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'''Maps''' are the main type of endgame content in [[Path of Exile]]. Like equipment, they come in {{c|normal|normal}}, {{c|magic|magic}}, {{c|rare|rare}}, and {{c|unique|unique}} [[rarity|rarities]] and have their own special [[affixes]]. Affixes on maps can make them more difficult but also increase their potential rewards. Maps can also have [[quality]], which can be raised by using a {{il|Cartographer's Chisel}}. Map drops are not affected by [[Partying|party size]].<ref name="PartyMaps" /> Maps cannot be used until you have access to the [[Eternal Laboratory]], which can be accessed after completing [[Lady Dialla]]'s quests in [[Act 3]] on Merciless difficulty. They can later also be used in [[hideout]]s, if the player has a personal map device, offered by [[Zana]]. There are 15 tiers of maps, each tier corresponding to an area level. Tier one maps open a level 68 area, tier two maps open a level 69 area, and so on to level 82. Map tiers are divided into three groups: low-tier maps, mid-tier maps, and high-tier maps. In low-tier maps (1-6), maps of higher tier than the current map drop frequently. In mid-tier maps (7-11), maps of higher tier than the current map drop less frequently. High-tier maps (12-15) drop infrequently, such that it is unlikely a player could sustain a supply of high-tier maps solely by running other maps. The tier group of a map is indicated by the colour of the symbol on its inventory icon; low-tier maps have grey icons, mid-tier maps have yellow icons, and high-tier maps have red icons. Moving from one group of map tiers to the next often imposes a challenge because map drops become hard to sustain. Furthermore, mid-tier and high-tier maps introduce higher values for the mods they can roll, new mods that are more challenging, and combinations of mods that aren't allowed to coexist on low-tier maps. Maps can drop from anything that can drop items of [[item level]] 60 or higher. Non-map areas can only drop the first tier of maps. Tier 2 maps or greater can drop from anything inside a map that can drop items of the same item level. As a result, magic monsters can drop maps one level higher than the map they reside in. As of 2.0.3 map bosses are the only way to get a map that is two levels above the area the player is in.<ref>2.0.0 Patch Notes https://www.pathofexile.com/forum/view-thread/1304441</ref> As of [[version 2.1.0]] there are '''77 base maps and 13 unique maps'''. ==Maps by Level== Maps followed by an asterisk (*) are unique. '''Layout ratings:''' * A: The map has a consistent layout that can be reliably fully cleared with no backtracking. * B: The map has an open layout with few obstacles, or has only short and well-connected side paths. * C: The map has an open layout with many obstacles, or has long side paths that require backtracking. '''Boss ratings:''' * 5: High and consistent damage output that is difficult to reliably avoid; skipped by many players. * 4: High and consistent damage output that can be avoided reasonably well but still very dangerous. * 3: Occasionally high damage output that can be avoided reasonably well. * 2: Moderate damage output that can be easily kited and/or reasonably mitigated by most builds. * 1: Trivial for most builds. {| class="wikitable sortable" |- ! Map !! Level !! Tier !! Layout type !! Boss difficulty !! Layout set !! Boss |- | {{il|Crypt Map}} | 68 | 1 | C | 2 | Crypt | [[Pagan Bishop of Agony]] |- | {{il|The Coward's Trial}} * | 68 | 1 | A | 2 | Crypt | [[Infector of Dreams]] |- | {{il|Desert Map}} | 68 | 1 | C | 5 | Dried Lake | [[Mirage of Bones]] |- | {{il|Dunes Map}} | 68 | 1 | B | 3 | The Coast | [[The Blacksmith]] |- | {{il|Dungeon Map}} | 68 | 1 | C | 4 | Prison | [[Penitentiary Incarcerator]] |- | {{il|Grotto Map}} | 68 | 1 | C | 1 | Caverns | [[Fire and Fury]] |- | {{il|Pit Map}} | 68 | 1 | C | 2 | Daresso's Dream | [[Tore, Towering Ancient]] |- | {{il|Tropical Island Map}} | 68 | 1 | A | 2 | The Southern Forest | [[Blood Progenitor]] |- | {{il|Untainted Paradise}} * | 68 | {{n/a}} | B | 2 | The Southern Forest | [[Clutch Queen]], [[Colossal Spitter]], [[Elder Devourer]], [[Great Maw]], [[Prime Ape]], [[The First Rhoa]] |- | {{il|Arcade Map}} | 69 | 2 | B | 1 | Sarn | [[Arcade Map|Herald of Thunder]], [[Herald of Ashes]] |- | {{il|Cemetery Map}} | 69 | 2 | B | 1 | Fellshrine Ruins | [[Thunderskull]] |- | {{il|Channel Map}} | 69 | 2 | C | 4 | The Aqueduct | [[The Winged Death]] |- | {{il|Mountain Ledge Map}} | 69 | 2 | A | 2 | The Ledge | [[Champion of Frost]] |- | {{il|Maelström of Chaos}} * | 69 | 2 | A | 3 | The Ledge | [[Merveil, the Reflection]] |- | {{il|Sewer Map}} | 69 | 2 | C | 2 | Sewers | [[Belcer, the Pirate Lord]] |- | {{il|Thicket Map}} | 69 | 2 | B | 3 | Dread Thicket | [[Steelpoint the Avenger]] |- | {{il|Wharf Map}} | 69 | 2 | A | 3 | Docks | [[Bramblemist]] |- | [[The Apex of Sacrifice]] | 70 | {{n/a}} | B | 5 | Ancient Pyramid | [[Atziri, Queen of the Vaal]] |- | {{il|Ghetto Map}} | 70 | 3 | B | 3 | The Slums | [[The Reaver]] |- | {{il|Mud Geyser Map}} | 70 | 3 | B | 3 | Fetid Pool | [[Skullbeak]] |- | {{il|Museum Map}} | 70 | 3 | C | 5 | Library | [[The Fallen Queen]], [[The Hollow Lady]], [[The Broken Prince]] |- | {{il|Quarry Map}} | 70 | 3 | B | 4 | Mines | [[Void Anomaly]] |- | {{il|Reef Map}} | 70 | 3 | C | 3 | Tidal Island | [[Asphyxia]] |- | {{il|Mao Kun}} * | 70 | 3 | C | 4 | Tidal Island | [[Fairgraves, Never Dying]] |- | {{il|Spider Lair Map}} | 70 | 3 | B | 3 | The Weaver's Chambers | [[Hybrid Widow]] |- | {{il|Vaal Pyramid Map}} | 70 | 3 | C | 2 | Ancient Pyramid | [[Atziri's Chosen]] |- | {{il|Vaults of Atziri}} * | 70 | 3 | A | 0 | Ancient Pyramid | (none) |- | {{il|Arena Map}} | 71 | 4 | B | 3 | The Grand Arena | [[Avatar of the Forge]], [[Avatar of the Skies]], [[Avatar of the Huntress]] |- | {{il|Overgrown Shrine Map}} | 71 | 4 | C | 3 | Chamber of Sins | [[Hybrid Widow]] |- | {{il|Acton's Nightmare}} * | 71 | 4 | C | 2 | Chamber of Sins | [[Thorn]], [[Rose]] |- | {{il|Promenade Map}} | 71 | 4 | A | 3 | The Ebony Barracks | [[Blackguard Avenger]], [[Blackguard Tempest]] |- | {{il|Hall of Grandmasters}} * | 71 | 4 | A | 5 | The Ebony Barracks | several |- | {{il|Phantasmagoria Map}} | 71 | 4 | A | 3 | Belly of the Beast | [[Thraxia]] |- | {{il|Shore Map}} | 71 | 4 | B | 3 | The Coast | [[Glace]] |- | {{il|Spider Forest Map}} | 71 | 4 | C | 3 | The Blackwood | [[The Blacksmith]] |- | {{il|Tunnel Map}} | 71 | 4 | C | 1 | Submerged Passage | [[Lady of the Brood]] |- | {{il|Bog Map}} | 72 | 5 | B | 1 | Fetid Pool | [[Slitherskin]] |- | {{il|Caer Blaidd, Wolfpack's Den}} * | 72 | 5 | B | 3 | The Den | Solus, Pack Alpha |- | {{il|Coves Map}} | 72 | 5 | B | 1 | The Coves | [[Master of the Blade]] |- | {{il|Graveyard Map}} | 72 | 5 | B | 4 | Fellshrine Ruins | [[Merveil, the Reflection]] |- | {{il|Pier Map}} | 72 | 5 | A | 1 | The Docks | [[Flame of Truth]] |- | {{il|Underground Sea Map}} | 72 | 5 | A | 1 | The Den | [[The Idol Beyond]] |- | {{il|Villa Map}} | 72 | 5 | C | 3 | The Sceptre of God | [[Excellis Aurafix]] |- | {{il|Arachnid Nest Map}} | 73 | 6 | B | 3 | The Weaver's Chambers | [[Lord of the Bow]] |- | {{il|Catacombs Map}} | 73 | 6 | C | 2 | The Catacombs | [[Xixic]] |- | {{il|Olmec's Sanctum}} * | 73 | 6 | A | 4 | The Catacombs | [[Olmec, the All Stone]] |- | {{il|Colonnade Map}} | 73 | 6 | A | 4 | Battlefront | [[Carnage]] |- | {{il|Dry Woods Map}} | 73 | 6 | B | 2 | The Old Fields | [[Spirit of Nadia]], [[Spirit of Aidan]] |- | {{il|Strand Map}} | 73 | 6 | A | 3 | Twilight Strand | [[Massier]] |- | {{il|Whakawairua Tuahu}} * | 73 | 6 | C | 5 | Twilight Strand | [[Tormented Temptress]] |- | {{il|Temple Map}} | 73 | 6 | C | 4 | Solaris | [[The Wicked One]] |- | {{il|Poorjoy's Asylum}} * | 73 | 6 | B | 5 | Solaris | [[Mistress Hyseria]] |- | {{il|Jungle Valley Map}} | 74 | 7 | A | 5 | The Riverways | [[Spinner of False Hope]] |- | {{il|Terrace Map}} | 74 | 7 | C | 4 | The Hedge Maze | [[Sallazzang]] |- | {{il|Mine Map}} | 74 | 7 | C | 3 | Cavern of Wrath | [[The Eroding One]] |- | {{il|Oba's Cursed Trove}} * | 74 | 7 | B | 1 | Mixed (Act 1, Act 2) | (none) |- | {{il|Torture Chamber Map}} | 74 | 7 | C | 4 | Prison | [[Shock and Horror]] |- | {{il|Waste Pool Map}} | 74 | 7 | C | 3 | Sewers | [[Asphyxia]] |- | {{il|Canyon Map}} | 75 | 8 | A | 3 | The Climb | [[Lord of the Bow]] |- | {{il|Cells Map}} | 75 | 8 | C | 3 | Crematorium | [[Harbinger]] |- | {{il|Dark Forest Map}} | 75 | 8 | B | 2 | Western Forest | [[Oak the Mighty]] |- | {{il|Dry Peninsula Map}} | 75 | 8 | A | 2 | The Southern Forest | [[Titan of the Grove]] |- | {{il|Orchard Map}} | 75 | 8 | C | 5 | The Imperial Gardens | [[Tunneltrap]] |- | {{il|Arid Lake Map}} | 76 | 9 | B | 2 | Fetid Pool | [[Drought Maddened Rhoa]] |- | {{il|Gorge Map}} | 76 | 9 | A | 1 | The Climb | [[Master of the Blade]] |- | {{il|Malformation Map}} | 76 | 9 | C | 4 | The Belly of the Beast | [[Nightmare Manifest]] |- | {{il|Residence Map}} | 76 | 9 | B | 5 | The Sceptre of God | [[The High Templar]] |- | {{il|Underground River Map}} | 76 | 9 | C | 1 | Cavern of Wrath | [[Beast of the Pits]] |- | {{il|Chateau Map}} | 77 | 10 | | | Labyrinth | [[Hephaeus, The Hammer]] |- | {{il|Bazaar Map}} | 77 | 10 | B | 3 | Marketplace | [[Dialla's Wrath]], [[Dialla's Hatred]], [[Dialla's Anger]] |- | {{il|Necropolis Map}} | 77 | 10 | C | 4 | Church Dungeon | [[Merveil, the Reflection]] |- | {{il|Death and Taxes}} * | 77 | 10 | A | 5 | Church Dungeon | [[Avatar of Ash]], [[Avatar of Winter]], [[Avatar of Silence]], [[Avatar of Apocalypse]] |- | {{il|Plateau Map}} | 77 | 10 | A | 2 | The Ledge | [[Drought Maddened Rhoa]] |- | {{il|Volcano Map}} | 77 | 10 | A | 4 | Kaom's Path | [[Forest of Flames]] |- | {{il|Academy Map}} | 78 | 11 | C | 4 | The Library | [[The Arbiter of Knowledge]] |- | {{il|Crematorium Map}} | 78 | 11 | C | 4 | Prison-like | [[Megaera]] |- | {{il|Precinct Map}} | 78 | 11 | B | 3 | The Slums | [[Lady Stormflay]] |- | {{il|Springs Map}} | 78 | 11 | B | 3 | Forest | [[Witch of the Cauldron]] |- | {{il|Arsenal Map}} | 79 | 12 | C | 1 | The Warehouse District | [[Volcanus]] |- | {{il|Overgrown Ruin Map}} | 79 | 12 | C | 3 | Chamber of Sins | [[Loathe]] |- | {{il|Shipyard Map}} | 79 | 12 | B | 2 | The Docks | [[Warmonger]] |- | {{il|Village Ruin Map}} | 79 | 12 | B | 5 | The Old Fields | [[Stonebeak, Battle Fowl]], [[Gnar, Eater of Carrion]] |- | [[The Alluring Abyss]] | 80 | {{n/a}} | B | 5 | Ancient Pyramid | [[Atziri, Queen of the Vaal]] |- | {{il|Courtyard Map}} | 80 | 13 | B | 4 | The Imperial Gardens | [[Oriath's Vigil]], [[Oriath's Vengeance]], [[Oriath's Virtue]] |- | {{il|Excavation Map}} | 80 | 13 | C | 5 | The Mines | [[Champion of the Hollows]], [[Lord of the Hollows]], [[Messenger of the Hollows]] |- | {{il|Wasteland Map}} | 80 | 13 | B | 4 | The Dried Lake | [[The Brittle Emperor (unique monster)|The Brittle Emperor]] |- | {{il|Waterways Map}} | 80 | 13 | C | 3 | The Aqueduct | [[Fragment of Winter]] |- | {{il|Conservatory Map}} | 81 | 14 | C | 4 | Ancient Pyramid | [[Shadow of the Vaal (unique monster)|Shadow of the Vaal]] |- | {{il|Palace Map}} | 81 | 14 | C | 5 | The Upper Sceptre | [[God's Chosen]] |- | {{il|Shrine Map}} | 81 | 14 | B | 4 | Lunaris Temple | [[Piety the Empyrian]] |- | {{il|Vaal Temple Map}} | 81 | 14 | C | 5 | Ancient Pyramid | [[K'aj Q'ura]], [[K'aj Y'ara'az]], [[K'aj A'alai]] |- | {{il|Abyss Map}} | 82 | 15 | B | 3 | Kaom's Stronghold | [[The Infernal King]] |- | {{il|Colosseum Map}} | 82 | 15 | A | 5 | Daresso's Dream | [[Ambrius, Legion Slayer]] |- | {{il|Core Map}} | 82 | 15 | C | 5 | The Black Core | [[Prodigy of Pain]], [[Prodigy of Hexes]], [[Prodigy of Darkness]], [[Eater of Souls]] |- |} ==Upgrades== Each arrow (⇓) in the chart below indicates a [[vendor recipe]] of the following type: {|style="text-align:center;" | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">3 maps of a given tier</div> |- | ⇓ (yield) |- | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">1 map of the next tier</div> |} {|style="text-align:center;" ! Tier !! colspan="7" | Maps |- ! 1 | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Dungeon Map|Dungeon]]</div> | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Grotto Map|Grotto]]</div> | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Dunes Map|Dunes]]</div> | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Pit Map|Pit]]</div> | style="width:100px;" | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Tropical Island Map|Tropical Island]]</div> | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Crypt Map|Crypt]]</div> | style="width:100px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Desert Map|Desert]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ |- ! 2 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Channel Map|Channel]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Thicket Map|Thicket]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Mountain Ledge Map|Mountain Ledge]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Cemetery Map|Cemetery]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Arcade Map|Arcade]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Sewer Map|Sewer]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Wharf Map|Wharf]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ |- ! 3 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Spider Lair Map|Spider Lair]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Vaal Pyramid Map|Vaal Pyramid]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Reef Map|Reef]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Quarry Map|Quarry]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Mud Geyser Map|Mud Geyser]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Ghetto Map|Ghetto]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Museum Map|Museum]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | ⇘ | ⇙ |- ! 4 | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Overgrown Shrine Map|Overgrown Shrine]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Tunnel Map|Tunnel]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Shore Map|Shore]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Spider Forest Map|Spider Forest]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Promenade Map|Promenade]]</div> | colspan="2" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Arena Map|Arena]]</div> | <div style="width:115px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Phantasmagoria Map|Phantasmagoria]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | colspan="2" | ⇓ | ⇙ |- ! 5 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Pier Map|Pier]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Bog Map|Bog]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Graveyard Map|Graveyard]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Coves Map|Coves]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Villa Map|Villa]]</div> | colspan="2" | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Underground Sea Map|Underground Sea]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇓ | colspan="2" | ⇓ |- ! 6 | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Arachnid Nest Map|Arachnid Nest]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Strand Map|Strand]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Dry Woods Map|Dry Woods]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Colonnade Map|Colonnade]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Catacombs Map|Catacombs]]</div> | colspan="2" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Temple Map|Temple]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | ⇘ | colspan="2" | ⇙ |- ! 7 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Waste Pool Map|Waste Pool]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Abandoned Cavern Map|Abandoned Cavern]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Jungle Valley Map|Jungle Valley]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Terrace Map|Terrace]]</div> | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Torture Chamber Map|Torture Chamber]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇓ | colspan="3" style="padding-right:54px;" | ⇓ |- ! 8 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Canyon Map|Canyon]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Dark Forest Map|Dark Forest]]</div> | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Dry Peninsula Map|Dry Peninsula]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Orchard Map|Orchard]]</div> | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Cells Map|Cells]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | ⇘ | colspan="3" style="padding-right:54px;" | ⇙ |- ! 9 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Arid Lake Map|Arid Lake]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Gorge Map|Gorge]]</div> | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Residence Map|Residence]]</div> | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Underground River Map|Underground River]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Malformation Map|Malformation]]</div> | |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | colspan="3" style="padding-right:54px;" | ⇓ | ⇓ |- ! 10 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Plateau Map|Plateau]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Bazaar Map|Bazaar]]</div> | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Volcano Map|Volcano]]</div> | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Necropolis Map|Necropolis]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Chateau Map|Chateau]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | colspan="3" style="padding-right:54px;" | ⇘ | ⇙ |- ! 11 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Precinct Map|Precinct]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Academy Map|Academy]]</div> | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Springs Map|Springs]]</div> | | colspan="3" style="padding-right:54px;" | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Crematorium Map|Crematorium]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | | colspan="3" style="padding-right:54px;" | ⇓ | |- ! 12 | <div style="width:90px; height:45px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Overgrown Ruin Map|Overgrown Ruin]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Village Ruin Map|Village Ruin]]</div> | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Arsenal Map|Arsenal]]</div> | | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Shipyard Map|Shipyard]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇓ | | colspan="3" style="padding-right:54px;" | ⇓ | |- ! 13 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Courtyard Map|Courtyard]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Excavation Map|Excavation]]</div> | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Waterways Map|Waterways]]</div> | | colspan="3" style="padding-right:54px;" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Wasteland Map|Wasteland]]</div> |- ! <!-- arrows --> | ⇓ | ⇓ | ⇘ | | colspan="3" style="padding-right:54px;" | ⇙ | |- ! 14 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Shrine Map|Shrine]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Conservatory Map|Conservatory]]</div> | colspan="3" | <div style="width:95px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Palace Map|Palace]]</div> | |- ! <!-- arrows --> | ⇓ | ⇓ | colspan="3" | ⇓ | | |- ! 15 | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Abyss Map|Abyss]]</div> | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Colosseum Map|Colosseum]]</div> | colspan="3" | <div style="width:90px; height:25px; background-color:#211F18; border:1px solid #A38D6D; margin:auto;">[[Core Map|Core]]</div> | | |} ==Modifiers== Each (non-unique) map can have up to 3 prefixes and 3 suffixes, just like other items. Currency related to rarity also works the same, for example an {{il|Orb of Alchemy}} will turn a basic map into a rare. Modifiers for maps change the properties of the map when one is in that map, thereby making it more difficult and (usually) resulting in increased item quantity for all drops on that map. High increased quantity also affects the drop rates of maps while in a particular map, so high modifiers will increase your chances at continuing to get map drops and finding higher level maps to use. ===Prefix=== See [[List of map prefix mods]] ===Suffix=== See [[List of map suffix mods]] ===Retired mods=== These can no longer spawn on new maps. Existing maps with these mods retain them, sometimes with altered effect depending on the prefix. {|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center;" |- !| Name !class="unsortable" | Mod !class="unsortable" | Value !| Map Quantity Bonus ! Notes |- | Enraged || Monsters gain x Frenzy Charges every 30 seconds || 1 to 3 || 15% || Replaced by of Frenzy. |- | Labyrinthine || (Indoor Maps only) || - || 20% || Was Area is a Maze with +0% Item Quantity. All maps were increased in size. |- | Massive || (Outdoor Maps only) || 20 to 50 || 20% || Was Area is x% larger with +0% Item Quantity. All maps were increased in size. |- | Villainous || Area is inhabited by Bandits || - || 8% || Replaced by Bipedal. |- | of Champions || x% more Magic Monsters || 20 to <br>50 || 3% || Replaced by of Bloodlines. |- | of Commanders || x% more Rare Monsters || 20 to <br>50 || 3% || Replaced by of Antagonists. |- | of Hordes|| +x% Monster pack size || 20 to <br>50 || 0% || Turned into a map bonus for other mods. |- | of Suffering || Players take x Chaos Damage per second || 16.66 to 33.33 || 18% || Replaced by of Venom and of Desecration. |- | of the Warlord || Players are cursed with {{sl|Warlord's Mark}} || Level 15 || 15% || |} ==Map Bosses== See [[map bosses]] to see what boss resides in what map. ==Unidentified Maps== It is possible to put unidentified maps into the map device in the [[Eternal Laboratory]]. There is a +30% [[Item Quantity]] bonus when running these maps, but even when you enter the map the specific modifiers to the map are not revealed to you, even though the overall quantity, rarity and packsize is. Some are easy to observe, burning or chilled ground are very obvious for example, but others are harder to know immediately (if there are enough obvious modifiers, together with the quantity,rarity and packsize you might be able to determine what the mods are, though). As such, it's recommended that you have a strong character before tackling such maps, otherwise the map could have many dangerous affixes to put your character in danger. Unidentified maps can be obtained as map drops, or by vendoring 3x magic or rare maps of the same base type. This bonus does not apply to unidentified [[list of unique maps|unique maps]].<ref>Qarl (May 15, 2013). [http://www.pathofexile.com/forum/view-thread/382586 "0.10.8b Patch Notes".]''Official Path of Exile Forums.'' Retrieved February 2nd, 2014</ref> ==Corrupted Maps== Like most other items, maps can be [[corrupted]] using a {{il|Vaal Orb}}. One of the following effects will occur: * No effect (other than adding the corrupted property). * Add or subtract one level, changing the base type to one appropriate for the new level, and randomizing the affixes. This is the only way to create a level 81 {{il|Vaal Temple Map}}. Level 68 maps can not drop to level 67. * Reroll the item into a rare item with up to eight random affixes. * Unidentify the item, retaining its affixes and quantity bonus. Unidentified magic or rare maps receive a 30% bonus quantity. In addition to these effects, all bosses of corrupted maps have a chance to drop ''Sacrifice'' [[Vaal Fragments]] or [[Vaal Skill Gems]]. A corrupted map can't be modified with [[currency]] in any way, but effects from [[Zana's map device]] can still be crafted on it for an additional cost of Vaal Orb. ==Map fragments== {{main|Vaal Fragment}} Placing any one of the normal vaal fragments along with a map into the map device will increase the IIQ of that map by 5% per sacrifice piece. Mortal fragmens will increase quantity by 10% each. Doubles or triples of the same piece will not work. A single vaal fragment in the map device opens a random [[corrupted area]]. The level of the area will depend on the fragment used: {| class="wikitable" |- ! Fragment !! Level |- | {{il|Sacrifice at Dusk}} | 68 |- | {{il|Sacrifice at Dawn}} | 69 |- | {{il|Sacrifice at Noon}} | 70 |- | {{il|Sacrifice at Midnight}} | 71 |- | {{il|Mortal Grief}} | 72 |- | {{il|Mortal Rage}} | 73 |- | {{il|Mortal Ignorance}} | 74 |- | {{il|Mortal Hope}} | 75 |- |} ==Zana, Master Cartographer== {{main|Zana, Master Cartographer}} Zana is the [[master]] aligned with maps. After you have completed a mission for her, she can be found in [[the Eternal Laboratory]]. At higher reputation levels, she offers her own map device to be placed in the player's [[hideout]]. Special map effects can be crafted onto the map this way. In addition to the crafting services, Zana also sells lower level maps. ==Achievements== These [[achievements]] are related to maps: {| class="wikitable" style="text-align: center;" |- ! Name !! Description |- | Cartographer <br> [[File:Cartographer achievement icon.jpg]]||Fully clear an end-game Map. |- | Dream within a Dream <br> [[File:Dream within a Dream achievement icon.jpg]]||Have a Unique Map drop within a Unique Map. |- | Dream Corruption <br> [[File:Dream Corruption achievement icon.jpg]]||Enhance a map with a Vaal fragment. |- | Dream Enrichment <br> [[File:Dream Enrichment achievement icon.jpg]]||Corrupt a level 78 map into a Vaal Temple map. |- | Gladiator <br> [[File:Gladiator achievement icon.jpg]]||Fully clear the Colosseum end-game map. |- | Hostile Territory <br> [[File:Hostile Territory achievement icon.jpg]]||Corrupt a map to have eight mods. |- | Releaser of Souls <br> [[File:Releaser of Souls achievement icon.jpg]]||Kill the Eater of Souls in the Core end-game map. |} ==Version history== {{VersionHistoryTable|table=collapsed|width=100%}} {{VersionHistoryRow|2.1.0}} * Added two new Unique Maps: [[The Vinktar Square]] and [[Caer Blaidd, Wolfpack's Den]]. * Maps found in mission subareas of maps are now allocated to the maker of the original map. {{VersionHistoryRow|2.0.0}} * We have introduced a new series of maps. You can recognise these by their volcanic Karui Stone art rather than the old grey tablets. * The new maps range in level from 68-82. * Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before. * 12 new maps (with accompanying boss fights) have been added. * Maps in the new progression have a reworked system of map mods. * Item Rarity and Pack Size now appear alongside Item Quantity as benefits that are granted for increasing the difficulty of maps by crafting mods onto them. * Map mods on lower-tier maps are generally easier than map mods in previous expansions. Mid-tier and high-tier maps introduce higher values, more challenging mods and scarier combinations of mods that previously weren't allowed to coexist. * Maps from the old progression no longer drop. They can be played to find maps from the new progression. * Old maps have their old art and mods. Crafting them yields mods from the old progression. {{VersionHistoryRow|1.2.0}} * Zana allows you to open end-game Maps at a personal Map Device in your [[hideout]]. Mods can be purchased that affect the Map as it is opened. {{VersionHistoryRow|1.0.0}} * Added eight new end-game Maps including a new tier of level 78 maps. {{VersionHistoryRow|0.9.12c}} * The player's "Increased Item Quantity" stat does not affect the drop rate of Map items any more. It does still increase the drop rate of everything else inside Maps. {{VersionHistoryRow|0.9.11}} * Removed the Maelstrom of Chaos. It has been replaced by the Maps end-game. For more information about Maps, please read the [https://www.pathofexile.com/forum/view-thread/55194 development diary]. ** The item quantity bonus that a Map has (due to its Mods) will affect the drop rate of Map items within that Map. ** The drop rate of the Map items themselves is not increased by the additional players. |} ==References== {{reflist|refs= <ref name="PartyMaps">{{cite web|author=Chris|date=June 26, 2012|title=Dev Diary: End-game Maps|url=https://www.pathofexile.com/forum/view-thread/55194|publisher=Official Path of Exile Forums|accessdate=January 24, 2016}}</ref> }} {{Navbox_World}} [[Category:Maps| ]]
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