Release version | 3.1.0 |
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Release date | 2017-12-08 20:00:00 UTC |
Links | Expansion page |
An ancient entity known as The Elder has challenged the Shaper's control of the Atlas of Worlds. Explore maps ravaged by their conflict.
Description on the official Path of Exile website
Path of Exile: War for the Atlas is the seventh expansion for Path of Exile. It was officially announced by Grinding Gear Games on November 16, 2017[1] and was released on December 8, 2017.[2] This expansion focuses mainly on reworking the endgame Atlas of Worlds system.
Features[ | ]
- The Elder
- Elder Guardians
- Shaped and Elder items
- A new challenge league, Abyss league
- Abyss Jewels
New items[ | ]
Skill gems[ | ]
Includes 10 new skill gems:
Skill gem | ||||
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CremationCremationSpell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage5% increased Burning DamageFires Projectiles 0.25% faster2% chance to Explode a nearby Corpse when Firing ProjectilesDeals (49-434) to (74-651) Fire Damage Base duration is 8 seconds Maximum of 3 Geysers at a time Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life Fires 3 additional Projectiles Fires Projectiles every 1 seconds +(0-3) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageMirage Archer fires 0.1 additional Projectiles with Supported Skills Mirage Archer lasts -0.1 secondsSupported Skills have 1% increased Skill Effect DurationMirage Archer lasts 4 seconds Mirage Archer deals (40-31)% less Damage with Supported Skills Mirage Archer uses Supported Skill with 60% less Attack Speed Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
UnearthUnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 90%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Projectiles Pierce all TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
Volatile DeadVolatile DeadSpell, AoE, Fire Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 120%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Fire Damage1% increased Orb Movement SpeedDeals (20-507) to (30-760) Fire Damage Consumes up to 3 corpses Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life Maximum of 60 Orbs at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 12 | ||
Volley SupportVolley SupportSupport, Projectile Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Projectile Damage1% increased distance between Firing PointsSupported Skills have 0.5% increased Area of EffectSupported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills fire 2 additional Projectiles Supported Skills deal (12-3)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
BodyswapBodyswapMovement, Spell, AoE, Fire, Travel Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage 300% more Area of Effect if Consuming a corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.5% increased Damage from Damage Over Time effects0.5% increased Effect of CurseSpell Hits have 0.5% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 secondsBase duration is (9-10.9) seconds Cursed enemies have -(20-29)% to Chaos Resistance Cursed enemies take (15-25)% increased Damage from Damage Over Time effects Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 24 | ||
Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration Icon: b Level: (1-20) Cost & Reservation Multiplier: 130%Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot support Minions that channel skills.Per 1% Quality:1Superior2Anomalous3DivergentGain Infusion after Channelling a Supported Skill for -0.02 seconds0.5% increased Effect of InfusionInfusion grants 0% of Life Regenerated per secondWhile Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags Supported Skills deal (15-24)% more Damage Gain Infusion after Channelling a Supported Skill for (1.6-1) second Infusion lasts 6 seconds after you finish Channelling Infusion grants 10% more Damage of Types matching Supported Skill Gem's tagsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Spell Cascade SupportSpell Cascade SupportAoE, Spell, Support Icon: p Level: (1-20) Cost & Reservation Multiplier: 130%Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Area of Effect Supported Skills have 5% increased delay between affected AreasSupported Area of Effect Skills also affect areas in front of and behind the targeted area Supported Skills have (25-16)% less Area of Effect Supported Skills deal (40-31)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 | |
Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike Icon: A Level: (1-20) Cost & Reservation Multiplier: 130%Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have +0.2 to Melee Strike RangeSupported Strike Skills target 2 additional nearby Enemies Supported Skills deal (19-0)% less DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | N/A | N/A | 1 |
Unique items[ | ]
Includes 48 new unique items:
Item | Stats | ||
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Darkness EnthronedDarkness Enthroned Stygian ViseHas 1 Abyssal SocketHas 1 Abyssal Socket 75% increased Effect of Socketed JewelsHold in your hand the darkness and never will the light blind you. | Has 1 Abyssal SocketHas 1 Abyssal Socket 75% increased Effect of Socketed Jewels | ||
Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Quality: +20% Physical Damage: 6-13.2 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 1140% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. | 40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) | ||
Pure TalentPure Talent Viridian JewelLimited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life While your Passive Skill Tree connects to the Ranger's starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch's starting location, you gain: 0.5% of Mana Regenerated per second While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion's starting location, you gain: +25 to All Attributes While your Passive Skill Tree connects to the Marauder's starting location, you gain: Melee Skills have 15% increased Area of EffectThe skilled know how to learn. The talented know who to learn from.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life While your Passive Skill Tree connects to the Ranger's starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch's starting location, you gain: 0.5% of Mana Regenerated per second While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion's starting location, you gain: +25 to All Attributes While your Passive Skill Tree connects to the Marauder's starting location, you gain: Melee Skills have 15% increased Area of Effect | ||
Soul's WickSoul's Wick Cobalt JewelLimited to: 1+2 to maximum number of Spectres (50-40)% reduced Mana Cost of Raise Spectre Spectres have (800-1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between AreasCandles with the brightest light Bring life to death and day to night. But lovely as the glow may seem, Their light is fleeting, as a dream...Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | +2 to maximum number of Spectres (50-40)% reduced Mana Cost of Raise Spectre Spectres have (800-1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas | ||
The Golden RuleThe Golden Rule Viridian JewelLimited to: 1(30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on youHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | (30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you | ||
The Twilight TempleThe Twilight Temple Moon Temple MapMap Level: 69 Map Tier: 2 Guild Character: ^ Item Quantity: (+75%-+100%) Item Rarity: (+125%-+175%) Monster Pack Size: (+25%-+50%)Area has increased monster variety Players are Cursed with Flammability, with 60% increased Effect Players are Cursed with Frostbite, with 60% increased Effect Area is inhabited by Lunaris fanatics Area is inhabited by Solaris fanaticsIn the shadow of war, all are eclipsed.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | Area has increased monster variety Players are Cursed with Flammability, with 60% increased Effect Players are Cursed with Frostbite, with 60% increased Effect Area is inhabited by Lunaris fanatics Area is inhabited by Solaris fanatics | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
The Poet's PenThe Poet's Pen Carved WandWand Quality: +20% Physical Damage: 10.8-20.4 Critical Strike Chance: 7.00% Attacks per Second: (1.62-1.68) Weapon Range: 120Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8-12)% increased Attack SpeedIn every piece of prose, lies a tiny spark of magic. | (11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8-12)% increased Attack Speed | ||
GiantsbaneGiantsbane Bronze GauntletsQuality: +20% Armour: (154-169)Requires Level 23, 36 Str+(30-40) to Strength Adds (3-6) to (10-12) Physical Damage to Attacks (80-100)% increased Armour Iron GripThe monstrous men of yore used bows, they were just bigger. | +(30-40) to Strength Adds (3-6) to (10-12) Physical Damage to Attacks (80-100)% increased Armour Iron Grip | ||
StormchargerStormcharger Plated GreavesQuality: +20% Armour: 92Requires Level 23, 44 Str+(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning AilmentsLike lightning, the Ezomyte cavalry need never strike twice. | +(1-50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments 30% of Physical Damage Converted to Lightning Damage (15-25)% increased Effect of Lightning Ailments | ||
Coralito's SignatureCoralito's Signature Diamond FlaskLasts 4.00 Seconds Consumes 20 of 40 Charges on use 100% increased Global Critical Strike ChanceRequires Level 27Take 30 Chaos Damage per Second during Flask effect 25% chance to Poison on Hit during Flask effect Your Critical Strikes do not deal extra Damage during Flask effect (50-75)% increased Duration of Poisons you inflict during Flask effect Grants Perfect Agony during Flask effect"What cruelty it is, that to be judged a success, such great work must go uncredited." - Coralito, Brotherhood of SilenceRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | Take 30 Chaos Damage per Second during Flask effect 25% chance to Poison on Hit during Flask effect Your Critical Strikes do not deal extra Damage during Flask effect (50-75)% increased Duration of Poisons you inflict during Flask effect Grants Perfect Agony during Flask effect | ||
WraithlordWraithlord Bone CircletQuality: +20% Energy Shield: (81-91)Requires Level 34, 73 Int+2 to Level of Socketed Minion Gems (120-150)% increased Energy Shield Minions Regenerate 1% of Life per second +1000 to Spectre maximum LifeCountless men proclaimed themselves the masters of death, and each one succumbed to it. | +2 to Level of Socketed Minion Gems (120-150)% increased Energy Shield Minions Regenerate 1% of Life per second +1000 to Spectre maximum Life | ||
BloodbondBloodbond Bone ArmourQuality: +20% Evasion: (426-465) Energy Shield: (85-93) Movement Speed: -3%Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have (6-10)% chance to Dodge Attack HitsWhat mother wouldn't give her life for that of her children? | Grants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have (6-10)% chance to Dodge Attack Hits | ||
Ralakesh's ImpatienceRalakesh's Impatience Riveted BootsQuality: +20% Armour: 78 Energy Shield: 15Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance 20% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you MoveFor the immortal, what is the difference between an age and an instant? | +(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance 20% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move | ||
TombfistTombfist Steelscale GauntletsQuality: +20% Armour: 78 Evasion: 78Requires Level 36, 29 Str, 29 DexHas 1 Abyssal Socket (4-6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"Ever watched a man crush another man's skull? Hard to feel hope after that." | Has 1 Abyssal Socket (4-6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks | ||
TombfistTombfist Steelscale GauntletsQuality: +20% Armour: 78 Evasion: 78Requires Level 36, 29 Str, 29 DexHas 2 Abyssal Sockets (4-6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"Ever watched a man crush another man's skull? Hard to feel hope after that." | Has 2 Abyssal Sockets (4-6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks | ||
OskarmOskarm Nubuck GlovesQuality: +20% Evasion: 130Requires Level 52, 50 Dex(30-40)% increased Global Accuracy Rating +(40-50) to maximum Life -(20-10)% to Chaos Resistance (7-8)% chance to Dodge Spell Hits Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy 2% increased Attack Critical Strike Chance per 200 Accuracy RatingLand and sea did not dissuade, nor did the Kelpie's maw; the wild beast crossed half the world to sate his hungry claw. | (30-40)% increased Global Accuracy Rating +(40-50) to maximum Life -(20-10)% to Chaos Resistance (7-8)% chance to Dodge Spell Hits Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy 2% increased Attack Critical Strike Chance per 200 Accuracy Rating | ||
LightpoacherLightpoacher Great CrownQuality: +20% Armour: 171 Energy Shield: 33Requires Level 53, 59 Str, 59 IntHas 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you (15-20)% chance to gain a Spirit Charge on Kill Recover (4-5)% of Life when you lose a Spirit ChargeThe eyes of the living hold a glimmer of hope. Don't waste it. | Has 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you (15-20)% chance to gain a Spirit Charge on Kill Recover (4-5)% of Life when you lose a Spirit Charge | ||
LightpoacherLightpoacher Great CrownQuality: +20% Armour: 171 Energy Shield: 33Requires Level 53, 59 Str, 59 IntHas 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you (15-20)% chance to gain a Spirit Charge on Kill Recover (4-5)% of Life when you lose a Spirit ChargeThe eyes of the living hold a glimmer of hope. Don't waste it. | Has 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10-15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you (15-20)% chance to gain a Spirit Charge on Kill Recover (4-5)% of Life when you lose a Spirit Charge | ||
Kalisa's GraceKalisa's Grace Samite GlovesQuality: +20% Energy Shield: (96-132)Requires Level 55, 68 IntSocketed Gems are Supported by Level 18 Faster Casting +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"You shall hang, in blissful agony, on my every note." - Kalisa, Prima Donna of Sarn | Socketed Gems are Supported by Level 18 Faster Casting +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana | ||
Blasphemer's GraspBlasphemer's Grasp Assassin's MittsQuality: +20% Evasion: (280-332) Energy Shield: (54-64)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. | +(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items | ||
Iron HeartIron Heart Crusader PlateQuality: +20% Armour: (1202-1322) Movement Speed: -5%Requires Level 59, 160 Str(8-12)% Chance to Block Attack Damage (80-100)% increased Armour 10% reduced Movement Speed Cannot Block Spells Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"The Council have a great many secrets. Some are better kept that way, Cospri." - Mauritius, the Iron Heart | (8-12)% Chance to Block Attack Damage (80-100)% increased Armour 10% reduced Movement Speed Cannot Block Spells Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength | ||
BalefireBalefire Opal SceptreSceptre Quality: +20% Physical Damage: 58.8-87.6 Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 11Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam lengthAfter the fires swept down from the sky and swallowed the city, all that lingered, as if locked in time, was a memory of that which was gone, a whisper of deeds undone. | 40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12-20)% increased Cast Speed Recover (1-3)% of Life on Kill Recover (1-3)% of Mana on Kill 10% increased Scorching Ray beam length | ||
Cane of UnravellingCane of Unravelling Ezomyte StaffWarstaff Quality: +20% Physical Damage: 63.6-192 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 13Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier (20-30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge"Creation is the act of making the intangible tangible. To work backwards, to make the tangible intangible, is to step into the mind of God." - Doryani, Queen's Thaumaturgist | +20% Chance to Block Attack Damage while wielding a Staff+(40-55)% to Chaos Damage over Time Multiplier (20-30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge | ||
HopeshredderHopeshredder Ranger BowBow Quality: +20% Physical Damage: 46.8-97.2 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62) Weapon Range: 120Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. | Adds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving | ||
ArborixArborix Assassin BowBow Quality: +20% Physical Damage: (150-174) to (394.8-424.8) Critical Strike Chance: 6.70% Attacks per Second: 1.25 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther. | +(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95-115) to (240-265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes | ||
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | +(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy | ||
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage +(50-70) to maximum Life +(20-25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | +(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage +(50-70) to maximum Life +(20-25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy | ||
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance Frostbite has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | +(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance Frostbite has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy | ||
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | +(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy | ||
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | +(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy | ||
Doedre's SkinDoedre's Skin Widowsilk RobeQuality: +20% Energy Shield: (375-405) Movement Speed: -3%Requires Level 65, 187 IntSocketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills ignore Curse Limit +(30-40) to Intelligence (130-150)% increased Energy ShieldAs she was sentenced to death, Doedre was silent. As she was tied to the stake, Doedre was silent. As the flames licked away her life, Doedre was silent. But Wraeclast had not heard the last of her. | Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills ignore Curse Limit +(30-40) to Intelligence (130-150)% increased Energy Shield | ||
ShimmeronShimmeron Tornado WandWand Quality: +20% Physical Damage: 30-90 Critical Strike Chance: 7.00% Attacks per Second: 1.30 Weapon Range: 120Requires Level 65, 212 Int(35-39)% increased Spell Damage(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them, and all at once, it would be torn away, unveiling forms no sound mind could grasp. | (35-39)% increased Spell Damage(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently | ||
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot | ||
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (125.05-137.35) to (207.4-227.8) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 11Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary | ||
Leper's AlmsLeper's Alms Mirrored Spiked ShieldQuality: +20% Chance to Block: (29%-30%) Evasion: (936-1087) Energy Shield: (179-208) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared SufferingOne's burden is another's gift. | 4% chance to Dodge Attack Hits(500-600)% increased Evasion and Energy Shield +(60-80) to maximum Life 40% increased Duration of Ailments on Enemies +(3-4)% Chance to Block Shared Suffering | ||
Vix LunarisVix Lunaris Cardinal Round ShieldQuality: +20% Chance to Block: 25% Armour: (668-773) Evasion: (668-773) Movement Speed: -3%Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200-250)% increased Armour and Evasion +(60-80) to maximum Life Cannot be FrozenSilent, silent night, Quench the holy light. | +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200-250)% increased Armour and Evasion +(60-80) to maximum Life Cannot be Frozen | ||
White WindWhite Wind Imperial SkeanRune Dagger Quality: +20% Physical Damage: 21.6-87.6 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating (15-25)% chance to Dodge Attack Hits while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little, but they dare not whisper the name of the demon that flies on Winter's gales. | 30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating (15-25)% chance to Dodge Attack Hits while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is empty | ||
AugyreAugyre Void SceptreSceptre Quality: +20% Physical Damage: (150-170) to (228-258.4) Critical Strike Chance: (11.16%-12.40%) Attacks per Second: (1.38-1.44) Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. | 40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique | ||
Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | +(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute | ||
Inpulsa's Broken HeartInpulsa's Broken Heart Sadist GarbQuality: +20% Evasion: 512 Energy Shield: 105 Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by ShockDon't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment. | +(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock | ||
Invictus SolarisInvictus Solaris Archon Kite ShieldQuality: +20% Chance to Block: 22% Armour: (499-577) Energy Shield: (96-111) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be IgnitedEternal soldiers fight for glory or death. Solaris vanguard know only glory. | +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be Ignited | ||
Memory VaultMemory Vault Praetor CrownQuality: +20% Armour: 193 Energy Shield: (213-249)Requires Level 68, 62 Str, 91 Int+(130-160) to maximum Energy Shield +(150-200) to maximum Mana (30-40)% increased Mana Regeneration Rate +(20-30)% to Fire Resistance 10% increased Mana Reserved Gain Armour equal to your Reserved ManaYour memories are a bridge to the past. Let no one cross. | +(130-160) to maximum Energy Shield +(150-200) to maximum Mana (30-40)% increased Mana Regeneration Rate +(20-30)% to Fire Resistance 10% increased Mana Reserved Gain Armour equal to your Reserved Mana | ||
NebulochNebuloch Nightmare MaceOne Handed Mace Quality: +20% Physical Damage: (99.6-117.6) to (216-240) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 11Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | 10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently | ||
VulconusVulconus Demon DaggerRune Dagger Quality: +20% Physical Damage: (130.8-160.8) to (278.4-296.4) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. | 40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire | ||
Bubonic TrailBubonic Trail Murder BootsQuality: +20% Evasion: 222 Energy Shield: 20Requires Level 69, 82 Dex, 42 IntHas 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting youEven the dead serve the Lightless. | Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting you | ||
Bubonic TrailBubonic Trail Murder BootsQuality: +20% Evasion: 222 Energy Shield: 20Requires Level 69, 82 Dex, 42 IntHas 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting youEven the dead serve the Lightless. | Has 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (4-6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting you | ||
Magna EclipsisMagna Eclipsis Pinnacle Tower ShieldQuality: +20% Chance to Block: 25% Armour: (1494-1727) Evasion: (96-120) Energy Shield: (96-120) Movement Speed: -3%Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (200-250)% increased Armour +(60-80) to maximum Life +(80-100) to Evasion Rating and Energy ShieldLunaris crossed silently, shining and full, Softly night left her, alone and forlorn. Solaris rose to meet her, feeling her pull. 'Neath the midday sun, the night was reborn. | +(20-30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (200-250)% increased Armour +(60-80) to maximum Life +(80-100) to Evasion Rating and Energy Shield | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Yoke of SufferingYoke of Suffering Onyx AmuletRequires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can ShockLet the unrepentant be dragged ever downwards by the weight of their sins. | +(10-16) to all Attributes+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock | ||
Shroud of the LightlessShroud of the Lightless Carnal ArmourQuality: +20% Evasion: (988-1059) Energy Shield: (274-294) Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum ManaHas 1 Abyssal Socket Socketed Gems are Supported by Level 25 Elemental Penetration 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160-180)% increased Evasion and Energy Shield (6-10)% increased maximum Life (9-15)% increased maximum Mana 1% increased Maximum Life per Abyss Jewel affecting you 1% increased Maximum Mana per Abyss Jewel affecting youLook to the darkness for nourishment and you will never go hungry. | +(20-25) to maximum ManaHas 1 Abyssal Socket Socketed Gems are Supported by Level 25 Elemental Penetration 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160-180)% increased Evasion and Energy Shield (6-10)% increased maximum Life (9-15)% increased maximum Mana 1% increased Maximum Life per Abyss Jewel affecting you 1% increased Maximum Mana per Abyss Jewel affecting you | ||
GloomfangGloomfang Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life for each Enemy hit by your Spells Lose (25-20) Life for each Enemy hit by your Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. | (48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life for each Enemy hit by your Spells Lose (25-20) Life for each Enemy hit by your Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage |
Maps[ | ]
War for the Atlas includes 32 new maps, including two unique maps. Many of them use the new tilesets and bosses introduced in the Fall of Oriath.
- Alleyways MapAlleyways MapMap Level: 69
Map Tier: 2
Guild Character: aTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Basilica MapBasilica MapMap Level: 82
Map Tier: 15
Guild Character: »Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Belfry MapBelfry MapMap Level: 77
Map Tier: 10
Guild Character: wTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Cage MapCage MapMap Level: 70
Map Tier: 3
Guild Character: ITravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Carcass MapCarcass MapMap Level: 82
Map Tier: 15
Guild Character: §Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - City Square MapCity Square MapMap Level: 71
Map Tier: 4
Guild Character: ÖTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Conservatory MapConservatory MapMap Level: 72
Map Tier: 5
Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Coral Ruins MapCoral Ruins MapMap Level: 74
Map Tier: 7
Guild Character: ÁTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Courthouse MapCourthouse MapMap Level: 71
Map Tier: 4
Guild Character: fTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Crimson Temple MapCrimson Temple MapMap Level: 81
Map Tier: 14
Guild Character: ©Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Defiled Cathedral MapDefiled Cathedral MapMap Level: 79
Map Tier: 12
Guild Character: úTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Dig MapDig MapMap Level: 81
Map Tier: 14
Guild Character: †Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Fields MapFields MapMap Level: 73
Map Tier: 6
Guild Character: ÑTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Haunted Mansion MapHaunted Mansion MapMap Level: 72
Map Tier: 5
Guild Character: kTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Iceberg MapIceberg MapMap Level: 70
Map Tier: 3
Guild Character: HTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Infested Valley MapInfested Valley MapMap Level: 75
Map Tier: 8
Guild Character: ŒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Laboratory MapLaboratory MapMap Level: 75
Map Tier: 8
Guild Character: ÄTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Lava Lake MapLava Lake MapMap Level: 82
Map Tier: 15
Guild Character: µTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Lookout MapLookout MapMap Level: 68
Map Tier: 1
Guild Character: CTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Mausoleum MapMausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Moon Temple MapMoon Temple MapMap Level: 76
Map Tier: 9
Guild Character: =Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Park MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Pen MapPen MapMap Level: 69
Map Tier: 2
Guild Character: bTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Relic Chambers MapRelic Chambers MapMap Level: 71
Map Tier: 4
Guild Character: 1Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Sepulchre MapSepulchre MapMap Level: 76
Map Tier: 9
Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Siege MapSiege MapMap Level: 77
Map Tier: 10
Guild Character: uTravel to this Map by using it in a personal Map Device. Maps can only be used once. - Sulphur Vents MapSulphur Vents MapMap Level: 72
Map Tier: 5
Guild Character: PTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Summit MapSummit MapMap Level: 79
Map Tier: 12
Guild Character: ùTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Sunken City MapSunken City MapMap Level: 82
Map Tier: 15
Guild Character: •Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Tribunal MapCrater MapMap Level: 74
Map Tier: 7
Guild Character: DTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - The Twilight TempleThe Twilight Temple
Moon Temple MapMap Level: 76
Map Tier: 9
Guild Character: ^
Item Quantity: (+75%-+100%)
Item Rarity: (+125%-+175%)
Monster Pack Size: (+25%-+50%)Area has increased monster variety
Area is inhabited by Lunaris fanatics
Area is inhabited by Solaris fanatics
Players are Cursed with Flammability, with 60% increased Effect
Players are Cursed with Frostbite, with 60% increased EffectIn the shadow of war,
all are eclipsed.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. - Pillars of ArunPillars of Arun
Dunes MapMap Level: 74
Map Tier: 7
Guild Character: ›
Item Quantity: (+100%-+150%)
Item Rarity: (+200%-+300%)(60-100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20-25)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
- Renaming and Rework
- Abyss was renamed to Caldera Map.
- Beacon was renamed to Lighthouse Map.
- Crematorium was renamed to Lava Chamber Map.
- Crypt was renamed to Cursed Crypt Map.
- Quarry was renamed to Geode Map.
- Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map have been reworked.
- Oasis was renamed to Desert Spring Map, with a new boss.
- Sulphur Wastes was renamed to Leyline Map.
- The bosses of Crystal Ore Map and Excavation Map have been swapped.
- The bosses of Residence Map and Villa Map have been swapped.
- The boss and layout of Acid Lakes Map have been reworked.
- The boss and layout of Factory Map have been reworked.
- The boss and layout of Overgrown Shrine Map have been reworked.
- The boss and layout of Temple Map have been reworked.
- The boss and layout of Waste Pool Map have been reworked.
Videos/Overview[ | ]
Gallery[ | ]
The redrawn Atlas
References[ | ]
- ↑ Bex_GGG (November 16, 2017). "Path of Exile: War for the Atlas". Official Path of Exile Forums. Retrieved November 16, 2017.
- ↑ NickK_GGG (December 6, 2017). "Path of Exile 3.1.0: War for the Atlas Patch Notes". Official Path of Exile Forums. Retrieved December 6, 2017.