Elemental Status Effects caused by supported Skills spread to other enemies
Elemental Status Effects caused by supported skills will spread to other nearby enemies.
The status ailments spread to any enemies within Elemental Proliferation's area of effect, which is centered around the enemy suffering from the effect. The proliferation effect itself will not also be proliferated. Only an enemy that has received a status ailment as a result of being hit by the skill linked to Elemental Proliferation will proliferate status ailments.
Proliferated Shock will stack with other shocks already on an enemy, up to the maximum of three shocks.
Status ailments will continue to proliferate even after the affected target is dead, so long as it leaves a corpse. If a monster shatters when it dies, due to being frozen, it does not leave a corpse and will not continue to proliferate. If a proliferating corpse is exploited in some way (eg. detonated or raised), the proliferation will stop since the corpse no longer exists.
The burning ground effect fromdoes not count as an Elemental Status Effect, and will not be proliferated.
Each percentage of quality adds:
- +0.5% increased Chill duration
- +0.5% increased Freeze duration
- +0.75% increased Shock duration
- +0.75% increased Burn duration