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Version History
3.3.0
June 1, 2018
3.3.0b
June 5, 2018
3.3.0c
June 15, 2018

Patch notes

These are the official patch notes for version 3.3.0b released by Grinding Gear Games.[1]

  • Fixed a bug where Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: 4 Mana
    Attack Speed: 160% of base
    Attack Damage: (95-110)% of base
    Effectiveness of Added Damage: (95-110)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Final wave deals 75% of Damage per stage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Illusion moves at 130% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Charged Dash skill icon.png
    could teleport you through doors.
  • Fixed various issues with Charged Dash and Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Use(s)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
    2% more Burning Damage
    Deals (7-479) to (11-718) Fire Damage
    Deals (18.9-1262.7) Base Fire Damage per second
    Base duration is 4 seconds
    (0-47)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Dash skill icon.png
    where they would sometimes fail to teleport you when cast.
  • Fixed a client crash in the Incursion leagues when trying to create areas while having the Monstrous Treasure prophecy.
  • Fixed a client crash caused by Zilquapa, Architect of the Breach's breach pool ability when some minions were caught in it.
  • Fixed a client crash caused by monster versions of LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Soul Gain Prevention: 0 sec
    Attack Speed: 60% of base
    Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    (5-75) to (8-113) Added Attack Physical Damage
    50% increased angle while in Sand Stance
    +(0-9) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lacerate skill icon.png
    .
  • Fixed a client crash caused by Power SiphonPower SiphonAttack, Projectile
    Level: (1-20)
    Cost: (7-11) Mana
    Soul Gain Prevention: 0 sec
    Attack Damage: (140-159)% of base
    Effectiveness of Added Damage: (140-159)%
    Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Per 1% Quality:1Superior2Anomalous3Divergent1% increased DamageFires an additional Projectile+1% to Damage over Time Multiplier for Ailments from Critical StrikesDeals (140-159)% of Base Attack Damage
    Fires (4-7) additional Projectiles
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    +10% to Critical Strike Multiplier per Power Charge
    20% increased Critical Strike Chance per Power Charge
    Culling Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Power Siphon skill icon.png
    .
  • Fixed a client crash caused by the Inferno Bolt Nemesis mod.
  • Fixed a rare instance crash that could occur in the Rotting Core when a boss was killed.
  • Fixed various instance crashes.

This patch has been deployed without a restart.

An additional hotfix was deployed on June 8, 2018.[2]

  • Fixed a bug reintroduced in 3.3.0 where the Legacy Armour set lost its shininess.
  • Fixed a bug where the "Defeat Alluring Abyss Trio" challenge was able to be completed in the Apex of Sacrifice.
  • Fixed a bug where leaving the Brine King boss room could sometimes place the player in an Incursion.
  • Fixed a bug where control + clicking Vials into a non-Tier 3 Altar of Sacrifice would destroy the Vial.
  • Fixed a bug where Vials did not display their stack size when placed in the Currency Stash Tab. Vials can now be stacked in the inventory.
  • Fixed a bug where the Poison Garden Incursion wasn't able to spawn.
  • Fixed some cases where items could drop in unreachable locations in the Temple of Atzoatl.
  • Fixed three client crashes.

This hotfix has been applied without a restart. Restarting your client and updating will be needed for most of the fixes to apply.

References

  1. Qarl (June 5, 2018). "3.3.0b Patch Notes". Official Path of Exile Forums. Retrieved June 7, 2018.
  2. Qarl (June 8, 2018). "3.3.0b Hotfix 1". Official Path of Exile Forums. Retrieved June 12, 2018.