Version 3.7.4

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Version History
3.7.3d
July 11, 2019
3.7.4
July 25, 2019
3.7.4b
August 1, 2019

Patch notes

These are the official patch notes for version 3.7.4 released by Grinding Gear Games.[1]

Features:

  • Common Delve Fossils can now be stacked up to 20. Rare Delve Fossils can now be stacked up to 10. All Delve Fossils can be stacked up to 5,000 in the wildcard slots of a Currency Stash Tab.
  • Added Labyrinth Enchantments for the following skills: BerserkBerserkSpell
    Cost: (10-16) Mana
    Can Store 1 Use(s)
    Cooldown Time: 5.00 sec
    Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Attack Damage0.5% increased Cooldown Recovery RateBuff grants 1% more Spell DamageAt least 5 Rage required to start Berserking
    (15-20)% more Damage with Attacks
    (15-20)% more Attack Speed
    (25-30)% more Movement Speed
    (15-19)% less Damage taken
    25% increased Character Size
    Lose 5 Rage per second
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Berserk skill icon.png
    , BladestormBladestormAttack, AoE, Duration, Melee
    Cost: 8 Mana
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (105%-120%)
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormDeals (105-120)% of Base Attack Damage
    Base duration is 3 seconds
    (70-108)% more Damage with Bleeding while in Blood Stance
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladestorm skill icon.png
    , Blood and SandBlood and SandSpell, Stance
    Mana Reserved: 10%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased Projectile Attack Damage while in Blood Stance
    1% increased Projectile Speed while in Sand Stance
    Spells deal 1% increased Area Damage while in Blood Stance
    Spells have 0.5% increased Area of Effect while in Sand Stance
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon.png
    , Chain HookChain HookAttack, AoE, Movement, Melee
    Cost: 8 Mana
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (115%-135%)
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect+0.2 to radius1% increased RangeDeals (115-135)% of Base Attack Damage
    +1 Radius per 5 Rage
    Gain 1 Rage if this Skill Hits any Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Chain Hook skill icon.png
    , DashDashSpell, Movement, Travel, Blink
    Cost: (4-16) Mana
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distanceGrants Phasing for 0.1 secondsThis Skill's Cast Speed cannot be modified
    (0-57)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dash skill icon.png
    , Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
    You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    Enemies Maimed by this Skill take (13-16)% increased Physical Damage
    (0-50)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png
    , FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Cost: (12-22) Mana
    Can Store 1 Use(s)
    Cooldown Time: (3.00 sec-2.60 sec)
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Effect of Cold Ailments1% increased Area of Effect0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    2% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Base duration is 3 seconds
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    (0-38)% increased maximum travel distance
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    , PerforatePerforatePhysical, Attack, AoE, Slam, Melee
    Cost: 6 Mana
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-170%)
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
    Creates 0.1 additional Spikes if you've changed Stance Recently
    Deals (125-170)% of Base Attack Damage
    Creates 7 Spikes
    75% less Damage while in Blood Stance
    Creates 2 additional Spikes if you've changed Stance Recently
    (2-75) to (3-113) Added Attack Physical Damage
    (0-76)% more Area of Effect while in Sand Stance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Perforate skill icon.png
    , PrecisionPrecisionAura, Spell, AoE
    Mana Reserved: (22-186)
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
    You and nearby allies gain (20-58)% increased Critical Strike Chance
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Precision skill icon.png
    , PridePrideSpell, AoE, Aura, Physical
    Mana Reserved: 50%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pride skill icon.png
    and SteelskinSteelskinSpell, Duration, Guard
    Cost: (4-16) Mana
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateSteelskin Buff can take 0.5% increased amount of DamageBuff grants +1% to all ResistancesBase duration is 1.5 seconds
    70% of Damage from Hits is taken from the Buff before Life or Energy Shield
    Buff can take (54-2209) Damage
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon.png
    .
  • The amount of Rage that you have is now displayed as a numerical value above your Mana Globe.
  • Exclamation marks above NPCs can now also be seen on the minimap.

Bug Fixes

  • The Sextant modifiers that cause Possessed monsters to drop additional items (such as Scarabs and Maps) now have a maximum amount of times that they can be triggered in a single area.
  • Fixed a bug introduced in patch 3.7.0 where the "+x% to Fire Resistance while on Low Life" modifier found on Rise of the Phoenix was not working.
  • Fixed a bug where Cyclone and Righteous Fire's area of effect was visibly scaling with Character Size. This has no functional effect on its area of effect.
  • Fixed a bug where the visual indicators in the Vaal Oversoul encounters did not always match where damage would be dealt.
  • Fixed a bug where, if two Legion Historic Jewels were altering a Keystone passive and one of them would result in the Keystone being Dance with Death, while the other jewel was actually the one altering the Keystone (to something other than Dance with Death), you would be unable to equip a helmet.
  • Fixed a bug where the Emperor's LuckEmperor's Luck55x CurrencyThe house always wins. divination card, the "Drop some Currency Items" Betrayal decision and the "A Stack of 10 Random Currency" Bestiary recipe could give Legion Splinters and Breach Blessings.
  • Fixed a bug where Shaper dialogue would play when a Shaper Guardian fragment dropped from Legion sources.
  • Fixed a bug where channelled skills could sometimes fail to deal damage while on Predictive networking mode.
  • Fixed a bug where using a skill that shared a cooldown with other skills (such as Molten Shell and Steelskin) then quickly disabling that skill (such as by reducing your attributes) would cause the cooldown to pause until you re-enabled the skill that was used.

Crash Fixes

  • Fixed a client crash that could occur during the Elder encounter.
  • Fixed an instance crash that could occur when in combat with General Marceus Lioneye.
  • Fixed an instance crash that could occur when using Ranged Attack TotemBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Cost and Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (42-33)% less Damage
    Attacks used by Totem have 50% less Attack Speed
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed another instance crash.

References

  1. Kieren_GGG (July 24, 2019). "3.7.4 Patch Notes". Official Path of Exile Forums. Retrieved July 24, 2019.