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Version History
3.4.5d
December 3, 2018
3.5.0
December 7, 2018
3.5.0b
December 8, 2018

Patch notes[ | ]

These are the official patch notes for version 3.5.0 released by Grinding Gear Games.[1]

The Betrayal Challenge League[ | ]

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.5.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Betrayal challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • In the Betrayal Challenge League, you will investigate the Immortal Syndicate, whose sinister operations have begun to appear across Wraeclast and Oriath.
  • Help the newest master, Jun Ortoi, as she investigates the disappearance of several prominent exiles in relation to the sudden rise of the Immortal Syndicate. She will aid you as you seek to dismantle Syndicate fortifications, halt the transportation of Syndicate resources, prevent the Syndicate from destroying vital evidence in their research compounds, and fight off their attempts to assassinate you.
  • Track your progress on the Investigation Board, and force the Syndicate members you defeat to bargain with you, betray their allies, face interrogation or be executed. Use the information you gain from these actions to raid Syndicate safehouses.
  • Battle your way through the safehouses to learn who leads the Syndicate. Gain valuable rewards based on who you defeat in each safehouse, including items with powerful Veiled mods. Jun can help you pull back the veil, revealing untold power on these items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Betrayal Helmet Attachment inventory iconBetrayal Helmet AttachmentBetrayal Helmet AttachmentHelmet AttachmentAdds the Betrayal Helmet Attachment to your headdress.Betrayal Helmet Attachment inventory icon. When you reach 24 challenges, you will receive the Betrayal Aura Effect inventory iconBetrayal Aura EffectBetrayal Aura EffectSkill Gem EffectYour Aura becomes a Betrayal Effect.Betrayal Aura Effect inventory icon. At 36 challenge completed you'll receive the Betrayal Cloak inventory iconBetrayal CloakBetrayal CloakArmour AttachmentAdds the Betrayal Cloak back attachment to any equipped body armour.Betrayal Cloak inventory icon. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Challenger Trophy inventory iconBetrayal Totem PoleBetrayal Challenger TrophyHideout ItemCreates an object in your hideout8 VariationsChallenger Trophy inventory icon decoration to display in your hideout. The Totem Pole permanently showcases how many of the Betrayal challenges you completed during the league.

Major New Content and Features[ | ]

  • There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. Einhar's Bestiary content has been revamped - he now accompanies you on the hunt and manages nets for you.
  • Overhauled the Hideout system: Hideouts, favour and decorations are now shared account-wide. You will now encounter Hideouts throughout the game after rescuing Helena in Act 2. Hideouts must be cleared of enemies before they can be claimed. You can now reclaim all your hideout decorations (except stashes, the waypoint and your crafting bench) with the click of a button, and even export your Hideout layout if you're particularly proud of your creation! Special map-only hideouts are waiting in the end-game, but are rare to stumple upon.
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Added a new Strength/Dexterity Skill Gem - Shattering Steel inventory iconShattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
    1% increased Projectile Speed
    Fires an additional Projectile1.5% increased Projectile Speed
    Deals (100-127.4)% of Base Attack Damage
    Base duration is 5 seconds
    40% chance to Impale Enemies on Hit
    Fires 2 additional Projectiles
    Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
    (8-113) to (12-169) Added Attack Physical Damage
    Consumes up to 2 Steel Shards
    Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
    If you have no Steel Shards, only Fires 1 Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shattering Steel skill icon
    Shattering Steel inventory icon
    : Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or after travelling a short distance, with the shattered pieces dealing damage in front of the impact location.
  • Added a new Strength/Dexterity Skill Gem - Lancing Steel inventory iconLancing SteelLancing SteelAttack, Projectile, Physical
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Speed: 80% of base
    Attack Damage: (63-85)% of base
    Effectiveness of Added Damage: (63-85)%
    Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
    Fires 3 additional Projectiles
    20% chance to Impale Enemies on Hit
    (20-113) to (30-169) Added Attack Physical Damage
    Consumes up to 4 Steel Shards
    Fires 50% more Projectiles per Steel Shard consumed
    Hits after the first on each Enemy deal 60% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lancing Steel skill icon
    Lancing Steel inventory icon
    : Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.
  • Added a new Intelligence Skill gem - Winter Orb inventory iconWinter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 50%
    Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% increased Skill Effect Duration2% increased Projectile SpeedBase duration is 1.6 seconds
    Deals (30-232) to (37-291) Cold Damage
    Maximum 10 Stages
    Fires projectiles every 1.6 seconds
    25% increased Duration per Stage
    15% increased Projectile Frequency per Stage
    100% more Projectile Frequency while Channelling
    Increases and Reductions to Cast Speed also apply to Projectile Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Winter Orb skill icon
    Winter Orb inventory icon
    : Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channelling.
  • Added a new Intelligence Skill Gem - Storm Brand inventory iconStorm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (3-92) to (8-277) Lightning Damage
    Sends beams to 3 Enemies, including the Branded Enemy
    Deals (80-130)% more Damage to Branded Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Brand skill icon
    Storm Brand inventory icon
    : Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, firing beams which damage nearby enemies and the enemies around them.
  • Added a new Strength/Intelligence Skill Gem - Armageddon Brand inventory iconArmageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 85%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds
    Activates every 0.75 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (34-398) to (51-597) Fire Damage
    (120-250)% more Damage with Ignite
    25% chance to Ignite enemies
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Armageddon Brand skill icon
    Armageddon Brand inventory icon
    : Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, causing a meteor to fall from the sky.
  • Added a new Strength/Intelligence Skill Gem - Brand Recall inventory iconBrand RecallBrand RecallBrand, Spell
    Level: (1-6)
    Cost: (7-16) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:1Superior2AnomalousBrands gain 1% increased Attachment Range1% increased Cooldown Recovery RateBrands gain (25-45)% increased Attachment Range
    Spends 20% of Brand's Mana Cost
    (0-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon
    Brand Recall inventory icon
    : Detach your Brands from enemies and return them to you, activating their effect. Your Brands will have increased branding range until they next brand an enemy.
  • Added a new Strength Skill Gem - Dread Banner inventory iconDread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage
    3% less Skill Effect Duration
    You and nearby Allies have 0.25% chance to Impale Enemies on Hit with Attacks
    Base Duration of 10 seconds after being Placed
    Nearby Enemies have (15-21)% less Accuracy Rating
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Fortify for 0.05 seconds per Stage on Placing the Banner
    2% increased Fortify effect per Stage
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    You and nearby Allies have (0-19)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dread Banner skill icon
    Dread Banner inventory icon
    : Cast to reserve mana and carry a banner which lets nearby allies inflict Impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength Skill Gem - War Banner inventory iconWar BannerWar BannerAoE, Spell, Duration, Aura, Physical
    Level: (1-20)
    Reservation: 10% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraYou and nearby allies gain 0.5% increased Accuracy Rating
    3% less Skill Effect Duration
    1% increased Skill Effect Duration
    Base Duration of 10 seconds after being Placed
    You and nearby allies gain (15-21)% increased Accuracy Rating
    Nearby Enemies take (8-11)% increased Physical Damage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
    Gain 1 Stage when you Kill an Enemy while carrying the Banner
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    War Banner skill icon
    War Banner inventory icon
    : Cast to reserve mana and carry a banner which increases the accuracy of nearby allies, and the physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength/Intelligence Support Gem - Multiple Totems Support inventory iconMultiple Totems SupportMultiple Totems SupportTotem, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems
    Supported Skills deal (40-21)% less Damage
    Supported Skills Summon two Totems instead of one
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Multiple Totems Support inventory icon
    : Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.
  • Added a new Dexterity/Intelligence Support Gem - Bonechill Support inventory iconBonechill SupportBonechill SupportCold, Support
    Icon: B
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
    Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
    Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
    Supported Skills deal 5-14% more Cold Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Bonechill Support inventory icon
    : Supported skills have increased effect of Chill on Enemies. Enemies in Chilling Areas from Supported Skills take increased Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have damage taken increased by Chill Effect.
  • Added a new Skill - Focus skill iconFocus: By itself, Focus does nothing, but new Veiled item modifiers (available in Betrayal League) have powerful and build-enabling interactions with it. The Focus skill is enabled when you equip any item with a mod that interacts with Focus, but is not supportable.
  • Added the Advanced Skill Gem Tutorial. By clicking on the new button on Skill Gem quest rewards throughout Act 1 you can see a preview of how that skill will act with a variety of different Support Gems.
  • Added Atlas Objectives, which are guaranteed Master Missions indicated on the Atlas of Worlds. Whenever you complete a map, there's a chance for a new objective to appear (or, if you already have an objective of that type, move). Objectives can appear on any non-unique map, but will favour completed maps or maps adjacent to completed maps. They also refresh every day, like daily missions used to.
  • Added 13 new unique items.
  • Added one new Fated unique prophecy.
  • Added 5 new Divination cards, designed by our supporters.
  • Added 13 new Hideouts.
  • Added 3D art for the unique body armour Iron Heart inventory iconIron HeartIron Heart
    Crusader Plate
    Quality: +20%
    Armour: (1202-1322)
    Movement Speed: -5%
    Requires Level 59, 160 Str(8-12)% Chance to Block Attack Damage
    (80-100)% increased Armour
    10% reduced Movement Speed
    Cannot Block Spells
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    "The Council have a great many secrets.
    Some are better kept that way, Cospri."
    - Mauritius, the Iron Heart
    Iron Heart inventory icon
    .
  • Added 5 new maps, which replace existing basetypes.
  • Added Labyrinth enchantments for the new and reworked skills.

Minor New Content and Features[ | ]

Master Changes[ | ]

  • Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
  • Einhar Frey is now a master. You can first meet him in Act 2. He will help you capture beasts which can be used to craft items at the blood altar in his menagerie.
  • Niko the Mad is now a master. You can first meet him in Act 4. He will help mine the Voltaxic Sulphite you find on your journeys, to be used to light your way through his Azurite Mine.
  • Alva Valai is now a master. You can first meet her in Act 7. She will send you on incursions into the Temple of Atzoatl during its construction in order to help her find its location in the present day.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
  • Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
  • Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
  • Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
  • Favour costs for Hideout decorations have been rebalanced.

Character Balance[ | ]

Skill Reworks[ | ]

Creeping Frost inventory iconCreeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon
Creeping Frost inventory icon

  • No longer a ground-projectile. It is now capable of passing over gaps and cliffs.
  • No longer leaves a trail of Chilled Ground in its wake.
  • Now leaves a chilling area on impact that deals cold damage over time over its duration. This area will move towards enemies.
  • You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.
  • Now requires level 28.

Ice Spear inventory iconIce SpearIce SpearSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon
Ice Spear inventory icon

  • No longer pierces at short range.
  • Now fires a rapid sequence of ice spears which move 300% faster after arming.
  • Now gains additional critical strike multiplier after it arms.
  • Now pierces after it arms.

Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon
Tectonic Slam inventory icon

  • Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
  • Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).

Skill Balance[ | ]

  • Vaal Haste inventory iconVaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed
    You and nearby allies gain (10-13)% increased Movement Speed
    Base duration is 4 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Haste skill icon
    Vaal Haste inventory icon
    , Vaal Grace inventory iconVaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:1Superior2% increased Area of Effect(24-34)% Chance to Dodge Attack Hits
    (24-34)% Chance to Dodge Spell Hits
    Base duration is 6 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Grace skill icon
    Vaal Grace inventory icon
    , Vaal Clarity inventory iconVaal ClarityVaal ClarityAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Per 1% Quality:1Superior2% increased Area of EffectBase duration is (8-9.9) seconds
    Your and nearby allies' Skills Cost no Mana
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Clarity skill icon
    Vaal Clarity inventory icon
    , Vaal Discipline inventory iconVaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Radius: 36
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:1Superior2% increased Area of EffectBase duration is 3 seconds
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Discipline skill icon
    Vaal Discipline inventory icon
    , Vaal Impurity of Fire inventory iconVaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, Fire
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Fire Resistance
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Ignite
    Nearby Enemies' Fire Resistance is Ignored by Hits
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-76)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Fire skill icon
    Vaal Impurity of Fire inventory icon
    , Vaal Impurity of Lightning inventory iconVaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Lightning Resistance
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Shock
    Nearby Enemies' Lightning Resistance is Ignored by Hits
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-76)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Lightning skill icon
    Vaal Impurity of Lightning inventory icon
    , Vaal Impurity of Ice inventory iconVaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:1Superior2% increased Area of EffectYou and nearby allies gain 5% additional maximum Cold Resistance
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Freeze
    Nearby Enemies' Cold Resistance is Ignored by Hits
    You and nearby allies are Immune to Chill
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-76)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Ice skill icon
    Vaal Impurity of Ice inventory icon
    , Vaal Molten Shell inventory iconVaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
    Buff grants +(25-429) to Armour
    (30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Buff grants (20-29)% more Armour
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon
    Vaal Molten Shell inventory icon
    , Vaal Righteous Fire inventory iconVaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 40
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:1Superior1% increased Burning DamageSacrifices 30% of your total Energy Shield and Life
    Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
    Base duration is 4 seconds
    Grants (15-28)% more Spell Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Righteous Fire skill icon
    Vaal Righteous Fire inventory icon
    and Gluttony of Elements (from the Blood of Corruption inventory iconBlood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 20+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    Corrupted
    In my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    Blood of Corruption inventory icon
    unique amulet) are now all instant, with a very short cooldown.

Tempest Shield inventory iconTempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Level: (1-20)
Cost: (7-16) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Lightning DamageChains +0.1 Times
+0.05% Chance to Block Spell Damage while holding a Shield
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon
Tempest Shield inventory icon

  • Now also grants +3% chance to block Spell Damage.

Vortex inventory iconVortexVortexSpell, AoE, Cold, Duration, Nova
Level: (1-20)
Cost: (11-20) Mana
Cooldown Time: 1.80 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.50%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
1% less Skill Effect Duration
2% increased Damage when Cast on Frostbolt
Deals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon
Vortex inventory icon

  • Is now instant, with a 1.8 second cooldown.
  • Can now detonate from up to 5 Module Error: Item link: No results found for search parameter "Frostbolt". projectiles at once.
  • Gains increased cooldown recovery speed as the gem levels up.
  • Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
  • Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.

Ice Nova inventory iconIce NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon
Ice Nova inventory icon

  • Deals 19 to 28 cold damage at gem level 1 (up from 15 to 21) and 632 to 930 cold damage at gem level 20 (up from 486 to 715).
  • Can now expand from up to 2 Frostbolt projectiles at once.
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.
  • Now has a smaller radius at gem level 1, gaining up to +4 to radius at gem level 20.

Cold Snap inventory iconCold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon
Cold Snap inventory icon

  • Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).

Whirling Blades inventory iconWhirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon
Whirling Blades inventory icon

  • Now uses weapon attack time +0.6 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.

Leap Slam inventory iconLeap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Radius: 15
Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-150)% of Base Attack Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon
Leap Slam inventory icon

  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.

Molten Strike inventory iconMolten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon
Molten Strike inventory icon

  • Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
  • Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.

Phase Run inventory iconPhase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon
Phase Run inventory icon

  • Now grants 50% reduced visibility to enemies (down from 80%).

Herald of Purity inventory iconHerald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Movement SpeedMinions have 0.5% chance to Taunt on HitSummoned Sentinels have 1% increased Cooldown Recovery RateBase duration is 12 seconds
Maximum 4 Summoned Sentinels of Purity
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Grants (9-12)% more Physical Damage
Summon a Sentinel of Purity when you Kill an Enemy
Minions deal (0-95)% more Physical Damage
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Purity skill icon
Herald of Purity inventory icon

  • Minions summoned by this skill now deal more Physical Damage based on gem level, rather than more Damage.

Herald of Agony inventory iconHerald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Movement SpeedMinions deal 2% less Damage
Agony Crawler has 1% chance to inflict Withered for 2 seconds on Hit
Grants 1% chance to Poison on Hit
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Maximum 40 Virulence
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon
Herald of Agony inventory icon

  • The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.

Support Gem Balance[ | ]

Cast On Critical Strike Support inventory iconCast On Critical Strike SupportCast On Critical Strike SupportTrigger, Support, Spell
Icon: &
Level: (1-20)
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Attack Critical Strike Chance
Supported Skills have 1% increased Spell Critical Strike Chance
Supported Skills deal 1% more Attack DamageSupported Skills have 0.5% increased Attack Speed
Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-29)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast On Critical Strike Support inventory icon

  • Now has a cooldown of 0.15 seconds (down from 0.5 seconds).

Cast on Melee Kill Support inventory iconCast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 120%
Cooldown Time: 0.15 sec
Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack Damage
Supported Skills deal 0.5% increased Spell Damage
Supported Skills deal 3% increased Attack DamageSupported Skills have 1% increased Cooldown Recovery Rate
Supported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cast on Melee Kill Support inventory icon

  • Now has a cooldown of 0.15 seconds (down from 0.25 seconds).

Block Chance Reduction Support inventory iconBlock Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2AnomalousSupported Skills have 0.25% reduced Enemy Block ChanceSupported Skills have 2% increased Overpowered EffectEnemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Supported Skills inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Block Chance Reduction Support inventory icon

  • Supported skills now have 10% reduced Enemy Block Chance at gem level 1 (down from 20%) and 20% reduced Enemy Block Chance at gem level 20 (down from 29%).
  • If a supported skill is blocked, it inflicts "Overpowered", which reduces block chance by 5% for 4 seconds, and can be applied any number of times.

Passive Tree Balance[ | ]

  • Eldritch Battery now causes you to have 50% less Energy Shield Recharge Rate.
  • The Essence Surge cluster (next to Eldritch Battery) now grants a total of 30% increased Energy Shield Recharge Rate (down from 60%). It now also grants a total of +60 to maximum Energy Shield.
  • Faith and Steel (near the Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Mental Rapidity (between Witch and Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Foresight (north of the Scion) now also grants 10% increased Energy Shield Recharge Rate.

Added passive skill clusters for the new Brand skills:

  • The Explosive Runes cluster between the Templar and Witch increases damage with Brand Skills, Brand attachment range, and allows you to cast an additional Brand.
  • The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency, causes your Brands to deal increased damage to enemies they are attached to, and allows you to cast an additional Brand.
  • Added a new Keystone adjacent to the Ancestral Bond keystone - Runebinder: -1 to maximum number of Summoned Totems. You can have an additional Brand attached to an Enemy.
  • The Ancestral Bond cluster now also offers increased damage with Brand skills, increased Brand attachment range, and increased Brand activation frequency.
  • The Shaman's Dominion cluster near the Witch now also offers increased critical strike chance with Brand skills, increased damage with Brand skills and additional critical strike multiplier with Brand skills.

Modified several Cold and Chaos Damage clusters to better support the Damage over Time skills:

  • The Corruption wheel (north of the Witch) now also grants a total of +11% to Non-Ailment Chaos Damage over Time Multiplier. The Corruption notable now grants 10% increased Damage over Time (down from 15%) and 10% increased Chaos Damage (down from 15%).
  • Atrophy (between the Shadow and Witch) and the three preceding passives now grant +19% to Non-Ailment Chaos Damage over Time Multiplier. Atrophy now grants 20% increased Chaos Damage (down from 25%). The three preceeding passives now each grant 10% increased Chaos Damage (down from 12%).
  • Growth and Decay (between the Shadow and Witch) now also grants +8% to both Cold Damage Over Time Multiplier and Non-Ailment Chaos Damage over Time Multiplier
  • The Method to the Madness cluster (near the Shadow) now provides a total of +14% to Non-Ailment Chaos Damage over Time Multiplier, +28% to Chaos Resistance (up from +20%) and 46% increased Chaos Damage (down from 54%).
  • Breath of Rime (north of the Witch) and the two preceding passives now also grant a total of +20% to Cold Damage over Time Multiplier
  • The Fingers of Frost cluster (near the Shadow) now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze. This is now spread across 5 total passives (from 4).

Ascendancy Balance[ | ]

The Occultist

  • New Notable - Withering Presence: +60% to Chaos Resistance, +20% to Non-Ailment Chaos Damage over Time Multiplier. Every second, inflict Withered on nearby Enemies for 15 seconds. Nearby Hindered Enemies deal 15% reduced Damage over Time.
  • New Notable - Frigid Wake: Cannot be Chilled. Cannot be Frozen. +20% to Cold Damage over Time Multiplier. Every 3 seconds, 25% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds. Every 3 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds. Nearby Chilled Enemies deal 10% reduced damage with Hits.
  • Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.
  • Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.
  • Void Beacon now also causes nearby Enemies to have -20% to Cold resistance. The small passive leading to Void Beacon now also grants 10% increased Cold Damage.

The Champion

  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.

The Hierophant

  • New Notable - Sign of Purpose: You can cast an additional Brand. Enemies take 10% increased Damage for each of your Brands attached to them. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.
  • Added a small passive leading to Sign of Purpose which grants 20% increased Mana Regeneration Rate and 14% increased Damage with Brand Skills.
  • Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.

Item Balance[ | ]

  • Molten Strike inventory iconMolten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-148)% of base
    Effectiveness of Added Damage: (110-148)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 3 additional Projectiles
    Projectiles deal 50% less Damage
    Damage Over Time caused by Projectiles deals 50% less Damage
    +(2-6) to Melee Strike Range
    (2-75) to (3-113) Added Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon
    Molten Strike inventory icon
    Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
  • Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 80% of base
    Attack Damage: (180-220)% of base
    Effectiveness of Added Damage: (180-220)%
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
    1% chance to Ignite enemies
    0.1% of Fire Damage Leeched as Life1% increased Fire Damage
    Deals (180-220)% of Base Attack Damage
    +5% fissure branching chance per Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    5% more Area of Effect per Endurance Charge
    30% fissure branching chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon
    Tectonic Slam inventory icon
    Labyrinth Helmet enchantments now grant increased chance to Charged Slam, rather than granting a chance to not consume an endurance charge, at half of the original enchantment's values.
  • Disabled the Ice Spear inventory iconIce SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon
    Ice Spear inventory icon
    Labyrinth Helmet enchantments that increase the damage dealt by Ice Spear. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Disabled the Vortex inventory iconVortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (11-20) Mana
    Cooldown Time: 1.80 sec
    Can Store 1 Use(s)
    Soul Gain Prevention: 0 sec
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.50%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Cold Damage1% increased Cooldown Recovery Rate
    1% less Skill Effect Duration
    2% increased Damage when Cast on Frostbolt
    Deals (38-524) to (57-787) Cold Damage
    Base duration is 3 seconds
    Deals (106.5-1456.9) Base Cold Damage per second
    Can explode from up to 5 Frostbolt Projectiles
    20% less Area of Effect when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-76)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon
    Vortex inventory icon
    Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Shaper and Elder items and Jewels can now gain mods that affect Non-ailment Chaos Damage over Time Multiplier and Cold Damage over Time Multiplier.
  • Ruby, Sapphire and Topaz Flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.
  • The Shaper weapon mods which cause you to gain a portion of Physical Damage as Extra Cold, Fire, or Lightning Damage, or Extra Damage of a random Element, grant half as much Extra Damage. Amulets are unaffected by this change, and this does not affect existing items. Existing versions can be updated to these new values with a Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    .
  • The Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
    Alternative Quality: +19%
    Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
    Divination card inventory icon
    Divination Card can no longer drop. It will return in the future with some modifications.

Unique Item Balance[ | ]

  • Aegis Aurora inventory iconAegis AuroraAegis Aurora
    Champion Kite Shield
    Quality: +20%
    Chance to Block: 32%
    Armour: (903-1118)
    Energy Shield: (176-218)
    Movement Speed: -3%
    Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
    +10% to all Elemental Resistances
    +5% to maximum Cold Resistance
    +6% Chance to Block
    Replenishes Energy Shield by 2% of Armour when you Block
    (10-20)% increased Elemental Damage with Attack Skills
    Born from the marriage of ice and sky,
    the aurora evokes both awe and power.
    Aegis Aurora inventory icon
    now has 300-400% (up from 80-100%) increased Armour and Energy Shield. Existing versions can be updated to these new values with a Divine Orb inventory iconDivine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    Divine Orb inventory icon
    .
  • New versions of Auxium inventory iconAuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
    +(45-55) to maximum Mana
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    0.2% of Attack Damage Leeched as Mana per Power Charge
    As long as the soul is unfettered, so is the body.
    Auxium inventory icon
    no longer have 10-20% increased elemental damage with attack skills. They now have 20-25% increased elemental damage with attack skills per power charge. Chill and Freeze is now based on 100% (up from 65%) of Energy Shield (you can update existing versions of Auxium to new values for this mod only with a Divine Orb).
  • Crown of Eyes inventory iconCrown of EyesCrown of Eyes
    Hubris Circlet
    Quality: +20%
    Energy Shield: (182-205)
    Requires Level 69, 154 Int+(300-350) to Accuracy Rating
    (120-150)% increased Energy Shield
    -30% to Fire Resistance
    (0.4-0.8)% of Attack Damage Leeched as Life
    (0.2-0.4)% of Attack Damage Leeched as Mana
    Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
    Turning, gazing, blinking,
    behold the eyes of void.
    Burning, razing, drinking,
    your mind is destroyed.
    Crown of Eyes inventory icon
    now causes you to leech from all types of attack damage, not just physical attack damage. This affects all versions of the item.
  • Cloak of Defiance inventory iconCloak of DefianceCloak of Defiance
    Lacquered Garb
    Quality: +20%
    Evasion: (1201-1487)
    Energy Shield: (235-291)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    10% of Damage is taken from Mana before Life
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    Cloak of Defiance inventory icon
    now has 300-400% (up from 110-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Mjölner inventory iconMjölnerMjölner
    Gavel
    One Handed Mace
    Quality: +20%
    Physical Damage: (108-129.6) to (202-242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    Look the storm in the eye and you will have its respect.
    Mjölner inventory icon
    's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.
  • Hyrri's Ire inventory iconHyrri's IreHyrri's Ire
    Zodiac Leather
    Quality: +20%
    Evasion: (2220-2903)
    Movement Speed: -3%
    Requires Level 65, 197 Dex+(40-50) to Dexterity
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    Adds (105-145) to (160-200) Cold Damage to Bow Attacks
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    Hyrri's Ire inventory icon
    now adds (173-188) to (240-262) (up from (50-60) to (70-80)) cold damage to attacks with bows. It no longer adds cold damage to all attacks. Existing versions can be updated to these new values with a Divine Orb.
  • Carcass Jack inventory iconCarcass JackCarcass Jack
    Varnished Coat
    Quality: +20%
    Evasion: (928-1044)
    Energy Shield: (180-202)
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
    Carcass Jack inventory icon
    now grants 40-50% (up from 20%) increased Area of Effect. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of The Bringer of Rain inventory iconBringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (518-680)
    Evasion: (745-978)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
    Socketed Gems are Supported by Level 18 Faster Attacks
    Socketed Gems are supported by Level 18 Blind
    6% Chance to Block Attack Damage
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(200-220) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Can't use Chest armour
    Extra gore
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    The Bringer of Rain inventory icon
    now support socketed skills with level 18 Blind Support inventory iconBlindBlind SupportSupport
    Icon: x
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 1% increased Blinding durationSupported Skills have 0.5% chance to Blind enemies on hitSupported Skills have 2% increased Critical Strike Chance against Blinded EnemiesSupported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Blind Support inventory icon
    and Faster Attacks Support inventory iconFaster AttacksFaster Attacks SupportAttack, Support
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 110%
    Requires Level 18Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Cooldown Recovery RateBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Faster Attacks Support inventory icon
    . This change also affects very, very old versions of Bringer of Rain for which these were the original support levels. A Divine Orb will NOT update existing items to these new values, however it will update the Life values on Bringer of Rain to the new values of 200-220 (up from 120-160) Life.
  • Doryani's Fist inventory iconDoryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: (96-120)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Lightning Ailments
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    Doryani's Fist inventory icon
    now adds (150-225) to (525-600) (down from (225-335) to (785-900)) Lightning Damage to Unarmed Attacks, and (90-135) to (315-360) (up from (60-90) to (210-240)) Lightning Damage to Spells while Unarmed. The Doryani's Touch skill granted by Doryani's Fist can now hit up to 50 Enemies per skill use, up from 20, has 20% more Area of Effect, now costs 8 Mana instead of 28, and can no longer be Evaded. It now has 50% less Attack Speed (down from 30%), 600% Added Damage Effectiveness (up from 350%) and now converts all Physical Damage to Lightning (up from 50%).
  • Lioneye's Vision inventory iconLioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    Lioneye's Vision inventory icon
    now has a Dexterity requirement of 160, in addition to the ordinary Strength requirement. This does not affect existing versions. This change was made to make it easier to roll green sockets.
  • Daresso's Defiance inventory iconDaresso's DefianceDaresso's Defiance
    Full Dragonscale
    Quality: +20%
    Armour: (1316-1504)
    Evasion: (1044-1193)
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex(160-200)% increased Armour and Evasion
    +(60-90) to maximum Life
    (0.4-0.6)% of Physical Attack Damage Leeched as Life
    6% chance to Dodge Attack Hits
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    (60-100)% increased Onslaught Effect
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    Daresso's Defiance inventory icon
    now grants Onslaught for 5 (up from 2) seconds per Endurance Charge when hit, and 60-90 (up from 40-60) Life. Existing versions can be updated to these new values with a Divine Orb. New versions also grant 60-100% increased Onslaught effect.
  • Malachai's Artifice inventory iconMalachai's ArtificeMalachai's Artifice
    Unset Ring
    Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
    -20% to all Elemental Resistances
    +(75-100)% to Fire Resistance when Socketed with a Red Gem
    +(75-100)% to Cold Resistance when Socketed with a Green Gem
    +(75-100)% to Lightning Resistance when Socketed with a Blue Gem
    All Sockets are White
    When the wind blows,
    Know which way to bend
    and watch the others break.
    Malachai's Artifice inventory icon
    no longer has reduced Elemental Equilibrium effect. This affects all versions of the item.
  • Doedre's Skin inventory iconDoedre's SkinDoedre's Skin
    Widowsilk Robe
    Quality: +20%
    Energy Shield: (375-405)
    Movement Speed: -3%
    Requires Level 65, 187 IntSocketed Gems are Supported by Level 20 Blasphemy
    Grants Level 20 Summon Doedre's Effigy Skill
    Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
    Hexes from Socketed Skills ignore Curse Limit
    +(30-40) to Intelligence
    (130-150)% increased Energy Shield
    As she was sentenced to death, Doedre was silent.
    As she was tied to the stake, Doedre was silent.
    As the flames licked away her life, Doedre was silent.
    But Wraeclast had not heard the last of her.
    Doedre's Skin inventory icon
    no longer reduces the effect of your curses (you can use a Divine Orb to remove this on existing versions). Curses socketed in Doedre's Skin now have 25% reduced Effect of Curses. The Summon Doedre's Effigy skill is now Instant and has a 0.5 second cooldown. You can now have up to 3 Effigies at once.
  • Extractor Mentis inventory iconExtractor MentisExtractor Mentis
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
    Recover 1% of Life on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to grant Unholy Might to nearby Enemies on Kill
    10% chance to gain Onslaught for 10 seconds on Kill
    10% chance to gain Unholy Might for 10 seconds on Kill
    When slaughtered flesh falls silent,
    the soul may yet scream on.
    Extractor Mentis inventory icon
    now has a 10% (up from 5%) chance to gain Unholy Might for 10 (up from 3) seconds on kill, and a 10% (up from 5%) chance to gain Onslaught for 10 (up from 4) seconds on kill. Existing versions can be updated to these new values with a Divine Orb.
  • Shade of Solaris inventory iconShade of SolarisShade of Solaris
    Sage Wand
    Wand
    Quality: +20%
    Physical Damage: 27.6-50.4
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
    Critical Strikes deal no Damage
    200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
    Without light, there can be no shadow.
    Shade of Solaris inventory icon
    now grants 200% (up from 120%) increased Spell Damage if you've dealt a critical strike in the past 8 seconds, rather than Recently. Existing versions can be updated to these new values with a Divine Orb.
  • The Brine Crown inventory iconThe Brine CrownThe Brine Crown
    Prophet Crown
    Quality: +20%
    Armour: (806-940)
    Energy Shield: (108-126)
    Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield
    +(80-100) to maximum Life
    +(30-50)% to Cold Resistance
    Cannot be Frozen
    5% reduced Cold Damage taken
    +1500 Armour while stationary
    60% increased Mana Regeneration Rate while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
    The Brine Crown inventory icon
    now has 240-300% (up from 100-120%) increased Armour and Energy Shield. It now grants 80-100 (up from 50-70) Life, 1500 (up from 800) armour while Stationary. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant 5% reduced Cold Damage taken.
  • Light of Lunaris inventory iconLight of LunarisLight of Lunaris
    Jingling Spirit Shield
    Quality: +20%
    Chance to Block: (29%-33%)
    Energy Shield: (142-172)
    Movement Speed: -3%
    Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
    (60-80)% increased Critical Strike Chance for Spells
    (475-600)% increased Energy Shield
    +(6-10)% Chance to Block
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    Without night, there can be no day.
    Light of Lunaris inventory icon
    now has 475-600% (up from 100-140%) increased Energy Shield and 6-10% (up from 3-5%) additional Chance to Block. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant (35-39) to (54-60) added Cold Damage to Spells.
  • Kitava's Feast inventory iconKitava's FeastKitava's Feast
    Void Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (307.2-345.6) to (460.8-518.4)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
    (200-240)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies you hit are destroyed on Kill
    Hinekora bound Kitava to a rock
    that Kitava could not lift with all his might.
    Kitava vowed that when he broke free,
    he would devour every soul in Hinekora's domain.
    Kitava's Feast inventory icon
    now has 265-330% (up from 250-300%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Arakaali's Fang inventory iconArakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: (87-112) to (310.3-374.4)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    Arakaali's Fang inventory icon
    now has a 100% (up from 20%) chance on kill to trigger Raise Spiders. This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill. The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill. Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill. The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit. They can no longer leap. Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
  • Gruthkul's Pelt inventory iconGruthkul's PeltGruthkul's Pelt
    Wyrmscale Doublet
    Quality: +20%
    Armour: 252
    Evasion: 252
    Movement Speed: -3%
    Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
    +(200-240) to maximum Life
    +(20-40)% to Cold Resistance
    Regenerate 5% of Life per second
    15% increased Character Size
    Spell Skills deal no Damage
    Your Spells are disabled
    Simple is the life of the bear.
    Gruthkul's Pelt inventory icon
    now grants 200-240 (up from 130-160) Life and 5% (up from 2%) Life Regenerated per second. It no longer has a range on Global Physical Damage, and instead grants 100%. Existing versions of this item can be updated to these new values with a Divine Orb.
  • Garukhan's Flight inventory iconGarukhan's FlightGarukhan's Flight
    Stealth Boots
    Quality: +20%
    Evasion: (968-1100)
    Requires Level 62, 117 Dex+(30-40) to Dexterity
    (320-380)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    Regenerate 100 Life per second while moving
    +2 to Maximum Life per 10 Dexterity
    The higher you soar, the further you must fall.
    Garukhan's Flight inventory icon
    now has 320-380% (up from 80-120%) increased Evasion Rating and grants 2 (up from 1) Life per 10 Dexterity. Existing versions can be updated to these new values with a Divine Orb.
  • Tidebreaker inventory iconTidebreakerTidebreaker
    Imperial Maul
    Two Hand Mace
    Quality: +20%
    Physical Damage: (206.4-218.4) to (591.6-633.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Weapon Range: 13
    Requires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
    +40 to Intelligence
    Adds (70-80) to (340-375) Physical Damage
    10% increased Physical Damage per Endurance Charge
    (20-30)% reduced Enemy Stun Threshold with this Weapon
    The sea strikes the rock relentlessly.
    Whether in one day or in ten thousand years,
    eventually the rock will crumble,
    and the Brine King's domain will grow.
    Tidebreaker inventory icon
    now has (70-80) to (340-375) (up from (60-70) to (300-350)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Martyr of Innocence inventory iconMartyr of InnocenceMartyr of Innocence
    Highborn Staff
    Staff
    Quality: +20%
    Physical Damage: 57.6-174
    Elemental Damage: (350-400) to (500-600)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
    +(12-16)% Chance to Block Attack Damage while wielding a Staff
    100% increased Fire Damage
    Adds (350-400) to (500-600) Fire Damage
    Battlemage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    You have been found guilty.
    Let the fires cleanse you of your sins.
    Martyr of Innocence inventory icon
    's increased Fire Damage is no longer conditional. Now grants (230-250) to (300-350) (up from (130-350) to (200-250)) [sicSīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source with the preceding errors.][a] added Fire Damage to Spells. Existing versions can be updated to these new values with a Divine Orb.
  • Ryslatha's Coil inventory iconRyslatha's CoilRyslatha's Coil
    Studded Belt
    Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
    (30-40)% more Maximum Physical Attack Damage
    (40-30)% less Minimum Physical Attack Damage
    Adds 1 to (15-20) Physical Damage to Attacks
    +(80-100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    All creatures have the potential for greatness or unequivocal failure.
    Ryslatha's Coil inventory icon
    now grants 80-100 Life, 30-40% (up from 20%) less minimum Damage and 30-40% (up from 20%) more maximum Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Duskdawn inventory iconDuskdawnDuskdawn
    Maelström Staff
    Warstaff
    Quality: +20%
    Physical Damage: 85.2-176.4
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
    "The world is not simply black and white,
    it is not divided into good and evil.
    But black and white, good and evil, do exist,
    and we must know how to recognize them."
    - Archbishop Geofri
    Duskdawn inventory icon
    now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block. Existing versions can be updated to these new values with a Divine Orb.
  • Leper's Alms inventory iconLeper's AlmsLeper's Alms
    Mirrored Spiked Shield
    Quality: +20%
    Chance to Block: (29%-30%)
    Evasion: (936-1087)
    Energy Shield: (179-208)
    Movement Speed: -3%
    Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    40% increased Duration of Ailments on Enemies
    +(3-4)% Chance to Block
    Shared Suffering
    One's burden is another's gift.
    Leper's Alms inventory icon
    now has 500-600% (up from 130-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Grelwood Shank inventory iconGrelwood ShankGrelwood Shank
    Eternal Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (125.05-137.35) to (207.4-227.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 11
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    Through countless seasons they stand, stoic,
    Each season leaving its mark;
    a memory written in fibrous flesh.
    Grelwood Shank inventory icon
    now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Beltimber Blade inventory iconBeltimber BladeBeltimber Blade
    Eternal Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (125.05-137.35) to (207.4-227.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 11
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Evasion Rating while moving
    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
    Far Shot
    By wind and wing they are carried,
    Their fates not theirs to control,
    Yet the fates of others dragged in their wake.
    Beltimber Blade inventory icon
    now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Arborix inventory iconArborixArborix
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (150-174) to (394.8-424.8)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (95-115) to (240-265) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    Arborix inventory icon
    now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of Augyre inventory iconAugyreAugyre
    Void Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (150-170) to (228-258.4)
    Critical Strike Chance: (11.16%-12.40%)
    Attacks per Second: (1.38-1.44)
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    Augyre inventory icon
    now grant 100% increased Physical Damage while you have Resolute Technique.
  • Vulconus inventory iconVulconusVulconus
    Demon Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: (130.8-160.8) to (278.4-296.4)
    Elemental Damage: (130-160) to (220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    Vulconus inventory icon
    no longer has added fire damage against bleeding enemies or added physical damage against ignited enemies. It no longer has chance to inflict bleeding against ignited enemies. It now has (130-160) to (220-240) added fire damage and (85-110) to (130-150) added physical damage. Now grants (70-100)% increased Fire damage versus bleeding enemies and (70-100)% increased physical damage versus ignited enemies. Now has 50% chance to inflict bleeding. It now grants 160-200% (up from 80-120%) increased chance to critically strike while you have Avatar of Fire and 2000 (up from 1000) armour while you do not have Avatar of Fire. Existing versions can be updated to these new values with a Divine Orb.
  • Razor of the Seventh Sun inventory iconRazor of the Seventh SunRazor of the Seventh Sun
    Midnight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (150-174) to (292.8-322.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
    30% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    100% increased Burning Damage if you've Ignited an Enemy Recently
    Recover 1% of Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    Quickly cooled the steel,
    but never could it forget
    the heat of the forge.
    Razor of the Seventh Sun inventory icon
    now has (90-110) to (145-170) (up from (65-75) to (110-130)) added physical damage. Existing versions can be updated to these new values with a Divine Orb. It now grants 25% chance to Ignite and 25% physical Damage converted to Fire.
  • Obscurantis inventory iconObscurantisObscurantis
    Lion Pelt
    Quality: +20%
    Evasion: (836-912)
    Requires Level 70, 150 Dex+(800-1000) to Accuracy Rating
    (100-120)% increased Evasion Rating
    +(50-80) to maximum Life
    1% increased Projectile Attack Damage per 200 Accuracy Rating
    If you know where to strike, you need only strike once.
    Obscurantis inventory icon
    now grants 800-1000 (up from 300-500) Accuracy Rating. Existing versions can be updated to these new values with a Divine Orb
  • Snakepit inventory iconSnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
    (5-10)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    They wrap around you until your blood turns as cold as theirs.
    Snakepit inventory icon
    no longer causes your spells to fire an additional projectile. Instead it now causes projectiles from spells to Fork but prevents them from chaining while in the left ring slot, and grants +1 chain to projectiles from spells but prevents them from forking while in the right ring slot. Snakepit now prevents spells from Piercing. Existing versions cannot be updated.
  • Slivertongue inventory iconSlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192) to (404.4-428.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon
    no longer causes arrows to pierce all targets after chaining, or arrows that pierce to inflict bleeding. Now causes arrows to pierce all targets after forking. It now grants arrows that fork 150-200% increased Critical Strike Chance, and arrows that pierce +50% Critical Strike Multiplier. Slivertongue now has (110-125) to (245-265) (up from (60-75) to (170-220)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Reach of the Council inventory iconReach of the CouncilReach of the Council
    Spine Bow
    Bow
    Quality: +20%
    Physical Damage: (69.7-109.2) to (251.6-337.35)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Weapon Range: 120
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    Reach of the Council inventory icon
    no longer grants 2 additional arrows. It now has 50-75% (up from 40-50%) increased physical damage and supports socketed gems with level 20 Greater Volley. Existing versions can be updated to these new values with a Divine Orb, but this will not change the additional arrows into Greater Volley.
  • The Void Gaze Skill granted by Eber's Unification inventory iconEber's UnificationEber's Unification
    Hubris Circlet
    Quality: +20%
    Energy Shield: (205-228)
    Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
    (150-180)% increased Energy Shield
    +(50-80) to maximum Mana
    50% increased Stun and Block Recovery
    Gain (5-8)% of Elemental Damage as Extra Chaos Damage
    The impediments of flesh are weak.
    The air we breathe knows no such boundaries.
    I exhale, and you inhale,
    and inexorably we inch towards oneness.
    Eber's Unification inventory icon
    now reduces enemy Chaos resistance by 20%, has a base Range of 39, up from 26 and now correctly scales its effect to the range. It now lasts 10 seconds (up from 2.5 Seconds), and has a cooldown of 2 Seconds (from 3 seconds). This affects all versions of the item. Eber's Unification now has 150-180% (up from 120-150%) increased Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Voidfletcher inventory iconVoidfletcherVoidfletcher
    Penetrating Arrow Quiver
    Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    +(20-40) Mana gained on Kill
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    Voidfletcher inventory icon
    now grants a Void Charge every 500ms (instead of 1 Second) and the cooldown on the Void Shot has been reduced from 500ms to 250ms. Void Shot now travels and explodes 50% faster and deals 100% more Area Damage (up from 50%) and has an added damage effectiveness of 120% (up from 100%). This affects all versions of the item.
  • Queen of the Forest inventory iconQueen of the ForestQueen of the Forest
    Destiny Leather
    Quality: +20%
    Evasion: (1923-2163)
    Movement Speed: -3%
    Requires Level 59, 160 Dex(200-240)% increased Evasion Rating
    +(60-70) to maximum Life
    +(6-10)% to Fire Resistance
    +(26-40)% to Cold Resistance
    +(11-25)% to Lightning Resistance
    25% reduced Movement Speed
    1% increased Movement Speed per 600 Evasion Rating, up to 75%
    -(50-40) Physical Damage taken from Hits by Animals
    Shedding away her regal past,
    she forged a new destiny.
    Sacrificing the ephemeral joys of man,
    she embraced the eternal grasp of nature.
    Seizing her one true wish,
    she found peace at last.
    Queen of the Forest inventory icon
    now grants 1% increased Movement Speed per 600 (up from 450) evasion Rating, up to 75% (down from 100%). This affects all versions of the item.
  • Inpulsa's Broken Heart inventory iconInpulsa's Broken HeartInpulsa's Broken Heart
    Sadist Garb
    Quality: +20%
    Evasion: 512
    Energy Shield: 105
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
    (20-50)% increased Damage if you have Shocked an Enemy Recently
    (15-25)% increased Effect of Shock
    Shocked Enemies you Kill Explode, dealing 5% of
    their Life as Lightning Damage which cannot Shock
    Unaffected by Shock
    Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
    Inpulsa's Broken Heart inventory icon
    's "Shocked Enemies you Kill to Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock" no longer has a range of 5-10% (and is now set at 5%). Existing versions can be updated to these new values with a Divine Orb
  • Sin Trek inventory iconSin TrekSin Trek
    Stealth Boots
    Quality: +20%
    Evasion: (440-484)
    Energy Shield: (120-180)
    Requires Level 62, 117 Dex+(20-30) to Dexterity
    +(20-30) to Intelligence
    (80-100)% increased Evasion Rating
    +(100-150) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From you
    Do not let them step on your feet. Keep them at bay.
    Sin Trek inventory icon
    now has 100-150 (down from 100-160) Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Sadima's Touch inventory iconSadima's TouchSadima's Touch
    Wool Gloves
    Quality: +20%
    Energy Shield: 26
    Requires Level 11Adds 4 to 8 Fire Damage to Attacks
    Adds 1 to 13 Lightning Damage to Attacks
    +18 to maximum Energy Shield
    (5-10)% increased Quantity of Items found
    Wealth unspent is wealth wasted.
    Sadima's Touch inventory icon
    now increases the quantity of items found from slain enemies by 5-10% (down from 12-16%). Existing versions can be updated to these new values with a Divine Orb.
  • Indigon inventory iconIndigonIndigon
    Hubris Circlet
    Quality: +20%
    Energy Shield: (205-228)
    Requires Level 69, 154 Int(150-180)% increased Energy Shield
    (6-10)% increased maximum Mana
    Recover (8-10)% of Life when you use a Mana Flask
    Non-instant Mana Recovery from Flasks is also Recovered as Life
    (50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
    (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
    Where the body's limits begin,
    the mind's limits end.
    Indigon inventory icon
    now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%. Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
  • Quill Rain inventory iconQuill RainQuill Rain
    Short Bow
    Bow
    Quality: +20%
    Physical Damage: 13.2-35.2
    Critical Strike Chance: 5.00%
    Attacks per Second: 3.00
    Weapon Range: 120
    Requires Level 5, 26 Dex+(10-20) to Dexterity
    100% increased Physical Damage
    100% increased Attack Speed
    +2 Mana gained for each Enemy hit by Attacks
    (50-100)% increased Projectile Speed
    +(25-50) to Accuracy Rating
    30% less Damage
    "The rain of a thousand quills that whittle
    present into past, life into death."
    - Rigwald of the Ezomytes
    Quill Rain inventory icon
    now causes you to deal 40% less Damage (as opposed to Weapon Damage). This affects all versions of the item.
  • Windripper inventory iconWindripperWindripper
    Imperial Bow
    Bow
    Quality: +20%
    Physical Damage: 24-93.6
    Elemental Damage: (48-60) to (72-90), 1 to (120-150)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.59-1.67)
    Weapon Range: 120
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
    Adds 1 to (120-150) Lightning Damage
    (10-15)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.
    Windripper inventory icon
    now has 30-40% (down from 60-80%) increased critical strike chance, (48-60) to (72-90) (up from (32-40) to (48-60)) added cold damage, and 1 to (120-150) (up from 80-100) added lightning damage. Existing versions can be updated to these new values with a Divine Orb.
  • Chin Sol inventory iconChin SolChin Sol
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (96-114) to (284.8-338.2)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (200-260)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% More Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    Chin Sol inventory icon
    now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage. Existing versions can be updated to these new values with a Divine Orb.
  • Divination Distillate inventory iconDivination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 seconds
    Recovers 510 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(40-60)% increased Rarity of Items found during Flask effect
    (12-18)% increased Quantity of Items found during Flask effect
    25% increased Light Radius during Flask effect
    +50% to Elemental Resistances during Flask Effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Divination Distillate inventory icon
    no longer provides additional maximum resistances during flask effect and instead provides +50% to all elemental resistances during flask effect. Existing Divination Distillates are not affected.
  • Spine of the First Claimant inventory iconSpine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (39.6-46.8) to (59.4-70.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.47-1.54)
    Weapon Range: 11
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Spine of the First Claimant inventory icon
    now grants +25-35% to Cold Damage over Time Multiplier.
  • Cane of Unravelling inventory iconCane of UnravellingCane of Unravelling
    Ezomyte Staff
    Warstaff
    Quality: +20%
    Physical Damage: 63.6-192
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier
    (20-30)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    +2 to Level of all Chaos Spell Skill Gems
    Gain a Power Charge after Spending a total of 200 Mana
    Regenerate 2 Mana per Second per Power Charge
    "Creation is the act of making the intangible tangible.
    To work backwards, to make the tangible intangible,
    is to step into the mind of God."
    - Doryani, Queen's Thaumaturgist
    Cane of Unravelling inventory icon
    now grants +40-55% to Non-Ailment Chaos Damage over Time Multiplier, and 20-30% increased Chaos Damage (down from 60-80%). Existing versions can be updated to these new values with a Divine Orb, but this will not grant the Non-Ailment Chaos Damage over Time Multiplier.
  • New versions of Rime Gaze inventory iconRime GazeRime Gaze
    Mind Cage
    Quality: +20%
    Energy Shield: (207-220)
    Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
    +(16-22)% to Cold Damage over Time Multiplier
    30% increased Cold Damage
    (180-200)% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    +(40-60) to maximum Mana
    The malice in her gaze froze blood and shattered bone.
    Rime Gaze inventory icon
    now grant +16-22% to Cold Damage over Time Multiplier.
  • Flesh and Spirit inventory iconFlesh and SpiritFlesh and Spirit
    Ironscale Gauntlets
    Quality: +20%
    Armour: (56-67)
    Evasion: (56-67)
    Requires Level 15(6-9)% increased Attack Speed
    (80-120)% increased Armour and Evasion
    Regenerate (3-4) Life per second
    Recover 20% of Life on Rampage
    Kills grant an additional Vaal Soul if you have Rampaged Recently
    Rampage
    What is greed but trading a mountain of death for a sliver of life?
    Flesh and Spirit inventory icon
    no longer grants 5 Souls for Vaal Skills on Rampage, and causes kills to grant an additional Vaal Soul if you've Rampaged recently instead. This affects all versions of the item.
  • Wildfire inventory iconWildfireWildfire
    Crimson Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    News of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    Wildfire inventory icon
    is now limited to 1. This affects all versions of the item.
  • Zerphi's Last Breath inventory iconZerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 170 Mana over 4.50 seconds
    Consumes 10 of 30 Charges on use
    Requires Level 1850% increased Charges used
    Grants Last Breath when you Use a Skill during Flask Effect, for (450-600)% of Mana Cost
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Zerphi's Last Breath inventory icon
    now grants a buff when you use a skill during the flask's effect. This buff recovers 450-600% of the skill's mana cost as life per second. This buff (and the healing) is removed when you are hit. This affects all versions of the item.
  • Blood of Corruption inventory iconBlood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 20+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    Corrupted
    In my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    Blood of Corruption inventory icon
    's Gluttony of Elements skill now prevents those affected by the aura from gaining Vaal souls. This affects all versions of the item.
  • Rigwald's Crest inventory iconRigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49+(12-16)% to Fire and Cold Resistances10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill
    (20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    Rigwald's Crest inventory icon
    now correctly displays a 10% chance to summon wolves on kill, rather than a value of 5% that was totally a lie, because it was actually 10%. This is a purely cosmetic change.
  • Clarified the description on Scold's Bridle inventory iconScold's BridleScold's Bridle
    Mind Cage
    Quality: +20%
    Energy Shield: 82
    Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    Scold's Bridle inventory icon
    's key mod to clarify it does not apply when spending mana on a reservation, only for costs. This, too, is a purely cosmetic change.
  • Cospri's Malice inventory iconCospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Quality: +20%
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 14
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    Cospri's Malice inventory icon
    's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.

Monster Changes[ | ]

  • The rogue exile Ultima Thule now uses the updated version of Ice Spear.
  • Updated the Cannibal's torch-throwing behaviour. It also looks cooler now.
  • Blood Chieftains can now hurl Blood Apes at you.
  • Fury Hounds now use the updated version of Burning Ground.

Temple of Atzoatl Changes[ | ]

  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.

Azurite Mine and Sulphite Changes[ | ]

  • Player depth notifications are now only announced every 50 depth levels (So you won't get spammed with updates!)
  • Slightly reduced the damage dealt by the Darkness based on player life and energy shield, and added a small amount of flat damage per Darkness stack.
  • The Pulsating Grotto encounter now lasts longer before the boss appears. Monsters from this encounter award significantly more experience when slain.
  • Reduced the number of Ursae that plummet in the Plummeting Ursae encounter.
  • Special encounters now drop more rare items, and a wider variety of items as well.
  • Fossils and Resonators are now found more frequently behind Fractured Walls, and less frequently in the more accessible areas. So if you want fossils, bring dynamite.
  • Voltaxic Sulphite acquisition values have been adjusted to account for the new rate at which you encounter Voltaxic Sulphite veins.

Bestiary and Menagerie Changes[ | ]

  • Your Bestiary (book) is now account-wide. If you catch a beast in one league, it'll be recorded in your Bestiary in all other leagues, in perpetuity. The itemised beasts themselves are still league-specific.
  • There is now a global capture limit of 1000 beasts, rather than a per-genus limit. The previous total maximum was approximately 680, though most players were likely to hit genus-specific limits.
  • Beastcrafting recipes have been completely reworked and simplified.
  • Non-Spirit-Beast unique beasts can't appear in the Menagerie or Bestiary.

Prophecy Changes[ | ]

  • Adjusted the weightings of many prophecies.
  • You can now complete the steps of many prophecy chains in various maps.
  • Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
  • Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.

Map Changes[ | ]

  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
  • Map icons have been updated to indicate that they are part of a new series. Existing maps from the previous series have been updated to these new versions.
  • Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
  • The Springs map has been replaced by the Fungal Hollow map. Existing Springs maps will now open portals to Fungal Hollow.
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Tribunal map has been replaced by the Crater map. Existing Tribunal maps will now open portals to Crater.
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
  • Sextants that previously forced the appearance of one of the old masters now force the appearance of one of the new ones instead.
  • Increased the average number of monsters spawned inside an Abyssal Depths area.
  • The Atlas icons which indicate that a certain map contains a Memory Fragment will now correctly state whether it is the boss, an Elder Guardian or the Elder itself that holds it.
  • Vision of Justice and The Goddess' Projectile Barrage skills have changed in such a way that instead of multiplying the number of projectiles these skills fire, additional projectiles add to the total number of projectiles fired.

Zana League Mods Available During 3.5.0[ | ]

With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.

  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
  • Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
  • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.

Strongbox Changes[ | ]

  • The "Stream of Monsters" strongbox mod now spawns monsters much more quickly, and can spawn magic and rare monsters. This mod can now only appear in areas of level 35 or higher.

User Interface Improvements[ | ]

  • Removed the "Leave Guild" button from the drop-down player menu.
  • The "League" key (default V) now shows either the Bestiary, your Incursion Temple, the Delve Azurite Mine map, or the Betrayal Investigation Board based on where you are when you use it.
  • The Stash Tab drop-down menu now shows symbols next to the various premium tabs to help differentiate them.
  • Added a mini-map zoom slider in the settings.
  • You can now buy entire stacks of currency from vendors with shift+click. This will buy the most you can afford, up to a full stack.

Quest Rewards[ | ]

  • Zana's map rewards have been updated.

PvP Changes[ | ]

  • The capacity to create PvP-only characters is now unlocked after freeing the Scion.
  • Poet's Pen, Null's Inclination, Asenath's Chant, Mjölner, Cospri's Malice and the Cast on Critical Strike support gem now scale the damage of triggered spells based on the attack time of the triggering attack. They no longer have an 80% damage penalty across all triggered skills.
  • The Block Chance Reduction Support has been adjusted. See the Support Gem Balance section for further information.

Bug Fixes[ | ]

  • Fixed a bug where the Stoneskin Flayer's skill effects and audio would linger after death, despite not even being a part of the Immortal Syndicate.
  • Fixed a bug where the Doryani's Touch skill wasn't visually scaling to its Area of Effect.
  • Fixed a bug with very old characters that could make it unclear how to continue after slaying Dominus.
  • Fixed a case of desync caused by the guild stash location in towns and hideouts while you were not in a guild.
  • Fixed a bug where Detonate Dead could fail to detonate a detonatable corpse if there were non-detonatable corpses around.
  • Fixed a bug where Xoph's Nurture inventory iconXoph's NurtureXoph's Nurture
    Citadel Bow
    Bow
    Quality: +20%
    Physical Damage: (96.25-112.5) to (385-450)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
    (265-330)% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    10% chance to Ignite
    Recover (40-60) Life when you Ignite an Enemy
    Upon the grey winds his love spreads.
    Xoph's Nurture inventory icon
    's 3D model was for the wrong basetype.
  • Fixed a bug which prevented Mjölner from triggering Orb of Storms.
  • Fixed a bug where it was possible to complete and uncomplete a challenge multiple times.
  • Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.
  • Fixed a bug where Blade Vortex's damage multipliers were also affecting the Decays it was applying.
  • Fixed a bug where using an instant skill would not remove the Phase Run buff.
  • Fixed a bug where mana spent as part of a reservation did not count towards sources that tracked and cared about mana spent (such as Kitava's Thirst).
  • Fixed a bug where having no movement speed prevented the use of instant skills.
  • Fixed a bug where using an instant skill and quickly swapping out that skill's gem with a non-instant skill would cause that new skill to be used instantly. Doing the reverse would cause your character to become stuck.
  • Fixed a bug (again!) where golem duration was being passed down from the Primordial jewels to the golems themselves when it should not have been.
  • Fixed a crash caused by attempting to use Detonate Mines after it had been given a mana cost and you did not have the mana required to use it.
  • Fixed a bug where casting Vaal Molten Shell while you already had a Vaal Molten Shell active would prevent Vaal Molten Shell from correctly detonating from prevented physical damage.
  • Fixed cases where old accounts could have Shaper's Strongholds on Guardian maps.
  • Fixed a bug where, with sources of Reduced Effect of Curses exceeding 100%, your curses would behave erratically.
  • Fixed a bug where the Shaper's Stronghold could spawn on maps that weren't adjacent to Elder influence (this was unintended).
  • Fixed a bug which prevented Cannibal Fire-Eater spectres from doing anything but auto-attacking large bosses.
  • Fixed some cases where monsters could become untargetable in the Delve Undead Rhoa encounter and the Laboratory map.
  • Fixed some typso.

Notes[ | ]

  1. There is a mistake here. It should read, "up from (130-150) to (200-250)".

References[ | ]

  1. Bex_GGG (December 5, 2018). "Path of Exile: Betrayal Patch Notes". Official Path of Exile Forums. Retrieved December 11, 2018.
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