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Warcry

Enduring Cry skill screenshot.jpg
A player casting Enduring Cry

Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters because they only affect nearby enemies and allies. In addition to the bonuses, warcry skills naturally taunt enemies within their range to attack the player instead of his allies, allowing one party member to act as a "tank". Warcries also Exert the next few attacks with additional properties.

Warcries aren't considered Spells and therefore cannot be supported by support gems such as Cast when Damage Taken Support inventory icon.pngCast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills require 1% reduced amount of Damage taken to TriggerTrigger Supported Spells when you take a total of (528-3272) Damage
Supported Skills deal (-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Cast when Damage Taken Support inventory icon.png

or other spell-specific support gems. Warcries can be supported by

Second Wind Support inventory icon.pngSecond Wind SupportSecond Wind SupportSupport
Icon: 8
Cost & Reservation Multiplier: 125%
Requires Level 31Supports skills with cooldowns.
Cannot support triggered skills.
Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Cooldown Recovery RateSupported Non-Instant Skills have +0.05 Cooldown Use
Supported Skills have 0.5% reduced Cooldown Recovery Rate
Regenerate 0.05% of Life over 1 second when you use Supported Skills
Supported Non-Instant Skills have +1 Cooldown Use
Supported Skills have (5-24)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Second Wind Support inventory icon.png

to lower their cooldown.

Mechanics

Players can be under the effect of multiple Warcries at once. Each Warcry has its own cooldown unless the Call to Arms keystone is allocated.

Power

Warcries are enhanced proportionate to the power of nearby enemies, calculated at the time they are cast. Normal monsters are counted as 1, magic monsters as 2, rare as 10, unique as 20, and players as 5.

The following count power differently:

  • Rallying Cry inventory icon.pngRallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    Rallying Cry inventory icon.png
    gains power based on nearby Allies and enemies
  • General's Cry inventory icon.pngGeneral's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    General's Cry inventory icon.png
    gains power based on nearby enemies and corpses

Redblade Banner inventory icon.pngRedblade BannerRedblade Banner
Painted Tower Shield
Quality: +20%
Chance to Block: 30%
Armour: (434-477)
Movement Speed: -3%
Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Blood shed is blood shared.

Redblade Banner inventory icon.png
causes Warcries to have infinite power, so they always apply the maximum possible benefit, regardless of nearby enemies.
Warcry exert count screenshot.png
Skill bar icons showing the number of Exerted attacks

Exerted Attacks

Warcries cause a certain number of attacks to become Exerted after the Warcry is used, as long as the attack type is valid. Attacks can be Exerted by multiple Warcries and receive the benefits of each.

The number of Exerted attacks remaining is shown on the Skill bar icon.

Channelling skills cannot be exerted.

Multistrike and Exerted attacks: Multistrike Support inventory icon.pngMultistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Cost & Reservation Multiplier: 160%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have 1% reduced Attack Speed
Supported Skills have 1% increased Area of Effect per Repeat
Supported Skills have 0.5% increased Attack Speed
Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal (20-10)% less Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

Multistrike Support inventory icon.png
supported skills cannot be exerted, although skills that inherently strikes multiple times, like Double Strike inventory icon.pngDouble StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 80% of base
Attack Damage: (91%-112%) of base
Effectiveness of Added Damage: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png
Double Strike inventory icon.png
, consume one exerted attack per use of the skill.

Skills

There are currently 8 gems with the Warcry gem tag:

Skill gem StrengthIcon small.png DexterityIcon small.png IntelligenceIcon small.png Level up icon small.png
Ancestral Cry inventory icon.pngAncestral CryAncestral CryWarcry, AoE, Duration
Mana Cost: (14-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
Exerts the next 8 Melee Strike Attacks you perform
Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
Exerted Strikes target 2 additional Enemies
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Cry skill icon.png
Ancestral Cry inventory icon.png
Yes.pngN/AN/A16
Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (13-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery Rate
Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png
Enduring Cry inventory icon.png
Yes.pngN/AN/A10
General's Cry inventory icon.pngGeneral's CryGeneral's CryWarcry, AoE, Duration
Mana Cost: (15-19)
Cast Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
(0-38)% increased Warcry Speed
Supported Skills deal (45-30)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered
Attacks with Supported Skills count as Exerted
Supported Strike Skills cannot target additional Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
General's Cry skill icon.png
General's Cry inventory icon.png
Yes.pngN/AN/A24
Infernal Cry inventory icon.pngInfernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Mana Cost: (15-19)
Cast Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
(for Combust) Deals attack damage in an area.
Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 6 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combust skill icon.png
Infernal Cry inventory icon.png
Yes.pngN/AN/A24
Intimidating Cry inventory icon.pngIntimidating CryIntimidating CryWarcry, AoE, Duration, Physical
Mana Cost: (13-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Counts total Power of Enemies in Range
Exerted Attacks deal Double Damage
Enemies Taunted by this Warcry are Intimidated
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Intimidating Cry skill icon.png
Intimidating Cry inventory icon.png
Yes.pngN/AN/A10
Rallying Cry inventory icon.pngRallying CryRallying CryWarcry, AoE, Duration
Mana Cost: (15-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Exerts the next 5 Melee Attacks you perform
Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Buff has 100% more Effect on your Minions
Counts total Power of Enemies and Allies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rallying Cry skill icon.png
Rallying Cry inventory icon.png
Yes.png Yes.pngN/A24
Seismic Cry inventory icon.pngSeismic CrySeismic CryWarcry, AoE, Duration
Mana Cost: (14-19)
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Exerts the next 4 Melee Slam Attacks you perform
Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
Exerted Attacks have 30% increased Area of Effect
Exerted Attacks deal 30% more Damage
Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
Knocks back and Interrupts Enemies in a smaller Area
Counts total Power of Enemies in Range
200% increased Knockback Distance
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Cry skill icon.png
Seismic Cry inventory icon.png
Yes.pngN/AN/A16
Urgent Orders Support inventory icon.pngUrgent Orders SupportUrgent Orders SupportWarcry, Support
Icon: o
Cost & Reservation Multiplier: 130%
Requires Level 31Supports warcry skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Warcry SpeedSupported Skills have 1% reduced Cooldown Recovery Rate
Supported Skills have 0.5% increased Buff Effect
Supported Skills have minimum of 0.5 Power
Supported Skills have (30-49)% increased Warcry Speed
Supported Skills have +2 seconds to Cooldown
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Urgent Orders Support inventory icon.png
Yes.pngN/AN/A31

Version history

Version Changes
3.11.0
  • The visual effects of all warcries have been improved.
  • Greater support for Warcries has been added to the Passive Skill Tree in the form of new and changed clusters, and even a new keystone.
  • Warcries no longer share a cooldown by default. All Warcries now have a base use time of 0.8sec, and their effects tend to linger for a greater duration. Their base cooldowns are also now longer.
  • Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies or corpses too. This is measured as 'Power', with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. All Warcries also taunt enemies in range.
  • Warcries all now cause a certain number of attacks to become Exerted after the Warcry is used (except Enduring Cry inventory icon.pngEnduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    Enduring Cry inventory icon.png
    and General's Cry inventory icon.pngGeneral's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    General's Cry inventory icon.png
    , however the attacks done by the General's Cry inventory icon.pngGeneral's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    General's Cry inventory icon.png
    Mirage Warriors are Exerted). Exerted attacks are enhanced in different ways depending on the Warcry. Your Exerted Attacks can benefit from the effects of multiple Warcries, if the type of attack is valid.
  • We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree. Some of these mechanics include Rage, Unleash, Corpse manipulation, Warcries, Heralds and Banners.
Unknown
  • Introduced to the game.
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