The three core attributes are strength, dexterity, and intelligence. Most equipment, skill gems, and support gems have attribute requirements. A character must meet or exceed an item's attribute requirements in order to use it.
Each attribute also provides certain inherent bonuses:
- Every 10 strength grants
- An additional 5 maximum life
- 2% increased melee physical damage
- Every 10 intelligence grants
- An additional 5 maximum mana
- 2% increased maximum energy shield
Transforming attributes[ | ]
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Lua错误:callParserFunction: function "#varexists" was not found。 | Lua错误:callParserFunction: function "#varexists" was not found。 |
Dexterity | Lua错误:callParserFunction: function "#varexists" was not found。 | N/A | Lua错误:callParserFunction: function "#varexists" was not found。 |
Intelligence | Lua错误:callParserFunction: function "#varexists" was not found。 | Lua错误:callParserFunction: function "#varexists" was not found。 | N/A |
Unique items[ | ]
x% increase attributes[ | ]
Some unique items x% increase attributes:
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Unique jewel x% reduce 1 attribute and increase 2 each other attributes:
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Attribute Requirements mod[ | ]
Some unique items have mod increased/reduced attribute(s) Requirements, +x attribute(s) Requirements or Items and Gems have x% reduced Attribute Requirements: Lua错误:expandTemplate: template ":Agnerod East" does not exist。