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此文为已知暗金物品的汇总。在Version 0.10.4中,共有121件暗金物品,其中的30件由钻石粉丝制作。有关暗金物品设计的更多细节,请参见官网上的开发者日志

公测时发布的v0.10.0版本,和封测时相比装备部分变化很大,因此下文的暗金物品列表并不能保证完全准确,如果你有能力可以帮助我们一起更新。


现有暗金物品[ | ]


完整的暗金物品清单,请看全暗金物品页面

獲取暗金物品[ | ]

  • 隨機掉落 - 暗金物品和其他物品一樣,可以從怪物、寶箱等隨機掉落中獲得。普通怪物掉落的物品等級(滑鼠拿起物品,在聊天框輸入/itemlevel查看)和地圖等級一致,藍色怪物掉落物品等級會+1,金色/暗金怪物掉落物品等級會+2.
例如:如果某件暗金物品裝備等級需求為Lv50,意味著該物品可以由50級地圖的普通/藍色/金色/暗金怪物掉落,或者49級地圖的藍色/金色/暗金怪物掉落,或者48級地圖的金色/暗金怪物掉落。


  • 掉率 - 暗金物品的實際掉率不可考。僅有的信息可以看這裡:

Chris - "暗金物品的掉率會有所區分,某些暗金物品會比較常見(尤其是那些可構建典型玩法的),而某些強大的暗金物品掉率會很低。


暗金物品掉率和物品類型無關。目前來說戒指和武器的掉率是一致的。


  • 機會之石 - 使用機會之石升級白色物品時,會有很小的幾率獲得相同物品類型的暗金物品。例如,如果你想要Andvarius這款暗金戒指,那麼你可以對白名的金戒指用機會之石。機會之石升級暗金物品的幾率仍不可考,但官網論壇上的這篇帖子會有更多的細節。


  • 競賽獎勵 - 某些時候,暗金物品會作為賽季競賽優勝者的獎勵。但注意並不是所有的競賽都會獎勵暗金物品。

交易公式[ | ]

目前已知的暗金物品可用的交易公式:

公式: 相同物品类型的 1 白色, 1 蓝色, 1 金色 和 1 暗金物品
奖励: 5 个机会之石 (所有物品未鉴定奖励也一样)

更多的交易公式,参见The Exiled Sale Recipe Book (spoilers)这篇帖子。

钻石暗金[ | ]

钻石暗金是PoE铁杆粉丝参与设计的暗金物品。这是GGG为了感谢在PoE内测期间购买钻石粉丝包(价值1000刀!)的铁杆粉丝,而为他们提供的设计一款暗金物品的机会。下面的清单为所有已知的钻石暗金物品及其设计者。钻石粉丝包目前已经售卖超过250份,因此可以预见将来这份清单中的物品数量会大幅增长,当然也有些人愿意匿名。


备注[ | ]

  • 暗金物品的描述文字和名字栏均为橙色(严格来说是橙色,“暗金”的表述延续自D2的说法),同一件暗金物品具有有相同的装备需求,相同的基础物品,相同的词缀,但词缀数值会有部分随机。
  • 暗金物品词缀的数值可以通过Blessed Orb(祝福之球)或者Divine Orbs(神圣之球)重置。但某些词缀会有固定值,不能通过上述的两种球改变。
  • Mirrors of Kalandra 不能复制暗金物品。
  • 所有具有'when on Low Life' (濒血时)描述的词缀,会在生命值低于 35% 时触发。所有具有 'when on Full Life'(满血时)描述的词缀,要求玩家生命值为100%。
  • 具有相同效果的终极天赋和暗金装备共同作用时,效果不会叠加。例如,具有终极天赋'Acrobatics'的角色同时装备了暗金护甲Hyrri's Ire,该角色仍然只有20%的躲闪(Dodge)而不是40%。
  • Demigod's Presence是封测时的绝版物品,不会再出现在以后的竞赛奖励中。
  • 物品等级会影响暗金物品上的镶孔数量。也就是说,对于相同的两件暗金物品,即使各项属性值相同,但物品等级较高可能会卖出更好的价钱。

版本历史[ | ]

Version Changes
0.10.4
  • Added four new Unique items, two of which were designed by Diamond supporters.
0.10.3
  • Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
0.10.2
  • Added four new Unique items, three of which were designed by our Diamond Supporters.
0.10.1f
0.10.1
  • The Unique bow Death's Harp now has a particle effect for its custom art.
  • Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
0.10.0g
  • Changed the world area of the Vaults of Atziri Unique Map to the same level as its base item type.
0.10.0
  • Added two new Unique items, one of which was designed by a Diamond supporter and one which will be given out as a prize for winning races. 
  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item. 
  • Rarity mods on uniques have generally been increased.
0.9.13b
  • Added another Unique item. 
0.9.13
  • Added seven new Unique items, five of which have been designed by our Diamond supporters. 
0.9.12m
  • Added two new Unique items, one of which was designed by a Diamond supporter.
0.9.12k
  • Added a new unique item, which offers easy access to resistances for players willing to pay the opportunity cost.
0.9.12f
  • Added three new Unique Items. 
0.9.12
  • Added four new Unique items, two of which have been designed by our diamond supporters.
0.9.11g
  • Added 13 new Unique items, including four designed by our diamond supporters.
  • Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare.
  • The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon.
0.9.11c
  • Added three new Unique items.
0.9.11
  • Added two new new Unique items designed by our Diamond supporters.
0.9.10f
  • Fixed the Orb of Chance currency item so that it can generate Rare and Unique items at the correct rate (approximately 32 times more often). 
0.9.10
  • Added five new player-designed Unique items.
0.9.9b
  • Diminishing returns now applies to the rate that Increased Item Rarity affects magic, rare and unique items (it affects the less common ones more). 
0.9.8
  • Most Unique weapons have had new levels and base types assigned to them. Mods have been rebalanced on many of them to take into account their new levels.
    Existing Unique items will not have had their stats or base types changed. 
0.9.7
  • Added 11 new Unique items.
  • Made Unique items slightly more common.
0.9.6c
  • Single line flavour text on unique items is now centered correctly.
0.9.6
  • Added 28 new unique items.
0.9.5
  • More than doubled the number of Unique Items in the game.
  • Changed how Unique Items are generated so that low level Uniques can still drop in high level areas. 
  • Nerfed the Divinarius unique dagger. Old versions of this item are unmodified.
0.9.3h
  • Added four new unique items that can be found (and one for the upcoming ladder competition - see the Beta Status forum).
0.9.3e
  • Added four new unique items.
  • Fixed flavour text not being shown on items when linked in game (especially uniques).
  • Fixed a bug where the unique sword Redbeak would not show its "+100% damage when on low life" mod. 
0.9.3
  • Added some new Unique items. More will be added in subsequent patches.
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