.

This item can be transformed on the Altar of Sacrifice along with Vial of Awakening
:

  • Is now on a Vaal Spirit ShieldVaal Spirit ShieldChance to Block: 24%
    Energy Shield: 53
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell Damage
    base type.
  • Now adds 50-55 to 72-80 Chaos Damage (previously 20-22 to 30-37).
  • Now causes you to Regenerate 80 Energy Shield per Second per Poison on You (previously 50), up to 400 per second (previously 250).

Coward's ChainsCoward's Chains
Chain Belt
Requires Level 22+(9-20) to maximum Energy Shield+(10-15) to all Attributes
(5-10)% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability, with 40% increased Effect
As a gift or as punishment,
the Empire will have your blood.

This item can be transformed on the Altar of Sacrifice along with Vial of Consequence
:

  • No longer grants 20-25% increased Damage.
  • Now causes you to count as on Full Life while you are Cursed with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Radius: 22
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
    Ailments inflicted on Cursed Enemies deal Damage 20% Faster
    Curse gains 10 Doom per second if you Cast this Spell yourself
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    .
  • Now grants +15-20 to all Attributes (previously +10-15).

Mask of the Spirit DrinkerMask of the Spirit Drinker
Magistrate Crown
Quality: +20%
Armour: 192
Energy Shield: 37
Requires Level 58, 64 Str, 64 Int(140-220)% increased Armour and Energy Shield
+(30-60) to maximum Energy Shield
+(80-100) to maximum Life
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Our flesh is our most sacred gift.
Taint it not with the occult.

This item can be transformed on the Altar of Sacrifice along with Vial of Summoning
:

  • Is now on a Magistrate CrownMagistrate CrownArmour: 160
    Energy Shield: 31
    Requires Level 58, 64 Str, 64 Int
    base type.
  • Now grants +30-60 to Maximum Energy Shield.
  • Now grants 140-220% increased Armour and Energy Shield (previously 60-80)%.
  • Now grants +80-100 to Maximum Life (previously +30-50).

Dance of the OfferedDance of the Offered
Carnal Boots
Quality: +20%
Evasion: 118
Energy Shield: 22
Requires Level 55, 52 Dex, 52 Int+(50-60) to maximum Mana
+(25-30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
Facing their death,
the mind of a sacrifice
retreats into instinct and madness.

This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual
:

  • Is now on a Carnal BootsCarnal BootsEvasion: 99
    Energy Shield: 19
    Requires Level 55, 52 Dex, 52 Int
    base type.
  • No longer causes you to lose (30-40) Mana per Second.
  • Now grants the Agnostic.
  • Now grants +25-30% to Lightning Resistance (previously +15-20).

Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Quality: +20%
Physical Damage: 46.899.6
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
:

  • Is now on a Gemstone SwordGemstone SwordOne Handed Sword
    Physical Damage: 3983
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating
    base type.
  • No longer grants +20-30 Life gained on Kill.
  • Now causes Hits with this Weapon to Freeze Enemies as though dealing 150-200% more Damage.
  • Now causes Hits with this Weapon to Shock Enemies as though dealing 150-200% more Damage.
  • Now causes Ignites inflicted with this Weapon to deal 50-75% more Damage.
  • Now grants 180-210% increased Physical Damage (previously 110-120%).

Sacrificial HeartSacrificial Heart
Paua Amulet
Requires Level 32(20-30)% increased Mana Regeneration RateAdds (22-27) to (34-38) Fire Damage
Adds (20-23) to (31-35) Cold Damage
Adds (1-3) to (47-52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
The seed of life, saved and savoured.

This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice
:

  • No longer causes you to gain a Power Charge when you use a Vaal Skill.
  • Now causes you to gain up to maximum Power Charges when you use a Vaal Skill.

Architect's HandArchitect's Hand
Ambush Mitts
Quality: +20%
Evasion: 97
Energy Shield: 19
Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4-6)% chance to throw up to 4 additional Traps
Great works take time.

This item can be transformed on the Altar of Sacrifice along with Vial of Dominance
:

  • Is now on an Ambush MittsAmbush MittsEvasion: 81
    Energy Shield: 16
    Requires Level 45, 35 Dex, 35 Int
    base type.
  • Now grants 200-250% increased Evasion and Energy Shield (previously 100-125%).
  • No longer causes Skills used by Traps to have 10-20% increased Area of Effect.
  • Now grants 4-6% chance to throw up to 4 additional Traps.

Note: Divine OrbsDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
cannot be used to change base types or add and remove modifiers. Numerical changes to existing modifiers can be updated using a Divine Orb.

Monster Changes

  • The final bosses of each Act have had their drops reworked. They now drop both more and better items, so that they can be profitably farmed if desired.
  • The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters. Please note that Primal Blisterlords and Primal Crushclaws have had their life reduced by a greater percentage as a result of this change.
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original Monster is slain, affected allies lose the Immunity buff. Other Monsters that have this Nemesis modifier cannot be given the Immunity buff.
  • Rare monsters dominated by Sirus have had their Attack, Cast Speed and Movement Speed lowered.
  • Tzteosh, Hungering Flame no longer uses his Ultimate Molten Strike skill.
  • The Bull Thorns skill used by Lieutenant of Rage in The Labyrinth and the Crusher of Gladiators in the Racecourse MapRacecourse MapMap Level: 75
    Map Tier: 8
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    has been visually updated and no longer has Damage Reflection.
  • The Vaal PyramidVaal Pyramid MapMap Level: 70
    Map Tier: 3
    Guild Character: ~
    A good slave is driven by
    only two thoughts:
    service and sacrifice.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Arcade MapArcade MapMap Level: 68
    Map Tier: 1
    Guild Character: +
    We create so that some part of us may remain after death.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    bosses have had their health increased to bring them closer into line with other Map bosses.

Zana League Mods Available During 3.14.0

Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.14.0.

  • Fortune Favours the Brave (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): One of these options will be applied at random, including those you have not yet unlocked.
  • Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
  • Breach (costs 2 Chaos Orbs): Area contains an additional Breach.
  • Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline mod. Area contains 3 additional Magic Monster Packs.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
  • Harbinger (costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
  • Heist (costs 6 Chaos Orbs): Area contains 2 additional Smuggler's Caches.
  • Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.

User Interface Changes

  • The Epilogue section of the World Screen (U) now contains sections for the Conquerors and Maven quest lines.
  • The Conquerors of the Atlas quest line now has expandable sections in the quest tracker, similar to The Maven quest line.
  • Attack Skill Gems no longer display "Deals x% of Base Damage" as a modifier. This information can now be found near the top of the gem description when hovering over the gem.
  • A single item can now be unstacked from a stack of items on your cursor by pressing Shift + Left Click.
  • Copying an item's description with Ctrl + C now also copies the Item Class.
  • Pressing Ctrl + Alt + C now copies the Advanced Modifier Descriptions on an item.
  • Pressing Ctrl + Click on Jun, Veiled Master now brings up the Unveil Items interface.
  • Added a File Cache Directory UI option, which can be used to change the directory where cache files for the game are stored.
  • Moved the List of Item Filters UI option closer to the top of the UI options menu.
  • You can now use ! as a prefix to a term (such as "!unique" or "Sword !Increased Physical Damage") to filter results in a search field (such as your stash) to display results that don't contain the specified search term.
  • Improved the SSF migration warning.

Trade Website Changes

  • Filters for Influenced items can now be found under pseudo stat filters on the Trade website (for example "Has Shaper Influence").

Quest Rewards

  • Exsanguinate is now offered to the Scion for completing The Siren's Cadence, and can be purchased from Nessa by the Marauder, Templar and Witch.
  • Corrupting Fever is now offered to the Marauder, Duelist and Scion for completing Intruders in Black, and can be purchased from Yeena by the Templar.
  • Petrified Blood is now offered to the Marauder, Duelist and Scion for completing Lost in Love, and can be purchased from Clarissa by the Templar.
  • Reap is now offered to the Scion for completing Sever the Right Hand, and can be purchased from Clarissa by the Marauder, Templar and Witch.
  • Bloodthirst Support is now offered to the Marauder, Duelist and Scion for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar.
  • Cruelty Support is now offered to the Marauder, Templar, Witch and Scion for completing Sharp and Cruel, and can be purchased from Yeena.
  • Arrogance SupportArrogance SupportAura, Support
    Icon: B
    Cost and Reservation Multiplier: (220%-201%)
    Cooldown Time: 0.00 sec
    Requires Level 31Supports any skill with a reservation.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Aura effectSupported Skills have 0.1% reduced Life ReservationSupported Skills deal 0.5% increased DamageSupported Skills have (10-19)% increased Aura effect
    Supported Skills Reserve Life instead of Mana
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Marauder, Templar, Duelist and Scion for completing A Fixture of Fate, and can be purchased from Clarissa.
  • Lifetap Support is now offered to the Marauder, Templar, Duelist and Scion for completing The Caged Brute, and can be purchased from Nessa.

PvP Changes

  • Corrupting Fever has an attack time override of 0.5 seconds.
  • Exsanguinate has an attack time override of 2.0 seconds.
  • Reap has an attack time override of 1.5 seconds.
  • SparkSparkSpell, Projectile, Duration, Lightning
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 560
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (1-63) to (20-1198) Lightning Damage
    Base duration is 2 seconds
    Fires (4-6) additional Projectiles
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spark skill icon.png
    no longer has a damage penalty.
  • Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
    Cost: (6-10) Mana
    Cast Time: 1.00 sec
    Projectile Speed: 3260
    Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
    Fires (4-8) additional Arrows
    (1-56) to (2-85) Added Attack Physical Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Split Arrow skill icon.png
    no longer has a damage bonus.

Bug Fixes

  • Fixed a bug where The Maven's button on the Map Device needed to be deactivated for certain encounters if The Maven was not interested in the Area. These encounters can now be opened without the button needing to be deactivated.
  • Fixed a bug where The Maven could sometimes fail to leave the map after the boss encounter had been completed.
  • Fixed a bug where Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Can Store 1 Use(s)
    Cooldown Time: 0.25 sec
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
    Supported Skills deal (-70-6)% more Damage
    This Gem can only Support Skill Gems requiring Level (38-70) or lower
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    could sometimes trigger certain skills that were not linked to it.
  • Fixed a bug where Infernal Legion SupportInfernal Legion SupportFire, AoE, Support, Minion
    Icon: O
    Cost and Reservation Multiplier: 130%
    Requires Level 8Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills take 1% reduced Fire DamageMinions from Supported Skills take 0.5% of their Maximum Life as Fire Damage per secondMinions from Supported Skills deal 1.5% increased Burning DamageMinions from Supported Skills deal (15.6-1316) Fire Damage per second to Enemies near them
    Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
    Minions from Supported Skills have +(0-5) to Radius of their Burning Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    was not being affected by damage over time multipliers.
  • Fixed a bug where it was sometimes possible for non-Melee Hits from Melee skills to grant Fortify status icon.pngFortify.
  • Fixed a bug with Kinetic BoltKinetic BoltAttack, Projectile
    Cost: (6-10) Mana
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (140%-175%)
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedIncreases and Reductions to Cast Speed apply to Attack Speed at 2.5% of their value+0.1 Mana gained for each Enemy hitDeals (140-175)% of Base Attack Damage
    Projectile changes direction (5-8) times
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Kinetic Bolt skill icon.png
    dealing more damage than intended to Enemies at a specific distance.
  • Fixed a bug where BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 70%
    Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
    300% more Area of Effect if Consuming a corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bodyswap skill icon.png
    could deal less damage than intended when targeting a corpse.
  • Fixed a bug where Zana Missions could sometimes offer Blighted Maps that couldn't be activated.
  • Fixed a bug where Jorgin's crafting bench removed Catalyst quality when upgrading amulets to talismans.
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased beam length1% increased Skill Effect Duration2% increased Cast Speed
    2% less Skill Effect Duration
    Deals (11.7-439.4) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Fire Exposure applies -25% to Fire Resistance
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching Ray totems.
  • Fixed a bug where the "x% increased Effect of Non-Damaging Ailments" modifier was being applied twice.
  • Fixed a bug where the Olesya's DelightOlesya's Delight
    Cloth Belt
    Requires Level 68(15-25)% increased Stun and Block Recovery+(600–700) to Evasion Rating
    (8–12)% increased Movement Speed
    +(40–60)% to Cold Resistance
    Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
    Maximum Affliction Charges is equal to Maximum Frenzy Charges
    Gain Affliction Charges instead of Frenzy Charges
    The cruel thinker finds glee in torture most precise.
    unique Belt wasn't correctly applying the "x% more Effect of Non-Damaging Ailments per Affliction Charge" modifier.
  • Fixed a bug where the "Monsters and Chests in Areas have x% chance to drop Items with +1 to Item Level" was causing more items to drop with +1 to Item Level than intended.
  • Fixed a bug where the Fan of Blades Notable could stop functioning if an affected gem was socketed or unsocketed.
  • Fixed a bug where the Guardian of the Hydra boss could become invincible during Ritual and The Maven's Crucible encounters.
  • Fixed a bug where various "Additional Physical Damage Reduction" modifiers were missing the Physical tag.
  • Fixed a bug where various "Chaos Damage Leeched as Life" modifiers were missing the Chaos tag.
  • Fixed a bug where some modifiers on the GluttonyGluttony
    Leather Belt
    Requires Level 8+(25-40) to maximum Life+(60-80) to maximum Life
    You have Culling Strike against Cursed Enemies
    (20-28) Life gained for each Cursed Enemy hit by your Attacks
    (10-14) Mana gained for each Cursed Enemy hit by your Attacks
    Take (100-200) Physical Damage when you use a Movement Skill
    You have no Armour or Maximum Energy Shield
    What started as a desire to feed
    became a desire to learn...
    unique belt were missing tags.
  • Fixed a bug where losing Onslaught that was granted by the Guardian's Radiant Crusade Ascendancy Passive could remove Onslaught status icon.pngOnslaught buffs from other sources.
  • Fixed a bug where you could lose the Deadeye's Tailwind status icon.pngTailwind buff from the Gathering Winds Ascendancy Passive if you gained Tailwind from another source.
  • Fixed a bug where Plague BearerPlague BearerSpell, Chaos, AoE
    Cost: (6-13) Mana
    Can Store 1 Use(s)
    Cooldown Time: 0.50 sec
    Requires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectYou have 0.25% increased Movement Speed while InfectingGrants +0.5% to Damage over Time Multiplier for Poison while InfectingMaximum Plague Value is (4000-1000000)
    When you inflict Poison while Incubating, adds 40% of the Expected Poison
    Damage to Plague Value
    While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
    20% less Damage with Poison while Incubating and not at Maximum Plague Value
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Plague Bearer skill icon.png
    couldn't be Supported by Item Rarity Support.
  • Fixed a bug where Frost Shield was not correctly counting as a chilling area.
  • Fixed a bug where hovering over Blighted Maps could incorrectly show The Maven holding a recreation of the map boss.
  • Fixed a bug where the Veteran's Awareness keystone was incorrectly granting Chaos Resistance.
  • Fixed a bug where The Traitor keystone wasn't working correctly while you were under the effect of a Flask.
  • Fixed a bug with the Witchhunter's JudgementWitchhunter's Judgment
    Highborn Staff
    Staff
    Quality: +20%
    Physical Damage: 57.6174
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 68, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill
    Brand Skills have (50-100)% increased Duration
    The pyre is never wasted on just one heretic.
    [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] unique Staff where Brandsurge skill icon.pngBrandsurge could fail to explode your brands if they were Supported by Totems, Traps, or Mines.
  • Fixed a bug with the Mother's EmbraceMother's Embrace
    Heavy Belt
    Requires Level 40+(25-35) to Strength+(50-70) to maximum Life
    +(20-30)% to Cold Resistance
    Your Minions use your Flasks when summoned
    Minions have (40-25)% reduced Flask Charges used
    Minions have (50-80)% increased Flask Effect Duration
    Drink, my children, and be strengthened.
    unique Belt where Minions weren't correctly consuming Flask Enchantments.
  • Fixed a bug where the Grave Trough MapGrave Trough MapMap Level: 78
    Map Tier: 11
    Guild Character: $
    Does the land reject the dead,
    or do the dead reject their fate?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss could sometimes spawn coffins after it died.
  • Fixed a bug where the final Betrayal encounter in an Area could sometimes fail to occur.
  • Fixed a bug where the "Alert Level increases every ten seconds" Heist modifier wasn't working correctly.
  • Fixed a bug where the Exalted Holy Relic microtransaction had a slightly longer cooldown than intended on its Nova skill.
  • Fixed a bug where the Alternate Quality effect on the Phantasmal UnearthUnearthSpell, Projectile, AoE, Physical
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 90%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Unearth skill icon.png
    gem wasn't working correctly.
  • Fixed a bug where the Alternate Quality effect on the Phantasmal CremationCremationSpell, AoE, Fire, Duration, Projectile
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage
    Base duration is 8 seconds
    Maximum of 3 Geysers at a time
    Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
    Fires 3 additional Projectiles
    Fires Projectiles every 1 seconds
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cremation skill icon.png
    gem wasn't correctly counting corpses exploded by it as being consumed.
  • Fixed a visual bug where the Alternate Quality description wasn't showing for the Anomalous Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Deals (15-798) to (22-1197) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    gem.
  • Fixed a visual bug where the Alternate Quality description wasn't showing for the Anomalous FlameblastFlameblastSpell, AoE, Fire, Channelling
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
    1% less Cast Speed
    +0.5 to radius
    0.5% less Area of Effect per Stage
    Deals (31-280) to (46-419) Fire Damage
    110% more Spell Damage for each stage
    90% more Damage with Ailments for each stage
    50% chance to Ignite enemies
    +3 to Radius for each Stage
    10 maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flameblast skill icon.png
    gem.
  • Fixed a visual bug where applying a Remnant of CorruptionRemnant of CorruptionStack Size: 9Corrupts the Essences trapping a monster, modifying them unpredictably
    Right click this item then left click a monster trapped by Essences to corrupt them. Corrupted Essences cannot be modified again.
    Shift click to unstack.
    to Monsters trapped in Essences sometimes wouldn't show the Corrupted status if you had the Controlled Corruption Atlas passive node allocated.
  • Fixed a visual bug where the Solaris ThroneSolaris ThroneHideout Item
    Stack Size: 20
    Creates an object in your hideout1 VariationShift click to unstack.Favour cost: 0
    decoration had lost its shine.
  • Fixed a visual bug where the Sand PileSand PileHideout Item
    Stack Size: 20
    Requires %sCreates an object in your hideout8 VariationsShift click to unstack.Favour cost: 1740
    decoration wouldn't appear correctly when placed in the All at Sea Hideout.
  • Fixed a visual bug where the Crucible Portal EffectCrucible Portal EffectPortalThis character's portals use the Crucible Portal Effect. wouldn't appear correctly in the All at Sea Hideout.
  • Fixed a visual bug where the Huntsman Hypnotic Toad PetHuntsman Hypnotic Toad PetPetSummons your pet wasn't glowing correctly.
  • Fixed a visual bug that could occur when using the Assassin Weapon EffectAssassin Weapon EffectWeapon EffectAdds the Assassin Weapon Effect to any equipped weapon. with the Misery Weapon on a Sceptre.
  • Fixed a visual bug that could occur when using Vaal Double Strike with the Glimmerwood ShieldGlimmerwood ShieldShield SkinChanges the appearance of any equipped shield to the Glimmerwood Shield. microtransaction.

We really hope you enjoy Path of Exile: Ultimatum. Thanks for your support!

Footnotes

  1. Apprantly there is a typo by GGG. In-game there is no such hybrid mod as of 3.13. Instead the game has ChosenChosen
    Prefix
    (5-8)% increased maximum Life
    (5-8)% increased maximum Mana
    , a % increase maximum life and mana hybrid mod
  2. The unintended change is due to version 3.12.0 rework of the belt, GGG wrote 3.13 here as a typo.

References

  1. Community_Team (April 13, 2021). "Content Update 3.14.0 -- Path of Exile: Ultimatum". Official Path of Exile Forums. Retrieved April 14, 2021.