Version History | ||
---|---|---|
← 3.2.4c May 25, 2018 | 3.3.0 June 1, 2018 | 3.3.0b → June 5, 2018 |
Patch notes[ | ]
These are the official patch notes for version 3.3.0 released by Grinding Gear Games.[1]
The Incursion Challenge League[ | ]
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- With 3.3.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Incursion challenge league available. They have the same core mechanics and items.
- In the Incursion Challenge League, explorer Alva Valai is searching for the ancient Vaal treasure temple of Atzoatl. Travel back in time to discover the location of the temple and change its history to maximise your reward.
- Each time you encounter Alva in the wilderness, she can open a time portal, allowing you to visit the Temple of Atzoatl during its construction. Your brief visit can be extended by laying waste to its inhabitants. These visits allow Alva to learn its location in the present day, and allow you to influence its contents and reap its rewards.
- After 11 Temporal Incursions, Alva will have narrowed down the present-day location of the Temple of Atzoatl. Together, you can explore the jungle, discover the temple and claim its treasures. Each type of room in the temple has its own unique risks and rewards.
- Your actions in the past have significant consequences. By killing the Vaal Architects who guide the temple's construction, you can influence what rooms appear in the present-day version. During your Incursions, you may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future.
- By traveling into the past and influencing the Vaal Architects to upgrade the rooms they are building, you can access even greater treasures. Many upgraded rooms come with rewards worthy of the significant danger they introduce into the temple.
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Incursion Bandana. At 24, you will receive the Incursion Cloak. When you complete your 36th challenge, you will receive the Incursion Portal Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Incursion Totem PoleIncursion Challenger TrophyHideout ItemCreates an object in your hideout8 Variations decoration to display in your hideout. The Totem Pole permanently showcases how many of the Incursion challenges you completed during the league.
Major New Content and Features[ | ]
- Added a new Strength gem - Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (60-71)% of base
Effectiveness of Added Damage: (60-71)%Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased DamageDeals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, cracking the earth if the previous cracks have erupted.- Added a new Intelligence gem - Vaal BlightVaal BlightVaal, Spell, Chaos, AoE, Duration, Nova, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.60 secApply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (4.3-524.7) Base Chaos Damage per second
Base duration is 6 seconds
Base secondary duration is 3 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Hindered Enemies take 20% increased Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(0-9) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Apply a powerful debuff which deals chaos damage over time to enemies around. Then apply two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered, slowing their movement for a shorter secondary duration.- Added a new Dexterity gem - Vaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-331) to (20-496) Physical Damage
Base duration is 3 seconds
+(8-12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Create an independently-moving vortex of ethereal blades which last for a duration. The vortex moves towards nearby enemies, repeatedly damaging enemies that it passes through.- Added a new Strength/Intelligence gem - Vaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, Fire
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Fire Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Ignite
Nearby Enemies' Fire Resistance is Ignored by Hits
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.- Added a new Dexterity/Intelligence gem - Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.- Added a new Intelligence gem - Vaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Lightning Resistance
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.- Added a new Dexterity/Intelligence gem - Charged Traps SupportCharged Traps SupportSupport, Trap
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which throw traps.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Trap DamageSupported Skills have 0.5% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have 0.5% chance to gain a Frenzy Charge when your Trap is triggered by an EnemySupported Skills have 0.5% increased Trap Trigger Radius per Power ChargeSupported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by TrapsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.- Added a new Dexterity/Intelligence gem - Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% less Skill Effect Duration
3% increased Cooldown Recovery Rate1% increased Cast SpeedTrap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5-211) to (8-319) Fire Damage
25% more Damage against Burning Enemies
Has 4 FlamesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throw a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.- Added a new Dexterity/Intelligence gem - Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed
5% increased DamageTrap lasts 4 seconds
Base duration is 3.5 seconds
Deals (47-610) to (70-914) Physical Damage
Releases 5 waves
Releases waves every 0.9 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throw a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affect how frequently it releases waves.- Added a new Dexterity/Intelligence gem - Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Burning Damage2% of Physical Damage Converted to Cold DamageTrap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throw a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.- Added a new Intelligence/Dexterity gem - Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
Level: (1-20)
Cost: (7-24) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Effect of Cold Ailments1% increased Skill Effect DurationApplies beams to the closest 0.1 EnemiesRegenerate 0% of Energy Shield per second for each affected EnemyTrap lasts 4 seconds
Base duration is 3 seconds
Deals (15.5-426.3) Base Cold Damage per second
Regenerate (1.3-32.4) Life per second for each affected Enemy
Regenerate (0.3-1.7) Mana per second for each affected Enemy
Applies beams to the closest 10 Enemies
Regenerate (12.7-324.4) Life per second while any Enemy is affected
Regenerate (2.9-17.2) Mana per second while any Enemy is affected
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throw a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.- Added a new Intelligence/Dexterity gem - Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Shock enemies1% less Skill Effect Duration
3% increased Cooldown Recovery Rate0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement SpeedTrap lasts 4 seconds
Base duration is 3.5 seconds
Deals (12-166) to (36-497) Lightning Damage
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes every (0.55-0.36) seconds
Strikes 3 AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.: Throw a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed affects how frequently it strikes. Has a higher chance to critically strike shocked enemies.- Added 31 new unique items, 4 of which were designed by our supporters.
- Added 2 new Rogue Exiles, based on submissions by competition winners.
- Added 22 new Divination Cards.
- Added new corrupted implicits which can appear on items corrupted by Vaal OrbsVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack., bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average.- Added a new feature - Always Attack Without Moving: This feature prevents your character from moving while using skills where this is toggled on, as if you are holding down your "Attack in Place" key. This can be toggled on and off of individual skills in the skill bar. This feature can also be used on movement skills to prevent the skill from "namelocking" (ie. locking onto an enemy).
Minor New Content and Features[ | ]
- Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.
- Added 6 dangerous new Nemesis mods.
- Added 8 new Grandmasters to the Hall of GrandmastersHall of Grandmasters
Promenade MapMap Level: 69
Map Tier: 2
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once. unique map, and replaced 2 existing ones.- Added 3D art for the following unique items: Ambu's ChargeAmbu's Charge
Crusader ChainmailQuality: +20%
Armour: (711-805)
Energy Shield: (141-159)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit RecentlyNothing stops the pain like a courageous rush into battle., Apep's RageApep's Rage
Opal WandWand
Quality: +20%
Physical Damage: 42-78
Critical Strike Chance: 7.00%
Attacks per Second: 1.30
Weapon Range: 120Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
+40 to Total Mana Cost of Skills
Poisons you inflict deal Damage 20% fasterApep's poison entraps, encircles,
and engulfs the leaking mind of Man., BloodseekerBloodseeker
Hellion's PawClaw
Quality: +20%
Physical Damage: (105.3-113.1) to (180.9-194.3)
Critical Strike Chance: 6.00%
Attacks per Second: 1.68
Weapon Range: 11Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(150-170)% increased Physical Damage
Adds 10 to 12 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant"For the life of the flesh will always be in the blood."
- Atalui, Vaal Priestess, Chin SolChin Sol
Assassin BowBow
Quality: +20%
Physical Damage: (96-114) to (284.8-338.2)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(200-260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh., Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's RobeQuality: +20%
Energy Shield: (294-348)
Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop IdentifiedRenowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city., Cospri's MaliceCospri's Malice
Jewelled FoilOne Handed Sword
Quality: +20%
Elemental Damage: (80-100) to (160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 14Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back., Cospri's WillCospri's Will
Assassin's GarbQuality: +20%
Evasion: (1768-2063)Requires Level 68, 183 Dex3% increased Movement Speed(120-160)% increased Evasion Rating
+(17-29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed EnemiesCurse their vile Council,
They cast me aside as if I am some bastard child.
If they only knew the power I possess., Darkray VectorsDarkray Vectors
Dragonscale BootsQuality: +20%
Armour: (193-229)
Evasion: (193-229)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend, Death's HandDeath's Hand
Karui SceptreSceptre
Quality: +20%
Physical Damage: (86.4-99.6) to (168-219.6)
Critical Strike Chance: (7.50%-9.00%)
Attacks per Second: 1.50
Weapon Range: 11Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
(25-50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home."
- Karui Proverb, DoomfletchDoomfletch
Royal BowBow
Quality: +20%
Physical Damage: (26.4-31.2) to (73.2-78)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch, DoomsowerDoomsower
Lion SwordTwo Hand Sword
Quality: +20%
Physical Damage: (201-244.8) to (322.5-382.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54-1.62)
Weapon Range: 13Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are RedSo the seed of hate was born,
Evil forged and Hope forsworn., Doon CuebiyariDoon Cuebiyari
Vaal SceptreSceptre
Quality: +20%
Physical Damage: 44.4-84
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion., DreamfeatherDreamfeather
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2) to (159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing., Dying BreathDying Breath
Iron StaffWarstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your SkillsThe whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen., Empire's GraspEmpire's Grasp
Goliath GauntletsQuality: +20%
Armour: (688-928)Requires Level 53, 76 StrSocketed Gems are Supported by Level 10 Knockback
+(400-600) to Armour
Knockback direction is reversed"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus, Great Old One's WardGreat Old One's Ward
Corrugated BucklerQuality: +20%
Chance to Block: 27%
Evasion: 226
Movement Speed: -3%Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum LifeThe horrors we've encountered are nothing
compared to the horrors we haven't., Greed's EmbraceGreed's Embrace
Golden PlateQuality: +20%
Armour: 670
Movement Speed: -5%Requires Level 56, 106 Str(10-15)% increased Quantity of Items found
(30-50)% increased Rarity of Items found
-10% to Fire Resistance
+(20-30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
30% reduced Strength RequirementSome would question if the risk was worth it.
The rest were already dead., HaemophiliaHaemophilia
Serpentscale GauntletsQuality: +20%
Armour: 93
Evasion: 93Requires Level 43, 34 Str, 34 Dex+(20-30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25-40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration"A master artist takes his time when he's painting.
Unfortunately, my kind doesn't often have that luxury."
- Coralito, Brotherhood of Silence, IchimonjiIchimonji
Corsair SwordOne Handed Sword
Quality: +20%
Physical Damage: (50-64.5) to (186-215)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 11Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
5% reduced Mana Reserved
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect alliesMaster yourself before you seek to master others., Infernal MantleInfernal Mantle
Widowsilk RobeQuality: +20%
Energy Shield: (360-420)
Movement Speed: -3%Requires Level 65, 187 Int+1 to Level of Socketed Fire Gems
(25-35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120-160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
25% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies.
Eyes will burn, and souls wither, as they bask in my radiance., InfractemInfractem
Decimation BowBow
Quality: +20%
Physical Damage: (128.8-161.7) to (269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all TargetsMark us with mercy, then press on with care,
Execute us steadily, notch away at our despair., Innsbury EdgeInnsbury Edge
Elder SwordOne Handed Sword
Quality: +20%
Physical Damage: (79.2-93.6) to (145.2-171.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52-1.62)
Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Insanity (Hidden)A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend., KingsguardKingsguard
Conquest ChainmailQuality: +20%
Armour: (1044-1122)
Energy Shield: (202-217)
Movement Speed: -5%Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance ChargeThe toughest armour is the trust of your people., Kondo's PrideKondo's Pride
Ezomyte BladeTwo Hand Sword
Quality: +20%
Physical Damage: (210.8-229.4) to (391-425.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 13Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical StrikeFaintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall., Kongor's Undying RageKongor's Undying Rage
Terror MaulTwo Hand Mace
Quality: +20%
Physical Damage: (172.8-188.4) to (560.4-644.4)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: 1.15
Weapon Range: 13Requires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical StrikeCommand like a king and nothing will stand in your way., Maligaro's LensMaligaro's Lens
Compound Spiked ShieldQuality: +20%
Chance to Block: 25%
Evasion: 146
Energy Shield: 28
Movement Speed: -3%Requires Level 45, 58 Dex, 58 Int2% chance to Dodge Spell Hits(10-15)% increased Attack Speed
(10-20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die"Look around you. What do you see?
Corruption, perversion, sin?
No. It is progress.
You simply lack the means to see it."
- Inquisitor Maligaro, Maloney's NightfallMaloney's Nightfall
Blunt Arrow QuiverRequires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded EnemiesFear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall., Mon'tregul's GraspMon'tregul's Grasp
Void SceptreSceptre
Quality: +20%
Physical Damage: 60-91.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp., MoonsorrowMoonsorrow
Imbued WandWand
Quality: +20%
Physical Damage: (103.6-110.6) to (196.1-209.35)
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 59, 188 Int(33-37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hitCast into darkness
And trapped for a thousand years,
The lonely moon weeps, Nomic's StormNomic's Storm
Strapped BootsQuality: +20%
Evasion: (72-96)
Energy Shield: (25-43)Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy ShieldIt takes a clear mind to outrun a storm., Null's InclinationNull's Inclination
Ranger BowBow
Quality: +20%
Physical Damage: 46.8-97.2
Chaos Damage: (50-80) to (130-180)
Critical Strike Chance: 6.00%
Attacks per Second: (1.39-1.46)
Weapon Range: 120Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 10 Dexterity
Trigger Socketed Minion Spells on Kill with this WeaponThe hunt continues when the prey falls., Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt, Piscator's VigilPiscator's Vigil
Tornado WandWand
Quality: +20%
Critical Strike Chance: (8.40%-9.10%)
Attacks per Second: (1.43-1.53)
Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer, Queen of the ForestQueen of the Forest
Destiny LeatherQuality: +20%
Evasion: (1923-2163)
Movement Speed: -3%Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
-(50-40) Physical Damage taken from Hits by AnimalsShedding away her regal past,
she forged a new destiny.
Sacrificing the ephemeral joys of man,
she embraced the eternal grasp of nature.
Seizing her one true wish,
she found peace at last., Reaper's PursuitReaper's Pursuit
Shadow AxeTwo Handed Axe
Quality: +20%
Physical Damage: (107.8-120.05) to (160.6-178.85)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be EvadedAccept your fate, or lie, pretend.
Death collects you in the end., RepentanceRepentance
Crusader GlovesQuality: +20%
Armour: (290-363)
Energy Shield: (76-120)Requires Level 66, 306 Str, 306 Int(30-0)% reduced Spell Damage
(120-180)% increased Armour and Energy Shield
+(8-16) to maximum Energy Shield
500% increased Attribute Requirements
Iron Will"I ask not for understanding,
only for forgiveness
for what I am about to do.
There will be blood on these shackles yet."
- Anonymous carving, Axiom Prison., Sentari's AnswerSentari's Answer
Brass Spirit ShieldQuality: +20%
Chance to Block: 30%
Energy Shield: 39
Movement Speed: -3%Requires Level 33, 82 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse LimitOpen your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans., Shackles of the WretchedShackles of the Wretched
Chain GlovesQuality: +20%
Armour: 16
Energy Shield: 3Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
(40-60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity., Sin TrekSin Trek
Stealth BootsQuality: +20%
Evasion: (440-484)
Energy Shield: (120-180)Requires Level 62, 117 Dex+(20-30) to Dexterity
+(20-30) to Intelligence
(80-100)% increased Evasion Rating
+(100-150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From youDo not let them step on your feet. Keep them at bay., SnakebiteSnakebite
Assassin's MittsQuality: +20%
Evasion: (280-312)
Energy Shield: 24Requires Level 58, 45 Dex, 45 Int(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge"As the serpent shuns thought,
It shuns fear.
It strikes with the speed of wrath
And the skill of compulsion."
- Deshret, The Red Sekhema, Soul MantleSoul Mantle
Spidersilk RobeQuality: +20%
Energy Shield: (211-230)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
50% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more EffectThe greatest mistakes cause suffering
long after they have been made, Terminus EstTerminus Est
Tiger SwordTwo Hand Sword
Quality: +20%
Physical Damage: (162-183.6) to (267-302.6)
Critical Strike Chance: (7.50%-8.75%)
Attacks per Second: 1.68
Weapon Range: 13Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace., The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet.", The Beast Fur ShawlThe Beast Fur Shawl
Vaal RegaliaQuality: +20%
Energy Shield: (409-470)
Movement Speed: -3%Requires Level 68, 194 Int40% increased Spell Damage
+(15-25) to maximum Energy Shield
(110-130)% increased Energy Shield
10% increased Area of Effect
5% increased Damage taken
(30-40)% increased Energy Shield Recovery rateThe quickest way to understand
your own strengths and weaknesses
is to walk in the skin of another., The Broken CrownThe Broken Crown
Prophet CrownQuality: +20%
Armour: (403-492)
Energy Shield: (144-220)Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos ResistanceEvery rule has an exception., The Goddess BoundThe Goddess Bound
Whalebone RapierOne Handed Sword
Quality: +20%
Physical Damage: (14.8-16.8) to (62.9-71.4)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?", The Restless WardThe Restless Ward
Carnal ArmourQuality: +20%
Evasion: (1200-1306)
Energy Shield: (333-362)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge DurationUse the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught., Veil of the NightVeil of the Night
Great HelmetQuality: +20%
Armour: 73
Energy Shield: 15Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are ZeroThe seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory., Victario's CharityVictario's Charity
Laminated Kite ShieldQuality: +20%
Chance to Block: 24%
Armour: 135
Energy Shield: 26
Movement Speed: -3%Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on HitA man's life is the greatest gift he can give., Voltaxic RiftVoltaxic Rift
Spine BowBow
Quality: +20%
Physical Damage: 31.2-93.6
Elemental Damage: 1 to (275-325)
Critical Strike Chance: 6.50%
Attacks per Second: (1.54-1.61)
Weapon Range: 120Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%The eldritch storm descended upon us, and bruised lightning
rained down. Metal withered and flesh melted before its
arcane power. There was no escape, no shelter. Only despair., WyrmsignWyrmsign
Wyrmscale GauntletsQuality: +20%
Armour: (211-246)
Evasion: (211-246)Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage endsThose who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.- Updated the 2D and 3D art of Tabula RasaTabula Rasa
Simple RobeQuality: +20%
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden) to look less like a sweatshirt your grandmother gave you that was several sizes too large.- Updated the appearance of the totems found in the Beast areas in Acts 4 and 9.
- Targets for the Pale Council Prophecy chains now show up on the minimap.
- Ground effects of all types (such as chilled ground) have been updated. They should be clearer to see and better for performance.
- Made several skill performance optimisations, most notably Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s performance at high projectile volumes.- World and Map areas can now have multiple sub-areas. This means you can now, for example, find a Zana mission in the same map as a Labyrinth trial, Abyssal Depths, or an Elder Guardian. Please note that only the most recently opened sub-area of any given area will stay open indefinitely, and others will eventually expire as if it were any other inactive instance. Expired sub-areas become inaccessible, rather than simply resetting.
- The item filter now supports sorting by gem levels, stack sizes and explicit item mods.
- You can now filter the social panel with Ctrl+F.
- Updated the LoreweaveLoreweave
Elegant RingmailQuality: +20%
Armour: 452
Energy Shield: (122-164)
Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%When it comes to finding a use for surplus,
a rich man has within himself
boundless creativity., KingmakerKingmaker
Despot AxeTwo Handed Axe
Quality: +20%
Physical Damage: (261-288) to (353.8-390.4)
Critical Strike Chance: (6.50%-7.00%)
Attacks per Second: (1.50-1.57)
Weapon Range: 13Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
(7-12)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have FortifyA King and his people are linked together
like a soul and a beating heart.
Both can be severed by a same edge,
then forged anew., and The TamingThe Taming
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed vendor recipes to give Shaper and Elder results if all the inputs were Shaper or Elder items. Elder/Shaper Breach items now also maintain their status if they are transformed with a Blessing.- Continued to incrementally improve the sound, art, effects and environments.
Character Balance[ | ]
- Modifiers to skill duration no longer modify the duration of traps, totems or mines, but will continue to modify the duration of skills cast by traps, totems and mines if those skills have a duration.
- Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
- You can now have up to 15 traps active at a time (up from 3).
Skill Balance[ | ]
- Supports which cause skills to create traps, totems or mines will no longer grant that skill the duration tag.
Traps[ | ]
- The interaction between trap skills with cooldowns and sources of additional traps thrown (such as the Multiple TrapsMultiple Traps SupportSupport, Trap
Icon: t
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 8Supports traps skills, making them throw extra traps in a line.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Trap Trigger Area of EffectSupported Skills can have up to 0.1 additional Traps placed at a timeSupported Skills have 0.2% chance to throw an additional TrapSupported Skills throw up to 2 additional Traps
Supported Skills can have up to 3 additional Traps placed at a time
Supported Skills deal (50-31)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. or Cluster TrapCluster Traps SupportTrap, Support
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Trap DamageSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills have 2% reduced Trap SpreadSupported Skills throw up to 2 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55-36)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Supports) has been changed, and now work as they did with Vaal Lightning Trap previously. Namely, additional traps can only be thrown if the skill has at least one extra trap cooldown stockpiled, and only as many additional traps will be thrown as there are cooldowns stockpiled. In other words, if you have three Seismic Traps stockpiled and have the Shaper's additional trap glove mod, you'll throw two traps and consume two Seismic Trap cooldowns. If you only have two cooldowns stockpiled and attempt to throw three Seismic Traps via the Multitrap support, you will only throw two traps.- As a result of this change to trap cooldowns, the following trap skills no longer have a cooldown: Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of EffectTrap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds
Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- The trap model has been updated.
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of EffectTrap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer has a cooldown.
- Now requires level 12.
- Now deals 7-11 fire damage when triggered at gem level 1 (up from 2-4), up to 410-616 at gem level 20.
- The burning ground it creates now deals 24.1 fire damage per second at gem level 1 (up from 3.6), up to 1362.8 fire damage per second at gem level 20 (up from 701.2). This damage is now modified by spell damage modifiers.
- Base duration of the burning ground is now 1.75 seconds (down from 8 seconds).
- Now has 1% increased fire damage per 1% gem quality (previously had 3% increased burning damage per 2% gem quality).
- Now deals added fire damage against burning enemies.
- Now has an added damage effectiveness of 200% (up from 100%).
Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now applies a debuff on the affected enemy. The debuff lingers for a duration after the immobilising effects wear off. While debuffed, enemies take 15% increased damage from traps and mines, and have 80% less movement speed. This movement speed gradually recovers back to normal over the course of the debuff's duration.
- Now has a 4 second cooldown (up from 3).
- Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 11), up to 23 mana at gem level 20 (down from 46)
- Now has a base critical strike chance of 6% (up from 5%).
Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments1% increased Projectile SpeedProjectiles have 1% chance to Return to youDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer has a cooldown.
- Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
- Now has 1% increased lightning damage per 1% gem quality, and 1% increased effect of shock per 2% gem quality (previously had 1% increased trap throwing speed per 2% gem quality). Incredible value!
- Now has 80% increased critical strike chance against shocked enemies, growing as the gem levels, up to 118% at gem level 20.
- Now has a lower mana cost at higher gem levels, up to 20 mana at gem level 20 (from 24).
- Now has a base critical strike chance of 6% (up from 5%).
- Now has an added damage effectiveness of 100% (up from 90%).
- Now fires projectiles with a random rotation, as opposed to targeting an enemy.
Ice TrapIce TrapTrap, Spell, AoE, Cold
Level: (1-20)
Cost: (13-22) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds
Deals (88-898) to (133-1347) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer has a cooldown.
- Now deals 48 -72 cold damage at gem level 1 (from 60-90), up to 414-620 at gem level 20 (from 519-778).
- Now has a lower mana cost at higher gem levels, up to 22 mana at gem level 20 (from 25).
Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 secThrows a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Trap duration lowered to 4 seconds (from 8).
- Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)
Specific Skill Changes[ | ]
Many skills have received significant balance or mechanical changes. As always, these changes affect all sources of the skill.
The following skills have received significant mechanical changes:
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies4% increased Skill Effect DurationDeals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously placed a debuff for 0.5 seconds on enemies hit by the skill. If the targed died while the debuff was active, it exploded, dealing fire damage equal to 10% of its maximum life to other nearby enemies.
- Now places a debuff for 0.8 seconds. Repeated hits refresh the duration of the debuff and add another stack. If the target dies while debuffed, it explodes, dealing 6% of the monster's base maximum life to nearby enemies, plus 66% of base attack damage per debuff. At 6 stacks of the debuff, the target explodes for 66% of base attack damage per debuff and the debuffs are consumed. Monsters slain by this explosion will still explode, dealing damage based on its life.
- Now requires level 12.
- Now has an added damage effectiveness and base damage of 100% at gem level 1 (down from 130%), up to 123% at gem level 20 (down from 160%).
- Now grants additional melee range as it levels, up to +3 at gem level 20.
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously dealt damage in an area based on weapon damage.
- Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
- Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously moved a projection of the attacker in a straight line while channelling, dealing damage along that path based on attack speed and distance travelled only when the skill ceased channelling.
- Now moves a projection of the attacker in a direction based on the cursor's position relative to the player (not just in a straight line). Deals pulses of damage along this path every 2 stages while channelling. When channeling ends, it deals 75% of base damage per stage. If the skill has reached its maximum number of stages or maximum distance, it deals 150% more base damage with each pulse.
- The projection's path is limited by a set distance from the player as well as by the total distance travelled by the projection. Movement speed affects this distance.
- Now has an added damage effectiveness and base damage of 75% at gem level 1 (down from 90%), up to 92.1% at gem level 20 (down from 109%).
IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with IgniteDeals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always IgnitesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously fired short-duration projectiles in front of the caster while channelling, dealing 50% more damage with hits and ailments for each stage.
- Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
- Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-150)% of base
Effectiveness of Added Damage: (115-150)%
Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect
2% reduced angleDeals (115-188)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously dealt damage in a cone in front of the attacker, based on weapon damage.
- Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
- Now has a significantly wider area of effect.
- Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously dealt cold damage in an area.
- Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
- Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
- Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
- Now requires level 16.
- Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
- Now has an added damage effectiveness of 180% (up from 120%).
- Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an added damage effectiveness and base damage of 125% at gem level 1 (down from 130%), up to 150.7% at gem level 20 (down from 160.4%).
- Now has a mana cost of 7 at gem level 1 (down from 13), up to 11 at gem level 20 (down from 15).
- "Now has 20% increased critical strike chance per power charge."
- "Now has +10% to critical strike multiplier per power charge. "
- Now has 20% chance to gain a power charge when you hit a rare or unique enemy.
- Now fires 4 additional projectiles at gem level 1, up to 7 at gem level 20.
- Now automatically targets enemies in front of you. Each projectile will target a different enemy.
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
- Now has an added damage effectiveness and base damage of 93.9% at gem level 20 (down from 96.6%).
- Now grants additional melee range as it levels, up to +3 at gem level 20.
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an added damage effectiveness and base damage of 60% at gem level 1 (down from 95%), up to 73.7% at gem level 20 (down from 117.8%).
- Now gains up to +9 to area of effect radius at gem level 20 (up from +5).
- Now has 25% chance to cause bleeding on hit.
- Now deals 25% more damage with hits and ailments against bleeding enemies.
- No longer has 25% less attack speed.
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmalchain 1 times1% increased Chaining range0.5% increased Damage for each time this Skill has Chained1% reduced Enemy Stun ThresholdDeals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Lightning Ailments
15% more Damage for each remaining ChainPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an added damage effectiveness of 90% (up from 70%).
- Now deals 7-37 lightning damage at gem level 1 (up from 2-35), up to 152-862 lightning damage at gem level 20 (up from 47-886).
- Now deals 15% more damage for each remaining chain.
- Can now split to an extra enemy whenever it chains. These splits cannot then chain.
- Chains 4 times at level 1, up to 7 times at level 20.
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
(18-392) to (33-729) Added Cold Damage
(4-77) to (67-1465) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously added damage of a random element to an attack against a single target.
- Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
- Now deals 10% more damage per elemental ailment on enemies.
- Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
- Now requires level 12.
- Now actually shows the correct DPS in the tooltip.
The following skills have recieved numerical balance changes.
Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of EffectBase duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 31-47 lightning damage at gem level 1 (up from 9-13), up to 183-275 lightning damage at gem level 20 (up from 50-76).
- Now deals 65% more area damage (down from 250% more), triggered when channelling ceases.
- Now has an added damage effectiveness of 40% (up from 10%).
- Area of effect increased by 10%.
Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect DurationDeals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 2-5 lightning damage at gem level 1 (up from 1-3), up to 118-353 lightning damage at gem level 20 (up from 59-177).
- Now has an added damage effectiveness of 45% (up from 20%).
- Increases to cast speed now affect Orb of Storms strike rate.
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 2-35 lightning damage at gem level 1 (up from 2-32), up to 22-420 lightning damage at gem level 20 (up from 14-260). Dank.
- Now has an added damage effectiveness of 35% (up from 20%).
- The projectile's base speed is now 33% faster. The projectile hits 33% more frequently to compensate.
- The base radius has increased by 10%.
BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourselfPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has 100% increased critical strike chance.
- Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
- Now has a cast time of 0.7 seconds (down from 0.8)
EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85-120)% of base
Effectiveness of Added Damage: (85-120)%
Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage3% increased Damage
1% increased Skill Effect DurationInitial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 2.5% of their valueDeals (85-150)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- The base delay between the initial attack and the aftershock is now 1 second (down from 1.5 seconds).
- The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).
Flame SurgeFlame SurgeSpell, AoE, Fire
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.5% chance to Scorch Enemies+0.25 to Area of Effect lengthDeals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect lengthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals even more damage with hits against burning enemies as the gem levels up, up to 88% more at gem level 20 (up from 50% at all levels.)
- Now has an added damage effectiveness of 120% (up from 100%).
FirestormFirestormSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% chance to Ignite enemies1% reduced Enemy Stun ThresholdBase duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 325% more Damage with Hits and Ailments
First Impact has 100% more Area of Effect
Maximum 3 Firestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 4-11 fire damage at gem level 1 (up from 4-10), up to 202-302 fire damage at gem level 20 (up from 162-243).
Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cold Damage0.5% chance to Freeze enemies1% increased Area of Effect1% less Skill Effect Duration
1% increased Cooldown Recovery RateDeals (14-1336) to (21-2003) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
Cold Exposure applies -15% to Cold Resistance
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
25% reduced Energy Shield Recharge rate
+(0-7) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 14-21 cold damage at gem level 1 (up from 10-14), up to 959-1439 cold damage at gem level 20 (up from 521-781).
- Now has a 2 second delay before exploding, and applies a debuff which lasts 5 seconds and grants -25% cold resistance to affected enemies. (Previously had a 3.5 second delay before exploding, and applied a debuff which lasted 2 seconds and granted -20% cold resistance to affected enemies.)
- Now has an added damage effectiveness of 200% (up from 130%).
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite0.25% chance to Debilitate Enemies for 1 second on HitDeals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) RadiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 7-10 fire damage at gem level 1 (same as previously), up to 890 to 1335 fire damage at gem level 20 (up from 739-1109).
- Now has a cast time of 0.75 seconds (down from 0.85 seconds).
- Now gains up to +4 to the explosion's radius at gem level 20 (up from +3).
- Now has an added damage effectiveness of 160% (up from 100%).
- Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage1% chance to Poison on Hit0.1 maximum Stages
1% less Cast Speed+0.5 to radius
0.5% less Area of Effect per StageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
+3 to Radius for each Stage
10 maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 90% more damage with ailments for each stage (up from 50%).
- Now has +5% chance to ignite for each stage.
- Now costs 3 mana at gem level 1 (down from 6), up to 6 mana at gem level 20 (down from 9).
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 230%Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-1031) to (12-1546) Fire Damage
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 8-10 fire damage at gem level 1 (up from 6-9), up to 699-1049 fire damage at gem level 20 (up from 637-956).
- The speed at which the projectile bounces has been significantly increased.
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 1-20 lightning damage at gem level 1 (same as previously), up to 52-997 damage at gem level 20 (up from 44-832).
- Now gains 1% increased projectile speed per gem level, up to 19% increased projectile speed at gem level 20.
- Projectiles now have a base duration of 2 seconds (up from 1.5).
- Now has an added damage effectiveness of 100% (up from 70%).
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has a cast time of 0.6 seconds (down from 0.8)
Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has 35% increased hit rate for each blade (up from 10%).
- Now deals 35% more damage with hits and ailments for each blade (up from 30% for hits and 20% for ailments).
- Now has 10% increased critical strike chance for each blade.
- Now has a limit of 10 active spinning blades (down from 20).
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 6-9 physical damage at gem level 1 (up from 4-6), up to 457-685 physical damage at gem level 20 (down from 459-688).
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage
100% of Physical Damage Converted to Fire Damage
Fires 5 additional Arrows
Penetrates (20-30)% Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now converts 100% of physical damage to fire (up from 50%).
- Now penetrates 15% fire resistance at gem level 1, up to 25% at gem level 20.
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
- Now fires 4 additional projectiles (up from 3).
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034).
- The projectile now moves more quickly at the start and slowly decelerates.
- The damage now drops to 50% at maximum distance (up from 0%).
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-280)% of base
Effectiveness of Added Damage: (230-280)%
Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less DamageDeals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Can now be supported by Multistrike.
- Can now be supported by Multistrike.
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage1% increased Beam frequency
1% reduced Area of EffectDeals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now correctly states that the explosion cannot be evaded or dodged.
WitherWitherSpell, AoE, Duration, Chaos, Channelling
Level: (1-20)
Cost: (3-9) Mana
Cast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationHindered Enemies deal 0.2% reduced Chaos Damage5% chance to apply an additional Withered Debuff if you Cast this Spell yourself(30-36)% reduced Movement Speed
6% increased Chaos Damage taken
Base duration is 0.5 seconds
Withered lasts 2 seconds
(0-19)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Clarified the skill's description.
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now specifies it cannot be used by traps or mines.
Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Cast time lowered to 0.25 seconds (from 0.5).
Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a ShieldDeals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Cast time lowered to 0.25 seconds (from 0.5).
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
2% more Burning DamageDeals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-47)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- When targeting an unwalkable area, it will now teleport you as close to the edge as it can, rather than not casting.
Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secCreates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now correctly has a random orientation when it targets the caster or has no specific target.
Vaal Skill Changes[ | ]
- Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Attack Damage: (160-198)% of base
Effectiveness of Added Damage: (160-198)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.- Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
- Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
- Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1 second cooldown.
- Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1 second cooldown.
Specific Skill Changes
The following skills have received significant mechanical changes:
Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously infused enemies it hit with lightning, causing lightning to arc to other nearby enemies.
- Now attaches an orb of lightning to the enemy it hits, or the ground if it does not hit an enemy. This orb fires lightning projectiles to other nearby enemies (or in random directions if there are no enemies close enough) for the skill's duration. This also damages any enemy it is attached to.
- Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 100%), up to 98.2% at gem level 20 (down from 122.8%).
- Now lasts 8 seconds at all gem levels (previously lasted 5 seconds at gem level 1, up to 8.8 at gem level 20).
- Now requires 20 souls per use (up from 16), and can store 1 use (down from 3)
- Now prevents you from gaining Vaal souls for 8 seconds after use.
Vaal ArcVaal ArcVaal, Spell, Chaining, Lightning, Duration
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Per 1% Quality:1Superior1.5% increased Duration of Lightning AilmentsBase duration is 4 seconds
Deals (38-924) to (64-1539) Lightning Damage
100% chance to Shock enemies
Chains +(5-9) Times
100% increased Effect of Lightning Ailments
100% increased Duration of Lightning Ailments
15% more Damage for each remaining Chain
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously chained +40 times.
- Now deals 38-64 lightning damage at gem level 1 (up from 2-35), up to 924-1539 lightning damage at gem level 20 (up from 49-939)
- Now requires 25 souls per use (down from 32).
- Now deals 15% more damage for each remaining chain.
- Now increases shock duration by 100%.
- Now increases the effect of shock by 100%.
- Now chains 5 times, but each chain can split to another enemy (from which it can also chain). This number grows as it levels.
- Now causes your Arc damage to be lucky for 4 seconds.
- Now has an added damage effectiveness of 180% (up from 80%).
- Now prevents you from gaining Vaal souls for 4 seconds after use.
Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously created a snowflake-shaped area of chilled ground which lasted 10 seconds.
- Now deals 35-53 cold damage at gem level 1 (up from 11-17), up to 800 to 1201 cold damage at gem level 20 (up from 600-901).
- Now creates an area of chilled ground in a circle around the caster, which deals cold damage over time for 5 seconds.
- Now requires 35 souls to use (up from 32).
- Now prevents you from gaining Vaal souls for 10 seconds after use.
- Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:1Superior1% increased Area DamageExplosion deals base Fire Damage equal to 9% of the corpse's Maximum Life
Deals (23-1395) to (33-2092) Fire Damage
+(0-4) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Would previously chain to other nearby corpses until there were no other nearby corpses left.
- Now places a marker then detonates the nearest corpse, then after a short delay finds and detonates the next closest corpse in a large radius. It repeats this until there are no corpses in the large radius of the marker, or until it has detonated 22 corpses, with the delay growing slightly every time it repeats.
- Now deals 15 to 21 fire damage at gem level 1 (up from 3-5), up to 1235-1852 at gem level 20 (up from 251-376), in addition to fire damage equal to 9% of the detonated corpse's maximum life (up from 8%).
- Now gains 1% increased area damage per 1% gem quality (previously gained 1% increased cast speed per 1% gem quality).
- Now prevents you from gaining Vaal souls for 8 seconds after use.
- Now has an added damage effectiveness of 150% (up from 100%).
Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20.
- Previously required 16 souls to use, with the capacity to store 3 uses.
- Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%).
- Now creates two doubles of your character for a duration of 8 seconds at all levels.
- Now adds melee range as it levels up, up to +3 at gem level 20.
- Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20.
- Now requires 30 souls to use, with the capacity to store 2 uses.
- Now prevents you from gaining Vaal souls for 6 seconds after use.
Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Attack Damage: (80-100)% of baseRequires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (80-100.1)% of Base Attack Damage
Fires (17-21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously dealt damage in an area of effect, pinning enemies hit by it in place for a duration.
- Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. This is then repeated 3 additional times.
- Now maims on hit, with 150% increased effect of maim.
- Now has an added damage effectiveness and base damage of 80% at gem level 1 (down from 140%), up to 100.1% at gem level 20 (down from 169%).
- Now prevents you from gaining Vaal souls for 5 seconds after use.
Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Level: (1-20)
Souls Per Use: 15
Can Store 4 Use(s)
Attack Speed: 90% of base
Attack Damage: (190-300)% of base
Effectiveness of Added Damage: (190-300)%Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior1% increased Stun Duration on enemies
0.5% increased Area of EffectDeals (250-400)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer knocks back enemies.
- No longer has 100% increased knockback distance.
- Now deals 185% of base damage at gem level 1 (up from 160%), up to 226.8% at gem level 20 (up from 198%).
- Now increases stun duration by 200%.
- Now deals up to 40% more damage to closer enemies at gem level 1, up to 49% at gem level 20.
- Now gains up to +9 to radius as it levels up (up from +6).
- Now requires 15 souls to use (down from 24) and can store up to 3 uses.
- Now prevents you from gaining Vaal souls for 2 seconds after use.
Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 40
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:1Superior1% increased Burning DamageSacrifices 30% of your total Energy Shield and Life
Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
Base duration is 4 seconds
Grants (15-28)% more Spell Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously removed all of your energy shield and all but one life, instantaneously dealing fire damage to all nearby enemies based on the amount of life and energy shield lost.
- Now removes 30% of your life and energy shield and creates a Righteous Fire aura around you which burns enemies within its radius based on the amount of life and energy shield lost for 4 seconds. It also looks pretty neat now.
- Now deals 161% of life and energy shield lost as burning damage per second at gem level 1, up to 180% at gem level 20.
- Now also grants 20% more spell damage while active at gem level 1, up to 39% more spell damage at gem level 20. This is multiplicative with Righteous Fire's more spell damage effect.
- Now gains 1% increased burning damage per 1% gem quality (previously gained 1% increased spell damage per 1% quality).
- Now requires 40 souls per use (up from 16).
- Now prevents you from gaining Vaal souls for 10 seconds after use.
Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:1Superior1% increased DamageDeals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
50% chance to Ignite enemies
-1 to Radius for each Stage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Previously created a flameblast which grew without needing to be channelled until it reached 10 stages, then exploded.
- Now creates a flameblast which shrinks without needing to be channelled, and explodes every 5 stages, until it reaches 15 stages. Each subsequent explosion is stronger than the last.
- Now deals 90% more damage with ailments for each stage (up from 55%).
- Now has +5% chance to ignite for each stage.
- Now requires 30 souls per use (up from 16).
- Now prevents you from gaining Vaal souls for 6 seconds after use.
Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage
Base duration is 6 seconds
(10-29)% increased Effect of Lightning Ailments
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- No longer triggers other Vaal Storm Calls at the end of its duration.
- Now deals 14-26 lightning damage at gem level 1 (previously 13-25), up to 370-687 lightning damage at gem level 20 (previously 302-560).
- The frequency of lightning strikes has been adjusted. It will now strike less frequently but can strike the same target multiple times in a row (previously, each target had a short cooldown which prevented this).
- Lightning strikes now deal damage in an area, not just to the struck enemy.
- The period of time between strikes now scales alongside the skill's duration. Reducing Vaal Storm Call's duration will now also shorten the delay between lightning strikes.
- Now has a base duration of 6 seconds (up from 3).
- Now prevents you from gaining Vaal souls for 6 seconds after use.
- Area of effect of the primary strike (the final one) increased by approximately 33%.
Vaal Power SiphonVaal Power SiphonVaal, Attack, Projectile
Level: (1-20)
Souls Per Use: 15
Can Store 2 Use(s)
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Per 1% Quality:1Superior1% increased DamageDeals (150-184.2)% of Base Attack Damage
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at each nearby Enemy
Can't be Evaded
Culling Strike
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has an added damage effectiveness and base damage of 150% at gem level 1 (up from 125%), up to 184.2% at gem level 20 (up from 155.4%).
- Now requires 15 souls per use (down from 24) and can store 2 uses.
- Now has 20% increased critical strike chance per power charge.
- Now has +10% to critical strike multiplier per power charge.
- Now grants a power charge when you hit a rare or unique enemy.
- Now prevents you from gaining Vaal souls for 4 seconds after use.
The following skills have received numerical balance changes.
Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1SuperiorShocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 14-41 lightning damage at gem level 1 (from 3-62), up to 279-838 at gem level 20 (from 52-979).
- Now costs 20 souls per use (up from 16) and can store 3 uses.
- Now prevents you from gaining Vaal souls for 5 seconds after use.
- Now fires projectiles with a random rotation, as opposed to targeting an enemy.
Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
Level: (1-20)
Souls Per Use: 10
Can Store 3 Use(s)
Attack Speed: 110% of base
Attack Damage: (91-135)% of base
Effectiveness of Added Damage: (91-135)%Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (91-135.46)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 91% of base damage at gem level 1 (up from 70%), up to 135.5% of base damage at gem level 20 (up from 104.2%).
- Now fires 4 additional projectiles.
- Now requires 10 souls per use (up from 8) and can store 3 uses.
- Now prevents you from gaining Vaal souls for 6 seconds after use.
Vaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Attack Damage: (160-198)% of base
Effectiveness of Added Damage: (160-198)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now has 30% chance to ignite enemies at gem level 1 (up from 20%), up to 49% chance to ignite enemies at gem level 20.
- Now deals 30% more damage with ignite at gem level 1, up to 68% more damage with ignite at gem level 20. No longer grants increased burning damage.
- Explosion radius is now 13% larger.
- Now pierces 3 additional targets (rather than all).
- Now requires 20 souls per use (up from 12) and can store 3 uses.
- Now prevents you from gaining Vaal souls for 2 seconds after use.
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
- Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
- Now gains up to +4 to the explosion's radius at gem level 20.
- Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
- Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
- Now has an added damage effectiveness of 160% (up from 125%).
- Now requires 30 souls per use (down from 32).
- Now prevents you from gaining Vaal souls for 5 seconds after use.
Vaal SparkVaal SparkVaal, Spell, Projectile, Duration, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (1-24) to (11-454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles in random directions
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 30 souls per use (down from 48).
- Now prevents you from gaining Vaal souls for 6 seconds after use.
- Now gains increased projectile speed as the gem levels up.
Vaal Summon SkeletonsVaal Summon SkeletonsVaal, Spell, Minion, Duration
Level: (1-20)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: 0.80 secRequires Level 10Summons an army of skeletal warriors, archers and mages, led by a powerful general.Per 1% Quality:1SuperiorMinions deal 1% increased DamageSummons (14-21) Skeleton Warriors
Summons (2-9) Skeleton Archers
Summons 1 Skeleton General
Maximum (17-36) Summoned Skeletons
Base duration is 20 seconds
Summons (0-5) Skeleton Mages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 50 souls per use (up from 32).
- Now prevents you from gaining Vaal souls for 10 seconds after use.
Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Attack Damage: (155-200)% of base
Effectiveness of Added Damage: (155-200)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+(2-4) to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 15 souls per use (up from 12).
- Now prevents you from gaining Vaal souls for 4 seconds after use.
Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Attack Speed: 400% of base
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 35 souls per use (up from 32).
- Now prevents you from gaining Vaal souls for 5 seconds after use.
Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantApplies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 50 souls per use (up from 48).
- Now prevents you from gaining Vaal souls for 5 seconds after use.
Vaal ClarityVaal ClarityAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Per 1% Quality:1Superior2% increased Area of EffectBase duration is (8-9.9) seconds
Your and nearby allies' Skills Cost no Mana
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 30 souls per use (up from 16).
- Now prevents you from gaining Vaal souls for 12 seconds after use.
Vaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:1Superior2% increased Area of EffectBase duration is 3 seconds
Your and nearby allies' Energy Shield Recharges are not delayed by Damage
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 50 souls per use (up from 24).
- Now prevents you from gaining Vaal souls for 5 seconds after use.
Vaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:1Superior2% increased Area of Effect(24-34)% Chance to Dodge Attack Hits
(24-34)% Chance to Dodge Spell Hits
Base duration is 6 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 50 souls per use (up from 24).
- Now prevents you from gaining Vaal souls for 9 seconds after use.
Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain (25-31)% increased Attack Speed
You and nearby allies gain (24-31)% increased Cast Speed
You and nearby allies gain (10-13)% increased Movement Speed
Base duration is 4 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-19) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 50 souls per use (up from 24).
- Now prevents you from gaining Vaal souls for 6 seconds after use.
Vaal Immortal CallVaal Immortal CallVaal, Spell, Duration, Guard
Level: (1-20)
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Souls Per Use: 100
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge removed
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff expiry rate cannot be modified
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 100 souls per use (up from 48).
- Now prevents you from gaining Vaal souls for 8 seconds after use.
- Can no longer be obtained via corruption, Vaal side area, or divination card.
Vaal Lightning WarpVaal Lightning WarpVaal, Spell, AoE, Duration, Lightning, Movement, Travel
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%Requires Level 10Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.Per 1% Quality:1Superior1% increased Cast SpeedDeals (1-31) to (18-586) Lightning Damage
(0-38)% reduced Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 20 souls per use (up from 16).
- Now prevents you from gaining Vaal souls for 2 seconds after use.
- Can no longer be obtained via corruption, Vaal side area, or divination card.
Vaal Ice NovaVaal Ice NovaVaal, Spell, AoE, Cold, Nova
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (11-274) to (17-428) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 25 souls per use (up from 24)
- Now prevents you from gaining Vaal souls for 4 seconds after use.
Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Level: (1-20)
Souls Per Use: 35
Can Store 2 Use(s)
Attack Speed: 250% of base
Attack Damage: (150-180)% of base
Effectiveness of Added Damage: (150-180)%
Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (150-180)% of Base Attack Damage
50% more Area of Effect for each stage
+4 to maximum Stages
Can't be Evaded
+(0-2) to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 35 souls per use (up from 24).
- Can now store up to 2 uses (from 1).
- Now prevents you from gaining Vaal souls for 4 seconds after use.
Vaal BreachVaal BreachVaal, Spell
Level: 1
Souls Per Use: 100
Can Store 1 Use(s)
Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Per 1% Quality:1Superior3% increased Cast SpeedMonsters from the Breach do not grant Experience or drop Items
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Now requires 100 souls per use (up from 48).
- Now prevents you from gaining Vaal souls for 40 seconds after use.
- Now has a base duration of 5 seconds (down from 6).
- Now has a cast time of 0.5 seconds (down from 1 second).
- Now requires 100 souls per use (up from 48).
- Now prevents you from gaining Vaal souls for 16 seconds after use.
Support Gem Balance[ | ]
Trap SupportTrap SupportSupport, Trap
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Trap Throwing SpeedSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Trap Trigger Area of EffectTrap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed
Supported Skills deal (0-38)% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- No longer grants supported skills more trap damage.
- No longer has a cooldown.
- Now has a mana multiplier of 110% (down from 140%).
- Now grants supported skills increased trap throwing speed, up to 10% at gem level 20.
Multiple Traps SupportMultiple Traps SupportSupport, Trap
Icon: t
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 8Supports traps skills, making them throw extra traps in a line.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Trap Trigger Area of EffectSupported Skills can have up to 0.1 additional Traps placed at a timeSupported Skills have 0.2% chance to throw an additional TrapSupported Skills throw up to 2 additional Traps
Supported Skills can have up to 3 additional Traps placed at a time
Supported Skills deal (50-31)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now has a mana multiplier of 140% (down from 160%).
Trap Cooldown Support/Advanced Traps SupportAdvanced Traps SupportTrap, Support
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which throw traps.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Trap DamageSupported Skills have 1% increased Area of EffectSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps
Supported Skills have (10-29)% increased Skill Effect Duration
Supported Skills have (15-34)% increased Trap Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Has been renamed to Advanced Traps Support.
- Now grants supported trap skills 15% increased cooldown recovery speed at gem level 1 (down from 30%), up to 25% increased cooldown recovery speed at gem level 20 (down from 49%).
- Now grants supported trap skills 10% increased skill duration at gem level 1, up to 29% at gem level 20.
- Now grants supported trap skills 15% increased trap throwing speed at gem level 1, up to 34% at gem level 20.
- Now has a mana multiplier of 120% (up from 110%)
Trap and Mine Damage SupportTrap and Mine Damage SupportSupport, Trap, Mine
Icon: W
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports skills which throw Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 0.5% reduced Mana Cost
Supported Skills have 0.5% reduced Mana ReservedSupported Skills deal 0.1% increased Damage per Power ChargeSupported Skills deal (30-49)% more Trap and Mine Damage
Supported Skills have 10% less Trap Throwing Speed
Supported Skills have 10% less Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now grants supported skills 30% more trap and mine damage at gem level 1 (up from 20%), up to 49% at gem level 20 (up from 39%).
Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Stun Duration on EnemiesSupported Skills deal 0.1% increased Damage per Endurance ChargeSupported Skills deal 1% increased Damage if you've lost an Endurance Charge in the past 8 seconds4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Supported Skills have (0-19)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes supported skills to deal 4% more damage per endurance charge (up from 3%).
Chance to Ignite Support/Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageIgnites from Supported Skills deal Damage 0.25% fasterIgnites from Supported Skills deal Damage 0.5% slower
Supported Skills deal 1% increased Fire DamageSupported Skills have 25% chance to Ignite
Supported Skills deal (10-19)% more Fire Damage
Enemies Ignited by Supported Skills have -10% to Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Has been renamed to Combustion Support.
- Now lowers the fire resistance of enemies ignited by supported skills, inflicting -10% fire resistance at gem level 1, down to -19% at gem level 20.
Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1.5% increased Chill Duration on EnemiesSupported Skills have +1% chance to Freeze Enemies which are ChilledEnemies Frozen by Supported Skills have -0.2% to Cold ResistanceSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-39)% more Cold Damage Over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes supported skills to deal 20% more cold damage over time at gem level 1, up to 39% at gem level 20.
- Now supports skills which deal damage over time.
Power Charge On Critical SupportPower Charge On Critical SupportSupport
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Critical Strike ChanceSupported Skills have 1% chance to gain a Power Charge on Critical StrikeSupported Skills deal 0.1% increased Damage per Power ChargeSupported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes supported skills to deal 4% more damage per power charge.
Deadly Ailments SupportDeadly Ailments SupportSupport
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Damage over TimeSupported Skills have 1% increased Duration of Ailments on EnemiesSupported Skills have +0.5% to Damage over Time Multiplier
Supported Skills deal 3% less Damage with HitsSupported Skills deal (30-44)% more Damage with Ailments
Supported Skills deal 80% less Damage with HitsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Now causes supported skills to deal 45% more damage with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
- Now causes supported skills to deal 10% less damage with hits (down from 20%).
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Elemental ailments caused by supported skills now spread in a radius of 12 at gem level 1 (up from 10). This now grows as the gem levels, up to 15 at gem level 20.
Ignite Proliferation SupportIgnite Proliferation SupportFire, Support, AoE
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills have 0.5% increased Area of EffectSupported Skills have 0.5% chance to IgniteIgnites caused by Supported Skills spread to other Enemies within a Radius of (14-20)
Supported Skills deal (15-24)% more Damage with IgniteThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Ignites caused by supported skills now spread in a radius of 14 at gem level 1, up to a radius of 20 at gem level 20 (up from 16).
- Now causes supported skills to deal 20% more damage with ignite at gem level 1 (up from 0), up to 39% at gem level 20 (up from 19%).
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have +0.2 to Melee Strike RangeSupported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Can no longer support Vaal skills.
Passive Tree Balance[ | ]
- There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives. To that end, most of the reductions to trap and mine passives occur to trap throwing speed and mine placement speed. This was to bring them more closely in line with cast speed. Trap cooldown recovery was also targeted, as many bread-and-butter traps no longer have cooldowns, and the traps introduced in this patch are strong enough to warrant their longer cooldowns.
- To better enable trap builds from level 1, the Shadow's starting area has received numerous changes.
- The first two passives of the Shadow's top starting path now both grant increased damage (rather than increased elemental damage).
- The top passives of the Shadow's starting top cluster now grant increased trap and mine damage (rather than increased cast speed).
- The bottom passives of the Shadow's starting bottom cluster now grant increased cast speed as well as attack speed.
- Trickery (near the Shadow's start) now grants increased damage (rather than increased elemental damage).
- The Saboteur cluster (near the Shadow) has moved even closer to the Shadow. One of its small passives now grants 4% increased trap throwing speed and 4% increased mine laying speed (down from 8%).
- The passives leading to Clever Construction on the trap and mine wheel near the shadow now each grant 4% increased trap throwing speed and 4% increased mine laying speed (down from 5%).
- The far side of the trap and mine wheel near the Shadow has a new notable - Devastating Devices: 50% increased critical strike chance with traps and mines, 40% increased trap trigger area of effect, and 40% mine detonation area of effect.
- The passive skills on either side of Devastating Devices have completely changed. One grants +15% to trap and mine critical strike multiplier, the other grants 20% increased critical strike chance with traps and mines.
- The Master Sapper cluster (previously near the Ranger) has been moved between the Ranger and the Shadow. It now has 4 passives (down from 6), and grants a total of 68% increased trap damage (down from 92%), 4% increased trap throwing speed (down from 12%), and 20% increased trap trigger area of effect (down from 40%).
- The Expeditious Munitions cluster has moved where Saboteur used to be. It now grants 20% increased trap damage (up from 15%) and 8% increased trap throwing speed (down from 15%). The two passives leading to the notable now each grant 4% increased trap throwing speed (down from 6%).
- Hasty Reconstruction (between the Witch and Shadow) now grants 10% increased cooldown recovery speed for throwing traps (down from 20%) and the passive immediately before it now grants 5% increased cooldown recovery speed for throwing traps (down from 10%).
- Celestial Judgement's (near the Templar) elemental resistance penetrations are now 5% (up from 2%).
- Heart of Flame (near the Witch) now causes damage to penetrate 6% fire resistance (up from 3%). The passives leading to it now grant a total of 57% increased fire damage (up from 46%).
- Breath of Flames (right next to Heart of Flame) now grants 20% increased ignite duration (up from 10%), 20% increased burning damage (down from 30%), 20% chance to ignite (up from 5%) and 20% increased fire damage (up from not giving any at all). The three passives leading to it now give a total of 20% increased burning damage (down from 40%), and 30% increased fire damage (previously none).
- Heart of Thunder (also near the Witch) now causes damage to penetrate 6% lightning resistance (up from 3%). The passives leading to it now grant a total of 57% increased lightning damage (up from 48%).
- Breath of Lightning (next to Heart of Thunder) now grants 20% increased lightning damage (up from 12%). The three passives leading to it now each grant 10% increased lightning damage (up from 8%).
- Heart of Ice (guess where!) now causes damage to penetrate 6% cold resistance (up from 3%). The passives leading to it now grant a total of 57% increased cold damage (up from 48%).
- Breath of Rime (Near the Duelist. Kidding! It's next to Heart of Ice) now grants 20% increased cold damage (up from 12%). The three passives leading to it now each grant 10% increased cold damage (up from 8%).
- Holy Fire (between the Witch and Templar) now grants 40% increased burning damage (down from 60%), 20% increased fire damage (previously none), and 15% chance to ignite (previously none). The passives leading to it which previously granted 20% increased burning damage now grant 12% increased burning damage and 8% increased fire damage. The passive next to Holy Fire which grants 5% chance to ignite now also grants 8% increased fire damage.
Ascendancy Balance[ | ]
- The Elementalist's Beacon of Ruin now proliferates elemental ailments in a radius of 18 (up from 12). It no longer grants 20% increased effect of non-damaging ailments, and instead grants 20% more damage with ignite.
- Each of the Saboteur's passives which previously granted increased elemental damage now grant increased trap and mine damage instead.
- Each of the Saboteur's small passives which previously granted 8% increased trap throwing speed now grant 5% increased trap throwing speed.
- Each of the Saboteur's small passives which previously granted 8% increased mine laying speed now grant 5% increased mine laying speed.
- The Saboteur's Perfect Crime now grants 10% increased cooldown recovery speed for throwing traps (down from 20%).
- The Saboteur's Chain Reaction now grants 15% increased cooldown recovery speed for throwing traps (down from 30%).
Item Balance[ | ]
- The Merciless and Eternal Labyrinth Arc enchantments that grant additional chains now grants +1 to chain from the Merciless Labyrinth (down from 2) and +2 chains in the Eternal Labyrinth (down from +3). Existing enchantments won't change unless a Blessed Orb is used, so don't do that.
- The Merciless and Eternal Labyrinth Bear Trap enchantments that grant increased cooldown recovery speed now grant half as much. Existing versions won't change unless a Blessed Orb is used.
- The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?
- There may be further changes to existing Labyrinth enchantments over the coming days, related to the broad skill rebalance.
- Disabled the "Avoid Stun While Casting Storm Burst" enchantment from appearing.
- Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing.
- Several sources of accuracy on weapons which should have been local to the weapon were global. These have been changed to local. This primarily affects weapons crafted with accuracy on Vagan's Sharpening Wheel, as well as several unique items (see the unique item balance section below). Implicit increases to accuracy such as the ones found on sword basetypes are now all global.
- Descriptions of dodge and spell-dodge chance have been standardised.
- Vaal vessels found in Vaal side areas or by placing a Vaal fragment in the map device now drop more items.
- The UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill gem now correctly drops at or above level 10.- The "of Warding" flask suffix can now appear on flasks with the Seething prefix.
- The glowing effect on the Demigod's TriumphDemigod's Triumph
Golden WreathQuality: +20%Requires Level 12+(16-24) to all AttributesRegenerate 2 Life per second
(20-30)% increased Rarity of Items foundTo stand triumphant you must serve no master other than your own ambition. unique helmet is now part of the skin and can be transferred with a skin transfer.- The "detonates nearby corpses" mod on strongboxes will now detonate corpses more quickly.
- The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status.
- Updated the description of the Petrification Statue skill found on the Gorgon's GazeGorgon's Gaze
Regicide MaskQuality: +20%
Evasion: 169
Energy Shield: (89-103)Requires Level 52, 58 Dex, 58 IntGrants Level 20 Petrification Statue Skill
(200-250)% increased Energy Shield
+(60-80) to maximum Life
(5-10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationaryMen always fell for her honeyed eyes,
and broke when they hit the ground. item.Unique Item Balance[ | ]
- The following items have had their global accuracy modifiers replaced with local accuracy modifiers. Only builds which were dual-wielding any pair of these items will be affected. The affected items are: Rigwald's CommandRigwald's Command
Midnight BladeOne Handed Sword
Quality: +20%
Physical Damage: (114-138) to (298.8-334.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeFear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors., Piscator's VigilPiscator's Vigil
Tornado WandWand
Quality: +20%
Critical Strike Chance: (8.40%-9.10%)
Attacks per Second: (1.43-1.53)
Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell DamageNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer, SilverbranchSilverbranch
Crude BowBow
Quality: +20%
Physical Damage: (10-11) to (26-28.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 120+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
+10 Mana gained on Kill
+30 to Accuracy Rating"The wild takes care of its own."
- Hyrri of the Karui, SilverboughSilverbough
Crude BowBow
Quality: +20%
Physical Damage: (40-66) to (126-160.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
Weapon Range: 120Requires Level 36+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
Adds (15-25) to (50-60) Physical Damage
10% increased Attack Speed
+10 Mana gained on Kill
+30 to Accuracy RatingThe lone tree grows thickest., Quill RainQuill Rain
Short BowBow
Quality: +20%
Physical Damage: 13.2-35.2
Critical Strike Chance: 5.00%
Attacks per Second: 3.00
Weapon Range: 120Requires Level 5, 26 Dex+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage"The rain of a thousand quills that whittle
present into past, life into death."
- Rigwald of the Ezomytes, DreamfeatherDreamfeather
Eternal SwordOne Handed Sword
Quality: +20%
Physical Damage: (85.2-109.2) to (159.6-177.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion RatingShe dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing., Izaro's DilemmaIzaro's Dilemma
Imperial ClawClaw
Quality: +20%
Physical Damage: (72-81) to (184-207)
Critical Strike Chance: 6.00%
Attacks per Second: (1.76-1.84)
Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while FrozenIzaro saw himself not as a man,
but as a divine saviour trapped in a man's body., Rigwald's ChargeRigwald's Charge
Highland BladeTwo Hand Sword
Quality: +20%
Physical Damage: (108-121.5) to (201.6-226.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 13Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn, Kaom's PrimacyKaom's Primacy
Karui ChopperTwo Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6) to (415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 RageOne by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause., Marohi ErqiMarohi Erqi
Karui MaulTwo Hand Mace
Quality: +20%
Physical Damage: (454.4-497) to (665.6-728)
Critical Strike Chance: 5.00%
Attacks per Second: 0.90
Weapon Range: 13Requires Level 57, 182 Str45% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise
(200-230)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40-50)% increased Stun Duration on Enemies
-100 to Accuracy RatingLumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
It mattered little. When Erqi's maul fell true, so did its target., InfractemInfractem
Decimation BowBow
Quality: +20%
Physical Damage: (128.8-161.7) to (269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all TargetsMark us with mercy, then press on with care,
Execute us steadily, notch away at our despair., and WideswingWideswing
PoleaxeTwo Handed Axe
Quality: +20%
Physical Damage: (69.6-81.2) to (103.2-120.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 15Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
+10 Mana gained on Kill
+(120-150) to Accuracy Rating
+2 to Weapon RangeBargg Wurmkin once severed the heads
of seven men in a single cleave..- The Writhing JarThe Writhing Jar
Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 seconds
Recovers (435-609) Life over 5.00 seconds
Consumes (16-18) of 40 Charges on useRequires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges usedTo achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar VollRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.: Worms spawned from The Writhing Jar are now destroyed when hit. This overrides effects which would otherwise prevent them from dying, such as the one found on the unique gloves Southbound.- StormfireStormfire
Opal RingRequires Level 80(15-25)% increased Elemental Damage(40-45)% increased Mana Regeneration Rate
+(20-30)% to Fire and Lightning Resistances
(4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
Adds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can IgniteWhen your skin sloughs, and your blood cooks,
you'll wish the lightning strike had killed you.: The "increased Burning Damage for each Enemy you have Shocked Recently" mod now only applies to enemies that were not already shocked. The description has been updated to clarify this.- DyadusDyadus
Infernal AxeOne Handed Axe
Quality: +20%
Physical Damage: 61.2-102
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 11Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
Adds (255-285) to (300-330) Cold Damage in Off Hand
(10-15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood
He burned as a torch in the blackest night
She shone as ice in the winter sun
Proudly, fiercely
At their mother's side, forever.: No longer has the mod "Enemies chilled by you take 100% increased burning damage". Dyadus now has "100% increased Damage with Ignites inflicted on Chilled Enemies".- Rapid ExpansionRapid Expansion
Crimson JewelLimited to: 2
Radius: Medium(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angleChitus began to aggressively expand his empire
into neighbouring nations at great human cost.
But for absolute power, there is no price
that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Now limited to 2. With at least 40 Strength in Radius, it now grants Ground Slam a 35% chance to grant an Endurance Charge when you Stun an Enemy (up from 25%), and a 50% increased angle (up from 35%). Existing versions of this jewel can be updated with a Divine Orb.- Malachai's ArtificeMalachai's Artifice
Unset RingRequires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are WhiteWhen the wind blows,
Know which way to bend
and watch the others break.: Now correctly has 25% reduced effect of Elemental Equilibrium. It previously had 40%, despite saying 25%.- Primordial HarmonyPrimordial Harmony
Cobalt JewelGolem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial"A stone is not a stone,
It is but one part of a fortress."
- Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.: Now grants your golems 30-45% increased cooldown recovery speed, to compensate for a bug that was fixed. Existing versions of this jewel can be updated with a Divine Orb.- Atziri's ReignAtziri's Reign
Crimson JewelLimited to: 1(15-20)% increased Vaal Skill Effect Duration
Vaal Skills have (15-20)% chance to regain consumed Souls when used
CorruptedAtziri went to great lengths to ensure her immortality,
but nothing is eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Now has a limit of 2. Existing copies of this jewel will automaticaly be updated to have this limit.- The Perandus ManorThe Perandus Manor
Chateau MapMap Level: 78
Map Tier: 8
Guild Character: ™
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)(100-150)% increased Experience gain
Monster Level: 78
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro PerandusForget kings and emperors;
He who holds the coin holds all the power.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.: Now has a 100% chance to spawn Cadiro Perandus somewhere in it.- Xoph's InceptionXoph's Inception
Bone BowBow
Quality: +20%
Physical Damage: (20.9-23.1) to (64.6-71.4)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 120Requires Level 23, 80 Dex(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to IgniteUpon the red pyre we are born.
This item can be transformed with a Blessing of Xoph: [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.] Now proliferates Ignites in a radius of 15 (up from 12). Existing versions of this item can be updated with a Divine Orb.- Winter's BountyWinter's Bounty
Cobalt JewelLimited to: 1
Radius: Medium(10-15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy ChargesAs a boy, Rigwald was taught to hunt,
Through the first snows of winter,
When beasts have gorged their fill,
And see nothing but the long slumber ahead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour.- Bubonic Trail: Now has a neat new effect.
Monster Balance[ | ]
- Added two new monster types to the Control Blocks in Act 10, as well as to maps. Several existing Kitava-themed monsters have also been added to maps.
- Monsters which use Detonate Dead and Vaal Detonate Dead have been updated to use a version similar to the one used by Alira and Tolman in maps.
- Shivershell now telegraphs that he will use his Detonate Dead skill before he uses it.
- All versions of Alira now have a shorter cast time for her Detonate Dead.
- Normal and Magic monsters from Breaches now drop significantly fewer items.
- The boss of ThicketThicket MapMap Level: 73
Map Tier: 6
Guild Character: BTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., The Primal One, no longer has a cooldown on his sunder when he enrages.- Several monsters which raised zombies were incorrectly using the player version of the skill, resulting in very strong zombies capable of slamming. They've been swapped over to a different version of the skill.
- The attack range of Desecrated Thralls (Kitava's skeletons) has been increased by 25%.
- Na'em, Bending Stone now deals the same damage with his projectiles at all ranges. The damage has been lowered by 30% to compensate. This skill now has a 4 second cooldown.
- The cast time on Bameth, Shifting Darkness's Detonate Dead has been lowered.
- Monsters which use Elemental Hit (such as Vaal Constructs) now use the cool new version.
- The monster waves while attempting to open Weylam's War Chest will transition more quickly if you're killing them quickly.
- The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter.
- Maker of Mires in the Hallowed GroundHallowed Ground
Cemetery MapMap Level: (70-79)
Map Tier: 6
Guild Character: Ð
Item Quantity: +100%
Item Rarity: +100%Monster Level: (70-79)
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 secondsSome dead have long envied the living.
When given the chance, they take from us what they can.
So we offer our suffrage.
In return, they give only suffering.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. map will now create clones more reliably.- The number and locations of spiders spawned during the Weaver encounter has been slightly adjusted.
Map Balance[ | ]
- Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
- Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
- You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
- Zana's Onslaught mod now also increases monster movement speed. Previously, this was not the case.
- Pit of the ChimeraPit of the Chimera MapMap Level: 83
Map Tier: 16
Guild Character: ÂTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. is now more linear. Has slightly fewer monsters on average now to compensate.- Crystal OreCrystal Ore MapMap Level: 79
Map Tier: 12
Guild Character: åTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. is also now more linear and has had its monster spawns slightly reduced to compensate.- The Vaal Temple mapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. can no longer roll the Twinned mod or have the Deadly TwinsDeadly TwinsIn a long-lost dream, one deadly foe becomes two.You will enter a map and slay the Twinned bosses in it.Right-click to add this prophecy to your character. prophecy trigger on it.- MalformationMalformation MapMap Level: 80
Map Tier: 13
Guild Character: ñTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.'s layout has been significantly reworked to be more pleasant to run.- The magic monsters in the Burial ChambersBurial Chambers MapMap Level: 70
Map Tier: 3
Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. boss room won't spawn so close to the entrance now.- The Perandus ManorThe Perandus Manor
Chateau MapMap Level: 78
Map Tier: 4
Guild Character: ™
Item Quantity: (+60%-+100%)
Item Rarity: (+200%-+300%)(100-150)% increased Experience gain
Monster Level: 78
(200-300)% more Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro PerandusForget kings and emperors;
He who holds the coin holds all the power.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. is once again on the Atlas, connected to ChateauChateau MapMap Level: 71
Map Tier: 4
Guild Character: OTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..Zana League Mods Available During 3.3.0[ | ]
- Level 2: Invasion (costs 2 Chaos Orbs): Area is inhabited by an additional Invasion boss. 20% increased quantity of items found in this area.
- Level 3: Warbands (costs 3 Chaos Orbs): Area is inhabited by 3 additional Warbands. 20% increased quantity of items found in this area.
- Level 4: Anarchy (costs 3 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles. 20% increased quantity of items found in this area.
- Level 4: Fortune Favours the Brave: (costs 4 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
- Level 5: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond. 20% increased quantity of items found.
- Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
- Level 7: Abyss (costs 5 Chaos Orbs): Area contains an additional Abyss.
- Level 8: Breach (costs 6 Chaos Orbs): Area contains 2 additional Breaches.
Quest Rewards[ | ]
- The Templar and Marauder can now both purchase Onslaught SupportOnslaught SupportSupport
Icon: n
Level: (1-20)
Cost & Reservation Multiplier: 110%Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack and Cast Speed1% increased Onslaught durationSupported Skills have 1% increased Attack and Cast Speed during OnslaughtSupported Skills have (20-39)% chance to grant Onslaught for (3-6.8) seconds on
dealing a Killing Blow
Supported Skills have 10% chance to grant Onslaught for 3 seconds when you Hit a Unique EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. from a vendor after completing the prerequisite quest.- The Witch is now offered Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Fire Damage1% reduced Area of Effect
3% increased Burning Damage1% increased Area of EffectGain 15% of your Physical Damage as Extra Fire Damage
Base duration is 4 seconds
Base Burning Damage is 25% of Overkill Damage
(9-12)% more Spell Fire Damage
(0-38)% more Burning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. as a quest reward, and can also purchase it from it a vendor after completing the prerequisite quest.- Changes to Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. mean it is now available as a quest reward for the Witch and Shadow in Act 2, and is available to the Templar and Ranger from a vendor after completing the prerequisite quest.PvP Balance[ | ]
- In light of the extensive skill balance changes, PvP balance is still ongoing. We have PvP balance changes coming, and we'll add these notes when we have them.
Bug Fixes[ | ]
- Fixed a bug where Soul Eater's buff description said it granted physical damage reduction and elemental resistances when it doesn't.
- Fixed a bug where Sentari's AnswerSentari's Answer
Brass Spirit ShieldQuality: +20%
Chance to Block: 30%
Energy Shield: 39
Movement Speed: -3%Requires Level 33, 82 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse LimitOpen your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans. on an Animated Guardian owned by a player who also had Sentari's Answer and Necromantic Aegis would result in unintendedly high-level curses.- Fixed a bug where stats added to a skill by skill-specific mods would be copied to minions created by that skill. This caused a variety of unintended effects, the most notable of which was the cooldown modifier to Golem skills found on the unique jewel Primordial HarmonyPrimordial Harmony
Cobalt JewelGolem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% increased Cooldown Recovery Rate
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial"A stone is not a stone,
It is but one part of a fortress."
- Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.. In addition to its regular effect, the cooldown modifier was carried through to the Golem's cooldown skills, lowering those cooldowns as well.- Fixed a client crash that could occur during the Kitava encounter when Kitava hurls burning planks.
- Fixed a bug where Yugul would fail to correctly transition between his various phases.
- Fixed a bug where tutorial pages could retain their 'unread' exclamation marks even after being read.
- Fixed a bug where shield crab shells would spontaneously vanish once knocked off.
- Fixed a bug where Arakaali could become immune and unkillable if she hid while at extremely low life.
- Fixed a bug with the Wither skill in which the duration of the debuffs it was applying were not being modified by all of the correct modifiers.
- Fixed a bug where certain support combinations could allow Arcane Surge to support and trigger from attacks. This was unintended.
- Fixed a bug where Arcane Surge would appear to be able to support traps, totems and mines when viewing gem links when it in fact can't.
- Fixed some display issues with the Microtransactions Shop UI and other UI elements.
- Fixed a crash that could occur while using ArborixArborix
Assassin BowBow
Quality: +20%
Physical Damage: (150-174) to (394.8-424.8)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
Adds (95-115) to (240-265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron ReflexesThrough droughts, fires, floods and frost,
the ancient giants stand resolute,
while deep in the rich, dark earth,
their grasp stretches ever farther., AugyreAugyre
Void SceptreSceptre
Quality: +20%
Physical Damage: (150-170) to (228-258.4)
Critical Strike Chance: (11.16%-12.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control,
the safest place to be is in the centre. or VulconusVulconus
Demon DaggerRune Dagger
Quality: +20%
Physical Damage: (130.8-160.8) to (278.4-296.4)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of FireLava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab..- Fixed a bug where the Occultist's Forbidden Power would only grant a power charge once during sustained channelling, not every time the mana threshold was crossed.
- Fixed a bug where weapon-swapping a weapon with Cremation while you had an instance of Cremation active would cause the Cremation to remain visually but actually stop functioning (now it will correctly disappear).
- Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.
- Fixed a bug where shrines could spawn atop rocks in the Vastiri Desert and Foothills areas (and other areas that used those tilesets).
- Fixed a bug where Yeena's fireflies could spawn in unreachable locations.
- Fixed a bug where the Rebirth prophecy could cause Bannon to become unrescuable in Act 10.
- Fixed a bug where Doedre could occasionally use a skill while changing forms, causing the skill to come from an invisible entity.
- Fixed a rare bug that could cause you to still have the Bandit Quest on your quest tracker despite already having Eramir's 2 skill point reward from completing that quest.
- Fixed a bug which could cause you to not automatically be offered one of two quest rewards in Act 9 on turn-in.
- Fixed a bug where Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. was not counted as a buff for the purposes of Mantra of FlamesMantra of Flames
Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..- Fixed a bug where swapping support gems in your mainhand weapon could cause your totems to die.
- Fixed a bug where the Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile SpeedFires 0.1 additional Projectiles1% increased Duration of Cold AilmentsDeals (100-175)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. effect was appearing farther back than intended.
Hotfixes[ | ]
The following hotfix was deployed after the 3.3.0 patch, which was then rolled back:[2]
- Fixed an instance crash with LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a client crash with Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when it killed a player.- Fixed an instance crash with the Summon Phantasm on Kill SupportSummon Phantasm SupportSupport, Minion
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow3% increased non-Minion DamageSupported Skills have 0.5% increased Skill Effect Duration(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Phantasms last 15 seconds
Maximum (5-10) Summoned Phantasm
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, Hit a Rare or Unique EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Fixes an instance crash with Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a rare case where the resurrect button would not appear after dying in an Incursion.
This has been deployed without a restart. Restarting your client will apply the patch.
A second hotfix was deployed after the 3.3.0 patch:[3]
- Fixed an instance crash with LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a client crash with Power SiphonPower SiphonAttack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
Fires (4-7) additional Projectiles
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when it killed a player.- Fixed an instance crash with Summon Phantasm on Kill SupportSummon Phantasm SupportSupport, Minion
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 120%Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow3% increased non-Minion DamageSupported Skills have 0.5% increased Skill Effect Duration(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Phantasms last 15 seconds
Maximum (5-10) Summoned Phantasm
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, Hit a Rare or Unique EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket..- Fixes an instance crash with Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile SpeedDeals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..- Fixed a rare case where the resurrect button would not appear after dying in an Incursion.
- Fixed a bug where Zana's daily portals could be in the wrong place.
- Fixed a bug with Vaal Storm CallVaal Storm CallVaal, Spell, AoE, Duration, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-370) to (26-687) Lightning Damage
Base duration is 6 seconds
(10-29)% increased Effect of Lightning Ailments
Strikes an Enemy every 0.25 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hitting far too frequently when used by monsters.- Fixed two other common instance crashes.
This has been deployed without a restart. Restarting your client will apply client side elements of the fix. If your client is out of date the Vaal Storm Call fix will prevent it from being so deadly, but will still look bad.
References[ | ]
- ↑ Bex_GGG (May 30, 2018). "3.3.0 Patch Notes". Official Path of Exile Forums. Retrieved June 2, 2018.
- ↑ Qarl (June 1, 2018). "3.3.0 Hotfix 1 (Rolled back)". Official Path of Exile Forums. Retrieved June 5, 2018.
- ↑ Qarl (June 2, 2018). "3.3.0 Hotfix 2 (includes fixed Hotfix 1)". Official Path of Exile Forums. Retrieved June 5, 2018.