Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
Villa MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (Atlas of Worlds) inventory icon
Acquisition
Area level: 71
DROP DISABLED
Vendor Prices
Normal2x Orb of Chance
Magic3x Orb of Chance
Rare4x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasVilla
Villa
Map area
No Waypoint
IdMapAtlasVilla
Act11
Area level71
BossesThe High Templar
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, einharmaps, sceptre_of_god_area, wealthy_area
The Shaper: Wealth is powerless to stop the corroding force of time.
Maps loading screen
Villa t4

This map is based on The Sceptre of God in Act 3, also has small garden areas inside. Since version 3.1.0 (War for the Atlas), it is a legacy variant of Villa Map (War for the Atlas) inventory iconVilla MapVilla MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (War for the Atlas) inventory icon
.

Map Type: Indoors

Boss Arena[]

Large indoor garden, has an additional monster pack. Boss stands near the podium and seals the entrance when engaged. The arena is large enough to lose boss aggro but the entrance remains sealed until he's killed.

Boss[]

Excellis Aurafix, based on Caliga, Imperatrix from The Sceptre of God in Act 3.

  • throws bear traps
  • throws multiple fire traps
  • throws multiple lightning traps

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Grotto Map (Atlas of Worlds) inventory iconGrotto MapGrotto MapMap Level: 70
Map Tier: 3
Guild Character: I
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Grotto Map (Atlas of Worlds) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Peninsula Map (Atlas of Worlds) inventory iconPeninsula MapPeninsula MapMap Level: 72
Map Tier: 5
Guild Character: 8
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Peninsula Map (Atlas of Worlds) inventory icon
3Villa Map (Atlas of Worlds) inventory iconVilla MapVilla MapMap Level: 71
Map Tier: 4
Guild Character: Ö
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (Atlas of Worlds) inventory icon
Manual

Divination cards[]

The following divination cards can drop in this area:

Other versions

  • Villa Map (Metamorph) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Villa Map (Blight) inventory iconVilla MapVilla MapMap Level: 74
    Map Tier: 7
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Villa Map (Legion) inventory iconVilla MapVilla MapMap Level: 76
    Map Tier: 9
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Villa Map (Synthesis) inventory iconVilla MapVilla MapMap Level: 76
    Map Tier: 9
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Villa Map (Betrayal) inventory iconVilla MapVilla MapMap Level: 79
    Map Tier: 12
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Villa Map (Ritual) inventory iconVilla MapVilla MapMap Level: 82
    Map Tier: 15
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Villa Map (Heist) inventory iconVilla MapVilla MapMap Level: 70
    Map Tier: 3
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Villa Map (Harvest) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Villa Map (Delirium) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Shaped Villa Map (Atlas of Worlds) inventory iconShaped Villa MapShaped Villa MapMap Level: 76
    Map Tier: 9
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Villa Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Villa Map (War for the Atlas) inventory iconVilla MapVilla MapMap Level: 79
    Map Tier: 12
    Guild Character: ³
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Villa Map (Original) inventory iconVilla MapVilla MapMap Level: 70
    Map Tier: 5
    Guild Character: Ä
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Original) inventory icon
    , the original variant.
  • Villa Map (The Awakening) inventory iconVilla MapVilla MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history[]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.
Advertisement