技能使用後將對自身造成持續性的混沌傷害，攻擊敵人能造成吸血效果，同時提高低生命時的攻擊速度。殺死一個敵人會重置鮮血狂怒的持續時間，並獲得 Frenzy Charge。
x% Amount of Physical Damage from Attacks Leeched Back as Life
x% Amount of Maximum Life Lost as Chaos Damage per Second
Centuries ago, ravaging bands of Marauders swept across Oriath, and nearly toppled the monarchy in the capital. Before they met the order's Templars on the battlefield, they chewed the sacred root, and entered the 'Blood Rage'. Under the influence of the Rage, the Marauders knew no fear or pain, and every blow they struck on their enemies rejuvenated their depleted life. The root also drove the Marauders half-crazy with blood lust, causing them to attack with blinding speed as long as there was flesh nearby to hack. The only consequence of the Blood Rage state was a gradual loss of the Marauder's blood, but the magical invigoration from attacking was usually enough to compensate.
Skill Functions and Interactions
Chaos Inoculation: This keystone will make you completely immune to the life drain effect of the skill. Since you are always considered to be at full life with Chaos Innoculation, you do not receive the Low Life Attack Speed bonus.
Duration: Currently, linking Blood Rage to the Increased Duration support gem will only increase the duration of the initial buff. When the buff resets after a kill, it will return to its unmodified state. Skill duration and buff/debuff duration passives will increase the duration of the initial buff as well as the duration of the refreshed buff after a kill.
Each percentage of quality adds +0.2% of Physical Damage from Attacks Leeched back as Life and +0.75 increased Attack Speed when on Low Life.
The gems quality is currently not working as intended. A level 20 gem with 20% quality will lose the additional 4% of Physical Damage from Attacks Leeched back as Life when the buff duration is refreshed after killing an enemy.
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