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A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Swapping Weapons[ | ]
- Characters can use a different weapon or weapons on a weapon swap.
- The weapon or weapons can be changed with a keybind.
Attacks and Spells[ | ]
The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.
Weapon Damage modifiers[ | ]
Physical Damage[ | ]
- Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
- The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
- Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
Elemental and Chaos Damage[ | ]
Other Damage Modifiers[ | ]
- %Increased Minion Damage For more info See Minions.
Attack speed modifiers[ | ]
%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.
Summary[ | ]
Weapon Type | H | Attri | DPS Max | Dmg Avg | AS Max | Crit Chance | Implicit Mods | Implicit Mods (Maraketh) | Implicit Mods (Experimental) |
---|---|---|---|---|---|---|---|---|---|
One Hand Mace | 1 | 89.1 | 77.5 | 1.45 | 5.0% | 10-15% reduced Enemy Stun Threshold | 4%-6% increased Attack Speed | Trigger Level 10-20 Fiery Impact on Melee Hit with this Weapon | |
Two Hand Mace | 2 | 140.2 | 127.5 | 1.35 | 5.0% | 30%-45% increased Stun Duration on enemies | 4%-6% increased Area of Effect | Warcries Exert 1 additional Attack | |
One Hand Axe | 1 | 92.4 | 77 | 1.5 | 5.0% | None (but higher base DPS) | +8%-12% increased Physical Damage | +10 to Maximum Rage | |
Two Hand Axe | 2 | 162.8 | 155 | 1.4 | 5.0% | None (but higher base DPS) | +50% increased Local Critical Strike Chance | +20% to Maximum Quality | |
One Hand Sword | 1 | 90.6 | 77 | 1.55 | 5.0% | 40% increased Global Accuracy Rating OR
+45-475 to Accuracy Rating |
4%-6% chance to Dodge Attack Hits | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element | |
Two Hand Sword | 2 | 136.5 | 105 | 1.5 | 5.0%-6.0% | 40-60% increased Global Accuracy Rating OR
+60-400 to Accuracy Rating |
+40-60% to Global Critical Strike Multiplier | Attack Critical Strikes ignore Enemy Monster Elemental Resistances | |
Fishing rod | 2 | 12 | 10 | 1.2 | 5.0% | None | None | N/A | |
Thrusting One Hand Sword | 1 | 73.6 | 54.5 | 1.6 | 5.5%-6.5% | 25%-35% increased Global Critical Strike Multiplier | 15%-20% chance to cause Bleeding on Hit | N/A | |
Bow | 2 | 78.8 | 63 | 1.5 | 5.0%-6.5% | None OR +30-50% increased Critical Strike Chance OR
+15-25% to Global Critical Strike Multiplier OR +20%-24% increased Elemental Damage with Weapons OR |
+4%-6% increased Movement Speed | Adds (40–116) to (60–172) Fire Damage | |
Claw | 1 | 72 | 54 | 1.6 | 6.0%-6.5% | +3-50 Life gained for each enemy hit by your Attacks OR
1.6%-2% Physical Attack Damage Leeched as Life |
+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks | Adds (23–55) to (45–98) Chaos Damage | |
Dagger | 1 | 74.2 | 55 | 1.5 | 6.0%-6.5% | 30%-50% increased Global Critical Strike Chance | 4%-6% Chance to Block Attack Damage | All Damage from Hits with This Weapon can Poison | |
Rune Dagger | 1 | 72.6 | 60.5 | 1.5 | 6.3%-6.5% | 30%-50% increased Global Critical Strike Chance | N/A | Trigger Level 10-30 Flame Dash when you use a Socketed Skill | |
Sceptre | 1 | 81.6 | 68 | 1.5 | 6.0%-6.5% | 10%-40% increased Elemental Damage | Damage Penetrates 4%-6% Elemental Resistance | Secret of Suffering OR
Elemental Equilibrium OR Elemental Overload | |
Staff | 2 | 131.1 | 114 | 1.3 | 6.1%-7.3% | 18% Chance to Block Attack Damage while wielding a Staff | 80%-100% increased Global Critical Strike Chance | +(66–165) to maximum Energy Shield, Spend Energy Shield before Mana for Costs of Socketed Skills | |
Warstaff | 2 | 136.2 | 109 | 1.3 | 6.0%-6.5% | 18%-20% Chance to Block Attack Damage while wielding a Staff | N/A | +1 to Maximum Power Charges and Maximum Endurance Charges | |
Wand | 1 | 65 | 54 | 1.5 | 7.0%-8.0% | 8-40% increased Spell Damage | 10-14% increased Cast Speed | Gain an Endurance, Frenzy or Power Charge every 6 seconds |