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(Minor rewording. Trying to figure out how to query ward base types. Are they not added in backend?)
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==Mechanics==
 
==Mechanics==
Ward absorbs the final damage of a hit. It is taken before energy shield and after [[Aegis]] and [[guard]] skill buffs.<ref name="Ward" />
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Ward absorbs the final damage of a hit. It is taken before energy shield and after [[Aegis]] and [[guard]] skill buffs.<ref name="Ward" /> Ward will not activate if the hit deals 0 damage.
   
 
==Items==
 
==Items==

Revision as of 01:38, 7 September 2021

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This article is a stub. Please help improve the article by expanding it.

Ward is a defence type introduced in content patch 3.15 that absorbs the damage taken from a hit equal by the amount of ward. After being hit by any amount of damage, ward will deplete, recharging after 5 seconds. Unlike energy shield, taking damage will not interrupt ward restoration time.

Ward can only be found in item bases found from expeditions and Iron Flasks.

Mechanics

Ward absorbs the final damage of a hit. It is taken before energy shield and after Aegis and guard skill buffs.[1] Ward will not activate if the hit deals 0 damage.

Items

References

  1. Mark_GGG (July 19th, 2021). "Ward as an Overlooked Defensive Mechanic - Precis of the Implications". Path of Exile subreddit. Retrieved August 3rd, 2021.