Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
Version History
3.15.0d
July 28, 2021
3.15.0e
July 29, 2021
3.15.0f
July 30, 2021

Patch notes

These are the official patch notes for version 3.15.0e released by Grinding Gear Games.[1]

Bug Fixes

  • Fixed a bug where Logbook explicit modifiers were not applying to Expedition areas.
  • Fixed a bug where you were unable to complete the “Defeat these Unique Monsters” challenge if you killed Innocence before The Matriarch in Act 5. Killing The Risen Matriarch now gives credit towards this challenge if you have already killed Innocence.
  • Fixed a bug where Medved, Feller of Heroes was not affected by Remnant modifiers.
  • Fixed a bug where the Usurper’s Penance unique helmet could not drop.
  • Fixed two instance crashes.
  • Fixed a client crash.

In order for the Logbook fix to take effect (for those on while it was deployed) you'll have to create a new Hideout through Helena, or let your Hideout instance timeout.

Royale-Specific Changes:

(Only affect Royale, not regular gameplay)

This week's changes are mostly focused on increasing the variety of viable build options, reducing the chance of feeling stuck at level 1, and fixing a few lingering issues.

Path of Exile: Royale will be available to play throughout this weekend from 1pm July 30th to 12am August 2nd (PDT)!

Royale Gameplay Changes

  • Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted.
  • Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%).
  • The penalty applied to experience gain for killing a lower level player has been increased. For example, killing a player 2 levels lower than you would previously reduce the experience gained from the kill by approximately 40%, it is now reduced by approximately 60%.
  • Night Adders and Serpentine Constructs no longer flee from players, and grant approximately 20% more experience when killed.
  • Equipment drops from monsters and chests are less likely to be magic (and therefore more likely to be either normal or rare).
  • Monsters now drop significantly higher numbers of Skill and Support Gems.
  • Items spawned on the ground are more likely to be Skill and Support Gems.

Royale Skill and Support Gem Changes

  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Projectile Speed: 400
    Radius: 22
    Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ball Lightning skill icon.png
    now deals approximately 35% more damage to players. Its damage against monsters has not been changed.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Chaos Damage3% increased Secondary DurationDeals (3.1-257.4) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    's base damage over time has been reduced by 30% at all gem levels. The base duration of its damage over time debuff has been reduced from 2.5 seconds to 1.5 seconds. Blight's mana cost has been increased, it now costs 3 mana at gem level 1, and 4 mana at gem level 3 (previously 2 mana at gem level 1, and 3 mana at gem level 8).
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Damage: (150-184)% of base
    Effectiveness of Added Damage: (150-184)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
    Base duration is 4 seconds
    50% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    100% of Physical Damage Converted to Fire Damage
    If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
    Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Burning Arrow skill icon.png
    now proliferates ignites inflicted, with a radius of 15. It now has 20-47% more damage with ignite at gem levels 1-10 (previously 0-18%).
  • Cobra LashCobra LashAttack, Projectile, Chaos
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (75-125)% of base
    Effectiveness of Added Damage: (75-125)%
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining ChainDeals (75-125.4)% of Base Attack Damage
    (3-113) to (5-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    Chains +(3-5) Times
    +50% to Damage over Time Multiplier for Poison from Critical Strikes
    40% chance to Poison on Hit
    Projectiles deal 5% more Damage with Hits for each remaining Chain
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cobra Lash skill icon.png
    now chains an additional time at gem level 1. It now has a 60% chance to poison at all levels (previously 40%). Its mana cost has been reduced from 5 to 4.
  • The mana cost of Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Beam deals 100% more Damage with Hits per Stage after the first
    Damages 5 nearby Enemies when you gain Stages
    40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
    Beam deals 70% more Damage with Ailments per Stage after the first
    50% less Damage while Channelling
    Gains an additional Stage when Hitting a Rare or Unique Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Divine Ire skill icon.png
    has been increased to 3 (previously 1).
  • The flat damage component of Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
    1% increased Skill Effect Duration
    3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
    2% less Skill Effect Duration
    Base duration is 1 seconds
    +2 to Explosion Radius per Explosive Arrow on Target, up to +12
    Explosion will have (47-522) to (71-783) added Fire Damage
    Explosion deals 50% less Base Damage
    Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Explosive Arrow skill icon.png
    's explosions has been reduced by 20% at all levels. Additionally, Explosive Arrow now deals approximately 24% less damage to players.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    's base radius has been increased by 3, and it now gains 5-7 radius as the projectile travels further at gem levels 1-10 (previously 0-4). It now has a 50% chance to ignite at all gem levels (previously 20-29% at gem levels 1–10).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 55%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFirst Impact deals 3% more Damage with Hits and Ailments
    Base duration is 0.003 seconds
    1% reduced Enemy Stun Threshold
    Base duration is 1.4 seconds
    Deals (22-207) to (33-311) Fire Damage
    One impact every 0.2 seconds
    First Impact deals 325% more Damage with Hits and Ailments
    First Impact has 100% more Area of Effect
    Maximum 3 Firestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Firestorm skill icon.png
    's base damage has been increased by approximately 29% at all levels.
  • Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-250)% of base
    Effectiveness of Added Damage: (195-250)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
    1% increased Damage
    1% increased Knockback Distance5% reduced Knockback Distance
    Deals (195-313)% of Base Attack Damage
    Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +(2-4) to Melee Strike Range
    20% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Heavy Strike skill icon.png
    now adds 4-6 melee strike range at gem levels 1-10 (previously 2-3).
  • Ice SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    's base damage has been increased by 100% at all levels. To compensate, it now deals 45% less damage to players.
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Radius: 15
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    now has +1.2 seconds to attack time (previously 0.85 seconds).
  • Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 8Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack Speed
    Supported Skills have 0.5% increased Cast Speed
    Supported Skills have 1% reduced Mana Cost
    Supported Skills have 0.5% increased Projectile Speed
    Projectiles Fired by Supported Skills have 1% increased Projectile spread
    Supported Skills fire 2 additional Projectiles
    Supported Skills deal (15-6)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now causes supported skills to deal 30-25% less damage at gem levels 1-10 (previously 15-10% less damage).
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
    Fires (17-21) additional Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rain of Arrows skill icon.png
    now deals 70% of base weapon damage at level 1 (previously 60%). Additionally, it now deals 20% more damage to players.
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
    +0.6 seconds to Attack Time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    now has +1.5 seconds to attack time (previously 0.5 seconds).

Royale Passive Skill Tree Changes

  • The Accelerated Volley notable passive now also causes projectiles to pierce an additional time.
  • The Spellmaster notable passive now grants 10% increased cast speed. It no longer grants 10% increased spell damage.
  • The amount of melee strike range granted by the Reigning Champion notable passive has been reduced from 5 to 3.
  • The Path to Power, Frenetic Fighter and Endless Endurance notable passives now grant 300% increased power/frenzy/endurance charge duration respectively (previously 50%).
  • The Veinslicer notable passive now grants 4 life for each enemy hit by your attacks (previously 12).

Royale Item Changes

  • The Fated EndFated End
    Paua Ring
    Requires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence
    Curse Skills have (8-12)% increased Cast Speed
    Hexes you inflcit have their Effect increased by twice their Doom instead
    Hexes have (-20-20)% increased Doom gain rate
    Hexes expire 0.5 seconds after reaching maximum Doom
    All roads lead to that destined doom.
    and Doedre's DamningDoedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-10) to Intelligence
    +5% to all Elemental Resistances
    +5 Mana gained on Kill
    You can apply an additional Curse
    Where her mouth should have been there was only a whirling, black void.
    unique rings can no longer drop.
  • The Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Quality: +20%
    Evasion: (1201-1487)
    Energy Shield: (235-291)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    10% of Damage is taken from Mana before Life
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    unique body armour no longer grants 1% of mana regenerated per second.
  • The Dance of the OfferedDance of the Offered
    Carnal Boots
    Quality: +20%
    Evasion: 118
    Energy Shield: 22
    Requires Level 55, 52 Dex, 52 Int+(50-60) to maximum Mana
    +(25-30)% to Lightning Resistance
    25% increased Movement Speed
    You have Onslaught while not on Low Mana
    The Agnostic
    Facing their death,
    the mind of a sacrifice
    retreats into instinct and madness.

    This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual
    unique boots no longer grant +50–60 to maximum mana.
  • The Royale-exclusive version of the "of Ease" local attack speed modifier on weapons now has a range of 15-25% (previously 8-15%).

Royale Bug Fixes

  • Fixed a bug where unusable Quicksilver FlasksQuicksilver FlaskLasts 4.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    could occasionally drop. There are meant to be no Quicksilver Flasks in Royale.
  • Fixed a bug where Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Beam deals 100% more Damage with Hits per Stage after the first
    Damages 5 nearby Enemies when you gain Stages
    40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
    Beam deals 70% more Damage with Ailments per Stage after the first
    50% less Damage while Channelling
    Gains an additional Stage when Hitting a Rare or Unique Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Divine Ire skill icon.png
    was unable to hit players while channelling.
  • Fixed a visual bug where the "Damage with Hits is Lucky" stat on the Cruel Voltage notable passive was not being displayed.

You will need to restart your client to receive the client changes in this patch. It is important to do this before this weekends Path of Exile: Royale event, as otherwise your client will be out of sync.

References

  1. Kieren_GGG (July 29, 2021). "3.15.0e Patch Notes (restartless)". Official Path of Exile Forums. Retrieved July 29, 2021.
Advertisement