(Fixing class_ids) |
Neokowloon (talk | contribs) (add gem tag Prismatic) |
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|strength_percent = 40 |
|strength_percent = 40 |
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|dexterity_percent = 60 |
|dexterity_percent = 60 |
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− | |gem_tags = Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining |
+ | |gem_tags = Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic |
− | |gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. |
+ | |gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. |
|active_skill_name = Wild Strike |
|active_skill_name = Wild Strike |
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|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger |
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger |
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|cast_time = 1.0 |
|cast_time = 1.0 |
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|required_level = 28 |
|required_level = 28 |
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+ | |skill_cost1_type = mana |
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|quality_type1_weight = 50 |
|quality_type1_weight = 50 |
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|quality_type1_stat_text = 1% increased Elemental Damage |
|quality_type1_stat_text = 1% increased Elemental Damage |
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|quality_type4_stat1_id = chaining_range_+% |
|quality_type4_stat1_id = chaining_range_+% |
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|quality_type4_stat1_value = 1000 |
|quality_type4_stat1_value = 1000 |
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− | | |
+ | |static_cost1_amount = 6 |
|static_attack_speed_multiplier = 100 |
|static_attack_speed_multiplier = 100 |
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|static_stat1_id = elemental_strike_physical_damage_%_to_convert |
|static_stat1_id = elemental_strike_physical_damage_%_to_convert |
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==Skill functions and interactions== |
==Skill functions and interactions== |
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− | An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:<ref name="Wildstrike" /> |
+ | An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:<ref name="Wildstrike" /> If an enemy is hit with the melee part, they cannot be hit by the secondary effect.<ref>https://www.reddit.com/r/pathofexile/comments/krbctz/questions_thread_january_06_2021/gjahruu/?context=3</ref> |
+ | |||
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] |
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] |
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* An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]] |
* An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]] |
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Modifiers that require a specific keyword only apply to the appropriate portions of the attack.<ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[Damage conversion#Converted to|converted]] damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). Similarly, supporting Wild Strike with {{il|Lesser Multiple Projectiles}} will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack. |
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.<ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[Damage conversion#Converted to|converted]] damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). Similarly, supporting Wild Strike with {{il|Lesser Multiple Projectiles}} will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack. |
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+ | |||
+ | '''Prismatic:''' Wild Strike will never pick the same element twice in a row. |
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[[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. |
[[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. |
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==Version history== |
==Version history== |
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{{Version history table header}} |
{{Version history table header}} |
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+ | {{Version history table row|3.15.0}} |
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+ | * Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%). |
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+ | * Can no longer choose the same element to attack with twice in a row. |
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+ | * Received [[Prismatic]] gem tag. |
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{{Version history table row|3.8.0}} |
{{Version history table row|3.8.0}} |
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* Combat Focus now also applies to Wild Strike. |
* Combat Focus now also applies to Wild Strike. |
Latest revision as of 14:34, 31 July 2021
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-185)% of base
Effectiveness of Added Damage: (160-185)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 28Vendor Prices
Normal | 1x Orb of Chance |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemWildStrike
Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
Skill functions and interactions[ | ]
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:[1] If an enemy is hit with the melee part, they cannot be hit by the secondary effect.[2]
- A fiery explosion with the keywords Fire, AoE, Attack
- An icy wave with the keywords Cold, Projectile, Attack
- An arcing bolt of lightning with the keywords Lightning, Chaining, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.[1] For example, supporting Wild Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast SpeedSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% increased Projectile SpeedProjectiles Fired by Supported Skills have 1% increased Projectile spreadSupported Skills fire 2 additional Projectiles
Supported Skills deal (15-6)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Prismatic: Wild Strike will never pick the same element twice in a row.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills deal 1% reduced Fire Damage
Supported Skills have +1% to Fire Damage over Time MultiplierSupported Skills have 1% of Physical Damage Converted to Fire DamageSupported Skills gain (25-39)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., HatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or AngerAngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) will apply to all parts of the attack.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Gem level progression[ | ]
Level | Damage Effectiveness | Attack Damage | # Chains | Inc. AoE | Melee range | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 160% | 160% | 4 | N/A | N/A | 0 | 0 |
2 | 31 | 46 | 32 | 161% | 161.3% | 4 | 1% | N/A | 199345 | 199345 |
3 | 34 | 50 | 35 | 163% | 162.6% | 4 | 2% | N/A | 285815 | 485160 |
4 | 37 | 54 | 37 | 164% | 163.9% | 4 | 3% | N/A | 401344 | 886504 |
5 | 40 | 58 | 40 | 165% | 165.3% | 4 | 4% | N/A | 554379 | 1440883 |
6 | 42 | 60 | 42 | 167% | 166.6% | 4 | 5% | N/A | 477437 | 1918320 |
7 | 44 | 63 | 44 | 168% | 167.9% | 5 | 6% | 1 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 169% | 169.2% | 5 | 7% | 1 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 171% | 170.5% | 5 | 8% | 1 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 172% | 171.8% | 5 | 9% | 1 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 173% | 173.2% | 5 | 10% | 1 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 174% | 174.5% | 5 | 11% | 1 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 176% | 175.8% | 6 | 12% | 1 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 177% | 177.1% | 6 | 13% | 2 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 178% | 178.4% | 6 | 14% | 2 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 180% | 179.7% | 6 | 15% | 2 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 181% | 181.1% | 6 | 16% | 2 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 182% | 182.4% | 6 | 17% | 2 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 184% | 183.7% | 7 | 18% | 2 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 185% | 185% | 7 | 19% | 2 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 186% | 186.3% | 7 | 20% | 3 | N/A | N/A |
22 | 74 | N/A | N/A | 188% | 187.6% | 7 | 21% | 3 | N/A | N/A |
23 | 76 | N/A | N/A | 189% | 188.9% | 7 | 22% | 3 | N/A | N/A |
24 | 78 | N/A | N/A | 190% | 190.3% | 7 | 23% | 3 | N/A | N/A |
25 | 80 | N/A | N/A | 192% | 191.6% | 8 | 24% | 3 | N/A | N/A |
26 | 82 | N/A | N/A | 193% | 192.9% | 8 | 25% | 3 | N/A | N/A |
27 | 84 | N/A | N/A | 194% | 194.2% | 8 | 26% | 3 | N/A | N/A |
28 | 86 | N/A | N/A | 196% | 195.5% | 8 | 27% | 4 | N/A | N/A |
29 | 88 | N/A | N/A | 197% | 196.8% | 8 | 28% | 4 | N/A | N/A |
30 | 90 | N/A | N/A | 198% | 198.2% | 8 | 29% | 4 | N/A | N/A |
31 | 91 | N/A | N/A | 199% | 198.8% | 8 | 29% | 4 | N/A | N/A |
32 | 92 | N/A | N/A | 199% | 199.5% | 9 | 30% | 4 | N/A | N/A |
33 | 93 | N/A | N/A | 200% | 200.1% | 9 | 30% | 4 | N/A | N/A |
34 | 94 | N/A | N/A | 201% | 200.8% | 9 | 31% | 4 | N/A | N/A |
35 | 95 | N/A | N/A | 201% | 201.4% | 9 | 31% | 5 | N/A | N/A |
36 | 96 | N/A | N/A | 202% | 202.1% | 9 | 32% | 5 | N/A | N/A |
37 | 97 | N/A | N/A | 203% | 202.8% | 9 | 32% | 5 | N/A | N/A |
38 | 98 | N/A | N/A | 203% | 203.4% | 9 | 33% | 5 | N/A | N/A |
39 | 99 | N/A | N/A | 204% | 204.1% | 9 | 33% | 5 | N/A | N/A |
40 | 100 | N/A | N/A | 205% | 204.7% | 9 | 34% | 5 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Wild Strike:
Item | Limit | Radius | Stats |
---|---|---|---|
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage |
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage |
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage |
Related helmet enchantments
The following helmet enchantments affect Wild Strike.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Wild Strike Damage 1 | 66 | 25% increased Wild Strike Damage | helmet 100 default 0 |
Enchantment Wild Strike Damage 2 | 75 | 40% increased Wild Strike Damage | helmet 100 default 0 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 1 | 66 | Wild Strike's Beam Chains an additional 4 times | helmet 100 default 0 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 2 | 75 | Wild Strike's Beam Chains an additional 6 times | helmet 100 default 0 |
Enchantment Wild Strike Area Of Effect 1 | 66 | 24% increased Wild Strike Area of Effect | helmet 100 default 0 |
Enchantment Wild Strike Area Of Effect 2 | 75 | 36% increased Wild Strike Area of Effect | helmet 100 default 0 |
Version history[ | ]
Version | Changes |
---|---|
3.15.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
|
References[ | ]
- ↑ 1.0 1.1 1.2 Mark_GGG (June 23, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 23, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/krbctz/questions_thread_january_06_2021/gjahruu/?context=3