Armour is a rating that measures a character's physical damage mitigation.
Armour rating can be increased by wearing equipment, taking certain passive skills, using spells such as Molten Shell, and drinking Granite Flasks.
Mechanics[ | ]
Damage reduction from armour only reduces physical damage taken. Elemental damage and damage-over-time are not affected.
The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 90%.
Damage Reduction = Armour / ( Armour + (12 * Damage) )
The fact that damage reduction diminishes against more damaging hits means it is difficult to know exactly how much damage is reduced. As a rule of thumb, to achieve 50% damage reduction you will need an armour rating equal to twelve times that of the damage taken in a single hit. For example, 50% damage reduction against a 100 damage hit requires 1200 armour rating.
For example, if you have 1200 armour rating this chart indicates how much damage will be reduced by:
File:Damage reduction chart.png
The vertical axis is damage reduction percent. The bottom axis is original damage.
Passives[ | ]
There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.
Armour[ | ]
These passives increase armour rating by a percentage.
In the case of Iron Reflexes, armour is increased by an amount equal to total evasion. In exchange, evasion is reduced to 0.
Icon | Name | Bonuses |
---|---|---|
File:Passive-armour.png | Armour |
|
File:Passive-steelskin.png | Steel Skin |
|
Armour Mastery |
| |
File:Passive-armourandevasion.png | Armour and Evasion |
|
File:Passive-leatherandsteel.png | Leather and Steel |
|
Armour and Energy Shield |
| |
Body and Soul |
| |
Iron Reflexes |
|
Miscellany[ | ]
These passives are related to armour, but don't fit into any other category.
Icon | Name | Bonuses |
---|---|---|
Armour Master |
| |
Acrobatics |
|