Villa Map

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This page is about the current map version. For other uses, see Villa Map (disambiguation).
Villa MapMap Level: 82
Map Tier: 15
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Villa Map (Ritual) inventory icon.png
Additional Information
Region Upgrades Chart
Upgrade Level01234
Tier15
Map Level82
Connections
Museum Map (Ritual)
Plateau Map (Ritual)
Acquisition
Level: 81
Purchase Costs
Normal11x Chaos Orb
Magic11x Chaos Orb
1x Orb of Chance
Rare11x Chaos Orb
1x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Villa
Map area
No Waypoint
IdMapWorldsVilla
Act11
Area level79
BossesThe High Templar
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, delve_chest, einharmaps, sceptre_of_god_area, rain_area, wealthy_area
The Shaper: Wealth is powerless to stop the corroding force of time.
Wealth is powerless to stop the corroding force of time.
Maps loading screen.png

Villa Map is a map area.

Layout

Has three main regions. Begging as a long network of halls, take the stairs to a circular garden area. The garden itself then leads to another group of hallways which end with a balcony overlooking said garden. From there, a portal leads to the boss arena.


Encounters

Boss

The High Templar, Based on the first form of Dominus

Stay out of Totems's Cold Beam as well as Shocking Ground. When channelling his Lightning beam run in a circle around the boss. Avoid 'Touch of God' slam - it will most likely one shot you.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Light and TruthLight and Truth2Crystal SceptreTime and change
shall naught avail,
To dim the Light
of Truth's fair grail.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Spiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee Damage70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm.
You can only hope you do not attract its ire.
1
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
1
Struck by LightningStruck by Lightning3Electrocuting Jewellery
Item Level: 76
'Lightning never strikes the same place twice'
is really just wishful thinking.
1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana80
Brotherhood in ExileBrotherhood in Exile5One With Nothing
Corrupted
Seeking shelter from the night,
in the warmth of the run-down inn,
erstwhile foes put aside the fight,
to bond over whiskey and gin.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
8Lost WorldsLost Worlds8Map
Map Tier: 15
"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus
random tier 15 mapAutomatic
7The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
random corrupted tier 15 mapAutomatic
4Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.random mapAutomatic
6The ExplorerThe Explorer6Map
Corrupted
A map is only useful if you know where you stand.
random corrupted mapAutomatic

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.