Daggers deal physical melee damage. The "Increased Global Critical Strike Chance" implicit mod on daggers applies to all skills that can critically strike, including spells and attacks.
List of Daggers
The Basic Passives for Daggers include:
- 6 x Dagger Damage (8%)
- 4 x Dagger Damage (4%) and Accuracy (8%)
- 4 x Dagger Damage (4%) and Attack Speed (2%)
- 3 x Dagger Damage (4%) and Critical Multiplier (10%)
- 3 x Dagger Damage (4%) and Critical Strike Chance (15%)
The Notable Passives for Daggers include:
- 1 x Adder's Touch (66% Increased Critical Strike Multiplier, Critical Strikes with Daggers Poison the Enemy (10% of damage dealt as chaos damage per second, for 2 seconds))
- 1 x Flaying (18% Increased Physical Damage)
- 1 x From the Shadows (12% Increased Physical Damage, 25% Increased Critical Strike Chance)
- 1 x Nightstalker (12% Increased Physical Damage, 45% Increased Critical Strike Chance)
For a total of 24 Daggers Passives granting 146% Increased Physical Damage, 115% Increased Critical Strike Chance, 96% Increased Critical Strike Multiplier, 32% Increased Accuracy Rating, 8% Increased Attack Speed and "Critical Strikes with Daggers Poison the Enemy".
Other Passives Affecting Daggers
Other Passives affecting Daggers include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives and One Handed Melee Weapons Passives.
Single Target Skills
- Strength Skills : Dominating Blow, Shield Charge (with a shield).
- Dexterity Skills : Double Strike, Dual Strike (Dual wielding), Elemental Hit, Flicker Strike, Frenzy, Puncture, Viper Strike.